Assassin changes
#1
Posté 20 juin 2012 - 05:21
1. The ability to put 2 pips in daggers, shortswords, and darts.
2. Bonus to hide in shadows and move silently.
What do you guys think? Thanks for any help.
#2
Posté 21 juin 2012 - 08:21
What I mean is, I completely disagree with the 2*. You can boost the backstab multiplier, although it's already boosted from a standard thief. You can boost the backstab THACO, no idea how. Perhaps you could even add an automatic stun effect to the backstab, again no idea how. Later you could allow more than one use of the Assassinate HLA.
If all of that wasn't enough to kill the target, you either have to run away, or keep plinking away with your pathetic APR & THACO. A 'ninja smoke bomb' ability, basically 'hide in plain sight', would seem applicable.
#3
Posté 21 juin 2012 - 09:47
#4
Posté 22 juin 2012 - 01:05
The Potty 1 wrote...
The idea of an assassin is someone who doesn't need to strike twice, because the first hit should be enough. They are not supposed to kill the room full of guards, only the target.
What I mean is, I completely disagree with the 2*. You can boost the backstab multiplier, although it's already boosted from a standard thief. You can boost the backstab THACO, no idea how. Perhaps you could even add an automatic stun effect to the backstab, again no idea how. Later you could allow more than one use of the Assassinate HLA.
If all of that wasn't enough to kill the target, you either have to run away, or keep plinking away with your pathetic APR & THACO. A 'ninja smoke bomb' ability, basically 'hide in plain sight', would seem applicable.
I definitely agree with you that an assassin shouldn't be killing mopping up a whole room of monsters in hand to hand combat. Backstab generally will already kill a target whether its at 5x or 7x. Unfortunately backstab becomes more and more useless as tyou go through the game rendering the assassin equallly useless. It gets to a point where to you have to fight toe to toe sometimes thats why I thought being able to put 2 pips in assassin-like weapons would help somewhat though his APR would still suck. The assassinate HLA is worthless too because, once again, the assassin has low APR.
#5
Posté 22 juin 2012 - 01:13
Tiglath-Pileser wrote...
There is an assasin revision in Rogue Rebalancing mod. Assasin gets poison expertise, which gives him more resistance to poison and makes his poison weapon ability more deadly. He also gains death attack - the next attack is always a critical hit and the victim must make a saving throw vs. death or die instantly.
Thanks for the response. Yea I've use the RR mod and I do enjoy it alot...well...almost. I do love death attack. It works on a number of monsters that would normally be immune to backstab so that gives the assassin another option before having to switch to his crappy shortbow. To me that's the main positive. His poison ability got nerfed badly. It does less damage and only works if the target fails its saving throw. Even with poison expertise, you'll find it will rarely work when you need it too and the damage is extremely low. He also loses his bonus to THACO and damage. I guess this isn't huge but since assassins have terrible THACO to begin with you will notice the loss or at least I did. Don't get me wrong I do like the mod a ton. I think its one of the most well written mods out there. Quality is top notch. I just don't necessarily like all the assassin changes. I would have left the poison ability where its at and maybe given a bonus to hide in shadows.
#6
Posté 22 juin 2012 - 11:41





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