ShaDoOoW, Updated Hill giant / DLA orge full animation
Débuté par
ShadowM
, juin 20 2012 08:54
#1
Posté 20 juin 2012 - 08:54
Hey ShaDoOoW I saw your message and found a naming error in the appearance.2da and updated it and the module, so give it a try it again and let me know if you still having problems.
#2
Posté 20 juin 2012 - 09:16
Nevermind:whistle:
Modifié par NWN_baba yaga, 20 juin 2012 - 09:18 .
#3
Posté 20 juin 2012 - 09:17
will try then!ShadowM wrote...
Hey ShaDoOoW I saw your message and found a naming error in the appearance.2da and updated it and the module, so give it a try it again and let me know if you still having problems.
#5
Posté 20 juin 2012 - 09:26
NWN_baba yaga wrote...
Nevermind:whistle:
Hehehhehehehe.
#6
Posté 20 juin 2012 - 09:51
Weird, do you got the latest files modified 6-20-12?, is this vanilla nwn? Look from the picture what happens when there no animation connect the model at all. Should be Giant_Hill_FA under appearance.
#7
Posté 20 juin 2012 - 09:59
oh, i see, i was using default Hill/mountain giants
point is, they are bugged with your hak nevertheless and they was able to handle this weapon before (I changed appearance of their club in my community patch to this model from 1.69)
also, when I set the new appearance into default giant, using cast spell animation for throwing boulders seems very odd
though this changed default model, as im a bit disappointed with the new one that has human body holding :/
point is, they are bugged with your hak nevertheless and they was able to handle this weapon before (I changed appearance of their club in my community patch to this model from 1.69)
also, when I set the new appearance into default giant, using cast spell animation for throwing boulders seems very odd
though this changed default model, as im a bit disappointed with the new one that has human body holding :/
#8
Posté 20 juin 2012 - 10:20
Ok I found the problem and will have a update. The new casting animation is the same as PC because that is who I super them too, sorry if it seem odd. I could look at and see about changing it to the default hill giant. Let me know if that fixed it.
Modifié par ShadowM, 21 juin 2012 - 01:45 .





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