June 21 Multiplayer Balance Changes
#276
Posté 22 juin 2012 - 12:41
#277
Posté 22 juin 2012 - 12:45
#278
Posté 22 juin 2012 - 12:46
Eric Fagnan wrote...
This week's balance changes are now live and can be found here.
As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.
I haven't read the whole post so this may have been stated previously, the statistics that show character use is somewhat in accurate by the fact that Vanguards can't be used effectively or as often due to the floating glitch.
#279
Posté 22 juin 2012 - 12:46
Kenadian wrote...
frustratemyself wrote...
Eric Fagnan wrote...
...As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%)...
God forbid other classes that aren't as fun or viable above bronze might get a buff to attract more people to use them.
Eric explained why that's not practical.
Ah, I only just saw that post from Eric.
I know the devs can't take absolutely every miniscule thing into consideration when they are creating this stuff but it does make me wonder what their thought processes were in the first place.
#280
Posté 22 juin 2012 - 12:46
Eric Fagnan wrote...
As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.
...Winter is coming.
O_O
Modifié par BabyfaceAssassin, 22 juin 2012 - 01:15 .
#281
Posté 22 juin 2012 - 12:47
hippojoe wrote...
riight. this part of mp is quite fun to many people, possibly too fun, at least compared to other parts.
well, it would cost too much to make the rest of the game as fun, so lets just make that part less fun, that's what people want, less fun.....right?
That's pretty much how I took it as well.
And let's examine this "manpower" thing shall we? If all these weekly balance changes are just basically coalesced changes why is it that BioWare doesn't have the man power? It seems to me that one competent person with a coalesced editor could do it in a week, and that's including searching for the relevant values that need to be changed. And if it's simply coming up with the right things to change and how, look at what the Balance all the things thread did in a couple of days.
It just doesn't seem like a legit argument to me. But then again, I'm certainly not an expert.
#282
Posté 22 juin 2012 - 12:48
I guess that's the problem I have with being a slave to "balance." Yes, I understand the reasoning behind it; we want the game to be fun for all players. But deliberately altering the style of one group - regardless of size - for the worse, can't be the solution.
Why not improve other classes? Make them more viable. Present new and interesting powers. Create a character that synergizes with the styles that a large majority of the community are already running. Uplift instead of tearing down.
's all I'm saying.
#283
Posté 22 juin 2012 - 12:48
Master Xanthan wrote...
I just thought of something.....the tactical cloak nerf will cancel out the viper buff. So might as well go back to ignoring the viper.
What about the Asari Snipers?
#284
Posté 22 juin 2012 - 12:50
#285
Posté 22 juin 2012 - 12:50
-Lower enemy dodge rates against biotic abilities and undo the biotic explosion radius nerf.
-Increase most assault rifles' damage.
Oh, and fix SMG ultralight materials, for the love of...
#286
Posté 22 juin 2012 - 12:51
What about them?Mozts wrote...
Master Xanthan wrote...
I just thought of something.....the tactical cloak nerf will cancel out the viper buff. So might as well go back to ignoring the viper.
What about the Asari Snipers?
They're part of the problem too. Stasis Snipers are an obnoxious blight upon the game, and a perfect example of what other posters are citing when they mention "Players will use whatever lets them do it easiest/with the least risk against reward".
If you want to see a big difference in the game; have cash rewarded based upon what wave you're on not the objectives being met.
As it stands, you can feasibly get knocked out of a match on Bronze, Silver, or Gold at Wave 3 and receive 0 Credits. That's not right.
#287
Posté 22 juin 2012 - 12:55
ntrisley wrote...
have cash rewarded based upon what wave you're on not the objectives being met.
As it stands, you can feasibly get knocked out of a match on Bronze, Silver, or Gold at Wave 3 and receive 0 Credits. That's not right.
This is something I wholeheartedly agree with. Credits should be given per wave with increasing amounts as waves increase.
The creds rewarded should also be
33k for bronze (1 JEP)
60k for silver (1 SP)
99k for gold (1 PSP)
Modifié par Blind2Society, 22 juin 2012 - 12:57 .
#288
Posté 22 juin 2012 - 12:56
CountSnackula wrote...
-Nerf the rocket launcher, er, I mean Krysae. Or hell, just get rid of it. It's fun, but it's also silly. Might be livable with a smaller explosion radius or two shots before reloading.
-Lower enemy dodge rates against biotic abilities and undo the biotic explosion radius nerf.
-Increase most assault rifles' damage.
Oh, and fix SMG ultralight materials, for the love of...
Krysae was already nerfed. I agree on the other 3 points, though.
#289
Posté 22 juin 2012 - 12:57
ntrisley wrote...
What about them?Mozts wrote...
Master Xanthan wrote...
I just thought of something.....the tactical cloak nerf will cancel out the viper buff. So might as well go back to ignoring the viper.
What about the Asari Snipers?
They're part of the problem too. Stasis Snipers are an obnoxious blight upon the game, and a perfect example of what other posters are citing when they mention "Players will use whatever lets them do it easiest/with the least risk against reward".
If you want to see a big difference in the game; have cash rewarded based upon what wave you're on not the objectives being met.
As it stands, you can feasibly get knocked out of a match on Bronze, Silver, or Gold at Wave 3 and receive 0 Credits. That's not right.
"cloak nerf will cancel Viper buff"
You can use snipers in every class. That the only thing I said.
#290
Posté 22 juin 2012 - 12:59
#291
Posté 22 juin 2012 - 01:01
#292
Posté 22 juin 2012 - 01:01
Eric Fagnan wrote...
Well in my opinion Tactical Cloak is hugely popular (especially on Gold) because it gives you massive damage bonuses AND great utility and survivability.
AND you can still utilize another great power, like energy drain, proximity mine, cryo blast etc.
TC is like a tripple-power all in one.
I really like it, I am not sure on how I would like to balance it.
But I do see a need to balance it.
#293
Posté 22 juin 2012 - 01:02
And believe lowly me, Inf's deserve an adjustment.
#294
Posté 22 juin 2012 - 01:02
Mozts wrote...
ntrisley wrote...
What about them?Mozts wrote...
Master Xanthan wrote...
I just thought of something.....the tactical cloak nerf will cancel out the viper buff. So might as well go back to ignoring the viper.
What about the Asari Snipers?
They're part of the problem too. Stasis Snipers are an obnoxious blight upon the game, and a perfect example of what other posters are citing when they mention "Players will use whatever lets them do it easiest/with the least risk against reward".
If you want to see a big difference in the game; have cash rewarded based upon what wave you're on not the objectives being met.
As it stands, you can feasibly get knocked out of a match on Bronze, Silver, or Gold at Wave 3 and receive 0 Credits. That's not right.
"cloak nerf will cancel Viper buff"
You can use snipers in every class. That the only thing I said.
You can use snipers on any class, but why would you? Infiltrators are best with them, even after the TC nerf infiltrators will still be the best with snipers (and arguably shotguns).
#295
Guest_Air Quotes_*
Posté 22 juin 2012 - 01:02
Guest_Air Quotes_*
Buff other powers and weapons instead of nerfing TC.
And also please fix enemies like the Geth.
Modifié par Air Quotes, 22 juin 2012 - 01:04 .
#296
Posté 22 juin 2012 - 01:04
Wordlywisewiz wrote...
Yes screw the objectives ditch them all together and give credits based on waves completed increasing by a certain amount each time up to wave 99 that is impossible to beat
#297
Posté 22 juin 2012 - 01:04
Modifié par element eater, 22 juin 2012 - 01:09 .
#298
Posté 22 juin 2012 - 01:06
try a level 5 cerberus harrier with an infiltrator I beat someone with a rocket (exploding sniper)
#299
Posté 22 juin 2012 - 01:09
Master Xanthan wrote...
You can use snipers on any class, but why would you? Infiltrators are best with them, even after the TC nerf infiltrators will still be the best with snipers (and arguably shotguns).
Because they like other classes? People snipe with vanguards, viper buff is not "canceled" by Cloak nerf because not everyone is a infiltrator. 72.4% to be precise:lol:
#300
Posté 22 juin 2012 - 01:09
saxybeast418 wrote...
Eric Fagnan wrote...
T1l wrote...
Barneyk wrote...
Isn't sniper overpowered in most games?
Depends on which game and your definition of 'overpowered'. I'm just curious why Eric mentioned stats on Gold specifically as if it were something out of the norm. I honestly don't think the representation of snipers is out of line with what should be expected of any online shooter.
It's clear that there is more going on than player preference for sniper classes, since Infiltrators are being used 20.43% of the time on Silver, and 15.18% of the time on Bronze.
This is very interesting. If tactical cloak was really the source of the problem, wouldn't the overuse of infiltrators be across all difficulties instead primarily Gold (and to a lesser extent Silver)?
Perhaps I'm misreading the data, but this seems to indicate not that Infiltrators are overperforming, but that the other classes are underperforming.
I'm a bit late coming back to this party, but this is what I would conclude from those statistics as well. The benifit of damage mitigation/avoidance is what draws people to the class on Gold. Other classes do not have that luxury. It's also what draws people to 'sniper' type classes in the first place. Hanging back and keeping out of danger is some peoples preference in online shooters.
Again, I don't think these stats are out of line with other online shooters. This is what is to be expected when risk goes up - people opt for ways of getting around putting themselves in danger; sniping/tactical cloak is one of those options.
Thanks for the reply, Eric. Much appreciated. I wish you'd post more hard facts like these. Very interesting.
Y2Kevin wrote...
Nerfing the class that most people are playing as doesn't seem like the best idea. How about buffing other classes to make them more viable options on Gold?
Bingo. This is what I'd like to see as well.
Modifié par T1l, 22 juin 2012 - 01:12 .





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