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June 21 Multiplayer Balance Changes


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#576
tMc Tallgeese

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The high percentage of infiltrators is due to its versatility. An infiltrator kills, revives, grabs objectives and gives the team a high powered precision strike option. Tactical cloak is an essential tool of the infiltrator's arsenal and despite many player's complaints, it is not overpowered.

Tactical cloak's reputation is biased because of the way that most non-infiltrators view it's buffing to the sniper damage. In the same respect, you could argue that combat drones, Geth turrets, hunter mode, adrenaline rush, grenades, and ballistic blades, biotic charge/nova and stasis are all over-powering in the right hands. I've spent a lot of time in each of the classes and have found that each of them have at least one build that can unleash an unstoppable wave of destruction. Should each of them be "rebalanced" because I can find them to be over-powering?

I realize that many cry out for the infiltrator to be nerfed, but I have a different suggestion, give each class a power buff specific to a weapon class. Instead of only offering a weight reduction, give the classes a boost to weapon damage equal to 15-20%. This gives all classes a power that many find they are lacking and allows the infiltrator community to remain as it is.

Adept - Pistol
Soldier - ALL WEAPONS :innocent:
Engineer - Shotgun/SMG
Sentinel - Assault Rifle/Pistol
Vanguard - Shotgun/Pistol

I would like to thank BioWare for considering the community's input.

Modifié par tMc Tallgeese, 22 juin 2012 - 01:41 .


#577
Wordlywisewiz

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I agree but soldier needs all weapon buffs

#578
sTrYkZ1LLa

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Which dev was rocking a valiant x in silver? No wonder they think infiltrators are op haha.

#579
SilentCO1

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Soldier needs buffs to weapons and a weight reduction for weapons.

#580
INVADERONE

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Killahead wrote...

I approve, both of this week's changes and the decision to look into TC. Very pleased that you guys take community feedback seriously.


I agree. I have not seen tactical cloak do anyting for a sucky player. Also...it is called "tactical" cloak. It needs to stay tactical.

I rarely use infiltrators as my favorite classes are engineers, soldiers, sentinels and adepts but I do use them to rank them up or when my team needs to have an infiltrator. I truly do not see the need to nerf tactical cloak. I think this is more of a waste of time to nerf. I would like to see some of the current issues worked on like....there are times I get a dud missile when shooting right at the feet of a mass group of enemies.... or the vanguard who cant charge even after pouding the charge button forever or it glitching halfway throughout the match...if the person playing the vanguard is not the host it is like a 95% chance the vanguard will totally glitch out. This messes up the entire team as we lose player because he has no control over the vanguard. Anyways...the point is.... really? nerfing tactical cloak? Not a good use of multiplayer dev time in my opinion.

#581
tallinn

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Ramsutin wrote...

Eric Fagnan wrote...

Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.


Really? People that play with randoms in UUG use infs because it is easy for that situation. You can't use Adepts efficiently by yourself. Vanguards on Gold usually means certain death. Sentinels are somewhat useful sa always, soldiers are underused and engineers are in the same level as sentinels. Thanks for killing the fun for those 1 million that don't have groups to play with. I'll come back to apologize if your "balance" [/nɛʁ/] doesn't kill the fun in UUG games where people don't have mic nor do we have an ingame chat.

Cheers again.


Almost everything in your statement is wrong.

1. You can use Adepts efficiently by yourself. AA or AJA do not need a supporter.
2. Vanguards on Gold are viable - as long as one does not play them as on Bronze.
3. Sentinels, Soldiers and engineers are all fun to play on Gold.
4. Communication is helpful, but not necessary to play Gold games.

The only thing that is true is: playing infs is most easy for many players.

#582
XKFKX

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Just wanted to restate: many gold matches have at least one infiltrator to make the disable four devices objective possible. Don't nerf TC in a way that makes this objective harder.

#583
brit316

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20% instead of 40% on last tree

Make it so weight actually matters

#584
Milkies

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Fantastic, a huge turret buff! :D
Great balance changes.
I'm also happy about the tactical cloak being looked into.

#585
LeandroBraz

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Wordlywisewiz wrote...

Eric Fagnan wrote...

Blind2Society wrote...

hippojoe wrote...

riight. this part of mp  is quite fun to many people, possibly too fun, at least compared to other parts.

well, it would cost too much to make the rest of the game as fun, so lets just make that part less fun, that's what people want, less fun.....right?


That's pretty much how I took it as well.

And let's examine this "manpower" thing shall we? If all these weekly balance changes are just basically coalesced changes why is it that BioWare doesn't have the man power? It seems to me that one competent person with a coalesced editor could do it in a week, and that's including searching for the relevant values that need to be changed. And if it's simply coming up with the right things to change and how, look at what the Balance all the things thread did in a couple of days.

It just doesn't seem like a legit argument to me. But then again, I'm certainly not an expert.

I wish it was that easy. Granted, one person could quickly go through and change a bunch of numbers, but the testing required is really demanding. 


Let us the community test it then.... Make daily balance changes or.


I know little about testing and other procedures in software development, but the little I know is enough to be sure that this kind of thing is far more complicate than it look, and require a lot of work over it. It's basically only a change of numbers, but there's a lot of bureaucracy before it get to us. I hate this kind of thing, I would prefer to only change the f*ck numbers and see the world burn..

#586
BobWalt

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It occurs to me that the statistics and research that Bioware has compiled during ovder the release of ME3 MP will be tremendously useful for any future MP game that Bioware designs.

#587
Gockey

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MajesticKill wrote...

hooray! Bioware listens to like 50 people who have voiced a negative opinion about tactical cloak. Must be the majority.


Congratulations on being a troll.  The people who have been posting regarding tac cloak being OP have provided numbers and explained over and over what the problems are compared to other classes, only to be confronted by noobs like yourself who must need it as a crutch (either personally or as someone in your match).

Tac cloaks been broken.  And as I have been saying for weeks, a nerf is incoming.  We were all just debating degrees of severity.  

Lol at the people who ever thought otherwise.

#588
Deviean

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Hakuthehedgehog wrote...

Because all other classes are viable on gold, it's just that infiltrators are way better than any other classes.


Turians are very good, i really do like them(turian soldier accuracy build with Talon ? Anyone ?)... until they're in the open face-to-face with something hard hitting. At that moment, they  become very, very bad. It's not fun, it's frustrating and i'm done with turians. And i can go on with some other classes.

So let's make everyone equally handicapped, right ? Wrong.

#589
RecoonHoodie

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Perfect changes for tactical cloak:
Evolution 4: Increase damage by 20%
Evolution 6 Increase damage (not sniper only, all weapons) 20%
The damage bonus with all weapons is the same (90%) , but you need to spend 21 skill points to get it , instead of only 10. Balance achieved, no more problems :)

Modifié par RecoonHoodie, 22 juin 2012 - 02:06 .


#590
KuroFye

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oh god i cant belive this, so go ahead, nerf everything, DAMN this "fans" they will ruin everything =w=

#591
Hyunsai

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The drama surrounding the next TC nerf is beyond my greatest expectations.

#592
ultima2006

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Eric Fagnan wrote...

As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.


Yay!! you are looking into buffing TC then? it makes perfect sense to me and to the overly large percentage of gold players that do play the game.

On the other hand, if you want to get rid of your players, by all means, listen to the minority of players that want to nerf it because they obviously think there's no other way any other person could be a better player than them.

If you really want to get rid of complaints, please take this constructive feedback: get rid of the scores and show only the team's totals.:wizard:

#593
shadowkinz

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Oh cmon you guys are really gonna nerf cloak? =/

Viper was always a good gun, so i'm happy with the change.. incisor is a monster now (saw someone comment on it)

And drone SHIELDS are a huge problem.. the damn thing is useless on gold (unless u wrote that in the buffs and i overlooked it, was readin git from my phone)

#594
tMc Tallgeese

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@Hyunsai--Couldn't make it any more epic if one tried.

#595
Hyunsai

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@Ultima2006 : No kidding... Showing only the team's total score will be leecher's paradise...

Modifié par Hyunsai, 22 juin 2012 - 02:17 .


#596
ultima2006

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Hyunsai wrote...

@Ultima2006 : No kidding... Showing only the team's total score will be leecher's paradise...

It may  be so, however, it's been a long time since I last saw a leecher... and it's not as if you can't spot them while playing, right?:)

#597
hg alves

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If BW wants the players to use other classes why don't give an incentive (credit bonus at extraction for example) proportional to the class/weapon usage.

Less used class/weapon giving more credits and an incentive to extract.

#598
CmnDwnWrkn

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ultima2006 wrote...

Eric Fagnan wrote...

As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.


Yay!! you are looking into buffing TC then? it makes perfect sense to me and to the overly large percentage of gold players that do play the game.

On the other hand, if you want to get rid of your players, by all means, listen to the minority of players that want to nerf it because they obviously think there's no other way any other person could be a better player than them.

If you really want to get rid of complaints, please take this constructive feedback: get rid of the scores and show only the team's totals.:wizard:


I'm not sure you read or thought about what The Fagnan wrote.  He wrote 33.6% of players on Gold use Infiltrator.  There are 6 different classes in multiplayer.  If all classes were used equally, Infiltrator, and all classes, would each be used 16.7%.  The fact that Infiltrator is used TWICE as much as this screams imbalance.  I understand it's unlikely to get to where all classes have equal utility in the game, but for one of six classes to make up a full 1/3 of what people play is just too high.

#599
Mgamerz

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Eric Fagnan wrote...

Blind2Society wrote...

hippojoe wrote...

riight. this part of mp  is quite fun to many people, possibly too fun, at least compared to other parts.

well, it would cost too much to make the rest of the game as fun, so lets just make that part less fun, that's what people want, less fun.....right?


That's pretty much how I took it as well.

And let's examine this "manpower" thing shall we? If all these weekly balance changes are just basically coalesced changes why is it that BioWare doesn't have the man power? It seems to me that one competent person with a coalesced editor could do it in a week, and that's including searching for the relevant values that need to be changed. And if it's simply coming up with the right things to change and how, look at what the Balance all the things thread did in a couple of days.

It just doesn't seem like a legit argument to me. But then again, I'm certainly not an expert.

I wish it was that easy. Granted, one person could quickly go through and change a bunch of numbers, but the testing required is really demanding. 


Hah, you've clearly never opened and tweaked Coalesced, it's very very limited. Change reload cancelling? Make combat drone faster? Put back headshots?

Those all need a patch.
(That was to Blind2Society, not the other two)

"- Use weight-based rather than duration-based cooldown if a power was used under cloak. "
Requires a patch for the cooldown

At this point I'm say just nuke the tactical cloak, I love it, but the way the community is acting is terrible. The ending was one thing (though I didn't read BSN so I don't know if it was like this), but this is just a bunch of people whining about it. Though I wish you'd make the game harder in terms of more gameplay options (why not make enemies shoot differently based on difficulty? I know that's a lot of work looking in Coalesced, but it'd go a long way). Basic Horde mode is only going to go so far... need some 'progress to objective' style maps, or 'split up and hit two at a time while others can't help you' thing... or some dynamic maps that can change mid battle. Like if a wall caved in or furniture fell over that couldn't be moved until later.

Modifié par Mgamerz, 22 juin 2012 - 02:44 .


#600
RecoonHoodie

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CmnDwnWrkn wrote...

ultima2006 wrote...

Eric Fagnan wrote...

As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.


Yay!! you are looking into buffing TC then? it makes perfect sense to me and to the overly large percentage of gold players that do play the game.

On the other hand, if you want to get rid of your players, by all means, listen to the minority of players that want to nerf it because they obviously think there's no other way any other person could be a better player than them.

If you really want to get rid of complaints, please take this constructive feedback: get rid of the scores and show only the team's totals.:wizard:


I'm not sure you read or thought about what The Fagnan wrote.  He wrote 33.6% of players on Gold use Infiltrator.  There are 6 different classes in multiplayer.  If all classes were used equally, Infiltrator, and all classes, would each be used 16.7%.  The fact that Infiltrator is used TWICE as much as this screams imbalance.  I understand it's unlikely to get to where all classes have equal utility in the game, but for one of six classes to make up a full 1/3 of what people play is just too high.


Infiltrator got the 16.7 from the Vanguards, which are never used...