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June 21 Multiplayer Balance Changes


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#551
Ramsutin

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Eric Fagnan wrote...

Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.


Really? People that play with randoms in UUG use infs because it is easy for that situation. You can't use Adepts efficiently by yourself. Vanguards on Gold usually means certain death. Sentinels are somewhat useful sa always, soldiers are underused and engineers are in the same level as sentinels. Thanks for killing the fun for those 1 million that don't have groups to play with. I'll come back to apologize if your "balance" [/nɛʁ/] doesn't kill the fun in UUG games where people don't have mic nor do we have an ingame chat.

Cheers again.

#552
Chealec

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Someone With Mass wrote...

Yay, Viper gets some love.


Oooh - may have to see whether it's a useful secondary on the Turian Soldier again! :)

#553
darkpassenger2342

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Ramsutin said -
"You can't use Adepts efficiently by yourself."
---
what makes you think you speak for everyone?
not everyone wants to press the easy button. the players who are dissatisfied with tactical cloak are still capable of exploiting infiltrator just as much as the people who support it.
that doesnt mean we fail with everything else.

Modifié par darkpassenger2342, 22 juin 2012 - 11:26 .


#554
II Numero6 II

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Instead nerfing tactical cloack why not just boost other class and power to make them atractive .

#555
darkpassenger2342

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i love how the people who dont want it nerfed think they are the only players who are good at it. Everyone is good at it, it is anti-fail....
its incredibly easy to headshot something when it stands there idle while you shoot it in the face. the list of tactical cloak advantages is not a short one.

#556
Hakuthehedgehog

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II Numero6 II wrote...

Instead nerfing tactical cloack why not just boost other class and power to make them atractive .


Because all other classes are viable on gold, it's just that infiltrators are way better than any other classes.
So, instead taking away the challenge in the game, which they don't want to by buffing the remaining classes and then buffing the enemies, which would take alot of time, they choose to bring the infiltrators power to that of the other classes.

#557
corporal doody

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II Numero6 II wrote...

Instead nerfing tactical cloack why not just boost other class and power to make them atractive .



not gonna happen.

Take out the weapon damage bonuses from TC and leave everything else as is....call it a day.

#558
Fortack

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II Numero6 II wrote...

Instead nerfing tactical cloack why not just boost other class and power to make them atractive .


You mean nerfing TC b/c that's what you're saying here.

#559
GGW KillerTiger

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So are the arc pistol damage boosts for its regular shot or charged shot?

#560
Dokteur Kill

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Honestly, I think what is really needed if they want to change the distribution of classes is a significant damage increase for most of the damage-dealing powers, increased weapon carrying capacity for soldiers, sentinels and engineers (not too sure about vanguards), coupled with an increased enemy health in bronze and silver.

#561
Ibn_Shisha

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darkpassenger2342 wrote...

i love how the people who dont want it nerfed think they are the only players who are good at it. Everyone is good at it, it is anti-fail....
its incredibly easy to headshot something when it stands there idle while you shoot it in the face. the list of tactical cloak advantages is not a short one.


I want your TC.  Hell, sometimes it seems like I get shot at more:pinched:

#562
FrozenShadow

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Well if they are going to make TC nerf, then I would say that it would be some sort of dmg nerf.

And I think that it would be either 20% decrease to base TC dmg (making it 30% instead of 50%) or 20% dmg decrease to TC evolution 2 or 4b. In both cases, you would have +70% dmg bonus, which would the same as Soldiers Adrenaline rush could have, when specced for dmg. In addition to this, there would be 10% dmg decrease to evolution 6 or 6b that gives you extra SR dmg.

With these decreases, you have solved the TC nerf issue. TC will be less powerful than before, but still perfect viable and not make infiltrators useless.

Modifié par Newart, 22 juin 2012 - 12:25 .


#563
Jebel Krong

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corporal doody wrote...

II Numero6 II wrote...

Instead nerfing tactical cloack why not just boost other class and power to make them atractive .



not gonna happen.

Take out the weapon damage bonuses from TC and leave everything else as is....call it a day.


yeah just dedtroy the whole point of the sniper class.

the reason for the gold bias is simply fbwgg: easy credits practically demand an infiltrator on the team. fix the marketplace and the problem goes away.

"fix" the class and i go away: the infiltrator suits my preference for sniping and is the only class i find consistently enjoyable.

#564
xtorma

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Eric Fagnan wrote...

Kenadian wrote...

You know, I'd rest easy just knowing there was someone in the devs who was an Infiltrator lover like the rest of us. Defend our child.


Oh don't worry the class is the favorite of many of the developers.


This being the case, why wait for the outcry? Shouldn't your own people be in the best position to have determined that cloak was not balanced long before this?

#565
FrozenShadow

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Jebel Krong wrote...
the reason for the gold bias is simply fbwgg: easy credits practically demand an infiltrator on the team. fix the marketplace and the problem goes away.


Except that you can really "fix" FBWGG. If you make Geth harder, then they would become even bigger pain in other maps. So, that's not really balancing them.

Anyway on topic, I'm actually happy about Viper buff as now I might even start to use it.

#566
Jebel Krong

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xtorma wrote...

Eric Fagnan wrote...

Kenadian wrote...

You know, I'd rest easy just knowing there was someone in the devs who was an Infiltrator lover like the rest of us. Defend our child.


Oh don't worry the class is the favorite of many of the developers.


This being the case, why wait for the outcry? Shouldn't your own people be in the best position to have determined that cloak was not balanced long before this?


it is balanced. krysae the anti sniper isn't, but in terms of scores i can match adept/engineers/infils on gold and silver.

#567
xtorma

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Jebel Krong wrote...

xtorma wrote...

Eric Fagnan wrote...

Kenadian wrote...

You know, I'd rest easy just knowing there was someone in the devs who was an Infiltrator lover like the rest of us. Defend our child.


Oh don't worry the class is the favorite of many of the developers.


This being the case, why wait for the outcry? Shouldn't your own people be in the best position to have determined that cloak was not balanced long before this?


it is balanced. krysae the anti sniper isn't, but in terms of scores i can match adept/engineers/infils on gold and silver.


the devs do not share your opinion.

Well in my opinion Tactical Cloak is hugely popular (especially on Gold) because it gives you massive damage bonuses AND great utility and survivability. We don't have any other power quite like that. It's a great power and we're glad people like it, but it is way more powerful than probably any other power in the game. We've generally tried to buff other classes and powers but it's clear that we would have to make signficant additional balance changes to huge numbers of abilities (and the enemies to compensate) in order to match Cloak's power, and that is something we just don't have the manpower for.

#568
jpraelster93

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god dont nerf tc

#569
WandererRTF

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Gah, getting mixed up as Eric's posts use evolution numbers 1 - 6 to describe what seem to be more often called 4a - 6b.

#570
Wordlywisewiz

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Eric Fagnan wrote...

Blind2Society wrote...

hippojoe wrote...

riight. this part of mp  is quite fun to many people, possibly too fun, at least compared to other parts.

well, it would cost too much to make the rest of the game as fun, so lets just make that part less fun, that's what people want, less fun.....right?


That's pretty much how I took it as well.

And let's examine this "manpower" thing shall we? If all these weekly balance changes are just basically coalesced changes why is it that BioWare doesn't have the man power? It seems to me that one competent person with a coalesced editor could do it in a week, and that's including searching for the relevant values that need to be changed. And if it's simply coming up with the right things to change and how, look at what the Balance all the things thread did in a couple of days.

It just doesn't seem like a legit argument to me. But then again, I'm certainly not an expert.

I wish it was that easy. Granted, one person could quickly go through and change a bunch of numbers, but the testing required is really demanding. 


Let us the community test it then.... Make daily balance changes or.

#571
Cundu_Ertur

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darkpassenger2342 wrote...


i am not sure where you learned your math skills, homey,
 but 33% when it is 1 class out of 6 is an OVERWHELMING MAJORITY

They probably learned in a math class, something I would recommend you look into because 33% of anything is never a majority, but just sometimes a plurality.

Also, the thing that is overlooked is that the 33% simply means that there is, on average, 1 infiltrator in every gold match with a second infiltrator in every twelfth match. Still not a majority. Even the killab guy who constantly harps on infiltrators proudly posted a results screen where not only were there two infiltrators on the team but he was one of them.

Assuming you are camping at FBW (which is the vast majority of games run in gold), what other class do you send out to do the disable 4 device objectives? What other class is best suited to run into the open to revive people? You may have to do the objective, but you certainly will need to have revives. So teams going into gold make sure they have someone to do the revives. That's just sense, and not neccessarily a consequence of being uber-l33t haxorz class.

That said, though, I have consistently maintained that the tactical cloak cooldown is wrong. It should vary by weight like cooldowns vary by weight for every other class out there. Make the cooldown that shows up in the powers screen the actual cooldown no matter how long someone stays in cloak. Then infiltrators have to choose to shoot a heavy, more damaging weapon from cloak less often; or shoot a lighter, less damaging weapon from cloak more often (but no more often than they can now). Either way, their total damage output will go down. Nerfed, but still able to run objectives and revive. And so there will still be one and a twelfth infiltrators in every gold match.

#572
molecularman

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Lol @ everybody pretending balancing infiltrators would make them useless. If you don't want to lose your godly power go play a lower difficulty and let others have some challenge from gold

#573
Wordlywisewiz

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What's the percentage of decoy users aka salarian engineer? On gold specifically FBWGG? Eric please tell us!

#574
Enhanced

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GGW KillerTiger wrote...

So are the arc pistol damage boosts for its regular shot or charged shot?


Charged

#575
Cundu_Ertur

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Eric Fagnan wrote...

T1l wrote...

Barneyk wrote...

Isn't sniper overpowered in most games?


Depends on which game and your definition of 'overpowered'. I'm just curious why Eric mentioned stats on Gold specifically as if it were something out of the norm. I honestly don't think the representation of snipers is out of line with what should be expected of any online shooter.


It's clear that there is more going on than player preference for sniper classes, since Infiltrators are being used 20.43% of the time on Silver, and 15.18% of the time on Bronze.

Out of curisosity, what's the use of engineers in gold? I've played one gold match out of dozens where there wasn't at least one engineer. If I was a bettin' man, I'd bet my Krysae X that it's about 27% or so (+/- 5% for a SWAG) or just a little over one per match.