AmstradHero wrote...
Simple question: Do you read entries in the codex? To get more specific, which type of entries interest you more?
Do you care about:
Areas
History
Culture
Characters
Enemies/Creatures
Assorted Poems/Songs/Books/Letters
Items
Other (please specify)
Yes, I read them but the degree of interest depends on the type. The interest depends on the context where and when the codex entry pops up as well. I read some more or less immediately if they do not disturb my gaming flow. Some types always later as collection.
To comment on the mentioned types:
Areas - lower interest during a play through. Maybe before the final or even later. During a playthrough I want to explore areas, not to read about them.
History and Culture - highest interest. Most of them immediately when the codex entry pops up. I like if they provide me with additional information I can´t gain in a satisfying manner through interactions. Additional information about past events (e.g. the rise and fall of ..., family backgrounds), political or societal fractions and structures (e.g. brotherhoods, hierarchies) which can enhance my immersion and can have a potential impact on my role immanent decision system.
These codex entries pop up more often when it is convenient and seem less interrupting my flow. Codex entries triggered by books and letters in a library or other circumstances when it fits best into the flow / immersion and it feels more like a reward. (Role character stealthed, sneaks around ...or after a boss fight as a relaxing element of the tension curve)
Playing the mage origin I would have preferred to read about the fraternities in the library. To get these information by a conversation with a mage felt out of role for me, artificial.
Characters - with the above mentioned exemptions lower interest. I want to learn about npcs through dialogues / interactions.
Enemies/ creatures - in the DA series rather annoying. Codex entries pop up after the first appearance which is nearly always a fight. Everything I want to know about enemies / creatures I have already learned during the the fight. (And if there´s something left which I should know for the tactics - fine, I will learn it during the next fight.) Book codex entries about demons would be acceptable for me but should fit into the context (e.g. circle)
Popping up after a fight - superflous.
Assorted Poems/Songs/ - no real interest.
Books/Letters - as a vehicle for additional information high interest. If the codex entries are connected to a side quest it could be very valuable.
If the codex entries would deliver puzzles of information and you could gain slowly an insight in the context of a new quest. - that would be inspiring.
I do not think of riddles (low interest) or something like 'Ah, again a book of... I have again triggered a fight against the next revenant' - boring.
No, I can imagine to gain information e.g. about a trait by a letter and other items which introduce into a side quest. Where the big picture what is going on and what the new challenge is slowly unfolds. Where codex entries are not used as a McGuffin...
Items like weapons, armors etc. - no real interest to learn about the origin of the items. I find the the only information about these type of items I want to know in the inventory: the stats.
I dislike if a codex entry is only available during a fight because I see it as a disruption. But as reward for collectors - okay...
Independant of the type - a good portion of humorous codex entries are always worthwile to be read and very appreciated. I found the codex entry about the socks in the Emporium amusing but nearly a bit too overdone. Dosis facet.
Modifié par Yara Cousland, 21 juin 2012 - 08:14 .