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Do you want your DA 3 protagonist to be a seeker?


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#151
Tommyspa

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LobselVith8 wrote...

Tommyspa wrote...

Playing as a mage doesn't stop me from pro-Circle and pro-templar.


Which means your character is a Loyalist. What makes being a Seeker different is that the character would be a member of a religious organization, and not everyone likes or supports the Chantry of Andraste. It would be akin to forcing your protagonist to be a Libertarian if you wanted to be a Loyalist. Considering how some players dislike the Chantry, forcing the protagonist to be a Seeker would be the wrong move.


You think that they will ever force you to play one way because you are a certain order of people? Because that never will happen. The games voluntarily give you the option to be the biggest hypocrite already, they aren't going to take that away to make you play as a chantry loving seeker.

#152
Tommyspa

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Melca36 wrote...

It will be different if thats the ONLY choice we are allowed to play. When we played Hawke...we had the choice of Mage, Warrior, Rogue and we could chose to side with Orsino or Meredith.

If they only go one choice to play a seeker, that takes away more choices.   I want the choice to be mage, Commoner or Seeker.  I do NOT want one role forced upon me. For $60 I WANT the choice to play the class I want.

They also want the game to sell so I don't expect them to do this.  I have no problem with a seeker companion however.


They've acknowledged that the seekers are no longer an affirmed part of the chantry, their agreement was mutually benefical until Lambert severed the Nevarran Accord. Some go hunt mages some do not (Lambert vs Cassandra for example). There is less reason to suggest that a seeker cannot be anything they want to be or who can and cannot be one now due to that,

#153
berelinde

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They aren't going to make you play as a Seeker, period.

People get passionate about politics, sex, and religion. Taking away player choice about any of the three would be financially disastrous.

#154
Melca36

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Tommyspa wrote...

Melca36 wrote...

It will be different if thats the ONLY choice we are allowed to play. When we played Hawke...we had the choice of Mage, Warrior, Rogue and we could chose to side with Orsino or Meredith.

If they only go one choice to play a seeker, that takes away more choices.   I want the choice to be mage, Commoner or Seeker.  I do NOT want one role forced upon me. For $60 I WANT the choice to play the class I want.

They also want the game to sell so I don't expect them to do this.  I have no problem with a seeker companion however.


They've acknowledged that the seekers are no longer an affirmed part of the chantry, their agreement was mutually benefical until Lambert severed the Nevarran Accord. Some go hunt mages some do not (Lambert vs Cassandra for example). There is less reason to suggest that a seeker cannot be anything they want to be or who can and cannot be one now due to that,



I still am not interested in having my character be one. I want to be an ordinary person or a mage. If the choice to play a seeker is there I simply won't select it. I have zero interest in having my character being a Seeker and I likely would not buy the game if that was my only choice. 

#155
Guest_sjpelkessjpeler_*

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Nope, there will be no seeker protagonist in DA3.

Companion maybe....

#156
Melca36

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berelinde wrote...

They aren't going to make you play as a Seeker, period.

People get passionate about politics, sex, and religion. Taking away player choice about any of the three would be financially disastrous.


I think some people have become so obsessed with this because of the Cassandra character.

#157
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The chance of me buying DA3 after DA2 is very slim and if you get forced into the role of a Seeker it will most definitely not happen.

#158
TEWR

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Silfren wrote...

various posts....


All of which I agree with.

LobselVith8 wrote...

Considering how some players dislike the Chantry, forcing the protagonist to be a Seeker would be the wrong move.


I think it'd be more "forcing the protagonist to be a Seeker with no room for roleplaying" would be the wrong move. A lot of what Silfren said earlier proves that the concept of playing as a Seeker isn't so awful. There can be a myriad of reasons why the protagonist is among the group, and they're not all due to being ardent supporters of the Chantry as an institution.

The real question to ask is: Will DAIII recognize these ulterior motives in some way, shape, or form?

Modifié par The Ethereal Writer Redux, 30 juin 2012 - 08:21 .


#159
AngryFrozenWater

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Playing a game which involves magic should not punish the player for using a mage role. I will look at that in more detail.

I am not a fan of the whole mage versus templar idea altogether. BW is unwilling to let the player have a story in which he or she has a totally different experience based on the side chosen. Every quest needs to be the same and only minor dialogue chances in the form of rationalizations are allowed. Both DA2 and ME are examples of this BW trend. Good story telling went down the drain because of that mechanism.

I don't mind having a linear story, as long as it doesn't involve fake politics. I rather fight a threat that can be slain than fight for a preset abstract cause. The mage/templar/chantry conflict is such an abstract cause. No matter which side you will be on, the mages are a lost cause, because the system in Thedas is based on the idea that mages are evil by default (Tevinter as its most extreme example) and that templars need to suppress mages. The chantry is designed to keep that system in place. Thus, playing a seeker would force the player to conform with these ideas. The outcomes of such a role are already set in stone, even before the writers dream up a story.

If playing a mage is supposed to be fun then a mage needs to be able to really win. So, forget those sides, please, and get us a story in which those sides only play a minor role in the background. But I don't think that will happen. The cliffhangers in DA2 pointed to a fake political story.

Now look at my first sentence in this post. I deliberately circumvented the word "class". And I bet BW will do the same and abandon the class system in DA3, because it looks like the conflict is going to play a major part in DA3. And that means the mage as a class has to go. Players want their class to be recognized in the game and that is too expensive. We already saw that mages were able to use the staff as a melee weapon, so why not go one step further? BW will use Skyrim as an example of a game that has no classes and sells well. After all, who can object to a classless system when over 12 million people bought that game? The difference is that BW will be doing it for the wrong reasons. It is not to improve gameplay, but to force the player to a role in their dull story with predictable outcomes. It is also cheaper to implement and that is probably even more important to BW.

Modifié par AngryFrozenWater, 30 juin 2012 - 10:18 .


#160
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AngryFrozenWater wrote...

Playing a game which involves magic should not punish the player for using a mage role. I will look at that in more detail.

I am not a fan of the whole mage versus templar idea altogether. BW is unwilling to let the player have a story in which he or she has a totally different experience based on the side chosen. Every quest needs to be the same and only minor dialogue chances in the form of rationalizations are allowed. Both DA2 and ME are examples of this BW trend. Good story telling went down the drain because of that mechanism.

I don't mind having a linear story, as long as it doesn't involve fake politics. I rather fight a threat that can be slain than fight for a preset abstract cause. The mage/templar/chantry conflict is such an abstract cause. No matter which side you will be on, the mages are a lost cause, because the system in Thedas is based on the idea that mages are evil by default (Tevinter as its most extreme example) and that templars need to suppress mages. The chantry is designed to keep that system in place. Thus, playing a seeker would force the player to conform with these ideas. The outcomes of such a role are already set in stone, even before the writers dream up a story.

If playing a mage is supposed to be fun then a mage needs to be able to really win. So, forget those sides, please, and get us a story in which those sides only play a minor role in the background. But I don't think that will happen. The cliffhangers in DA2 pointed to a fake political story.

Now look at my first sentence in this post. I deliberately circumvented the word "class". And I bet BW will do the same and abandon the class system in DA3, because it looks like the conflict is going to play a major part in DA3. And that means the mage as a class has to go. Players want their class to be recognized in the game and that is too expensive. We already saw that mages were able to use the staff as a melee weapon, so why not go one step further? BW will use Skyrim as an example of a game that has no classes and sells well. After all, who can object to a classless system when over 12 million people bought that game? The difference is that BW will be doing it for the wrong reasons. It is not to improve gameplay, but to force the player to a role in their dull story with predictable outcomes. It is also cheaper to implement and that is probably even more important to BW.


Agreed.

If you can be a mage in the story the effects of being a mage should be noticed in the game. Thedas has 'rules' about mages. When playing a mage in DA these rules do not seem to be in effect for your character.

What is the point of introducing a certain point of view if this is not adressed to by the game? In DA2 you could pick 3 choices but they overall let to the same outcome with just a slightly different ending. Kind of an anti climax in case of the closure of Hawke for me.

The story as been told so far is in fact complex and can be told from a lot of different angles and point of views. In the end however all those angles and point of views are swept under the carpet to lead to a series of 'bossfights' and the departure of Hawke to an unknown destiny.

TES as a story is pretty simple, so is the witcher. There is much less known about all the other things that are going on in those worlds iow they are not made important for the sake of the story. The story is mostly written around the fixed PC. I enjoy those games but when I played DAO I liked it for other reasons. Thedas as a world is what appeals to me. In DAO we were introduced there and got a taste of the problems going on there regarding darkspawn, different races, old gods, political systems etc. The warden had a mission that had to be dealt with. More freedom in the way I could play the game.

Maybe it's just me getting my hopes up for a continuation of the story of Thedas in DA2 and evolving further. It didn't really imho and I am dissapointed about that. If you choose to make sequels in terms of continuing a story through the eyes of another PC then you should do that, and when you play as a mage this should have consequences for the story overall.

Of course you can argue that the mage/templar conflict is the result of the ending in DA2. The scraped dlc is what should have handled that. Now this is being used for the next installment. This means that the start of the story will be about that. And as written by AFW this is a pretty abstract cause. To make this as a story work there needs to be a different outcome depending on the side you choose.

#161
Silfren

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berelinde wrote...

Fine, let's play the game as something else, if it's all the same to you.

My stance is unchanged. Interpret that however you want. You won't be the first person to be wrong.

BioWare has come under a lot of fire recently for railroading. Starting off the next game with a heavy dose of it would not go over well.


You have a fantastic ability at completely not reading a person's words, you know?  I specifically framed my example within the context of the background NOT being a railroading job, in the hopes, because of course at this point we can't begin to guess how choice will be handled, that there will be more agency than in DA2. 

I'm not wrong in my interpretation.  You've made it clear that you have exactly ONE concept of how a Seeker should be--and will be, for that matter--presented.  There's no room for misinterpretation here, you've been clear as crystal in that.  I'm not wrong in my assessment.  You've very obviously got an extremely limited notion of how characterization works, and that's because of what you're bringing to the table, not what Bioware's providing.

#162
Silfren

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TheShadowWolf911 wrote...

Faerunner wrote...

As long as the Seeker can be of different races (elf, dwarf, kossith), then I'll be happy.

If we have to get saddled with another human protagonist again because of "story," I quit.


this, i can live with being a seeker if i can be a Kossith seeker.

heck it wouldn't be that hard, Kossith turn Tal Vashoth all the time so it's not impossible one would join the Chantry, Varric is a shining exmaple of a Dwarf who believes in the Maker (Surface Dwarves basically), and City Elves seem to also believe in the Maker as often as not.

i don't see how this would be that difficult to write.


Eh, I don't think it's a given that Varric is an Andrastian.  His family was exiled before he was born, so he's always lived topside, but his father, mother, and brother would have been, er, Stone-believers, for wont of a better term.  I doubt very much Varric is Andrastian in the least. 

A Kossith seeker?  That would be a wee bit scary.  

#163
Silfren

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berelinde wrote...

I know. Imagination alone is not enough to make playing a Seeker acceptable. That was kind of the point. If you read up a bit, you'll see a few posts that patronizingly suggest that it would be, however. When somebody tells you "be flexible," what they usually mean is "do it my way". No. Not going to happen.


Since I'm fairly certain this is directed at me, I'm going to address it.

If someone doesn't want to play a seeker regardless of background options, regardless of whether the background is largely pre-defined or mostly left to the player to define, obviously that has no bearing on anything I wrote in my posts to you.  I NEVER said that imagination alone should make a person want to play a Seeker if they flat out do not want to.  I ONLY countered your assertion that there is only one possible way to play a Seeker that is believeable.  Obviously it means nothing to people who just don't want to play a Seeker.  My statement was limited specifically to the incorrect notion that only one interpretation of a Seeker's personality and background is plausible.  

As before, you are extrapolating from my words things that I neither wrote nor implied.  You talk a lot about me being wrong, but where I addressed the things you actually said, you're just making things up. The b.s. about my insinuating that you should play the game my way, well, that's your own dis-interpretation of my words.  To throw your own words back at you, you're not the first person to be wrong here.  

#164
Silfren

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The Ethereal Writer Redux wrote...

Silfren wrote...

various posts....


All of which I agree with.

LobselVith8 wrote...

Considering how some players dislike the Chantry, forcing the protagonist to be a Seeker would be the wrong move.


I think it'd be more "forcing the protagonist to be a Seeker with no room for roleplaying" would be the wrong move. A lot of what Silfren said earlier proves that the concept of playing as a Seeker isn't so awful. There can be a myriad of reasons why the protagonist is among the group, and they're not all due to being ardent supporters of the Chantry as an institution.

The real question to ask is: Will DAIII recognize these ulterior motives in some way, shape, or form?


Oh, look.  Someone actually read the words I wrote and responded to the words I wrote.  Yay!

#165
ladyofpayne

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I do.

#166
TEWR

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Silfren wrote...

A Kossith seeker? That would be a wee bit scary.


There's already concept art of it ^_^.

#167
Silfren

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The Ethereal Writer Redux wrote...

Silfren wrote...

A Kossith seeker? That would be a wee bit scary.


There's already concept art of it ^_^.


Saw that.  Now I've got ideas percolating in my head of Justinia working closely with a loyal Kossith Seeker.  Imagine the political outcry if people knew, since so many people automatically assume that Kossith=Qunari heretic!

Hoo boy, Justinia would have her hands full if that got around.

I totally want it to happen now.  Forced Kossith Seeker PC, ftw!  :P

#168
LobselVith8

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Tommyspa wrote...

You think that they will ever force you to play one way because you are a certain order of people?


They forced us to play one way in Dragon Age II, where we were consistently railroaded plenty of times into committing certain actions or standing idly by because the story dictated that this is what our protagonist did or didn't do. Being a member of the Seekers doesn't interest me - I don't see any entertainment in being an 'elite' member of the Chantry. I'm not interested in playing another Andrastian like Hawke when I dislike the Chantry of Andraste. Could the Seekers be more flexible, as Ethereal and Silfren postulated in different posts? It's certainly possible, but I honestly don't see Bioware giving us such freedom.

I don't think we will have a genuine choice to help the templars or the mages succeed over the other, and if the entire premise is to restore the status quo to accommodate future sequels, then I don't honestly see the point in Dragon Age III.

#169
Silfren

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LobselVith8 wrote...

Tommyspa wrote...

You think that they will ever force you to play one way because you are a certain order of people?


They forced us to play one way in Dragon Age II, where we were consistently railroaded plenty of times into committing certain actions or standing idly by because the story dictated that this is what our protagonist did or didn't do. Being a member of the Seekers doesn't interest me - I don't see any entertainment in being an 'elite' member of the Chantry. I'm not interested in playing another Andrastian like Hawke when I dislike the Chantry of Andraste. Could the Seekers be more flexible, as Ethereal and Silfren postulated in different posts? It's certainly possible, but I honestly don't see Bioware giving us such freedom.

I don't think we will have a genuine choice to help the templars or the mages succeed over the other, and if the entire premise is to restore the status quo to accommodate future sequels, then I don't honestly see the point in Dragon Age III.


I can see why Bioware would consider it prudent to return everything to the original status quo in order to accomodate future stories, but honestly, that's not the ONLY option they have for future installments, and I'm unsure where this fear comes from.  Have there been any hints from TPTB suggesting that is the likely outcome?

Out of curiosity, Lob, if you had a choice of background options to play, and Seeker was just one of them, would you be willing to play a Seeker if you were given dialogue options that hinted that your character was losing faith through the game, and ultimately rejected the order?  If you had the option to play a Seeker whose actions were in direct opposition to the stated Seeker position, would that interest you in playing?  Particularly if other NPCs and Companions called you out for your inexplicable behavior and you had dialogue responses that provided multiple RP reasons for your character's behavior?

#170
Aligalipe

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I saw some interesting posts and I want to make some things clear(asmuch as I can at the moment). I can't speak in certainties but I can tell what isn't certain.

First of all; A Seeker of Truth isn' t a Templar. At least not necesserily. Templars and Seekers are from different Orders. I believe a Mage may be able to become a Seeker. And since Bioware will most certainly let the PC become a mage. If the main character is a Seeker, then my guess is correct. If not no point in debating this. I'll assume the PC in DA3 is a Seeker.

Another thing is; at the time of the interrogation of Varric the Templar Order is no longer a part of the Chantry. The Chantry has lost its hold on Templar Order.

Lambert also declared the Nevarran Accord is no longer in work(don't know the correct word sorry). This means Seekers aren't necesserily connected to the Chantry. But I think Cassandra and her Seekers are still loyal to the Divine.

According to this being a Seeker doesn't limit the PC in any way. It just adds a backstory the Character and a reason to be actively involved in the events. And there is no reason for a non-human not to be a Seeker.

I hope this time we can choose our race and an Origin before we become a Seeker. But if the Elves will be ugly as they were in DA2 it won't matter to me much.

Modifié par Aligalipe, 01 juillet 2012 - 07:53 .


#171
LobselVith8

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Silfren wrote...

Have there been any hints from TPTB suggesting that is the likely outcome?


I don't see Bioware accomodating a mage victory scenerio and a templar victory scenario for every sequel. The fact that the two endings for Dragon Age II, Legacy, and Mark of the Assassin are virtually identical make me think that Bioware can't handle accomodating a genuinely diverse outcome for mages and templars.

Silfren wrote...

Out of curiosity, Lob, if you had a choice of background options to play, and Seeker was just one of them, would you be willing to play a Seeker if younger given dialogue options that hinted that your character was losing faith through the game, and ultimately rejected the order?


I might try it out, but I'm honestly not a fan of the paraphrasing or the auto-lines to begin with. I would need to be able to make significant choices during the narrative and actually side with one of the factions to purchase the game. The idea of playing as a Seeker who was ever a believer in the Chantry honestly doesn't appeal to me.

If it was one of multiple Origins that didn't continually surprise me every time the protagonist opened his mouth, I would try it out. See how it was. If I could oppose the Chantry, the Order of Templars, and the Seekers, that would certainly interest me. An intelligent, proactive protagonist who could turn down companions with opposing philosophies would be nice. If the Seeker could oppose the Lambert faction and the Divine faction, that would be better. If the choices actually mattered via Witcher 2 (where events changed based on your actions), that would be a genuine improvement. I want my choices to matter; I want to be able to tip the balance in this war between mages and templars; I want control over my protagonist and to be able to determine his motivations and his beliefs.

#172
rapscallioness

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I.......I...don't know about that. Idk if I'd necessarily want that thrust upon me from the get go like that.

I mean, I already got roped into being a Warden. I played along. Okay. It was...okay. After I accepted all the things that they really should have told me about before hand.

But that was different. The Warden wasn't picking sides. There was a main objective. A neutral objective.

This time there seems to be a far more politically charged atmosphere. Distinct sides. Regardless of how I may be able to RP a Seeker.....it would still feel too heavy handed for the devs to push me into that role.

From what I understand about this game, this is not the time for the devs to make that particular choice for me. Not this time. Not this game.

edit: truth be told, tho, the devs never said the PC was going to be Seeker. A Seeker may be in your party, but never once have they said the PC would be a Seeker. In fact, they haven't said anything about the PC at all.....arrgh.

Modifié par rapscallioness, 02 juillet 2012 - 02:21 .


#173
ladyofpayne

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I think that PC become a Seeker but in the end of the game.

#174
mp911

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a seeker that find a terrible secret concerning the chantrie/templar/darkspaw/hawke/grey warden.. and found himself leaving the seeker guild to search for the true and being hunted for it as a traitor

that could lead to an interesting story line while giving an answer to the questions of the 2 first episodes

#175
TheShadowWolf911

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mp911 wrote...

a seeker that find a terrible secret concerning the chantrie/templar/darkspaw/hawke/grey warden.. and found himself leaving the seeker guild to search for the true and being hunted for it as a traitor

that could lead to an interesting story line while giving an answer to the questions of the 2 first episodes


not the most original idea for a story, but its still a good one........would be quite interesting.

that being said, would anyone really call them seeker if they are branded a traitor?