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People That Purposely Die on Wave 10


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#176
ToToRoTY

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I would just try but be cautious about consumables, don't want to use them at all. If I die, who cares. If I don't, well, I don't.

#177
GroverA125

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When you take the tasty-looking carrot away from the donkey and replace it with a rotten parsnip, it would be wrong to expect the donkey to keep on trotting.

The only time I've seen this done, or done so myself is when all members are level 20 and/or we are playing gold matches. If there's no real incentive to continue playing said match, why should I continue instead of going and hugging an atlas?

#178
Zero132132

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Still surprised at this discussion. If I'm playing with randoms, I'll extract. If I'm playing with my friends, and one random happens to join in, because there's only 3, we die, and we get annoyed at the guy who didn't notice that we'd all decided to hug a phantom/banshee/prime at the same time, and instead fights on, using several gels in an effort to finish it up (an effort that almost always ends in failure). It's like they just didn't notice that we were competent for the other rounds, and then died immediately.

It's a dick thing to do in matches with strangers, but it makes no difference at all, and I don't see what's particularly fun about surviving for two minutes and making it into a lil circle. I do have fun with a sense of meaningful progression. I do extract on bronze and silver, since these are where people level (although I admit, I still run around killing ****, and trying to keep the banshees from heading towards the extraction zone before I head back), but I guess I don't get what's funner about messing about for a few minutes instead of finishing up and hopefully finally getting that elusive harrier or whatever.

Modifié par Zero132132, 20 juin 2012 - 03:34 .


#179
Gneisenau 19

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Mendelevosa wrote...

Recently I have noticed an increasing amount people not having the interest to complete the entirety of matches. Instead of completing wave 11, they will get themselves killed on purpose after they earn credits when completing the wave 10 objective. It seems this trend is occuring, because they feel there is no worthy incentive to survive until extraction. "I got all my credits. I don't need to keep playing. Might as well get slaughtered." This is dialogue that is similar to what I hear from such people. People feel that credits are much more valuable than 5% extra XP. I, myself have been tempted to purposely die on wave 10 just to get the match over with. Tying credits to the extration wave somehow could possibly end this dilemna.

Anyone else encounter people who do this? Have you felt the desire to just end it all on wave 10?

whats worse is when people leave instead of die. They should fix it so if you leave before extraction you dont get any of the credits!

#180
Demon9ne

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I almost always choose to die after getting credits at the end of wave 10.

It's not rocket science, either. No real reward for the last wave makes it feel like a grind. I'd rather restart. The people I play with often feel similarly.

Experience would be a decent reward if I cared about leveling past 20, and if character cards weren't ultra-commons.

#181
MinatheBrat

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I always try for full xtraction. If we wipe after wave 10 objective, that's my consolation...well, at least we got the credits...

Modifié par MinatheBrat, 20 juin 2012 - 03:40 .


#182
MinatheBrat

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haha oops double post

Modifié par MinatheBrat, 20 juin 2012 - 03:41 .


#183
Beerfish

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Mendelevosa wrote...

Beerfish wrote...

jedi078 wrote...

The best fix would be a nice fat credit bonus for those who are alive when the extraction occurs. The more players still standing the more credits are awarded.


Or a credit deduction, that would work as well.


People are already rage quitting because they aren't getting the items they want. Punishing them for not extracting fully will only cause more chaos.


Eh?  You get 30,000 credits for full extration on silver, you don't make extraction you get 25,000 look at it either way you want.  Whether you used to get 30,000 and now get 25,000 or whether you now get 35,000 as a bonus where you used to get 30,000 the principle is the same.  Full extracton means you get more credits.

#184
SolidBeast

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I've noticed a decrease of randoms willing to use their equipment if they die at any point during the match. Personally I have no problem wasting all of my equipment even when I see our chances of winning a match are practically nonexistant. And I always aim for full extraction. Only time I won't use my medigel is if I went down 4 seconds till the end of extraction because the game doesn't register me getting up then anyway.

#185
Gockey

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Beerfish wrote...

Eh?  You get 30,000 credits for full extration on silver, you don't make extraction you get 25,000 look at it either way you want.  Whether you used to get 30,000 and now get 25,000 or whether you now get 35,000 as a bonus where you used to get 30,000 the principle is the same.  Full extracton means you get more credits.

 

Except your wrong.  If I am getting 25000 for dying at wave 10 I am now earning less credits and being forced to extract.  That's not incentive or a bonus to extract.  That's penalizing people and paying them less for the same amount of work.

Now if they gave an incentive to extract, like an extra 10000 credits then sure (gold of course silver and bronze don't need a bonus), I would definitely play till the end.  But trying to foist off the idea that people would accept a reduction is asinine. 

We already complain enough about the RNG. I wouldn't keep playing if they keep making each match worth less.  That's why good players do speed runs now as it is.


Zero132132 wrote...

Still surprised at this discussion. If I'm playing with randoms, I'll extract. If I'm playing with my friends, and one random happens to join in, because there's only 3, we die, and we get annoyed at the guy who didn't notice that we'd all decided to hug a phantom/banshee/prime at the same time, and instead fights on, using several gels in an effort to finish it up (an effort that almost always ends in failure). It's like they just didn't notice that we were competent for the other rounds, and then died immediately.

It's a dick thing to do in matches with strangers, but it makes no difference at all, and I don't see what's particularly fun about surviving for two minutes and making it into a lil circle. I do have fun with a sense of meaningful progression. I do extract on bronze and silver, since these are where people level (although I admit, I still run around killing ****, and trying to keep the banshees from heading towards the extraction zone before I head back), but I guess I don't get what's funner about messing about for a few minutes instead of finishing up and hopefully finally getting that elusive harrier or whatever.


This.  What is it people fail to understand about the intentional wipe.  It must fail to register for people who have the need to extract so deeply ingrained.  

Why would I clear spawns without dropping once in the first 9 waves and then proceed to try and melee an atlas on the 10th unless it was on purpose?  

Honestly the people that try to extraxt are the selfish ones.  Leveling up is easy and a player is far better served by more credits than exp.  

Modifié par Gockey, 20 juin 2012 - 04:07 .


#186
Freskione2

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LoboFH wrote...

I don't give a damn about the others, I will fight for the extraction, it's a matter of pride.


This..

They really do need to do something about people leaving after wave 10 though. Its a disappointment and frustrating somethings when you're left alone to kill kill kill.

Perhaps a bonus to finish as others have suggested.

#187
R Rarzy

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They should just add a mini credit bonus for beating wave 11. Seems odd that was never in the game anyway.

#188
Beerfish

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Gockey wrote...


Except your wrong.  If I am getting 25000 for dying at wave 10 I am now earning less credits and being forced to extract.  That's not incentive or a bonus to extract.  That's penalizing people and paying them less for the same amount of work.

You can use any word you like to make people feel better.  You extract you get more credits you don't extract you get less credits, pretty simple and straight forward.  Any new player coming into the game would say, hmm, I get more credits if I extract no problem.  And in any case what is wrong with 'penalizing' a team for failure vs 'rewarding' them for succcess.




Honestly the people that try to extraxt are the selfish ones.  Leveling up is easy and a player is far better served by more credits than exp.  

If you believe the name of the game is to get credits then your assumption is correct.  If you feel the name of the game is to actually beat a level then your assumption is incorrect.  In any case as I said in another post one big factor in this problme is that it is way to easy to level things up.  With the silly cards that give you massive exp bonusus and that fact that they level all chracters in classes everyone is level 20 in the blink of an eye.

Modifié par Beerfish, 20 juin 2012 - 04:26 .


#189
PluralAces

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There is also no point to extraction if every one is level 20

the only time i do full extraction is when Bioware forces me to in order to get a commendation pack or im playing to level up a character

Modifié par PluralAces, 20 juin 2012 - 04:31 .


#190
BoomDynamite

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After the Wave 10 objective, I don't care. Especially when I play as a level 20.

Modifié par BoomDynamite, 20 juin 2012 - 04:31 .


#191
Zero132132

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A credit bonus for extraction isn't any more of a punishment than out-and-out failing wave 10's objective. It actually happened to me once... I was very sad.

Edit: More than once, but once recently, using a map and strategy that's usually pretty decent.

Modifié par Zero132132, 20 juin 2012 - 04:31 .


#192
Arppis

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I always try to extract.

Especialy when someone I don't fancy makes passes on me.

#193
Typhoniel

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I die on purpose. There is no reason in getting extracted. It is even contraproductive. The longer the game takes, the higher the chance is, that EA-Servers hate your, or my game crashes because of my unsupported graphics card.

Bioware does not give me a reason to extract. We get the money after the wave 10 objective so the game is over and extraction is not needed. People crying about XP don't see that you will hit Level 20 sooner or later, you won't have all your ultra rares before hitting 20.

#194
humes spork

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Gockey wrote...

Gripe gripe gripe people should game the system in accordance to a strict cost-benefit analysis instead of actually playing the game whinge ****** moan.

Would you also agree that an all-DA team on cerberus/glacier, or perhaps an all-GI team with krysaes on cerberus/hydra, or perhaps an all-SE/FQI team on white/geth, is the only viable way to play gold?

Because if not, then you're just arbitrarily applying whatever level of cost-benefit analysis appeals to you and being a colossal ****** at the same time. If you're going to munchkin, go all the way or go home.

#195
xGunKungFUx

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meh who cares really...
sometimes i do it sometimes not..
if im the last one alive after objectives ill die for sure.
If its been a painful 10 waves and someone says dont gel if ya die... i wont argue
but then again sometimes if they say dont gel just wipe i might wanna be a douche and gel and complete the wave.

#196
naturalnapalm

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N7 Ranking ova 3000 and I can't wait until the objectives are done on wave 10, sometimes I die just before its completed if I sure its going to be done like a missile shot or the device is 80% completed....why drag a match that's 25-30 Min out another 4-5 Min...for what some extra exp....your going to get 250 twice from that PSP that your so happy 2 go get...

#197
Greyfur

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On my part there is nearly no incentive to ever make it to extraction. I typically use capped characters unless I'm trying some random build and don't have respec cards.I won't die on purpose but I won't waste items if I do go down either. Besides after the game is over you might get a character cards for the class you were playing that is worth far more than the XP for extracting.

#198
Sdrol117

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a ViciousFerret wrote...

Sdrol117 wrote...

a ViciousFerret wrote...

donnyrides wrote...

why go to 10? you get the credits for wave 6 and die in about 12 minutes.

Way faster. BUT I only do this when farming with other people interested in Farming. 99,000 is lot of credits for a PSP. Everybody farms to some degree. I'd say I spend about 25% of my time farming and the rest is spent helping newer guys learn the ropes and leveling up.

People tend to be idiots and can't do numbers in their head.

For example, it is completely nonsensical to ever buy a Spectre Pack when Premium Spectre Packs are available. (For the same credits, you get 5 Gold cards in Spectre packs compared to 6 in Premium's) but I am certain people still do, even Farmers who spend hours grinding cash only to spend on Spectre packs.

You don't even comprehend the difference between PSP and SP, and then you call people nonsensical. Epic fail. 


Spectre Pack - 60,000 Credits - Includes at least 1 Rare or better.

Premium Spectre Pack - 99,000 creits - Includes at least 2 Rares or better and a higher chance for
Ultra-Rares.


300,000 / 60,000 = 5 Spectre Packs
300,000 / 99,000 = 3 Spectre Packs (I am rounding down)

5 Spectre packs *  1 Gold card =  5 Gold Cards
3 Premium Spectre Packs * 2 Gold cards = 6 Gold Cards + higher chance for Ultra-Rare's

Seems more like someone is an Epic Fail at basic math.



That awkward moment when somebody forgets about consumables and gear, both of which you get more of in SP. Noob. 

#199
Gockey

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humes spork wrote...
I'm a troll of the worst kind.  I actually believe I am clever and take delight in childish edits.

Would you also agree that an all-DA team on cerberus/glacier, or perhaps an all-GI team with krysaes on cerberus/hydra, or perhaps an all-SE/FQI team on white/geth, is the only viable way to play gold?

Because if not, then you're just arbitrarily applying whatever level of cost-benefit analysis appeals to you and being a colossal ****** at the same time. If you're going to munchkin, go all the way or go home.


Straw man argument.  Nice try kiddo.  

You might want to check the dictionary for the definition of viable though.  I really don't ever play FBWGG anymore, but for any other map vanguards and infiltrators do bring the pain better than any other classes.  So yes, that's what I use.  

Regardless of your fallacious diatribe, the fact remains that it is counterproductive to extract (on gold).  Arguing anything else is silly.

#200
Longhammer808

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Wow, I walked back in and everyone was shouting. Who's winning?