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June 21 Multiplayer Balance Changes


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#401
Farmtech-Ru

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Pet changes are great - no questions. Only questions are to viper.
It could use a buff - yes, and thanks, but - of all vet tier rifles viper was already the only one that I've found to be anyhow useful and was actually using it around silver and gold for a change from canifex - R U sure that of all vet tier rifles it was in the biggest need of a buff?

#402
darkpassenger2342

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no one is mentioning infiltrators carelessly dump aggro on teammates. i havent played infiltrator or used the krysae since i started reading these threads 2 weeks ago lol. its both a blessing and a curse. playing on gold with no infiltrators is not a problem, it actually evens out who the enemies are trying to kill.

Modifié par darkpassenger2342, 22 juin 2012 - 05:01 .


#403
RGFrog

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Siliboy wrote...

majinclos wrote...

PsychoticBiotic wrote...

Serevarno wrote...

Oh for the love of god...

Leave tac cloak alone. It's in no way over powered. It only seems that way in the hands of someone who's at least decent at the game. I've seen plenty of infiltrators that sucked and TC didn't help them suck any less.

Oh, really? Any fool can take a GI with a Krysae to a Gold match and dominate. I'm not endorsing a nerf, but I'm just saying. 

I thought the point of co-op is to win???Image IPB


And the point of having other class is? Oh decoys


darkpassenger2342 wrote...

no one is mentioning infiltrators carelessly dump aggro on teammates...

 

ROFLMAO, you think that the AI wouldn't target you if there were no Infiltrators on your team. Or target you less?

Yeah, you're probably right. They'd put kid gloves on and stun lock you for 15 minutes until you were bored to death.

Modifié par RGFrog, 22 juin 2012 - 04:59 .


#404
darkpassenger2342

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you obviously need the infiltrator to win and are part of the 33%.

Modifié par darkpassenger2342, 22 juin 2012 - 05:02 .


#405
darkpassenger2342

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if the people wanting TC nerfed were the minority, they wouldnt be doing it.

Modifié par darkpassenger2342, 22 juin 2012 - 05:05 .


#406
Kenadian

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darkpassenger2342 wrote...

if the people wanting TC nerfed were the minority, they wouldnt be doing it.


Not really. If they're doing it because they feel too many people are using, it logically follows that more people don't want the nerf than those that do.

#407
-Morbid-

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K1LL STREAK wrote...

Personally, as you are playing with four people, and Gold is especially hard to complete hacks etc, revive team mates, any team with sense would use at least one infiltrator simply for hacks and revives - its common sense. So there should at least always be 25% of people using the class unless they actually release a class better for reviving squadmates and capping objectives.

I am not convinced the high percentage of players using the class has much to do with their high damage potential, IMO the best way to balance their overuse is to create a class with comparable powers for survivability. The justicar makes an awesome tank, but without cover it is still risky to cap objectives - same for krogan sentinels with huge DR, health and sheild pools.


I agree with this, I think any sniper class in any multiplayer game will be a highly played class. For some reason, a very large number of people playing games with guns love sniping, whether it be your standard COD/Battlefield/whatever FPS with deathmatches, or even a game like GTA IV. Think of all the gamertags you see like "L33TSNIPA" and "xSNIPERGODx" and that kinda stupid ****.

Unless they just absolutely hammer tactical cloak into the ground, there will still be a high percentage of players using infiltrators.

Instead, switch the Krysae into the assault rifle group so it doesn't get the extra damage boost from tac cloak, and reduce the time that the damage bonus lasts for, or make it only apply to the first shot fired while cloaked.

#408
darkpassenger2342

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Kenadian wrote...

darkpassenger2342 wrote...

if the people wanting TC nerfed were the minority, they wouldnt be doing it.


Not really. If they're doing it because they feel too many people are using, it logically follows that more people don't want the nerf than those that do.


no, they are doing it because it is a crutch. for over 1/3 of the players. there are 5 other classes and they are all
viable. Many people that play the class agree.

Modifié par darkpassenger2342, 22 juin 2012 - 05:13 .


#409
RGFrog

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darkpassenger2342 wrote...

you obviously need the infiltrator to win and are part of the 33%.

 

darkpassenger2342 wrote...

if the people wanting TC nerfed were the minority, they wouldnt be doing it.


Wrong and wrong.

Another way to look at it is 66% of players are failing because they aren't using Infiltrator...

That would be wrong too, but pretty much the same assumption.

Just like saying the handful of people wanting TC nerfed here on the forums are the majority.

Those that actually come to the forum and post are the minority of players regardless of what stance is taken.

Modifié par RGFrog, 22 juin 2012 - 05:15 .


#410
darkpassenger2342

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infiltrator is better than the 5 other classes in every way. its undeniable.
that needs to change and it is changing. Somehow alot of people are upset about that.
strange.

#411
AwesomeBabyLion

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Very nice changes!

It's funny to see how worried the Infiltrators are about loosing their tactical cloak. It's like they already know they can't beat 'Gold' difficulty without it..

#412
davo058

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bit late to this party but woo! nice changes!
One day, i'd like to see some changes to that explosive sniper... I forget the name. Super dull when your game is the 3 other players using it exclusively. I could leave, get a sandwich, come back & not have died simply cause it's so powerful.

#413
Kenadian

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darkpassenger2342 wrote...

Kenadian wrote...

darkpassenger2342 wrote...

if the people wanting TC nerfed were the minority, they wouldnt be doing it.


Not really. If they're doing it because they feel too many people are using, it logically follows that more people don't want the nerf than those that do.


no, they are doing it because it is a crutch. for over 1/3 of the players. there are 5 other classes and they are all
viable. Many people that play the class agree.


Irrelevant. I'm perfectly capable with the other 5 classes as well. The strategy to boost the usage of other classes by degrading one is a poor way of balancing.

#414
davo058

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titusthelegendaryfox wrote...

Very nice changes!

It's funny to see how worried the Infiltrators are about loosing their tactical cloak. It's like they already know they can't beat 'Gold' difficulty without it..


Yup, i usually get an earful from players if i show up in gold into a team of infiltrators. They get super mad that the game will be a waste since i'll be the wooden leg of the team (which never happens). Turian Sentinals are people too!

#415
darkpassenger2342

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kenadien what you speak of is a new game. having to reevaluate every other ability in the game because of one is just illogical. its commonly referred to as going around your butt to get to your elbow. or bad math.

Modifié par darkpassenger2342, 22 juin 2012 - 05:26 .


#416
IronRush

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Great buffs today. Thanks Eric.

Sure TC needs a small nerf.
One shot snipers need surpass small shield gate percentage also.
Maybe surpass 50% bronze, 40% silver and 25% on gold. I dont the exactly values but it has to be done.
Today ME3 mulitplayer is a shotgun paradise cos that.

And Eric, please... buff cryo blast too. It deserves to be better. Maybe more time chilled and freeze, small cryo damage, slow more, debuff more, etc...

Modifié par IronRush, 22 juin 2012 - 05:36 .


#417
AwesomeBabyLion

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Kenadian wrote...

Irrelevant. I'm perfectly capable with the other 5 classes as well. The strategy to boost the usage of other classes by degrading one is a poor way of balancing.


I'm sure you are capable with the other 5 classes, but not nearly as capable as with the Infiltrator. Which is the whole point of looking into tactical cloak.

#418
MinatheBrat

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BobWalt wrote...

Infiltrators should not be the major damage dealer in a group.  An infiltrator's major mission should be flanking and caping objectives. From the messages on the forum a great many play the infiltrator so they can get the highest score and many will only play that because the score is the most important part of the game to them. I think the key to balancing out the teams would be to make the damage bonus evolutions less attractive and the invisibility and non detection more attractive. This could be accomplised by reducing the length in cloak to 6-8 sec for damage dealers and increasing to 18-20 seconds for the sneaky types. Also making detection less likely for the sneaky types and more likely for the damage dealers would help.   The second part would be to drasticly increase the damage bonus for for the weapons used by the soldier class and decrease the damage that the more squishy soldier types take.


Some good ideas Bob.

I think that would balance things out.

Oh PS devs: Thanks for the love to my combat drone! He's not so wimpy now!

[EDIT] Just thought of this: I know alot of people play an Infiltrator because they like being the team Medic, and being able to cloak is really helpful in getting to a downed teammate surrounded by uglies. If you introduced a real Medic class that has the ability to get to downed teammates when surrounded by mobs, you'd see alot of Infiltrator players switch to playing a Medic.

Modifié par MinatheBrat, 22 juin 2012 - 05:54 .


#419
JGDD

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Eric Fagnan wrote...

Well in my opinion Tactical Cloak is hugely popular (especially on Gold) because it gives you massive damage bonuses AND great utility and survivability. We don't have any other power quite like that. It's a great power and we're glad people like it, but it is way more powerful than probably any other power in the game. We've generally tried to buff other classes and powers but it's clear that we would have to make signficant additional balance changes to huge numbers of abilities (and the enemies to compensate) in order to match Cloak's power, and that is something we just don't have the manpower for.


Can't help but think 6-9 month game lifespan after reading this. You're admitting to being at a point where real balance changes would require serious rewrites and what's left is to hobble the only real great ability left in the game to cover numerous deficiencies elsewhere using a form of pseudo-balancing in the interim. Unfortunately I think the writing is on the wall for this portion of the game. It isn't pretty.

#420
Docwagon1776

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Take Tac cloak completely out and Infiltrators will still be over represented because of the 4 point node objectives. Any party can easily do without a Sentinel or a Soldier, but its a lot tougher to do without an Infiltrator.

#421
Kenadian

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darkpassenger2342 wrote...

kenadien what you speak of is a new game. having to reevaluate every other ability in the game because of one is just illogical. its commonly referred to as going around your butt to get to your elbow. or bad math.


They don't have to do every ability. Few things need to be done to knock the infiltrator from its throne. First and bloody foremost, fix the god damn bugs that plague the game. Vanguard bug especially, it's been there since the demo. This is stupid now. Second, you would only have to reevaluate some things to bring them in line. Adepts are generally fine as they are. The only thing Turians and Batarians are missing are rolls, really, that's it. And Krogans? More health/shields and/or stunlock immunity. You're done. The biggest grievances people have with Gold that I have seen regarding different classes.

#422
Eric Fagnan

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Kenadian wrote...

You know, I'd rest easy just knowing there was someone in the devs who was an Infiltrator lover like the rest of us. Defend our child.


Oh don't worry the class is the favorite of many of the developers.

#423
DeathIsHere

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Docwagon1776 wrote...

Take Tac cloak completely out and Infiltrators will still be over represented because of the 4 point node objectives. Any party can easily do without a Sentinel or a Soldier, but its a lot tougher to do without an Infiltrator.


...which would be harder for an infiltrator if they didn't have Tactical Cloak. I'm assuming you meant take the damage bonus away. 

#424
saecula

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I'm sure it's been said before, but isn't the Infiltrator usage heavily biased by people farming FBWGG? What would the distribution look like among people doing Random/Random/Gold?

#425
Eric Fagnan

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.458 wrote...

When looking at TC, I sure hope you look at *which* race is using it. If 80% of the infiltrators on gold are geth, please don't kill the other races with TC. The quarian male for example has team skills...please don't ruin it right when something is doing so well in a team.


Actually the spread is pretty even across all infiltrators.