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June 21 Multiplayer Balance Changes


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#426
Big Jack Shepard

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Eric Fagnan wrote...

.458 wrote...

When looking at TC, I sure hope you look at *which* race is using it. If 80% of the infiltrators on gold are geth, please don't kill the other races with TC. The quarian male for example has team skills...please don't ruin it right when something is doing so well in a team.


Actually the spread is pretty even across all infiltrators.


Shouldn't you be in bed?

#427
Eric Fagnan

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Blind2Society wrote...

hippojoe wrote...

riight. this part of mp  is quite fun to many people, possibly too fun, at least compared to other parts.

well, it would cost too much to make the rest of the game as fun, so lets just make that part less fun, that's what people want, less fun.....right?


That's pretty much how I took it as well.

And let's examine this "manpower" thing shall we? If all these weekly balance changes are just basically coalesced changes why is it that BioWare doesn't have the man power? It seems to me that one competent person with a coalesced editor could do it in a week, and that's including searching for the relevant values that need to be changed. And if it's simply coming up with the right things to change and how, look at what the Balance all the things thread did in a couple of days.

It just doesn't seem like a legit argument to me. But then again, I'm certainly not an expert.

I wish it was that easy. Granted, one person could quickly go through and change a bunch of numbers, but the testing required is really demanding. 

#428
AwesomeBabyLion

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justgimmedudedammit wrote...

Can't help but think 6-9 month game lifespan after reading this. You're admitting to being at a point where real balance changes would require serious rewrites and what's left is to hobble the only real great ability left in the game to cover numerous deficiencies elsewhere using a form of pseudo-balancing in the interim. Unfortunately I think the writing is on the wall for this portion of the game. It isn't pretty.


Could be because they are busy adressing a whole lot of other things and putting manpower on buffing all other powers just so tactical cloak users can stay in their comfort zone is really excessive. Tactical Cloak is OP. Things that are OP get nerfed.

BobWalt wrote...

Infiltrators should not be the major damage dealer in a group.  An infiltrator's major mission should be flanking and caping objectives. From the messages on the forum a great many play the infiltrator so they can get the highest score and many will only play that because the score is the most important part of the game to them. I think the key to balancing out the teams would be to make the damage bonus evolutions less attractive and the invisibility and non detection more attractive. This could be accomplised by reducing the length in cloak to 6-8 sec for damage dealers and increasing to 18-20 seconds for the sneaky types. Also making detection less likely for the sneaky types and more likely for the damage dealers would help.   The second part would be to drasticly increase the damage bonus for for the weapons used by the soldier class and decrease the damage that the more squishy soldier types take.


Very solid, viable and constructive suggestion. I support this.

#429
XxX1000Corpses

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Thank god for looking into TC. Now we may actually see some variety of gameplay, or hundreds of people leaving because thats all they play with. Oh well, glad to see something come out of it.

#430
DeathIsHere

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Eric Fagnan wrote...

Well in my opinion Tactical Cloak is hugely popular (especially on Gold) because it gives you massive damage bonuses AND great utility and survivability. We don't have any other power quite like that. It's a great power and we're glad people like it, but it is way more powerful than probably any other power in the game. We've generally tried to buff other classes and powers but it's clear that we would have to make signficant additional balance changes to huge numbers of abilities (and the enemies to compensate) in order to match Cloak's power, and that is something we just don't have the manpower for.


Hopefully it doesn't get nerfed too bad. That's the thing that's worried me since seeing all these nerf threads, people want all the damage boost gone or a good majority of it which would practically kill the human infiltrator. I completely agree that it needs a nerf but not a huuuugggge one. Some damage reduction (coupled with a buff to adrenaline rush, imo, would make soldiers more viable as well as even the infiltrator/soldier gap) and maybe a cooldown increase.

I don't even really play infiltrators in MP (I do in single player) but they're extremely useful and I'd hate to see them get such a huge nerf that they become unviable for gold or something.

#431
Gust4v

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Nice changes, but I was expecting more shields, the turret still dies too fast in gold.

And an incinerate buff since the damage bonus vs chilled is broken.

Modifié par Gust4v, 22 juin 2012 - 06:29 .


#432
Dorje Sylas

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Eric Fagnan 
I wish it was that easy. Granted, one person could quickly go through and change a bunch of numbers, but the testing required is really demanding. 


Maybe it's well past time to actually look at crowd sourcing with a beta client, at minimum on the PC. It's seeming more and more like y'all built yourselves into a mighty tight corner during development. I hope your project leads are taking some serious notes for if you guys ever try another go at an MP branch. This one is getting pretty jugged and your player base can't really take you guys at word anymore that things are working right.

#433
JGDD

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titusthelegendaryfox wrote...

justgimmedudedammit wrote...

Can't help but think 6-9 month game lifespan after reading this. You're admitting to being at a point where real balance changes would require serious rewrites and what's left is to hobble the only real great ability left in the game to cover numerous deficiencies elsewhere using a form of pseudo-balancing in the interim. Unfortunately I think the writing is on the wall for this portion of the game. It isn't pretty.


Could be because they are busy adressing a whole lot of other things and putting manpower on buffing all other powers just so tactical cloak users can stay in their comfort zone is really excessive. Tactical Cloak is OP. Things that are OP get nerfed.


But they are not addressing it. His post states they simply do not have the manpower to do that. So what's left? Hack and chop away until all things are equal which they shouldn't be. There needs to be heavy damage dealing classes in this game and pummeling them all into the ground to the point of being similar will only turn it into a dull and boring grindfest.

Peaks and valleys are far more balanced than a static flat line skill set throughout the entire character makeup.

#434
darkpassenger2342

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Dorje Sylas wrote...

Eric Fagnan 
I wish it was that easy. Granted, one person could quickly go through and change a bunch of numbers, but the testing required is really demanding. 


Maybe it's well past time to actually look at crowd sourcing with a beta client, at minimum on the PC. It's seeming more and more like y'all built yourselves into a mighty tight corner during development. I hope your project leads are taking some serious notes for if you guys ever try another go at an MP branch. This one is getting pretty jugged and your player base can't really take you guys at word anymore that things are working right.


 yeah, thatll help, talk to the developers like you are an unhappy mcdonalds customer. they owe you nothing, you already paid for the game. If you dont like it shut off your xbox.
edit : your computer. whatever. no company ever listens to a "consumer" with your attitude.
its called entitlement, btw.

Modifié par darkpassenger2342, 22 juin 2012 - 06:40 .


#435
Atheosis

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Eric Fagnan wrote...

Blind2Society wrote...

hippojoe wrote...

riight. this part of mp  is quite fun to many people, possibly too fun, at least compared to other parts.

well, it would cost too much to make the rest of the game as fun, so lets just make that part less fun, that's what people want, less fun.....right?


That's pretty much how I took it as well.

And let's examine this "manpower" thing shall we? If all these weekly balance changes are just basically coalesced changes why is it that BioWare doesn't have the man power? It seems to me that one competent person with a coalesced editor could do it in a week, and that's including searching for the relevant values that need to be changed. And if it's simply coming up with the right things to change and how, look at what the Balance all the things thread did in a couple of days.

It just doesn't seem like a legit argument to me. But then again, I'm certainly not an expert.

I wish it was that easy. Granted, one person could quickly go through and change a bunch of numbers, but the testing required is really demanding. 


I thought that was why you often did small buffs and nerfs.  I mean if a gun is crap, buffing it 10% is hardly going to make it overpowered.  

#436
ParadoxFaet

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Really looking forward to dusting off the QFE to try out the new-and-improved shock evolution. I may even spec my humans into combat drone, now!

And I can't wait for the TC nerf. I love infiltrator, but I want to see more Engineers and Sentinels in Gold, and less GIs with Claymore/GPS/Krysae

#437
Liam

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I think it is somewhat obvious why people use Inf's on Gold. Cloak is essential for both rezzing people that go down (which happens more on gold, obviously) as well as the ubiquitous hack missions, which are best done by a lone Inf with the remaining team pulling away the enemy. To me, that is an example of a decent use of tactics, and not something that should be nerfed to force an artificial even distribution. Why give characters different abilities if they cannot be used to their full advantage?

#438
darkpassenger2342

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Liam wrote...

I think it is somewhat obvious why people use Inf's on Gold. Cloak is essential for both rezzing people that go down (which happens more on gold, obviously) as well as the ubiquitous hack missions, which are best done by a lone Inf with the remaining team pulling away the enemy. To me, that is an example of a decent use of tactics, and not something that should be nerfed to force an artificial even distribution. Why give characters different abilities if they cannot be used to their full advantage?


liam you are failing to realize the infiltrator is the reason for more deaths in the first place....
dumping aggro off yourself and the enemies immediately turn to the other members of the squad, and if theres one more than inf, they ALL do. which is why they are getting raised. one of the reasons other classes are kicked on gold is infiltrators deem them inferior, when if they werent infiltrators the other classes would take a much smaller % of enemy fire, instead of everything on the map looking for them.

Modifié par darkpassenger2342, 22 juin 2012 - 06:51 .


#439
JGDD

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darkpassenger2342 wrote...

Dorje Sylas wrote...

Eric Fagnan 
I wish it was that easy. Granted, one person could quickly go through and change a bunch of numbers, but the testing required is really demanding. 


Maybe it's well past time to actually look at crowd sourcing with a beta client, at minimum on the PC. It's seeming more and more like y'all built yourselves into a mighty tight corner during development. I hope your project leads are taking some serious notes for if you guys ever try another go at an MP branch. This one is getting pretty jugged and your player base can't really take you guys at word anymore that things are working right.


 yeah, thatll help, talk to the developers like you are an unhappy mcdonalds customer. they owe you nothing, you already paid for the game. If you dont like it shut off your xbox.
edit : your computer. whatever. no company ever listens to a "consumer" with your attitude.
its called entitlement, btw.


Actually that was a pretty fair post as well as a decent suggestion. They get more people testing while gleaning numbers from feedback as well as firsthand input. I like that.

You don't have to fall on the swords for these guys every time someone has a dour opinion. It's called feedback. Good or bad there is a spot for all of it if presented in a civil manner.

#440
T1l

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Eric Fagnan wrote...

I wish it was that easy. Granted, one person could quickly go through and change a bunch of numbers, but the testing required is really demanding. 


An interesting statement. I wonder if coalescing and analysing the server data is a part of this testing, or whether the testing Eric speaks of is just an implied internal test team? Possibly both.

#441
darkpassenger2342

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justgimmedudedammit wrote...

darkpassenger2342 wrote...

Dorje Sylas wrote...

Eric Fagnan 
I wish it was that easy. Granted, one person could quickly go through and change a bunch of numbers, but the testing required is really demanding. 


Maybe it's well past time to actually look at crowd sourcing with a beta client, at minimum on the PC. It's seeming more and more like y'all built yourselves into a mighty tight corner during development. I hope your project leads are taking some serious notes for if you guys ever try another go at an MP branch. This one is getting pretty jugged and your player base can't really take you guys at word anymore that things are working right.


 yeah, thatll help, talk to the developers like you are an unhappy mcdonalds customer. they owe you nothing, you already paid for the game. If you dont like it shut off your xbox.
edit : your computer. whatever. no company ever listens to a "consumer" with your attitude.
its called entitlement, btw.


Actually that was a pretty fair post as well as a decent suggestion. They get more people testing while gleaning numbers from feedback as well as firsthand input. I like that.

You don't have to fall on the swords for these guys every time someone has a dour opinion. It's called feedback. Good or bad there is a spot for all of it if presented in a civil manner.


that condescending rant is far from feedback.

Modifié par darkpassenger2342, 22 juin 2012 - 06:56 .


#442
heybigmoney

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"If you nerf USAS frags I'm done with this game!"

"If you nerf One Man Army noobtubes Im outta here!"

"If you nerf Sagat I want a refund!"

Sigh.

About time bioware.

#443
Fisterbear

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Yajuu Omoi wrote...

Eric Fagnan wrote...


As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes.


Can you look at the Krysae instead?? Seriously.
And IF you HAVE to change TC, can it be that it changes the "all" damage to "Weapon" or "Sniper" damage instead and leave it at that? PLEASE??


No and no. Those are horrible ideas.

Drop the sniper buff for infiltrators to 30% and maybe lower the overall damage a touch for grenade and shotgun using infiltrators.

Nerfing the Krysae AGAIN doesn't fix anything and nerfing tac cloak to ONLY buff snipers or weapons DOESN'T DEAL WITH THE PROBLEM AT ALL.

Modifié par Fisterbear, 22 juin 2012 - 07:13 .


#444
Catastrophy

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Ohhh, drone's got buffs, too? That's like going back to the roots - I started ME3 MP with a HE. This calls out for 2 new build attempts - a shocker and a rocketeer.
I'll also give the FQE another try, I always played her relying heavily on the turret.

EDIT: And thanks for the weight reduction on the Viper, it's a good alternative now.

Modifié par dr_random, 22 juin 2012 - 07:36 .


#445
Mandolin

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I'm astonished that we've got to 18 pages discussing a balance change that hasn't even been implemented yet. Well I might as well throw in my 2 cents. Personally I'm fed up playing with krysae infiltrators on gold. In my experience most infiltrators arent playing the class for "team" reasons to cap objectives. In pretty much every random game I have to cap objectives as an adept or engineer while the infiltrators work on their score. I'd have been happy with a krysae nerf but am glad that TC is going to be balanced. Anyone who says TC isnt overpowered is kidding themselves and the stats clearly state otherwise.

#446
Jernau11

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Eric Fagnan wrote...
It's clear that there is more going on than player preference for sniper classes, since Infiltrators are being used 20.43% of the time on Silver, and 15.18% of the time on Bronze.


Any idea what the weapons choice breakdown is for those gold players? Also what were the percentages prior to rebellion?

Modifié par Jernau11, 22 juin 2012 - 07:57 .


#447
Mysterious Stranger 0.0

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ITT: Infillies getting mad


Glad the devs are listening to the community and seem to agree that gold should maintain a certain level of challenge and that balance changes including nerfs to character classes are sometimes necessary to achieve that. I also think "nerfers" in general for the most part have been far more constructive and reasonable in their opinion where as the majority of anti nerfers have simply made the argument "Balance dosen't matter iz coop" or "why should i have to play silver? I deserve an overpowered class to get through gold just like to players who have actually put time into the game, no one is forcing you to play with infillies". Some of us are suggesting very small nerfs, but most of the time the opposition doesn't wanna even hear or listen to the argument and simply wants to continue to dominate gold with a class that is clearly favored for the difficulty


I also remember when people scoffed at my assertion that i thought infillies would be by far the most played class on gold. and that the original stat across all difficulties of 19.6% a month ago was not a proper indicator of the current infilly population on gold.

#448
mybudgee

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PLEASE god don't monkey with Cloak... PLZ PLZ PLZ PLZ!

#449
whateverman7

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i hope bw doesnt do anything to tc or infs....the problem isnt infiltrators nor any of the other classes...it's the community...the only thing infiltrators do are allow players to treat mp like sp or a competitive mp....that's why so many use that class....if that's what they want to do, fine, let them....but dont mess the game up for the rest of us just cause you, bw, want to try to force people to use other classes or correct that usage...

#450
darkpassenger2342

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mybudgee wrote...

PLEASE god don't monkey with Cloak... PLZ PLZ PLZ PLZ!

 did you happen to read the post above yours lol?
 it is ABSOLUTELY necessary.

Modifié par darkpassenger2342, 22 juin 2012 - 08:13 .