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ShaDoOoW, Updated Hill giant / DLA orge full animation


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#1
ShadowM

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Hey ShaDoOoW I saw your message and found a naming error in the appearance.2da and updated it and the module, so give it a try it again and let me know if you still having problems. :)

#2
NWN_baba yaga

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Nevermind:whistle:

Modifié par NWN_baba yaga, 20 juin 2012 - 09:18 .


#3
Shadooow

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ShadowM wrote...

Hey ShaDoOoW I saw your message and found a naming error in the appearance.2da and updated it and the module, so give it a try it again and let me know if you still having problems. :)

will try then!:police:

#4
Shadooow

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still doesnt work, see here

#5
henesua

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NWN_baba yaga wrote...

Nevermind:whistle:


Hehehhehehehe.

#6
ShadowM

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Weird, do you got the latest files modified 6-20-12?, is this vanilla nwn? Look from the picture what happens when there no animation connect the model at all. Should be Giant_Hill_FA under appearance.

#7
Shadooow

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oh, i see, i was using default Hill/mountain giants

point is, they are bugged with your hak nevertheless and they was able to handle this weapon before (I changed appearance of their club in my community patch to this model from 1.69)

also, when I set the new appearance into default giant, using cast spell animation for throwing boulders seems very odd

though this changed default model, as im a bit disappointed with the new one that has human body holding :/

#8
ShadowM

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Ok I found the problem and will have a update. The new casting animation is the same as PC because that is who I super them too, sorry if it seem odd. I could look at and see about changing it to the default hill giant. Let me know if that fixed it.

Modifié par ShadowM, 21 juin 2012 - 01:45 .