[DAIII] It's Time to Kill the Hero of Fereldan/Orlesian Warden/Hawke
#1
Posté 20 juin 2012 - 09:42
First of all, this *isn't* a troll post. I've been thinking of a method to bring past playable characters into Dragon Age III, and what I've come up with might work, but the final consequence of it would be the deaths of the aforementioned characters.
Here's how I envision it could work: During the opening chapter of DAIII — with the chapter tailored to fit whether players imported the Hero of Fereldan, the Orlesian Warden, Hawke or, for those virgin to the Dragon Age universe, a generic Grey Warden — you play as your imported character, who is caught up in an epic battle against several hyper-powered red-level enemies. Maybe those foes are an archdemon (or two) or several Qunari arishoks, or Flemeth herself or some combination thereof. Ultimately, your character comes out on the losing end of the battle and dies him- or herself, but not before inflicting damage on the ultimate baddies.
At that point, DAIII transitions into the main part of the game, introducing you to new characters, along with some returning characters from previous games (one of such possibly being the lover of the fallen Hero of Fereldan and/or Hawke). It's also during this period that you begin uncovering clues as to *why* the imported characters died, and it's up to you as the new character to finish what they started.
Perhaps the thrust of DAIII could be an overquest involving the retrieval of secret caches containing objects needed to defeat those ultimate baddies that killed the imported character, and as you do so, you learn more about what your imported character was doing during those years you didn't control him or her. The overquest, of course, would be just part of DAIII, with Bioware's usual mix of secondary quests, sidequests and companion quests also mixed into the gameplay.
Anyway, this isn't anything more than an off-the-cuff idea of how DAIII could play out in a manner that would let us play one last time as our heroes from DAO/DAA/DAII, while also introducing us to a new playable hero (or heroes).
What do you think of this idea? What ideas do you have?
Quill74Pen
P.S. Here's another option: DAIII transitions into the main game as the main playable DAIII character (or characters) come upon the scene of the final, tragic battle involving your DAO/DAA/DAII character. S/he finds clues at the scene, and picks up where the DAO/DAA/DAII hero was forced to leave off, due to him or her getting killed.
#2
Posté 20 juin 2012 - 09:59
Modifié par rev0n, 20 juin 2012 - 10:01 .
#3
Posté 20 juin 2012 - 10:04
#4
Posté 21 juin 2012 - 01:02
#5
Posté 21 juin 2012 - 05:48
rev0n wrote...
Why go after the ultimate baddies who killed the Warden/Hawke when there's a templar/mage war breaking out?
Well, who's to say the ultimate baddies aren't somehow linked to the templar/mage war? Perhaps they're the powers-behind-the-scenes that spurred that war because, in the end, it would further their own goals.
Quill74Pen
#6
Posté 21 juin 2012 - 05:59
Oh, right! It was every fantasy anything that ever existed anywhere.
#7
Posté 21 juin 2012 - 05:59
But it would be good if the ultimate baddies were a group of people attempting to create the perfect race, and saw current humanity as a bug to be squished NOW that I could be behind ... if it were more fleshed out that is.
#8
Posté 21 juin 2012 - 06:01
thats1evildude wrote...
I could get behind something like this. It's my belief that the Warden and Hawke were both killed by Flemeth, so this would just confirm it.
I could see Flemeth having a bone to pick with the Warden, but not so much with Hawke. After all, the former "killed" her at Morrigan's behest, while the latter helped bring Flemeth back into the physical plane. Also, there was the option for the Warden to make a deal with Flemeth, so the Warden might not have "killed" Flemeth.
A way around this would be to simply exclude Flemeth as the one who destroys the Warden and Hawke. Perhaps an original ultimate baddie (or baddies) could be the executioner. But, as I said previously, make it so those baddies are severely injured taking down our Warden and Hawke.
Quill74Pen
#9
Posté 21 juin 2012 - 06:05
Plaintiff wrote...
I can't help but think I've seen that exact story somewhere before.
Oh, right! It was every fantasy anything that ever existed anywhere.
Really? Well, that's news to me. Now that you got that off your chest, trooper, do you have any better ideas? If so, please do take the time to greatly expand upon them, preferably more than a line or two of "look how cool I am" text.
Quill74Pen
#10
Posté 21 juin 2012 - 06:07
LolaLei wrote...
In that case I'd import Hawke to kill off. I'm too attached to my Warden to willingly sacrifice her.
I understand how you feel but, honestly, I've grown quite attached not only to my DAO/DAA characters, but also to one or two characters I created for DAII (especially the mage Rain, who loves Fenris — and actually convinced him to side with her and the mages in the final battle).
Quill74Pen
#11
Posté 21 juin 2012 - 06:20
My idea is "don't cheapen the interesting backdrop Bioware has built up by introducing a generic 'ultimate bad guy'."Quill74Pen wrote...
Plaintiff wrote...
I can't help but think I've seen that exact story somewhere before.
Oh, right! It was every fantasy anything that ever existed anywhere.
Really? Well, that's news to me. Now that you got that off your chest, trooper, do you have any better ideas? If so, please do take the time to greatly expand upon them, preferably more than a line or two of "look how cool I am" text.
Quill74Pen
I don't have any specific suggestions. I don't think leaving Hawke and the Warden's stories unresolved is necessarily a bad thing. Not every question needs to be answered. In some cases, no answer will be satisfactory.
#12
Posté 21 juin 2012 - 06:30
Crazy Eyed One wrote...
Sadly it seems a bit too obvious, doesn't mean that it isn't bad, it's a good idea its just a bit on the nose. Also judging by previous Dragon Age games, main antagonists tend to not be 'muahahaha I'm evil, now I shall take over the world and steal ALL the cookies' they tend to be misguided people who are pushed to the edge such as Loghain, I would say Merideth but she pole vaulted off the edge.
But it would be good if the ultimate baddies were a group of people attempting to create the perfect race, and saw current humanity as a bug to be squished NOW that I could be behind ... if it were more fleshed out that is.
Regarding your first paragraph, especially the bolded part, you make good points. Perhaps Bioware could simply employ the same creative energies that gave rise to Loghain and Merideth to get around that particular creative obstacle — although, honestly, I think Loghain was written better than Meredith.
The idea you offered in your last paragraph holds a lot of potential, I think. Here's a related possibility: What if the goal of this shadow group was not to create the perfect race but, rather, resurrect the perfect race — in other words, the Old Gods.
After all, I've often wondered if the Old Gods were simply an ancient shapeshifting species of great intelligence and self-awareness who, despite their gifts, split amid a civil war and self-destructed. Perhaps the few survivors of that war were forced into some sort of stasis for thousands of years. During that time, the Tevinter Imperium rises to power and, at the height of its power, their foremost magisters stumbled upon a bioweapon cache — one that they inadvertently opened and, thus, became twisted, corrupted versions of themselves ... the first darkspawn. Then those new darkspawn, somehow driven to find the slumbering Old Gods, infected them, too, giving rise to the Archdemons and Blights.
Maybe that sounds a bit too much Mass Effect-y ... but, then again, maybe the Mass Effect and Dragon Age universes are one and the same, merely separated by time and distance, much like George Lucas' "In a galaxy far, far away, a long, long time ago."
Quill74Pen
#13
Posté 21 juin 2012 - 06:31
Plaintiff wrote...
My idea is "don't cheapen the interesting backdrop Bioware has built up by introducing a generic 'ultimate bad guy'."Quill74Pen wrote...
Plaintiff wrote...
I can't help but think I've seen that exact story somewhere before.
Oh, right! It was every fantasy anything that ever existed anywhere.
Really? Well, that's news to me. Now that you got that off your chest, trooper, do you have any better ideas? If so, please do take the time to greatly expand upon them, preferably more than a line or two of "look how cool I am" text.
Quill74Pen
I don't have any specific suggestions. I don't think leaving Hawke and the Warden's stories unresolved is necessarily a bad thing. Not every question needs to be answered. In some cases, no answer will be satisfactory.
I can respect your thoughts if, in turn, you agree that I'm *not* trying to "cheapen" what Bioware has done with the Dragon Age universe. Deal?
Quill74Pen
#14
Posté 21 juin 2012 - 09:08
But I want my Warden alive, damn it!
#15
Posté 21 juin 2012 - 11:38
#16
Posté 21 juin 2012 - 02:45
#17
Posté 21 juin 2012 - 03:48
I also suspect that Hawke will be a recruitable companion in DA3... which will import one of his three personalities. Which I personally don't care about because Hawke was my player character... he was never me or my character... And since he already came with a personality.... there is no "that's not MY hawke" possible when he becomes an NPC.
(I say "he" for Hawke... because that's the trailer Hawke.)
#18
Posté 21 juin 2012 - 05:58
I'd rather play as the Warden, because otherwise it would feel like Mass Effect 3, but I won't be surprised if it goes in that same direction. Wherever the story goes, it needs to makes sense of O & 2 and tie them together. No more unsolved mysteries, no loose ends left untouched in 3, etc., otherwise the series is going to really lack cohesiveness. I hope they make the game with the direction of their reputation in mind.
#19
Posté 22 juin 2012 - 07:38
tomorrowstation wrote...
My belief is that it is too early in the series to bring back Hawke or the Warden. Give us one more new protagonist in DA3, make him/her the star of the game, then in DA4 bring all three of them back in some form.
With the way gaming is going now, I think DA3 is Bioware's last chance to wrap up the DA story they started in DAO on their own terms.
If there is a DAIV afterward, I think it will be an MMORPG. After all, more and more gamers today want to compete against other humans, not yet another generation of refined AIs. But, that's just my two cents. And even if it doesn't go in that direction, there's the whole 30-year lifespan (maximum) after a person is initiated into the Grey Wardens. Who knows how old "our" Warden will be by then ... then again, that could be a relevant plot point ("Save your Warden from going insane from the Taint!").
Quill74Pen
#20
Posté 22 juin 2012 - 07:44
andocrack wrote...
Sounds like what I imagine they'll do anyways, except that I'd expect at least a few corners to be cut.
I'd rather play as the Warden, because otherwise it would feel like Mass Effect 3, but I won't be surprised if it goes in that same direction. Wherever the story goes, it needs to makes sense of O & 2 and tie them together. No more unsolved mysteries, no loose ends left untouched in 3, etc., otherwise the series is going to really lack cohesiveness. I hope they make the game with the direction of their reputation in mind.
Well, I hope the folks at EA don't make Bioware cut corners; they did that with DA2, and while the game was still a solid entry in the DA universe, it was nowhere near the shining star that DAO/DAA was. The sales reflected that fact, too: Not as good as DAO/DAA, but still respectable. When folks see DA3 coming, they're going to have DA2 as the reference point, not necessarily DAO/DAA.
After the fiasco involving the ending to ME3, I seriously think Bioware and EA will be doubly careful with DA3. After all, what other flagship product do they have in their pipeline for the console market? The answer at this time is nothing, zero, nada.
And, yes, I wouldn't mind playing as the Warden one last time in a new adventure. That's because Bioware did a helluva job making you care for the character(s) you created.
Quill74Pen
#21
Posté 24 juin 2012 - 04:29
Ghidorah14 wrote...
Hawke can go bite it for all I care.
But I want my Warden alive, damn it!
Considering Bioware's inability to allow Hawke to be proactive, cunning, and intelligent, I feel the same way. My Surana Warden and Morrigan embarked into the Eluvian (with his Mabari Hound); I don't see a need for him to perish simply to facilitate a storyline for a new protagonist.
#22
Posté 24 juin 2012 - 05:07
Indeed.Wulfram wrote...
I don't want the Warden or Hawke killed off to build some cheap heat for some villain
If someone has to die to introduce the player to a new enemy, it ought to be someone relevent to the current protagonist anyway. I don't see what killing off a former protagonist like that achieves aside from hacking off players of the past two games; I know I'd be annoyed to see a former player character killed off in such an unceremonious and ultimately futile manner, if anything it'd put me off getting attached to new ones.
#23
Posté 24 juin 2012 - 06:56
Neat idea, nonetheless. Perhaps instead of dying in that initial scene, the Warden and/or Hawke are thought dead but are later discovered alive towards the end of the game...
#24
Posté 25 juin 2012 - 11:53
Quill74Pen wrote...
Crazy Eyed One wrote...
Sadly it seems a bit too obvious, doesn't mean that it isn't bad, it's a good idea its just a bit on the nose. Also judging by previous Dragon Age games, main antagonists tend to not be 'muahahaha I'm evil, now I shall take over the world and steal ALL the cookies' they tend to be misguided people who are pushed to the edge such as Loghain, I would say Merideth but she pole vaulted off the edge.
But it would be good if the ultimate baddies were a group of people attempting to create the perfect race, and saw current humanity as a bug to be squished NOW that I could be behind ... if it were more fleshed out that is.
Regarding your first paragraph, especially the bolded part, you make good points. Perhaps Bioware could simply employ the same creative energies that gave rise to Loghain and Merideth to get around that particular creative obstacle — although, honestly, I think Loghain was written better than Meredith.
The idea you offered in your last paragraph holds a lot of potential, I think. Here's a related possibility: What if the goal of this shadow group was not to create the perfect race but, rather, resurrect the perfect race — in other words, the Old Gods.
After all, I've often wondered if the Old Gods were simply an ancient shapeshifting species of great intelligence and self-awareness who, despite their gifts, split amid a civil war and self-destructed. Perhaps the few survivors of that war were forced into some sort of stasis for thousands of years. During that time, the Tevinter Imperium rises to power and, at the height of its power, their foremost magisters stumbled upon a bioweapon cache — one that they inadvertently opened and, thus, became twisted, corrupted versions of themselves ... the first darkspawn. Then those new darkspawn, somehow driven to find the slumbering Old Gods, infected them, too, giving rise to the Archdemons and Blights.
Maybe that sounds a bit too much Mass Effect-y ... but, then again, maybe the Mass Effect and Dragon Age universes are one and the same, merely separated by time and distance, much like George Lucas' "In a galaxy far, far away, a long, long time ago."
Quill74Pen
We already know who the old gods were. They're super-powerful mages that managed to reach the seat of the creator within the fade. Wynn breaks it down for you.
And for the record, ME3's ending would have been one hell of a lot better if we found out the reapers were all Darkspawn or something.
#25
Posté 25 juin 2012 - 12:10





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