http://www.arena.net...easures-success
This sort of perspective is really more applicable when designing MMO's, since those often tend to devolve into grind and boredom, but it's definitely worth reading.
Is it fun? ArenaNet's approach to designing Guild Wars 2
Débuté par
TheKillerAngel
, juin 20 2012 08:28
#1
Posté 20 juin 2012 - 08:28





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