1) I realize the scope of effort is much higher, but I'm really not happy they nerfed the gun without fixing most of the issues. There's the fact that it frequently only fires two shots, it breaks cloak (like all charged weapons) among others and it tends to get set off by corners, invisible walls and drones, etc. Let us have a real working gun and then we can worry about whether it upsets game balance. Having said that, the firing blanks issue seems to have been fixed for this and some other guns.
2) They failed to address the OPness of the gun at all. What makes the Krysae so powerful isn't the base damage. It requires far less skill than other similarly powerful weapons because there's no muzzle climb, the proxy explosion means you just need to be close and the AOE drastically increases DPS. If they are going to apply changes, they should have increased muzzle climb, requiring more skill to use, reduced the size of the AOE or reduced the proximity size. The last change would also help the premature detonation problems mentioned .
Modifié par Tyger_Plays, 20 juin 2012 - 06:19 .





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