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42 réponses à ce sujet

#26
Kub666

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I see lot of speculation here! Good, good...

#27
Little Princess Peach

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Maybe the explotion was not strong enough to wipe out all life like in ME2, maybe it was a certain raidiation that only triggerd depending with option we had taken but even that idea is stupid because Raidiation that could render a machine motionless could not harm a living organic...I just stop here

#28
Sheffstar007

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What ever happened at end did not happen in the end it was Hallucination. There will be proper ending later on as the one we have now does not make sense, BioWare not that dumb to leave us hanging without answers.

#29
xbeton0L

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scientific explosions.

#30
Mike 9987

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Why must this poor horse be beaten? Leave him alone.

#31
RenegadeXV

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HelpingFR wrote...

(I though no spoiler allowed in the general discussion)

If you watch more carefully the relay's destruction in ME3, we can see the Energy of the mass relays is "transferred" with the "projection". So, there is no energy into the mass relays when they explode. Not like in ME2 where the relay is destroyed, freeing all the energy, making the destruction of the system.


This.

#32
Samtheman63

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I thought a mass relay being shut down by the energy from the crucible was the same as SMASHING A MASSIVE **** OFF METEOR INTO IT?!

no?

#33
Blueprotoss

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Cthulhu42 wrote...

It's a "different kind of explosion", apparently. No, that doesn't make sense to me either.

It is a different kind of explosion since the Arrival Relay was destroyed by an asteriod, which sent out its energy in a very distructive way.  The other Relays were given a signal to harmlessly release of their engery at a slower rate and caused implosions to happen.

#34
Blueprotoss

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AcidGlow wrote...

space magic

Yet you could give that label to Biotics.

#35
Blueprotoss

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f0rmaldehyde wrote...

cparham7 wrote...

magnetite wrote...

I think they said the relays overloaded. Lot different than smashing an asteroid into a relay. Nothing was destroyed though. Planets are still in one piece.

this.

I personally take the difference to mean that the energy from the relay's was used for the crucible wave. It kinda makes sense if you think about it and not just blame space magic or artistic integrity for something that isn't spelled out for you.


Since you people CLEARLY dont know the difference...

Image IPB

I love the irony here based on the "overload" example is the minium readiness of the Destroy option.

#36
AlanC9

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Elvira the Dark wrote...

well, in the game the mass relays explosion or energy dispersment do not destroy the solar systems so i guess that's that. in other words, bioware says that the mass relays don't destroy the solar systems at the end of the game, so they don't.


Yep. It's amazing how many people thought they actually did destroy the systems, even when we see that they didn't.

Just out of curiosity, how come it took you so long to come up with this? You've been doing ME3 hate professionally for weeks, and this was one of the early criticisms.

Modifié par AlanC9, 20 juin 2012 - 08:47 .


#37
augmented shephard

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I know it's a little off topic but did anyone else notice that the relays don't get damaged as much in the control ending, compared to the other two? They could more easily be repaired.

#38
Vormaerin

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Cthulhu42 wrote...

It's a "different kind of explosion", apparently. No, that doesn't make sense to me either.


Do you work with explosives or have any understanding of the science behind them?  There are lots of ways something can "explode."   

The explosion in the DLC was an uncontrolled rupture of the fully charged mass effect core.  All the energy radiated outwards in a sphere.

The explosion in ME3 was not like that.   First, there was that huge energy discharge that surged towards the rest of the relays in a beam.   Much like shaped charge detonations, that alone is sufficient justification for the rest of the detonation to be minimally damaging.   Secondly, this was not an uncontrolled rupture.  This was, apparently, a self destruct command.   There are any number of ways that the energy could be bled into the environment in less than catastrophic fashion.   This, btw, is the main reason why different levels of war assets could affect the kind of explosion that you get.   The lower the war assets, the more damage the crucible takes and the less able it is to modulate the energy release.

Is any of this explicitly explained in the existing game?  No.   Does it require some kind of space magic?  Definitely not.  The same principles are widely applied in construction work today.

#39
ASmoothCriminalx

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asteroid crashing into a mass relay resulting in an explosion versus a device systematically neutralizing all of the mass relays. Who could see the difference there?

#40
Uccio

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FitScotGaymer wrote...

Clearly you guys have never heard of such a thing as a Controlled Explosion.

It's real science people.




In space?

#41
Yoshiyuki Ly

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So tempted to post a Slowpoke meme.

#42
fishcurry

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AcidGlow wrote...

space magic


Can I haz spaze muffin?

#43
DragonStrike

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Don't question magic!