June 21 Multiplayer Balance Changes
#626
Posté 22 juin 2012 - 05:06
Also this class was meant to be tethered by shield gate, but the prevalence of shotgun infiltrators and how brutally effective they are subtracts from the reasons the shield gate was put into place. Its hard to justify shield gate on something as difficult to fire as a javelin, and then give an invisible user the ability to sneak up to a critter and headshots. Actually important pretty sure shield gate exists almost exclusively to reduce infiltrator damage, as no other class does enough damage to really be affected by it.
And yes you are on the money in saying people play the infiltrator for its myriad of utility feature AND damage bonuses.
#627
Posté 22 juin 2012 - 05:11
molecularman wrote...
Lol @ everybody pretending balancing infiltrators would make them useless. If you don't want to lose your godly power go play a lower difficulty and let others have some challenge from gold
This
#628
Posté 22 juin 2012 - 05:13
How I said early, one shot snipers need to surpass shield gate small percentage on gold. 15-25%.
#629
Posté 22 juin 2012 - 05:15
Modifié par Ziegrif, 22 juin 2012 - 11:05 .
#630
Posté 22 juin 2012 - 05:20
It feels pretty powerful now and is actually supporting me when I place it. Just played a random Silver game and Geth turned up (not actually the QFE's historical friend imo), so I thought my 'storm in, freeze everything, then Hurricane it' strategy wouldn't work.
That turret fires its rockets so fast now that it actually keeps those Hunters and Rocket Troopers from stunlocking me! Also provides a nice distraction and, best of all, it kills things now (got over 50 tech kills with it)! I'd really like to try the electric shock evolution, but the armor 100% armor effectiveness is just so nice with the upgraded damage I think I'll postpone that
So I wanted to say a big Thanks for those buffs, maybe I'll take my unused Arc Pistol out next to try it post buff and finally have a lore friendly Quarian Engineer
#631
Posté 22 juin 2012 - 05:22
#632
Posté 22 juin 2012 - 05:25
Eric Fagnan wrote...
I wish it was that easy. Granted, one person could quickly go through and change a bunch of numbers, but the testing required is really demanding.Blind2Society wrote...
hippojoe wrote...
riight. this part of mp is quite fun to many people, possibly too fun, at least compared to other parts.
well, it would cost too much to make the rest of the game as fun, so lets just make that part less fun, that's what people want, less fun.....right?
That's pretty much how I took it as well.
And let's examine this "manpower" thing shall we? If all these weekly balance changes are just basically coalesced changes why is it that BioWare doesn't have the man power? It seems to me that one competent person with a coalesced editor could do it in a week, and that's including searching for the relevant values that need to be changed. And if it's simply coming up with the right things to change and how, look at what the Balance all the things thread did in a couple of days.
It just doesn't seem like a legit argument to me. But then again, I'm certainly not an expert.
Are any of these changes tested in the field? I see a lot of mini updates are these trial tests? If you guys are not field testing I am sure many of us would be happy to test the changes out ahead of time for you. I am sure there are many QA people happy to donate their time for the love of the game.
#633
Posté 22 juin 2012 - 05:30
sTrYkZ1LLa wrote...
Which dev was rocking a valiant x in silver? No wonder they think infiltrators are op haha.
Now the Viper is almost as good as a Valiant.
#634
Posté 22 juin 2012 - 05:34
#635
Posté 22 juin 2012 - 05:43
#636
Posté 22 juin 2012 - 05:43
^this, and also, :ph34r:s are cool, I mostly play engineers or adepts in gold, however, I really like TC because it makes me feel like aRecoonHoodie wrote...
CmnDwnWrkn wrote...
ultima2006 wrote...
Eric Fagnan wrote...
As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.
Yay!! you are looking into buffing TC then? it makes perfect sense to me and to the overly large percentage of gold players that do play the game.
On the other hand, if you want to get rid of your players, by all means, listen to the minority of players that want to nerf it because they obviously think there's no other way any other person could be a better player than them.
If you really want to get rid of complaints, please take this constructive feedback: get rid of the scores and show only the team's totals.
I'm not sure you read or thought about what The Fagnan wrote. He wrote 33.6% of players on Gold use Infiltrator. There are 6 different classes in multiplayer. If all classes were used equally, Infiltrator, and all classes, would each be used 16.7%. The fact that Infiltrator is used TWICE as much as this screams imbalance. I understand it's unlikely to get to where all classes have equal utility in the game, but for one of six classes to make up a full 1/3 of what people play is just too high.
Infiltrator got the 16.7 from the Vanguards, which are never used...
I've encountered FWGG matches comprised almost entirely of infiltrators and engineers and I would like to see what percentage of matches outside of FWGG actually use infiltrators... and if people do use them... then please leave them alone...
To me, it's as if BW had given us a chihuahua (yes, the dog), we fed him, played with him, cleaned after him and we even called him Rambo; yes, Rambo the chihuahua was the best dog in the world UNTIL... BW came back, noticed us having a great time with Rambo and then carefully took Rambo, placed him in his lap and stabbed Rambo in the <3, right there, in front of us... then with a smile, BW would tell us:
IS THIS FOR REAL? LET RAMBO LIVE! ... let Rambo live, please:crying:
#637
Posté 22 juin 2012 - 05:57
Eric Fagnan wrote...
Razerath wrote...
saxybeast418 wrote...
Eric Fagnan wrote...
T1l wrote...
Barneyk wrote...
Isn't sniper overpowered in most games?
Depends on which game and your definition of 'overpowered'. I'm just curious why Eric mentioned stats on Gold specifically as if it were something out of the norm. I honestly don't think the representation of snipers is out of line with what should be expected of any online shooter.
It's clear that there is more going on than player preference for sniper classes, since Infiltrators are being used 20.43% of the time on Silver, and 15.18% of the time on Bronze.
This is very interesting. If tactical cloak was really the source of the problem, wouldn't the overuse of infiltrators be across all difficulties instead primarily Gold (and to a lesser extent Silver)?
Perhaps I'm misreading the data, but this seems to indicate not that Infiltrators are overperforming, but that the other classes are underperforming.
+1 Eric please reply to this! I'd like to know your opinion on why Infiltrators shine on Gold.
Is it because TCloak can provide ( combined with the right weapons ) the best way to beat Gold and farm some credits?
Well in my opinion Tactical Cloak is hugely popular (especially on Gold) because it gives you massive damage bonuses AND great utility and survivability. We don't have any other power quite like that. It's a great power and we're glad people like it, but it is way more powerful than probably any other power in the game. We've generally tried to buff other classes and powers but it's clear that we would have to make signficant additional balance changes to huge numbers of abilities (and the enemies to compensate) in order to match Cloak's power, and that is something we just don't have the manpower for.
Atleast nerf the enemies. We are already having hell
in silver and gold matches after your buffs to the enemies.
Or for the next 5 weeks you can buff one character type every week rather than nerfing the infiltrator.
And please add a reason to finish the extraction since most people who have their characters at level 20 don't have a reason to do so.
Modifié par vkt62, 22 juin 2012 - 06:03 .
#638
Posté 22 juin 2012 - 06:00
BobWalt wrote...
Eric Fagnan wrote...
I wish it was that easy. Granted, one person could quickly go through and change a bunch of numbers, but the testing required is really demanding.Blind2Society wrote...
hippojoe wrote...
riight. this part of mp is quite fun to many people, possibly too fun, at least compared to other parts.
well, it would cost too much to make the rest of the game as fun, so lets just make that part less fun, that's what people want, less fun.....right?
That's pretty much how I took it as well.
And let's examine this "manpower" thing shall we? If all these weekly balance changes are just basically coalesced changes why is it that BioWare doesn't have the man power? It seems to me that one competent person with a coalesced editor could do it in a week, and that's including searching for the relevant values that need to be changed. And if it's simply coming up with the right things to change and how, look at what the Balance all the things thread did in a couple of days.
It just doesn't seem like a legit argument to me. But then again, I'm certainly not an expert.
Are any of these changes tested in the field? I see a lot of mini updates are these trial tests? If you guys are not field testing I am sure many of us would be happy to test the changes out ahead of time for you. I am sure there are many QA people happy to donate their time for the love of the game.
I believe we are the field testers once we get the updates.
#639
Posté 22 juin 2012 - 06:15
Also consider how unique your multiplayer game is compared to those other multiplayer war games out there,besides the fact that this one is not a PVP. Many players may just like a class they are somewhat use to playing. What's the percentage of snipers in those games?
The infiltrator is just a very good class all around, very versatile, and has way less problems than the other classes in this game. THAT is why it's so popular in my opinion. So don't fix something that's not broken.
I know that nerfing Tactical Cloak would be easier to do than to work on fixing some of the other classes (*cough* Vanguard Glitch *cough*) but that's merely a short-term solution. And to do this may make a lot of players quit playing the game all together, so be careful.
Just my two cents.
#640
Posté 22 juin 2012 - 06:18
Modifié par Mgamerz, 22 juin 2012 - 11:30 .
#641
Posté 22 juin 2012 - 06:23
They'll probably still be one of the most powerful classes, and the most played.
#642
Posté 22 juin 2012 - 07:01
Sovereign24 wrote...
People act as though any potential TC nerf will make infiltrators useless.
They'll probably still be one of the most powerful classes, and the most played.
I think people are just nervous, like the nerf Geth Engineer got. Sure I can still slam dunk and solo on Silver, but on Gold, GE felt gimped. This was my first fav and most used class.
#643
Posté 22 juin 2012 - 07:07
Hunter Mode and now Tactical Cloak. Honestly the most disappointing changes made so far (assuming TC ends up getting the nerf). Jack is disappoint.
#644
Posté 22 juin 2012 - 07:17
#645
Posté 22 juin 2012 - 07:19
Those are the reasons why it's rare to find a Gold group without at least one Infiltrator. It's certainly possible to complete Gold without an Infiltrator, but the difficulty level is seemingly tailor-made to be more manageable when there is one on the team. You want to change something, Bioware? Change Gold so that teams (especially PUGs) are not automatically gimped by not bringing an Infiltrator along.
Modifié par tzu13, 22 juin 2012 - 07:26 .
#646
Posté 22 juin 2012 - 09:00
http://social.biowar.../index/12690696
#647
Posté 22 juin 2012 - 09:07
#648
Posté 22 juin 2012 - 09:13
Boost enemy health in all modes by 40%
Boost damage output of all class defining abilities (except infiltrators) by 40%
(for example...)
Adrenaline Rush - Damage bonus increased by 40%
Biotic Charge - Damage increased by 40%
Tech Armor - Damage Bonus increased by 40%
Leave TC as is
Huzzah instant balance
Modifié par SkreeMalicious, 22 juin 2012 - 09:16 .
#649
Posté 22 juin 2012 - 09:28
SkreeMalicious wrote...
Heres how you solve the overuse of Infiltrators.
Boost enemy health in all modes by 40%
Boost damage output of all class defining abilities (except infiltrators) by 40%
(for example...)
Adrenaline Rush - Damage bonus increased by 40%
Biotic Charge - Damage increased by 40%
Tech Armor - Damage Bonus increased by 40%
Leave TC as is
Huzzah instant balance
Or just rebalance TC.
Huzzah much more instant balance.
#650
Posté 22 juin 2012 - 10:55
How about a new enemy type instead? Give people something fresh to concentrate on learning for 5 minutes and ****ing about forever after.





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