June 21 Multiplayer Balance Changes
#51
Posté 21 juin 2012 - 10:43
#52
Posté 21 juin 2012 - 10:44
Also: The Aim Sensitivity to get a number system with values from 1(slugs pace) to 10(Vorcha with full stacked Bloodlust on PCP)
Also Also: For packs to not give character cards for that character that a player already has all of that characters ascetic options and the class is at the max level.
Also Also Also: For you guys to give a good hard look at the Incisor as it's easily the worst gun in the game with its terribad natural spread on scope and poor damage. Removing the Krysae's non-scoped damage buff and giving it to the Incisor might help a little. Also the Javelin could stand a weight reduction.
As for Tactical Cloak, I personally think it could use a little damage reduction to it. Infiltrators can pretty much do everything as is. Nice to have them on a team or to play as one for sure, but it gets kind of old fast.
Modifié par GaryMaple, 21 juin 2012 - 10:50 .
#53
Posté 21 juin 2012 - 10:44
That, and probably something with the duration, so it makes the duration evolution worth putting points into.Mozts wrote...
Define Clarity wrote...
Eric Fagnan wrote...
This week's balance changes are now live and can be found here.
As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.
Please, PLEASE don't nerf TC into oblivion. Having played MP extensively I can say that percentage is so high because, for many, the Infiltrator is really a noob crutch. Good and Elite players take advantage of this whenever they can, and also favor the class for speedruns.
I play on Xbox and I can say overall the ratio of bad to good Infiltrators is probably something around 10:2. Of course it might be a little ridiculous with the damage bonuses, but I strongly believe if other sub-par and average classes were buffed that 33% will drop. And finally, to avoid power creeps and facilitation of the game, slightly buff enemies.
No gun, power or class was "nerfed into oblivion". There is zero reason to believe they will screw Cloak. Falcon still good gun, before anyone rages at me.
I'm betting 1s increase in base cooldown.
I really don't want them to nerf TC. Instead, they should try and fix the bugs with it first. But what can we do...
#54
Posté 21 juin 2012 - 10:45
Must be a gun that very few players use.
#55
Posté 21 juin 2012 - 10:46
Killahead wrote...
Trakarg wrote...
Viper is still weaker than the carnifex, but it weighs more and has an unscoped penalty.
if you're going to bother buffing stuff, buff it properly so you DON'T have to do it more than once.
A level X Viper now does more damage than low level Valiants, and it weighs less and holds 6 shots. A bit more recoil than the Valiant, but easily manageable. I'd say this buff puts it in a very good place.
The valiant has a significantly faster rate of fire.
#56
Posté 21 juin 2012 - 10:46
Eric Fagnan wrote...
This week's balance changes are now live and can be found here.
As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.
Mess with TCloak too much and you'll lose this player right here.
The reason people are still using the Infiltrator is obviously because of it's damage output. The problem is that it is already fairly balanced considering the health and shields Infiltrators get. But when you add something like the Krysae...
Just make sure that no matter what you do, only nerf rank 6 damage. Ok? It's the only trouble spot. Otherwise you're going to mess with perfectly decent builds like the GPS/Claymore/Saber/Melee.
#57
Posté 21 juin 2012 - 10:46
#58
Posté 21 juin 2012 - 10:47
*sharp inhale*
Will experiment.
#59
Posté 21 juin 2012 - 10:47
Glad to see it got a lil something :]
#60
Posté 21 juin 2012 - 10:47
#61
Posté 21 juin 2012 - 10:47
As far as infiltrator being the most used player, it's because it blends well with every other character. Cloak is vital for doing objectives and anyone who knows how to use it will still dominate. Nerfing cloak isn't the answer. Sniper infiltrator and shotgun infiltrator are fun classes to play, that's all.
#62
Posté 21 juin 2012 - 10:48
#63
Posté 21 juin 2012 - 10:48
#64
Posté 21 juin 2012 - 10:49
#65
Posté 21 juin 2012 - 10:49
Mozts wrote...
Define Clarity wrote...
Eric Fagnan wrote...
This week's balance changes are now live and can be found here.
As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.
Please, PLEASE don't nerf TC into oblivion. Having played MP extensively I can say that percentage is so high because, for many, the Infiltrator is really a noob crutch. Good and Elite players take advantage of this whenever they can, and also favor the class for speedruns.
I play on Xbox and I can say overall the ratio of bad to good Infiltrators is probably something around 10:2. Of course it might be a little ridiculous with the damage bonuses, but I strongly believe if other sub-par and average classes were buffed that 33% will drop. And finally, to avoid power creeps and facilitation of the game, slightly buff enemies.
No gun, power or class was "nerfed into oblivion". There is zero reason to believe they will screw Cloak. Falcon still good gun, before anyone rages at me.
I'm betting 1s increase in base cooldown.
I think my post-nerf Falcon disagrees.
On a serious note, they've been doing pretty good with buff/nerfs lately overall. It's just ALOT of nerf hoarders have been blowing things out of proportion. I definitely wouldn't mind a small increase to base cooldown however.
#66
Posté 21 juin 2012 - 10:49
Serevarno wrote...
Oh for the love of god...
Leave tac cloak alone. It's in no way over powered. It only seems that way in the hands of someone who's at least decent at the game. I've seen plenty of infiltrators that sucked and TC didn't help them suck any less.
33.6% of all players in gold matches use it. that's just over a third of all players on the hardest difficulty using something. That's double what it should be, sir. Were it to be perfectly balanced, then the usage of it on gold matches would be around 16.6%, if we'll exclude psychology, personal preferences and all from the system. Plus, sniper rifles are usable on gold with classes with no weapon bonus damage (albeit the weight makes them suffer), if they can, I think someone with double the damage will have a fair bit of damage. I use the infiltrator a lot, and I admit it is the most overpowered class available, not in an "easiest to master" kind of way, in a "I severely outmatch any other individual, and work well in a team of 4" kind of way.
Eric, My advice for balancing the cloak would be to drop the damages down to 75% without bonus sniper damage, 100% with it, then increase the duration bonuses of cloak (to encourage the use of something other than damage). Also, if possible, increase the break duration (the time between shooting and cloak breaking) to allow the higher RoF snipers like the Indra, Incisor and Raptor to see more use. (maybe another 0.25 seconds). The damage is still higher than AR (and every other power in the game), and you still get your invisibility (which is in itself a massive bonus), which gets a duration increase should you choose to lose a bit of damage.
Mind you, that would cause some people to have a hissy-fit (but anything causes that). So, my advice would be to do a barely significant debuff/change to the power, see how people react, then consider another debuff, or a different approach to balancing it. The end result is that while it may take more time, the end result will be more balanced than just trying to do it in one shot.
#67
Posté 21 juin 2012 - 10:49
#68
Posté 21 juin 2012 - 10:51
#69
Posté 21 juin 2012 - 10:51
Razerath wrote...
Eric Fagnan wrote...
This week's balance changes are now live and can be found here.
As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.
Mess with TCloak too much and you'll lose this player right here.
The reason people are still using the Infiltrator is obviously because of it's damage output. The problem is that it is already fairly balanced considering the health and shields Infiltrators get. But when you add something like the Krysae...
Just make sure that no matter what you do, only nerf rank 6 damage. Ok? It's the only trouble spot. Otherwise you're going to mess with perfectly decent builds like the GPS/Claymore/Saber/Melee.
I mostly use my infillys as support in gold. I take duration in rank 4 of TC with most of them, for instance, and take bonus power on my QFI for mobile Sabotages as I relocate. If there's already another infilly on the team I'll use something else, but I just like to have at least one infilly on a gold team for objectives and keeping everyone alive. The damage output is still great, but secondary to that supporting role.
#70
Posté 21 juin 2012 - 10:51
GGW KillerTiger wrote...
I like the viper upgrade even though it was fine as it was .... You know not all weapons need to be gold difficulty acceptable ....
Yes. They do.
#71
Posté 21 juin 2012 - 10:51
#72
Posté 21 juin 2012 - 10:51
Plus it's not that surprising that the percentage of people that use infiltrators is so high, seeing as they make objectives on gold much more manageable...
Modifié par Bessy067, 21 juin 2012 - 10:55 .
#73
Posté 21 juin 2012 - 10:52
What?Yajuu Omoi wrote...
And IF you HAVE to change TC, can it be that it changes the "all" damage to "Weapon" or "Sniper" damage instead and leave it at that? PLEASE??
And kill my Shotgun Infiltrator build? Nuts to that. If anything the AoE damage on the Kyrase should be nerfed.
Now excuse me while I Reegar all the things to death.
Modifié par Methew, 21 juin 2012 - 10:54 .
#74
Posté 21 juin 2012 - 10:52
Magicman10893 wrote...
Hopefully by "look into Tactical Cloak" he means "what can we do to everything else to bring it to Tactical Cloak's level" rather than, "how can we ruin this power?"
What's easier? Buffing everything, or nerfing one thing?
I think we all know that they mean the latter.
#75
Posté 21 juin 2012 - 10:52
Serevarno wrote...
Oh for the love of god...
Leave tac cloak alone. It's in no way over powered. It only seems that way in the hands of someone who's at least decent at the game. I've seen plenty of infiltrators that sucked and TC didn't help them suck any less.
Lol noob.





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