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June 21 Multiplayer Balance Changes


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#101
TheExile1

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GroverA125 wrote...

Serevarno wrote...

Oh for the love of god...

Leave tac cloak alone. It's in no way over powered. It only seems that way in the hands of someone who's at least decent at the game. I've seen plenty of infiltrators that sucked and TC didn't help them suck any less.


33.6% of all players in gold matches use it. that's just over a third of all players on the hardest difficulty using something. That's double what it should be, sir. Were it to be perfectly balanced, then the usage of it on gold matches would be around 16.6%, if we'll exclude psychology, personal preferences and all from the system. Plus, sniper rifles are usable on gold with classes with no weapon bonus damage (albeit the weight makes them suffer), if they can, I think someone with double the damage will have a fair bit of damage. I use the infiltrator a lot, and I admit it is the most overpowered class available, not in an "easiest to master" kind of way, in a "I severely outmatch any other individual, and work well in a team of 4" kind of way.

Eric, My advice for balancing the cloak would be to drop the damages down to 75% without bonus sniper damage, 100% with it, then increase the duration bonuses of cloak (to encourage the use of something other than damage). Also, if possible, increase the break duration (the time between shooting and cloak breaking) to allow the higher RoF snipers like the Indra, Incisor and Raptor to see more use. (maybe another 0.25 seconds). The damage is still higher than AR (and every other power in the game), and you still get your invisibility (which is in itself a massive bonus), which gets a duration increase should you choose to lose a bit of damage.

Mind you, that would cause some people to have a hissy-fit (but anything causes that). So, my advice would be to do a barely significant debuff/change to the power, see how people react, then consider another debuff, or a different approach to balancing it. The end result is that while it may take more time, the end result will be more balanced than just trying to do it in one shot.


OMG. Logic and rational thinking?  We can't have that here. :P

LEAVE MY TACTICAL CLOAK ALONE! :crying:

(I agree with you if the sarcasm could not be detected.)

Modifié par TheExile1, 21 juin 2012 - 11:02 .


#102
t3hTwinky

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Eric Fagnan wrote...

Combat Drone Power
- Evolution 2 explosion damage increased from 120 to 400
- Evolution 2 explosion force increased from 400 to 800
- Evolution 3 shock cooldown decreased from 5 to 3 seconds
- Evolution 3 shock force increased from 450 to 1000
- Evolution 3 shock radius increased from 2.5 to 5 meters


AAAWWWWWW YEEEAAAHHHH :lol:

#103
CaptainAchilles

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Hi Eric,

Is there a place where we can go for statistical data?....for ourselves, as well as community data?

Thanks!

-Captain

Modifié par CaptainAchilles, 21 juin 2012 - 11:02 .


#104
Mozts

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supertitan wrote...

Does this also apply to geth turrets as well?


No, geth turret is a different power.

#105
Razerath

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holdenagincourt wrote...

Razerath wrote...

Eric Fagnan wrote...

This week's balance changes are now live and can be found here.

As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.


Mess with TCloak too much and you'll lose this player right here.

The reason people are still using the Infiltrator is obviously because of it's damage output. The problem is that it is already fairly balanced considering the health and shields Infiltrators get. But when you add something like the Krysae...

Just make sure that no matter what you do, only nerf rank 6 damage. Ok? It's the only trouble spot. Otherwise you're going to mess with perfectly decent builds like the GPS/Claymore/Saber/Melee.


I mostly use my infillys as support in gold. I take duration in rank 4 of TC with most of them, for instance, and take bonus power on my QFI for mobile Sabotages as I relocate. If there's already another infilly on the team I'll use something else, but I just like to have at least one infilly on a gold team for objectives and keeping everyone alive. The damage output is still great, but secondary to that supporting role.


You are not using TCloak on gold like most of the 33.6% of people are. And I have never actually witnessed someone using TCloak in just the way you described. It's not in line for a debuff because of it's secondary support role.

I get that you can use it to be a medic or get objectives but I can spec a Kroguard to do that too.

#106
MajorBlazkowicz

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saxybeast418 wrote...

@Eric Fagnan:

Please keep in mind that the number of players playing as a given class isn't just a matter of something being over or under powered.

Some of it might be personal preferences and biases. After all, not all of the races are available for every class.

Another thing is that the ratio of players playing as other classes can be depressed rather than infiltrators just being inflated. Some of it might be that certain classes are underpowered and underwhelming. Some might be hampered by mobility and susceptibility to getting stun-locked on Gold, like Krogans, Turians, and Batarians.

And then there are the Vanguards. The Biotic Charge glitches have kept me from playing as the Vanguard so many times, especially on Gold.

Perhaps look at the other classes and their core skills before rebalancing tactical cloak. Even small changes to bonus damage and cooldown could make the power useless even for more team-centric roles.


You also got to take into account if people have Infiltrator unlocked more then any other class, just like some people do not have the claases unlocked for this coming weekend event.

#107
PaniK x MT

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As someone who never really cared for the QFE, these changes seem like a whole lot of nothing after a 2 day delay.

#108
CaptainAchilles

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Serevarno wrote...

Oh for the love of god...

Leave tac cloak alone. It's in no way over powered. It only seems that way in the hands of someone who's at least decent at the game. I've seen plenty of infiltrators that sucked and TC didn't help them suck any less.


Wrong.

#109
sirus1988

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Thank you Eric and the whole Bioware team for the QFE and Arc Pistol Buff! You guys/gals are awesome.

#110
PossibleCabbage

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I think that if infiltrators are useless without Tactical Cloak being as powerful as it currently is, then a lot of other things need fixing, not just tactical cloak.

I mean, if they were to decrease the tactical cloak damage bonus and increase weapon damage correspondingly in such a way that infiltrator weapon damage is constant, but other classes have their damage increased, that certainly wouldn't render infiltrators useless.

#111
CharlieCC

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Eric Fagnan wrote...
As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). 


Just maybe Infiltrators are used because some of the other classes/races have a hard time surviving in Gold matches. How about a buff for those classes that are not used frequently in Gold?

Also, please PLEASE fix the vanguard Biotic Charge floating glitch. It is almost impossible to play vanguard if you are not the host.

#112
Mozts

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Infiltrators: Turn off the feedback option.

You guys are funny, trying to talk Fagnan out of it and all that... Lets make an "official" petition!

#113
Kuato Livezz

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As far as TC goes, just change it so that the damage buff only affects the 1st shot/power. I don't know if TC was intended to buff the first 2-3 shots (BW) or the first shot and squeeze in a power.

#114
Hakuthehedgehog

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If you want to balance Tatical Cloak, do only this change:

Make it like Adrenaline Rush in the sense you can only fire a power from cloak if you use the bonus power evolution instead of the sniper rifle damage bonus BEFORE you take a shot.

This would keep the weapon damage bonuses, the base duration necessary to cap objectives safely, and the ability to revive people.

This slight nerf would actually make the infiltrators care about weight IF they want to use powers, and keep them and the kings of single target DPS.

#115
hippojoe

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Eric Fagnan wrote...

This week's balance changes are now live and can be found here.

As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.

Why is 33.6% of people use infiltrators on gold something worth mentioning?

thats like, 1.5 people per game.....is having an infiltrator in every game to to objectives a bad thing?

You want less people to enjoy a certain class?

I honestly do not see an issue, except with the Krysae simply because you barely have to aim with it.

#116
molecularman

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Please stop using the buff everything else argument, it won't happen

#117
A Wild Snorlax

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I don't mind a tac cloak nerf as long as long as you don't overdo it. I would however prefer buffs to the other classes (non grenade classes).

#118
RequiemPrime

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 Whoo! gonna give the Engineers a whirl now.
Looking in to Tactical Cloak? Uh oh Infiltrators....uh oh. :devil:

#119
saxybeast418

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molecularman wrote...

Please stop using the buff everything else argument, it won't happen


Why not?

#120
BooPi

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I liked the "Balance All The Things" solution of nerfing the TC sniper rifle bonus while buffing sniper rifles an equivalent amount. So infiltrator snipers still do the same damage, but all other classes become more viable/competitive snipers.

#121
molecularman

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hippojoe wrote...

Eric Fagnan wrote...

This week's balance changes are now live and can be found here.

As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.

Why is 33.6% of people use infiltrators on gold something worth mentioning?

thats like, 1.5 people per game.....is having an infiltrator in every game to to objectives a bad thing?

You want less people to enjoy a certain class?

I honestly do not see an issue, except with the Krysae simply because you barely have to aim with it.



Yeah, a guaranteed infiltrator and zero of most other classes, great variety.

#122
Master Xanthan

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molecularman wrote...

Please stop using the buff everything else argument, it won't happen


This week's balance change says otherwise. No nerfs were in this balance change, so why couldn't they just do that every week for weapons/characters that are underpowered?

#123
GodlessPaladin

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Nice stuff. Will be trying out the new Arc Pistol and summons now :)

#124
molecularman

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saxybeast418 wrote...

molecularman wrote...

Please stop using the buff everything else argument, it won't happen


Why not?

Because buffing EVERYTHING in the game to inf levels would obviously require crazy amounts of work and create further balance problems when all you really have to do is tweak that one power

#125
x1stad

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Instead of nerfing tactical cloak, why don't we just buff some more weapons or something? The reason people play Infiltrator is because it's a viable class on Gold where the enemies are WAY overpowered - your weapons and armor are like forks and tissue paper while the CPU is throwing tanks at you.

I actually rarely play Infiltrator, but I like having them in my parties.

Modifié par x1stad, 21 juin 2012 - 11:11 .