Cerberus Adept: Singularity Really?
#26
Posté 21 juin 2012 - 01:20
You are freaking out of your mind. Smash also does ridiculous AOE damage, only problem would be ready animation and range which can be compensated by skill.
#27
Posté 21 juin 2012 - 01:20
http://narida.pytalh...04OKRIDM9@0JEENTriniWarlord wrote...
Lima54 wrote...
He's fine with Singularity. About the Vanguard, I never use him. Or any other (Krogan as the exception). I don't like to host (usually my teammates get too laggy), and I don't like to fall through/fly around the map. As the Krogan can survive a second smashing the charge button (usually), he's the only one I'm willing to take a risk with.
How do you usually build him? which do u think is the best? I'd like to try it out
I know that we can't always rely on consumables, but shield boosting really helps with Smash, as it's animation time is so long.
With the three powers maxed out you can:
- Throw a singularity, the enemy will dodge, you lash him (singularity cooldown is really fast), and smash detonate him.
- Or, if you trap an enemy in a singularity field, detonate with lash from a distance or smash from up close.
- When you use smash, try to stay on soft cover (behind walls or corners), smash goes through walls.
- Smash and lash animations can be cancelled. If you feel you cannot complete the casting without taking too much damage, roll. You can roll right after casting smash too, or use the heavy melee whip, for an area of effect attack with a chance to stagger enemies.
- Lash can't detonate armored targets, but smash makes a pretty good damage to armor.
- You can use singularity to stunlock shielded targets. If you can make them walk into the singularity field, they can get trapped, getting a constant small amount of damage. But they can still shoot you.
- When using smash against Banshees, predict their movements, as the animation takes as long as the cooldown. What means you can cast smash after smash.
- When dealing with a Ravager, use a singularity first. If you only smash it, you are going to kill a lot of swarmers before you can touch the Ravager.
I don't remember anymore tips now, but what I realize when playing with a Phoenix Adept is that I almost don't shoot (I saw your Carnifex is II, but you can use a Phalanx).
#28
Posté 21 juin 2012 - 01:22
TriniWarlord wrote...
Nl55 wrote...
Disagree too. Singularity not best, but class not worst.
Didnt say worst, almost worst and primarily once there is the Vanguard is there any real point to play him?
Different builds. The Vanguard has Charge, which by its very nature, is limiting your ability to max both Lash AND Smash. The Adept can max both with no serious loss, since Singularity is not all that and a bag of potato chips.
Vanguard? Charge + Lash OR Smash
Adept? Lash AND Smash
#29
Posté 21 juin 2012 - 01:26
ToToRoTY wrote...
What about drell adept, can only detonate with pull + reave, and only on "health" bars target.
What are you talking about? The Drell Adept primarily uses Reave + Cluster Grenades to detonate his targets. Has great AoE, affects all targets and does not have to wait for Reave's cooldown. Just know where the ammo boxes are, and remember to use thermal clips. It is probably the best way self detonate in the whole game.
Modifié par sigma_draconis, 21 juin 2012 - 01:27 .
#30
Posté 21 juin 2012 - 01:30
I built 3/6/6/5/6 and used Shield Boost gear. Just enough Singularity to use it every now and again when needful. Then I said "**** it" and ran him 0/6/6/6/6. I'm finding myself happier that way. However, I often play with friends who run biotics like a HS, AJ or HA and that synergy lets me get by without Singularity. One day I may find myself speccing back to a little Singularity.
#31
Posté 21 juin 2012 - 01:33
TriniWarlord wrote...
I hearby start my personal plea that the Cerberus Adept be changed to get Reave, Warp or Barrier instead of Singularity because he is almost the worst Adept. (fun to play definately) Seriously even the Human Adept has Warp with Shockwave to Detonate Armored targets. Besides once people get the Cerb Vanguard the Adept will see Absolutely NO play time.
Reave would be the most logical choice since it gives a temporary damage reduction when evolved so he can at least come a Little wee bit closer to the Vanguard (right now the Vanguard is Adept x10^6 due to charge)
Warp will allow him to more easily set off bombs and debuff enemies
Barrier is Barrier, aoe damage in a pinch /w fast cooldown (in keepin with fast cooldown of all his abilities) plus damage reduction and melee & power damage bonuses while Barrier is active.. I mean come on this directly ties into to his playstyle
Comment to show your support, critize or propose your own ideas
I cringed at that one, I don't even have an analogy for that one, because that WOULD be the analogy. Wait, yes I do. "The los carnales"
#32
Posté 21 juin 2012 - 01:34
#33
Posté 21 juin 2012 - 01:47
#34
Posté 21 juin 2012 - 01:59
#35
Posté 21 juin 2012 - 02:06
#36
Posté 21 juin 2012 - 02:25
Raziel1030 wrote...
I play both, vanguard for charge when things get sticky and adept to throw things around. Singularity is fine. I used to think it was bad but you trap one mob in a narrow corridor and smash him, the explosions tag everyone, no one can pass.
Also, nice to see a fellow trini:D
Indeed, likewise it always great to meet a fellow Trini
#37
Posté 21 juin 2012 - 02:30
With this set-up, Singularity will function like pull in that it will immediately lift any non-armored, non-shielded enemy. It differs from pull in that the enemy will remain in the place of the singularity for 10 seconds and can be detonated at any time during these 10 seconds. (unless the field kills them first)
Singularity will also block and stun lock any shielded enemy. These shielded enemies will take DOT damage from the field and will be lifted by the singularity the instance their shield is gone.
Once an enemy is lifted by singularity he is for all practical purposes, dead. He can not shoot you. He is floating harmlessly. And he is now a bomb to be used to kill nearby enemies or to strip the shields of nearby enemies. It is better to use singularity to grab and then detonate an enemy with only 2 bars even though you could easily kill the same enemy with one shockwave or lash.
Reapers
-Cannibals/Husks - Singularity immediately lifts
-Marauders - Singularity will block, stun lock - DOT & lift immediately once shield is gone.
-Ravagers - Singularity will do a small DOT to ravagers but more importantly will kill the swarmers to allows warp/shockwave and/or smash to hit the ravager and not the swarmers
-Brutes - no real effect - do not use
-Banshees - Once their barrier is gone, the singularity will hold her in the field and preventing her from charging. Singularity will not hold her indefinately.
Geth
-Geth Troopers - will immediately lift
-Rocket Troopers/Hunters - will block, stun lock, DOT and lift immediately once shield is gone.
-Pyros - will take DOT damage from the field.
-Primes - no real effect - do not use
Cerberus
-Assault Trooper - will be immediately lifted
-Centurian/Nemesis/CerbEngineer - will block, stun lock, DOT and lift immediately once shield is gone
-Guardians - will forever walk into the singularity, knocking them back, stun locking them
-Phantoms - can move through singularity with no effect with her barrier, but once the barrier is removed she will be immediately lifted
-Atlas - no real effect - do not use
Shielded enemies & Chain Reaction
-Use Singularity to lift an enemy and then detonate the lifted enemy in a group of shielded enemies to strip the nearby enemy shields. The it becomes very quick and easy to Singularity>Shockwave or Singularity>Lash these now shieldless enemies. This is why you would rather grab a 2 barred assault troooper with your singularity and detonate him with shockwave/lash to create a BE instead of just shockwave or lash.
Example
www.youtube.com/watch
Brutes, Primes, Atlases and Banshees
-Neither the HA nor the PA need Singularity to deal with these enemies. Atlases and Primes move slow. Banshees and Brutes come to you and enter your will house where both the HA and the PA can do lots of damage. Warp/Shockwave or Smash these enemies.
Phantoms and Hunters
-With the HA, Simply Shockwave-Shockwave-Shockwave. The Shockwave spam will knock them back, staggering them and easily giving the HA an extra 2 seconds to allow the Shockwave to cooldown and be spammed again. This is easy to do and keeps these two dangerous mobs away. While you are constantly shockwaving these enemies, anticipate the second their shield is going to be stripped and then Singularity>Shockwave. Hunters are soooo easy to deal with as a human adept.
-With the PA, the same basic principles apply, however you are spamming Smash and not Shockwave.
Hope this helps
Modifié par xROLLxTIDEx, 21 juin 2012 - 02:53 .
#38
Posté 21 juin 2012 - 02:31
Raziel1030 wrote...
Also, nice to see a fellow trini:D
If u play Gold u can add me, my name is Gargantaur
#39
Posté 21 juin 2012 - 02:32
#40
Posté 21 juin 2012 - 02:36
#41
Posté 21 juin 2012 - 02:39
xROLLxTIDEx wrote...
I fully evolve my singularity. I take 4A (lifting duration & multiple enemes), 5A (lifting damage) & 6A (Expand 35%).
Ok, compelling points I'll give that build a shot and see how it goes. Curious tho what is ur overall build for the PA?
#42
Posté 21 juin 2012 - 02:44
Kalas321 wrote...
He would be overpowered with reave. Maybe give him dark channel. >
Now there's a good idea!
#43
Posté 21 juin 2012 - 02:44
L.ast L.ife wrote...
He's extremely effective in the hands of a competent player with just Smash and Lash as is. Any three of your suggested powers would rally the "Champions of Balance" here against him in record time. No.
Yes he definately is and thats exctly how I play him but I was comparing him to the PV which can do the same with lash and smash but cn also charge to get back 100% shields
But honestly I think Barrier would not be that unbalanced but the others will definately be OP: Reave-Smash:devil:
#44
Posté 21 juin 2012 - 02:44
TriniWarlord wrote...
xROLLxTIDEx wrote...
I fully evolve my singularity. I take 4A (lifting duration & multiple enemes), 5A (lifting damage) & 6A (Expand 35%).
Ok, compelling points I'll give that build a shot and see how it goes. Curious tho what is ur overall build for the PA?
6/6/6/5/3 with both the HA and the PA. Rank 4 in fitness won't do much for you on gold. 6 in fitness doesn't do that much either. If I were to change either build I would go to a 6/6/6/6/0 build, but I do not b/c I seldom use my gun so I do not need the extra 10% damage from alliance training rank 6.
Only difference is that I run the commando gear on the HA and either the shiled or the shield +regen gear on the PA.
#45
Posté 21 juin 2012 - 03:10
#46
Posté 21 juin 2012 - 03:13
#47
Posté 21 juin 2012 - 03:14
#48
Posté 21 juin 2012 - 03:15
#49
Posté 21 juin 2012 - 03:17
#50
Posté 21 juin 2012 - 03:18
Trash mobs of course get lifted and you can detonate with lash. Its a fun lil tool just have to get used to using it





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