Eric Fagnan wrote...
Razerath wrote...
saxybeast418 wrote...
Eric Fagnan wrote...
T1l wrote...
Barneyk wrote...
Isn't sniper overpowered in most games?
Depends on which game and your definition of 'overpowered'. I'm just curious why Eric mentioned stats on Gold specifically as if it were something out of the norm. I honestly don't think the representation of snipers is out of line with what should be expected of any online shooter.
It's clear that there is more going on than player preference for sniper classes, since Infiltrators are being used 20.43% of the time on Silver, and 15.18% of the time on Bronze.
This is very interesting. If tactical cloak was really the source of the problem, wouldn't the overuse of infiltrators be across all difficulties instead primarily Gold (and to a lesser extent Silver)?
Perhaps I'm misreading the data, but this seems to indicate not that Infiltrators are overperforming, but that the other classes are underperforming.
+1 Eric please reply to this! I'd like to know your opinion on why Infiltrators shine on Gold.
Is it because TCloak can provide ( combined with the right weapons ) the best way to beat Gold and farm some credits?
Well in my opinion Tactical Cloak is hugely popular (especially on Gold) because it gives you massive damage bonuses AND great utility and survivability. We don't have any other power quite like that. It's a great power and we're glad people like it, but it is way more powerful than probably any other power in the game. We've generally tried to buff other classes and powers but it's clear that we would have to make signficant additional balance changes to huge numbers of abilities (and the enemies to compensate) in order to match Cloak's power, and that is something we just don't have the manpower for.
I think that we are on the same page on this.
Alas, in a perfect world, it sounds like you guys would be happy to bring all of those other abilities up to the level of tactical cloak, not to mention fix all of the bugs and lag issues in a quick manner! I've got a lot of sympathy for Bioware, as not much can be done about lack of resources/manpower.
That's life, I suppose.
I guess all I can reasonably ask for is some caution. Tactical cloak's power comes from its synergy with most of the other elements of the game: its whole is far greater than the sum of its parts. By extension, properly balancing TC requires careful examination of its interaction with the rest of the game mechanics. A balance tweak that would be minor on any other power could make tactical cloak too weak and frustrating to use.
In short: balance is a worthy goal, but not if it requires you to sacrifice satisfaction and
fun.