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class-based varied quests in DA3?


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#1
RussianSpy27

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Can we expect that? People often focus on the important aspect of different races, but what about the game changing and offering diverse missions based on whether you're a mage, warrior or rogue? 

DA:O had some of that. Only mages could venture into the Fade to save Connor, only rogues could engage in Denerim theft missions - maybe I'm forgetting one or two others. I do not recall DA2 having any mission/quest variety based on PC class.

Is it something the team may include in DA3? Thanks. 

#2
MichaelStuart

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I rather they not include class exclusive quests.
Different ways to complete quests based on class I'm ok with.

#3
PsychoBlonde

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MichaelStuart wrote...

I rather they not include class exclusive quests.
Different ways to complete quests based on class I'm ok with.


Yeah.  If they do this, the overall game will be significantly shorter.  Either that or it'll be throwaway stuff not worth the price of admission.

I'd rather have multiple ways of completing quests (not just multiple potential "outcomes" which are selected purely through dialog), some of which may be easier/harder or play out differently based on your class/race/party makeup.  If they do it well, it'll feel like variety without actually locking people out of content.

#4
Chiramu

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PsychoBlonde wrote...

MichaelStuart wrote...

I rather they not include class exclusive quests.
Different ways to complete quests based on class I'm ok with.


Yeah.  If they do this, the overall game will be significantly shorter.  Either that or it'll be throwaway stuff not worth the price of admission.

I'd rather have multiple ways of completing quests (not just multiple potential "outcomes" which are selected purely through dialog), some of which may be easier/harder or play out differently based on your class/race/party makeup.  If they do it well, it'll feel like variety without actually locking people out of content.


It would not be shorter if Bioware wrote it fairly, like if the story and quests were all separate depending on which class you were and depending on where you were in the story. 

All you need to do (although it takes a lot more thought to do it this way) is think about how the character would react to a situation. Pretty hard for a character that is suppose to be a blank slate. Which is probably why the main character always seems to be bland and boring (even if you give them a personality, the voice and the pre-written dialogue pushes the personality away from your creation). 

Would be easier without a customisation main character, but I would just like the option to say "no" to quests (DA2 didn't let you progress without completing 100% of the quests, you could only skip the fetch and carry quests). 

#5
Direwolf0294

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I hope they include some of that sort of stuff. It feels a bit silly when the world treats you exactly the same whether you're a warrior, rogue or mage. I want my class choice to actually matter in a way that's more than just combat mechanics.

#6
Ponendus

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I hope they do include it. I think the world should present as a little different depending on your class. I think that the core and fundamental storyline at the moment revolves around 'Mage vs Chantry/Templar'. Therefore if you are a Mage, you have Mage things to do, if you are a Templar, you have Templar things to do. I even think they should consider quests based on specialisation. An entropy Mage may experience something unique due to his/her unique skills etc.

I do recognise it costs resources to do that. Perhaps a way around it would be to offer 'perspectives' on the same quest. Make the content a 'little' different depending on class/specialisation?

An example might be: a quest where a chantry is broken into in the night and a precious relic is stolen by a Mage. If you are the Mage, you are doing the breaking in, if you are a Templar, you are defending it. The writers can choose whether or not the theft is successful and the same outcome can occur regardless of the 'perspective' of the PC. If the relic needs to be stolen for the greater story, then if you play a Mage, you kill the non-PC templar; if you are the Templar, you might kill several of the Mage's party, but at the end are knocked unconscious by one of the Mages and fail to defend the relic.

Complicated, but 'perspectives' on the same quest might be a way to save money/resources?

Modifié par Ponendus, 22 juin 2012 - 05:53 .


#7
CuriousArtemis

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Well warrior and rogue are the same thing, just fight with different weapons. But a mage should definitely be treated differently, and hence should be forced to handle quests differently...

#8
TJX2045

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 I like this idea.  I also would like the game to RECOGNIZE what class you are and what specialization you are like DAO.  Talking to another templar as a templar they recognize you are in the order, talking to another mage or to a templar as a mage, etc.

It absolutely blew my mind that they did not include this in DA2 because certain things just made no sense otherwise.  The only PC customization check is when Fenris sees you are mage or not.

DA2 got the classes handling quests differently somewhat right.  Rogues could kill the kidnapper in the wayward son quest, Mages can break free of the blood magic in the blooming rose, etc.

Modifié par TJX2045, 22 juin 2012 - 08:09 .


#9
Urzon

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I support this idea. They can be used to provide more lore/background on the different classes. If we would get anything out of it, the mage PCs would finally get some demon visits in their dreams.

Oh, maybe that could be one of the ways to get the blood mage spec in DA3. Well, the easiest way anyway. I really missed having to actually unlock the different specs in DA2. It never made sense for Hawke to have access to them all automatically.

I guess they can also be used to unlock the different specs for yourself. For a warrior to get the templar spec, they have to help an excommunicated Chantry scholar with his/her research. The reaver on the other hand, you sign up for an old-fashioned Nevarran Dragon Hunt!

The spirit healer and blood mage specs can be unlocked in Fade quests. You having to gain a spirit's trust for the healer spec, and dealing with demons for the other.

Not sure much about the rogues. For the rangers, you could have a quest with the Ash Warriors. I know they deal with the mabari, but they need some love lore-wise.