Haven't read all the posts in this thread but just want to
add my two cents as to why I think there are many infiltrators on gold matches.
I think Diosjenin got it spot on.
In short, it's very difficult to be effective with your automatic weapons in
gold matches.
If the armor rating of a ravager is indeed 8100 in a gold match as I've found
from another post in the Bioware forum, the weapon damage for say a gun like a
level 1 Striker is indeed about 145, and damage reduction from armor is indeed
50, then it takes about 49 shots to take down a single ravager (assuming 25%
weapon damage from passive power and 25% for barrel in weapon mod, not using
armor piercing mod and ammo power). Sure the game is about teamwork and
everything but the above is just a single ravager. With everything happening in
wave 10 in a gold match?
In a gold match there are many many more of these VIPs with large defence
ratings that take a lot more shots to take down.
In my opinion, it's very difficult to use the automatic weapons in the game as
an effective attack force in a gold match. You can combine using adrenaline
rush (with 70% damage bonus) with an automatic weapon, where you can enjoy a longer
damage bonus period compared with the tactical cloak therefore is more suitable
for using an automatic weapon, but you will be completely exposed to incoming
fire while you are shooting (you can't shoot at something without exposing
yourself to get shot at). I know, because I also wanted to contribute in a gold
match without playing as an infiltrator, but I quickly found out I was very
exposed when I tried to keep a constant stream of fire on those VIPs. I mean,
you’ve got to put the mayhem associated with a gold match into account. There
are Pyros around the corner and you just have to run.
I don’t think the infiltrators are overpowered. The other
classes are underpowered. Specifically, the automatic weapons in the game are
underpowered. You wouldn’t see an infiltrator using an assault rifle, would
you? To be an effective contributor in a gold match you need to carry weapons
that pack a large punch instead of a high rate of fire. The automatic weapons
are good for giving you more kills and xps in bronze, but not in gold. And I
actually thought that was how Bioware intended the automatic weapons in the
multiplayer to be, to have them for the bronze matches to get experience.
All is not lost though. I think the adepts and engineers are
still very capable in their support class roles; but you simply need to have an
infiltrator in a gold match.
And while we are talking about balance can I also bring up
one point: of all the gold matches that have been completed by the community,
how many level 20 characters are there compared to the lower characters? I
mean, you earn more xps in a gold match for sure, but if it’s already as hard
as it is, it’s only necessary for most players to use a level 20
character (hell I wouldn’t want to play with someone who is using a level 12
soldier with a N7 level less than 200 going into a gold match, I would simply assume
the person doesn’t know what he/she’s getting into), which means for these
players the higher experience you earn from playing a gold match becomes a moot
point anyway. This essentially nullifies one of the “incentives” for playing a
gold match. If you want more players playing on gold, that’s something you
should look at.
Modifié par MikeSlackenerny, 22 juin 2012 - 11:06 .