Aller au contenu

Photo

People That Purposely Die on Wave 10


  • Veuillez vous connecter pour répondre
250 réponses à ce sujet

#151
Feirefiz1972

Feirefiz1972
  • Members
  • 198 messages

weezer1201 wrote...

People who care about their N7 rank deserve to get screwed by the people killing themselves after wave 10 objecive completion.


So if you let yourself die after wave 10 because there is no more credits to farm in wave 11, it makes me wonder if you do actually get any enjoyment out of playing the game. You people are playing for fun? Right?

#152
WaffleCrab

WaffleCrab
  • Members
  • 3 027 messages
If i kill myself after wave 10 objective purposely, i do so only for 3 reasons:
#1. team mates forced me to carry them the whole game and did not feel like wasting another medi gel/OP pack just to revive a team mate again.
#2. The whole team, me included did not work well together and we were forced to use more than 3 missiles each. no point to waste more if the team agrees on it.
#3. Dont feel like playing with the team any longer than i need to (**** connection between me and host, potential troll/griefer in team, Someone in team who is playing only to polish hes E-dong)

#153
Gockey

Gockey
  • Members
  • 639 messages

Oggy666 wrote...

Hackett out wrote...

The worst is when you play with a room full of lvl 20 randoms and you go down after completing wave 10 obj and then they waste 3 of their medi gels trying to revive you, fail and then use all their rpgs trying not to loose the chance to get to extraction.


The worst is having you in the team...oh, seems like Xbox - one positive.

To the topic itself:

Do people play some other MP games where you gain nothing, just progress towards "finish"?
I mean, for example Left 4 dead, where the goal is to survive and get "extraction"? No credits, no buying things
to get better weapons and gear? Just having a lot of fun by playing?

The goal here is Full extraction (having fun and playing your best to achieve it)!!!

Of coarse I want credits for buying better things, but that comes along, and it isn't so important to me not
fighting 1,25 waves to extract.

In private games I don't care if you all die on purpose, but in my game hell not.
I saw idiots who go down 30sec left, away from LZ, I rush to them to revive and they don't even
press button to prolong life and die as I get to them - as if using one fking medigel would ruin their
poor lives filled with hunting game credits.
This is the reason (and not the only one) why all the credits shouldn't be gained by wave 10 objective.
Getting extra credits from Bioware? Not likely - so for the 75K max for gold match:
 
W10obj completed: 60K maximum (considering quick completion of objective rounds)
Sole survivor: + 2 500
2: +5 000
3: +10 000
Full extraction: + 15 000



Your solution would just encourage more people to farm.  You realize that right?  I never finish wave 10.  Once the objective is done, I'm off to melee a banshee/atlas/prime.  Sadly they sometimes die =(

Extraction is pointless.  In a good lobby you kill practically nothing on wave 10 unless it is a kill target wave.  Anyone arguing is doing it wrong.

#154
Beerfish

Beerfish
  • Members
  • 23 870 messages

OniEdge wrote...

If everyone's lvl20 and no one needs the experience, I don't see the problem. What's the point of wasting 3-5 more minutes just to extract?

Time is REAL money and you never get it back. Why complain about people who don't want to WASTE time?


Use mspoints then, you'll save even more time.

#155
Beerfish

Beerfish
  • Members
  • 23 870 messages
What a bunch of mercenaries we have here.

Hackett to all Allinace space:

"I'm sorry people, we tried but certain elements failed to achieve their goals of eliminating hot spots on planets because they were not going to get paid. We are all screwed due to laziness and greed, the two major attributes of humans.

Hackett out."

#156
jedi078

jedi078
  • Members
  • 13 messages
The best fix would be a nice fat credit bonus for those who are alive when the extraction occurs. The more players still standing the more credits are awarded.

#157
Beerfish

Beerfish
  • Members
  • 23 870 messages

jedi078 wrote...

The best fix would be a nice fat credit bonus for those who are alive when the extraction occurs. The more players still standing the more credits are awarded.


Or a credit deduction, that would work as well.

#158
Longhammer808

Longhammer808
  • Members
  • 107 messages
There needs to be more delicious gravy for extracting.

That said, in the spirit of the thread, I never intentionally kill myself after securing the credits in Round 10. However, after getting paid:
* If the team has been fun and worked well together, I will go the extra mile to make sure we get at least a partial extraction. Full is always my goal, though I'm not going to go Cobra-crazy because you should be able to extract on most maps (on Gold) without spraying rockets everywhere.
* If the team has been a total chore (Krogans meleeing Banshees, guys standing three feet away from your corpse and not reviving you, the sniper who camps in one spot the whole game and gets 10K, the Vorcha who is constantly killed in the middle of a crowd of Pyros, etc., etc.), then actually making it through Round 10's objective is a sweet release. I still won't quit fighting, but if I should go down, I'm staying down.

#159
Clayless

Clayless
  • Members
  • 7 051 messages

Beerfish wrote...

jedi078 wrote...

The best fix would be a nice fat credit bonus for those who are alive when the extraction occurs. The more players still standing the more credits are awarded.


Or a credit deduction, that would work as well.


Random unlocks and a punishment for failing at the last moment, that'll surely keep the multiplayer running.

Anyway, unless one of my teammates in a significantly low level (15 or under) I'll die on wave 10 after the objective. Really, what's the point in completing the rest?

#160
AmicusHumaniGeneris

AmicusHumaniGeneris
  • Members
  • 446 messages

OniEdge wrote...

If everyone's lvl20 and no one needs the experience, I don't see the problem. What's the point of wasting 3-5 more minutes just to extract?

Time is REAL money and you never get it back. Why complain about people who don't want to WASTE time?

You don't get a real gain (in terms of renewal of capital plus profit) by investing a real capital (time) to get more credits. If finishing the rounds are a waste of time, presumably the playing itself is only to get more credits, which only eventually help you get better at, well, finishing  the rounds. The whole enterprise is then wasting time. If, however, you enjoy doing the rounds, you do get a real ROI, a psychological reward in the form of enjoyment.

Time invested into credits = wasted real capital. Time invested into having fun = possible real gain by improving your metal well-being; a positive attitude usually translates into improvement of your ability to do labour, thereby returning your invested capital plus profits over time ;-)

Edit: I suppose there is a real gain in the enjoyment of getting something shiny in an item pack, by the same mechanism
as we experience by e.g. lotteries. In this case, though, please inform of you intentions beforehans, as not to degrade
the enjoyment of dissimilar-minded players.

Modifié par AmicusHumaniGeneris, 20 juin 2012 - 03:23 .


#161
RavenousBear

RavenousBear
  • Members
  • 1 643 messages
No, I never quit to shorten the game. Either I will make it to extraction or fight to the death and use all my consumables. Fortunately, I have not encountered anyone telling me to die on wave 10 yet. If I do, that person is out of luck unless they declare their intentions in the lobby. In that case, I will exit and they can find someone who wants to play the game their way.

I find the aspect of surviving the game to be very fun. I hate it when I fail to reach extraction.

#162
ckriley

ckriley
  • Members
  • 479 messages
Wow, I'm such a noob.  I totally thought we got credits for a full extraction on gold.  Man, I'm stupid.  I 'm dying from now on after wave 10 objective.

#163
78stonewobble

78stonewobble
  • Members
  • 3 252 messages
I also made love like that once ... Now I'm single Image IPB

#164
Silasqtx

Silasqtx
  • Members
  • 1 010 messages
Yeah, saw these imbeciles myself. A quickfix should be splitting the credit reward during wave 10 in half so that you get the same amount of credits on extraction.

This will force people to finish the game and do proper matches other than just mindless credit-farm.

#165
Blaine Kodos

Blaine Kodos
  • Members
  • 913 messages
While I won't purposely get myself killed after we get the money, I fully admit to letting myself bleed out if I DO die. The sad truth is there's nothing to gain from extraction for me as all of my classes are level 20. I WILL mash A like a mofo to stay alive, but I don't really feel like making it to extraction is worth a medigel for me.

This changes if there is an event that calls for extractions specifically. I burned quite a few medigels during Mastiff to make sure there was an extraction for people to get Commendation Packs.

Modifié par Blaine Kodos, 20 juin 2012 - 02:58 .


#166
LoboFH

LoboFH
  • Members
  • 873 messages
I don't give a damn about the others, I will fight for the extraction, it's a matter of pride.

#167
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

Feirefiz1972 wrote...

weezer1201 wrote...

People who care about their N7 rank deserve to get screwed by the people killing themselves after wave 10 objecive completion.


So if you let yourself die after wave 10 because there is no more credits to farm in wave 11, it makes me wonder if you do actually get any enjoyment out of playing the game. You people are playing for fun? Right?

Some people's idea of fun is maxing out every weapon and you do that quicker by maxing out the amount of packs you can buy in the minimum time necessary. I can have just as much fun spending the four to five minutes playing another Gold match as I have playing to extraction. They need to make it rewarding to make full extraction, even a five percent increase in credits would do it IMO.

#168
Shadowalker1191

Shadowalker1191
  • Members
  • 186 messages

But some people don't promote for their N7 rank. Some people promote so that they'll have enough war assets in single player to get 4000+ EMS even with 50 percent galactic readiness for when they take down the servers permanently. 




This is why I keep promoting. Lot of you seem to forget that this MP has in impact on the SP part of the game. N7 is really there just to track your progress on this front.

#169
JerZey CJ

JerZey CJ
  • Members
  • 2 841 messages
I agree, while I won't purposely die(unless the other people are doing it) I do, however, stop caring, and using consumables. There is no point after the objective is complete. Because, when you're level 20, what's the point of more experience points? Another thing like this, why do I keep getting bonus exp. when I have all the areas maxed? I'm level 20! I don't need that! For getting an extraction, you should get 5,000 for Bronze, 10, 000 for Silver, and 20,000 for Gold. Getting Full extraction should give you an extra 10,000, getting partial extraction should give you 5,000, and getting Lone Wolf should give you 1,000. And once you're level 20, the bonus exp from having all areas at 100% should change to 10,000 credits.

#170
mrcanada

mrcanada
  • Members
  • 2 819 messages
I do it most of the time with PUB's.  I don't agree it is the best attitude to have, but I blame Bioware for making extractions utterly un important and useless for what they are.  Even if I do attempt them, I'm not using any items on Wave 11 in PUB's either.

The onus is on Bioware, not the players.

#171
HellRazor1281

HellRazor1281
  • Members
  • 9 messages

jedi078 wrote...

The best fix would be a nice fat credit bonus for those who are alive when the extraction occurs. The more players still standing the more credits are awarded.


This.  I would suggest tying the amt of players remaining at extraction to a percentage increase of what the total credits earned is.  +5% for each player remaining, so a full 20% for a Full Extraction.  So on Gold you'd be getting close to an extra 15K credits, bumping it up to around 85K.  That should be a cinch for those experienced players especially with the sick powered weapons out there now.   OR, which would make this more difficult, gain credits based on how much of the extraction time is spent within the pick up circle.  Again, make it a percentage maximum. 

However, playing devil's advocate for a second, BW wants people to keep playing for another year or so, so I don't think they'll institute anything like that unless the overall population drops considerably in the next couple months following the campaign DLC they're planning.  

Personally, I don't tank on wave 11 unless we're farming, or if the teammates end up being idiots.  Other than that I only use ammo consumables on that wave.  Like was said before, if you feel the need to fire a missile on Wave 11, you're doing it wrong.

#172
Beerfish

Beerfish
  • Members
  • 23 870 messages

Our_Last_Scene wrote...

Beerfish wrote...

jedi078 wrote...

The best fix would be a nice fat credit bonus for those who are alive when the extraction occurs. The more players still standing the more credits are awarded.


Or a credit deduction, that would work as well.


Random unlocks and a punishment for failing at the last moment, that'll surely keep the multiplayer running.

Anyway, unless one of my teammates in a significantly low level (15 or under) I'll die on wave 10 after the objective. Really, what's the point in completing the rest?


The point is that is the object of the game to get extraction.  The object of the game is not to glom credits and then move onto the next game to glopm some more credits.

What I would like to see is to make it more difficult to level up.  None of these cheesy exp bonuses on the masses of player cards you get.  Each character within the class must be leveled up separately. 

I would like to be able to level up my asari adept on her own and not have to promote the whole class and lose my drell adept.

#173
mrcanada

mrcanada
  • Members
  • 2 819 messages

Beerfish wrote...

jedi078 wrote...

The best fix would be a nice fat credit bonus for those who are alive when the extraction occurs. The more players still standing the more credits are awarded.


Or a credit deduction, that would work as well.


Awful idea.

#174
AmicusHumaniGeneris

AmicusHumaniGeneris
  • Members
  • 446 messages

Shadowalker1191 wrote...





But some people don't promote for their N7 rank. Some people promote so that they'll have enough war assets in single player to get 4000+ EMS even with 50 percent galactic readiness for when they take down the servers permanently. 

This is why I keep promoting. Lot of you seem to forget that this MP has in impact on the SP part of the game. N7 is really there just to track your progress on this front.

There is also the fun in playing a mid-level character for the added challenge. To do this, you need to level so you can get away from the higher levels where the game becomes routine. I myself enjoy most the 12-16 lvl range for this reason. 20 is less fun to me, as there's no feeling of improvement, nor the same challenge.

#175
Mendelevosa

Mendelevosa
  • Members
  • 2 753 messages

Beerfish wrote...

jedi078 wrote...

The best fix would be a nice fat credit bonus for those who are alive when the extraction occurs. The more players still standing the more credits are awarded.


Or a credit deduction, that would work as well.


People are already rage quitting because they aren't getting the items they want. Punishing them for not extracting fully will only cause more chaos.