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June 21 Multiplayer Balance Changes


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#1
Eric Fagnan

Eric Fagnan
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This week's balance changes are now live and can be found here.

As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.

Modifié par Eric Fagnan, 21 juin 2012 - 10:28 .


#2
Eric Fagnan

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T1l wrote...

Barneyk wrote...

Isn't sniper overpowered in most games?


Depends on which game and your definition of 'overpowered'. I'm just curious why Eric mentioned stats on Gold specifically as if it were something out of the norm. I honestly don't think the representation of snipers is out of line with what should be expected of any online shooter.


It's clear that there is more going on than player preference for sniper classes, since Infiltrators are being used 20.43% of the time on Silver, and 15.18% of the time on Bronze.

#3
Eric Fagnan

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Razerath wrote...

saxybeast418 wrote...

Eric Fagnan wrote...

T1l wrote...

Barneyk wrote...

Isn't sniper overpowered in most games?


Depends on which game and your definition of 'overpowered'. I'm just curious why Eric mentioned stats on Gold specifically as if it were something out of the norm. I honestly don't think the representation of snipers is out of line with what should be expected of any online shooter.


It's clear that there is more going on than player preference for sniper classes, since Infiltrators are being used 20.43% of the time on Silver, and 15.18% of the time on Bronze.


This is very interesting. If tactical cloak was really the source of the problem, wouldn't the overuse of infiltrators be across all difficulties instead primarily Gold (and to a lesser extent Silver)?

Perhaps I'm misreading the data, but this seems to indicate not that Infiltrators are overperforming, but that the other classes are underperforming.


+1 Eric please reply to this! I'd like to know your opinion on why Infiltrators shine on Gold.

Is it because TCloak can provide ( combined with the right weapons ) the best way to beat Gold and farm some credits?


Well in my opinion Tactical Cloak is hugely popular (especially on Gold) because it gives you massive damage bonuses AND great utility and survivability. We don't have any other power quite like that. It's a great power and we're glad people like it, but it is way more powerful than probably any other power in the game. We've generally tried to buff other classes and powers but it's clear that we would have to make signficant additional balance changes to huge numbers of abilities (and the enemies to compensate) in order to match Cloak's power, and that is something we just don't have the manpower for.

#4
Kristen Schanche

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There was discussion a long time ago about Cryo Blast not actually causing armor debuff. It was all conjecture since I don't think anyone wanted to really spend the time data mining it.

If that's changed, or if I'm in error, I'll certainly take back my argument about not doing anything to armored enemies. That said, I don't believe it's actually working as intended.

And in addition, you're quite right that other powers add the same debuffs while also doing a heck of a lot more on top of that.

But yes... *deep breath* Looking forward to running tests on the cryo blast.


I ran a few checks to confirm things for you folks.  Cryo Blast is correctly applying both its damage bonuses, as well as its armor reduction bonuses.  Giving it some level of damage bonus against normal enemies, and a more substantial one in most cases against armored targets.  I confirmed for you folks that its providing its damage bonus evolutions against unarmored targets as well as armored targets.

I compared with other powers as well, Cryo Blast can provide you a 25% damage bonus, before adding in armor weakness.  Warp provides a 15% damage bonus, before adding in armor weakness.  Cryo Blast may not be a point maker, but it certainly provides some strong utility to your team.

Happy hunting!

#5
Eric Fagnan

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Kenadian wrote...

You know, I'd rest easy just knowing there was someone in the devs who was an Infiltrator lover like the rest of us. Defend our child.


Oh don't worry the class is the favorite of many of the developers.

#6
Eric Fagnan

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.458 wrote...

When looking at TC, I sure hope you look at *which* race is using it. If 80% of the infiltrators on gold are geth, please don't kill the other races with TC. The quarian male for example has team skills...please don't ruin it right when something is doing so well in a team.


Actually the spread is pretty even across all infiltrators.

#7
Eric Fagnan

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Blind2Society wrote...

hippojoe wrote...

riight. this part of mp  is quite fun to many people, possibly too fun, at least compared to other parts.

well, it would cost too much to make the rest of the game as fun, so lets just make that part less fun, that's what people want, less fun.....right?


That's pretty much how I took it as well.

And let's examine this "manpower" thing shall we? If all these weekly balance changes are just basically coalesced changes why is it that BioWare doesn't have the man power? It seems to me that one competent person with a coalesced editor could do it in a week, and that's including searching for the relevant values that need to be changed. And if it's simply coming up with the right things to change and how, look at what the Balance all the things thread did in a couple of days.

It just doesn't seem like a legit argument to me. But then again, I'm certainly not an expert.

I wish it was that easy. Granted, one person could quickly go through and change a bunch of numbers, but the testing required is really demanding.