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What gameplay improvements would you like to see in Dragon Age 3?


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#1
Arcane_Warrior_Revan

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I would like to be able to swim, and break things and enemies in a more realistic way, maybe if they use Havok physics, and an intelligent use of quad core CPUs would be nice too. :lol:

Also I'd like to see a more consistent lore, and more "intelligent" characters, for example: if templars watch Hawke or any mage I'd expect that they say something like:  "Hey, you mage, you come with us now" and different outcomes:

A) The mage is an apostate (or a maleficar).
Templars: "You will come with us now maleficar!"
Maleficar: "You'll never take me alive!" *does bloodmagic*

B) The mage is from the Circle of Magi, and is in an official mission, e.g.
Mage: "I'm in an official mission for the Circle, here look at these papers". ^_^
Templar: "Ok, everything seems fine, carry on mage". <_<

C) The mage is a Grey Warden!
Warden Mage: "I'm a Grey Warden, you can't touch me!" B)
Templars: "Grrrr".

What do you think?

Modifié par Arcane_Warrior_Revan, 21 juin 2012 - 06:44 .


#2
wsandista

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I would like to see them go back to DAO for a start.

Give non-combat gameplay more attention, maybe have swimming or climbing(tied to a attribute) as an option to get around obstacles.

Refine combat to make it flow better, but still remain tactical and not be a button-masher.

#3
Dio Demon

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Quite good, I would like to see Bioware take some ideas from Dragon's Dogma boss battles in the way that you can make the fight easier for you by attacking a certain body part for instance a Dragon, you can try and take out its wings to stop it from swooping you cause according to Alistair 'swooping is bad' but will take more time to kill the Dragon.

Also there should be a D) option for Arcane Warriors such as ...

Templar: Halt mage you're coming with me!
Arcane Warrior: Uh I'm not a mage, look I'm wearing armour and I have a sword so I'm a warrior, hence I cannot be a mage.

Modifié par Crazy Eyed One, 21 juin 2012 - 03:29 .


#4
Arcane_Warrior_Revan

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Crazy Eyed One wrote...

Quite good, I would like to see Bioware take some ideas from Dragon's Dogma boss battles in the way that you can make the fight easier for you by attacking a certain body part for instance a Dragon, you can try and take out its wings to stop it from swooping you cause according to Alistair 'swooping is bad' but will take more time to kill the Dragon.

Also there should be a D) option for Arcane Warriors such as ...

Templar: Halt mage you're coming with me!
Arcane Warrior: Uh I'm not a mage, look I'm wearing armour and I have a sword so I'm a warrior, hence I cannot be a mage.


Ha, ha, that's funny, yeah, I think that the templars of Kirkwall would buy it. XD

#5
Riverdaleswhiteflash

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I'd like to second the climbing and swimming options.

Also, if they could make the leveling system more like Neverwinter Nights, that would be great. Also, I liked how in Neverwinter Nights, you could save in the middle of a difficult fight just in case something went south. (I think that's the only reason I have a chance against the final boss of the second expansion, which is pretty stupid considering I'm max character level with a max-upgraded weapon. Are there any bosses that annoying in DA2?)

(I don't know enough about Dragon Age II to know which mistakes from there they should not repeat, but apparently it is quite a list.)

#6
Dio Demon

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Riverdaleswhiteflash wrote...

 Are there any bosses that annoying in DA2?


No, no they're not too difficult especially the battle in Act 2. It will so not tear your face off if you aren't properly prepared Posted Image

Nah in all seriousness they aren't too difficult once you fight them a bit, just build your party and character well young padawan.

Modifié par Crazy Eyed One, 21 juin 2012 - 06:28 .


#7
Dio Demon

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Arcane_Warrior_Revan wrote...

Crazy Eyed One wrote...

Quite good, I would like to see Bioware take some ideas from Dragon's Dogma boss battles in the way that you can make the fight easier for you by attacking a certain body part for instance a Dragon, you can try and take out its wings to stop it from swooping you cause according to Alistair 'swooping is bad' but will take more time to kill the Dragon.

Also there should be a D) option for Arcane Warriors such as ...

Templar: Halt mage you're coming with me!
Arcane Warrior: Uh I'm not a mage, look I'm wearing armour and I have a sword so I'm a warrior, hence I cannot be a mage.


Ha, ha, that's funny, yeah, I think that the templars of Kirkwall would buy it. XD


If they had Ser Otto the blind Templar from Origins t would go a little like this ...

Ser Otto: Halt mage you're coming with me!
Arcane Warrior: Uh I'm not a mage, look I'm wearing armour and I have a sword so I'm a warrior, hence I cannot be a mage.
Ser Otto: You can't fool me malifcarum
Stabs Arcane Warrior
Arcane Warrior: Maker damnit Posted Image
Ser Otto: Looks like ... he had a gutful Posted Image
                                                                                 Game Over

                                                                                Load Game
                                                                                Quit
Too bad he died in Origins :(

The point to my madness (AND YES THERE IS ONE)Posted Image is that there should be conversations that could kill your character if you talk to the wrong person such as above.

#8
Cirram55

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I like the climbing idea, maybe it would help break the feeling of the Always-One-Floor.

As for combat I'd like an option for a companion to grab a humanoid enemy and immobilize it, letting the others do all the work.
Climbing could also be implemented during a combat stance: you (mage/archer) would be able to reach a safe point from where you could easily kill all hostiles with aoe spells and arrows - the devs did say they were addressing concerns regarding strategic encounters and positioning in battles, so...

But basically my only wish is for (boss?) battles to become more varied and unique.

#9
Plaintiff

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More dungeon puzzles.

Neither DA:O nor DA2 are all that intellectually stimulating. The vast majority of gameplay consists of hack&slash combat. But the puzzles in the Brecilian Temple, Andraste's Temple and Honnleath were neat. I want more stuff like that.

Something along the lines of Skyrim's puzzles would be great.

Modifié par Plaintiff, 21 juin 2012 - 09:11 .


#10
Jerrybnsn

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When using a two handed weapon, put some weight behind it that makes it look more realistic, and have it acutally cause some real damage on the enemies' hitpoints. It seemed that no mattter what weapon I used for a warrior, mage, rogue it all took the same amount of hits to kill off the enemy.

#11
Jerrybnsn

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Crazy Eyed One wrote...

Quite good, I would like to see Bioware take some ideas from Dragon's Dogma boss battles in the way that you can make the fight easier for you by attacking a certain body part for instance a Dragon, you can try and take out its wings to stop it from swooping you cause according to Alistair 'swooping is bad' but will take more time to kill the Dragon.


So that's where all this "I want to jump" comes from.  I'd rather DA stay away from the DD type combat.

#12
Dio Demon

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Jerrybnsn wrote...


Crazy Eyed One wrote...

Quite good, I would like to see Bioware take some ideas from Dragon's Dogma boss battles in the way that you can make the fight easier for you by attacking a certain body part for instance a Dragon, you can try and take out its wings to stop it from swooping you cause according to Alistair 'swooping is bad' but will take more time to kill the Dragon.


So that's where all this "I want to jump" comes from.  I'd rather DA stay away from the DD type combat.


No, no, no I would hate to see non-cinematic jumping in DA same with climbing I'm still heartbroken that the first time I climbed a Griffon was in DD not in DA with Sandal.Posted Image But I would like them to take weak spots in giant beasts instead of just having elemental weaknesses, no climbing involved whatsoever. Such as attacking a High Dragon from the side can damage its wings stopping it from flying around as much.

#13
Jerrybnsn

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Crazy Eyed One wrote...

Jerrybnsn wrote...


Crazy Eyed One wrote...

Quite good, I would like to see Bioware take some ideas from Dragon's Dogma boss battles in the way that you can make the fight easier for you by attacking a certain body part for instance a Dragon, you can try and take out its wings to stop it from swooping you cause according to Alistair 'swooping is bad' but will take more time to kill the Dragon.


So that's where all this "I want to jump" comes from.  I'd rather DA stay away from the DD type combat.


No, no, no I would hate to see non-cinematic jumping in DA same with climbing I'm still heartbroken that the first time I climbed a Griffon was in DD not in DA with Sandal.Posted Image But I would like them to take weak spots in giant beasts instead of just having elemental weaknesses, no climbing involved whatsoever. Such as attacking a High Dragon from the side can damage its wings stopping it from flying around as much.



Oh, well, that's different.  Carry on.

#14
MichaelStuart

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Getting rid of stats and levels.
Getting rid of luck based hit or miss combat.
Smarter AI.
More exploration.
More variety of enemies.
More variety of locations.
More variety of quests.
More puzzles.
Being able to take all companions with me.

Modifié par MichaelStuart, 21 juin 2012 - 12:08 .


#15
Fast Jimmy

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Plaintiff wrote...

More dungeon puzzles.

Neither DA:O nor DA2 are all that intellectually stimulating. The vast majority of gameplay consists of hack&slash combat. But the puzzles in the Brecilian Temple, Andraste's Temple and Honnleath were neat. I want more stuff like that.

Something along the lines of Skyrim's puzzles would be great.


Here, here. I particularly loved the puzzle in the Brecillian Ruins where you had to read the tablet in your codex entry to determine the correct order of the ritual to fill the water jar. 

Any gameplay mechanism that ISN'T combat would be welcome with open arms by me. Not that I want them to do away with combat, but to be able to do anything else besides constant fighting or talking would be really nice.

#16
ashwind

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Bring back Top-Down view for better tactical combat!!!!!

#17
Plaintiff

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Posting again because I thought of some more things:

1 - I want to be able to program my Rogue party members' tactics to automatically disarm detected traps. Switching over to do it manually is a giant pain in my ass. I don't remember to do it most of the time and then I get ****ed over and miss out on a decent chunk of exp. Maybe expand this option to auto-unlock treasure chests too.

2 - Regarding the Friendship/Rivalry system:

I mostly like it as-is, I think it's fantastic. But it needs some tweaking. For instance, if I support mages, but manage to put Anders on the Rivalry path by being a blood magic-using, demon-dealing douchenozzle, then that should be acknowledged more. Instead of accusing me of being anti-mage in his Questioning Beliefs scenes, he should scold me for undermining his cause by encouraging the worst abuses of magic. Or if I'm anti-mage, but deal with demons for personal gain, he should call me out for my hypocrisy. Similarly, if Merrill is on the Rivalry path, but I give her the arulin'holm anyway, she still acts as though I didn't.

So I guess, what I'm saying, in a round-about way, is that certain plot triggers should be recognized independently of the Friendship/Rivalry system. As I'm saying this, I'm realising it might be an awful lot of work to implement, but for me, plot incongruities are waaaaaaay more immersion-breaking than any aspect of DA2's design or gameplay.

3 - Expand the crafting system. It doesn't have to be a lot, I'm not expecting a detailed system like Skyrim offers. But I found the crafting system in DA:O and DA2 to be mostly pretty irrelevent, aside from the very few quests where it's needed. All you can make is potions and runes, and you find a lot of those lying around anyway, and the vast majority of craftable ones are pretty useless.

What would be fantastic is to have Wade and Herren return, but rather than offering just a few quests like they did in DA:O & Awakening, they offer a whole shop's worth of items that can be crafted and re-crafted potentially infinitely, providing the player farms the right materials and brings them in (along with a 'reasonable' fee, naturally). As the player progresses through crafting "ranks" and becomes a valued customer, Wade and Herren might offer higher tiers of armor and weapons, and special quests for unique gear.

4 - For the proposed system in no. 3 to work, there would need to be some feature that offers a way to perpetually replenish the character's funds. Ways this could be accomplished:

* Infinitely re-spawning world-map encounters (these would consist of random mobs with no plot value whatsoever, since having to go through the same cutscenes over and over would just be silly and a waste of resources)

* The player purchasing/acquiring/owning a large property in-game and returning periodically to collect revenue from it. Similarly to the Monteriggioni Villa in Assassin's Creed 2, the player could invest in "improving" or "exapanding" the property, making it more visibly opulent and also increasing revenue. This property could also double as the party "base", where one can have conversations with teammates that can't be had in the field.

Modifié par Plaintiff, 21 juin 2012 - 02:04 .


#18
wsandista

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ashwind wrote...

Bring back Top-Down view for better tactical combat!!!!!


+102654

#19
Riverdaleswhiteflash

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MichaelStuart wrote...

Getting rid of stats and levels.


... why?

#20
wsandista

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MichaelStuart wrote...

Getting rid of stats and levels.
Getting rid of luck based hit or miss combat.


No.

Smarter AI.
More exploration.
More variety of enemies.
More variety of locations.
More variety of quests.
More puzzles.


Yes.


Being able to take all companions with me.


Larger party(6 maybe), but not all companions.

#21
Riverdaleswhiteflash

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Plaintiff wrote...


What would be fantastic is to have Wade and Herren return, but rather than offering just a few quests like they did in DA:O & Awakening, they offer a whole shop's worth of items that can be crafted and re-crafted potentially infinitely, providing the player farms the right materials and brings them in (along with a 'reasonable' fee, naturally). As the player progresses through crafting "ranks" and becomes a valued customer, Wade and Herren might offer higher tiers of armor and weapons, and special quests for unique gear.


Do you mean Wade finds them reasonable, or Herren does? Because I hope we're going with Wade's prices.

* The player purchasing/acquiring/owning a large property in-game and returning periodically to collect revenue from it. Similarly to the Monteriggioni Villa in Assassin's Creed 2, the player could invest in "improving" or "exapanding" the property, making it more visibly opulent and also increasing revenue. This property could also double as the party "base", where one can have conversations with teammates that can't be had in the field.


This is a good one.

Also, who else here hopes we get Hawke and The Warden as party members?

#22
MichaelStuart

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Riverdaleswhiteflash wrote...

MichaelStuart wrote...

Getting rid of stats and levels.


... why?


I just rather combat be determined purely by player skill and not by how many points I have in strength, dexterity, cunning, etc.


I wouldn't mind if Hawk/Warden did come back as companions.

Modifié par MichaelStuart, 21 juin 2012 - 02:31 .


#23
Dwarva

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With regard to the companions, I wish you had certain characters that refused to work together. So you would have to be more selective when choosing a party to go into certain situations. Like if you had a Seeker and an apostate, they might refuse to fight together so before you went into a certain quest you'd have to really make a choice about who would best suit the situation. It would also offer a fair amount of replayability.

MichaelStuart wrote...


I just rather combat be
determined purely by player skill and not by how many points I have in
strength, dexterity, cunning, etc.



But it's an RPG.....that's the whole point. :?

Modifié par Staarbux, 21 juin 2012 - 02:43 .


#24
Cirram55

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MichaelStuart wrote...

I just rather combat be determined purely by player skill and not by how many points I have in strength, dexterity, cunning, etc.


Combat à la TES and Dragon's Dogma (and a bunch of other games) is completely different from Dragon Age's system.
One relies on "player skill" (read "button mashing"), while the other on "PC stats".
Anyway, the main difference is that actiony-combat gets extremely boring extremely fast (DD's hack&slash has quite a few merits though), whereas tactical combat (DAII to a much lesser extent if you cut out combos) gets extremely boring only if you (extremely) want it to be so.

Staarbux wrote...

But it's an RPG.....that's the whole point. Posted Image


Yep, there's also that.
Among the other many things, RPGs are defined by stats.

Modifié par Cirram55, 21 juin 2012 - 05:07 .


#25
ashwind

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Cirram55 wrote...

Combat à la TES and Dragon's Dogma (and a bunch of other games) is completely different from Dragon Age's system.
The main difference is that actiony-combat gets extremely boring extremely fast (DD's hack&slash has quite a few merits though), whereas tactical combat (DAII to a lesser extent if you cut out combos) gets boring only if you want it to be so.


Since Dragon Dogma isnt released for PC - I dont get to play it so I will not comment on it although I have many doubts from the vids I have seen that it is a true action game.

As for TES, actually TES only creates the illusion of being actiony but it is not an action game in my book. Stats & Skills do govern combat in TES 1-4; Skills alone governs combat in Skyrim. Yes, as long as you face someone and swing at that person, you cant miss per-se BUT:

1. In Oblivion, if you do not have enough Agility, swinging a 500 Ton Warhammer of Awesomeness at some pathetic mage holding up a toothpick dagger blocking will result in your character staggering backwards as if he were hit by HULK himself!

2. With low Single-Handed skill in Skyrim, you wont miss but what is the point if you wont do damage? That is as good as missing.

3. At the end of TES games, your "stats" and "skills" are so powerful (I can one hit weaker Dragons in Skyrim playing on Master Difficulty) that it gets boring.

But DA's combat system is a companion based, tactical based combat system. So action does not fit well in DA.