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June 21 Multiplayer Balance Changes


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#126
T1l

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Eric, you didn't renege on the Hunter Mode nerf. Upsetting.

EDIT: All of the changes this week were, however, buffs. That's good news - and thank you for all the hard work. <3

Modifié par T1l, 21 juin 2012 - 11:12 .


#127
Master Xanthan

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molecularman wrote...

saxybeast418 wrote...

molecularman wrote...

Please stop using the buff everything else argument, it won't happen


Why not?

Because buffing EVERYTHING in the game to inf levels would obviously require crazy amounts of work and create further balance problems when all you really have to do is tweak that one power


Wait so if everything were to the infiltrator's level and were equal with the infiltrator, that creates balance problems? 

#128
Kuato Livezz

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CharlieCC wrote...

Eric Fagnan wrote...
As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). 


Just maybe Infiltrators are used because some of the other classes/races have a hard time surviving in Gold matches. How about a buff for those classes that are not used frequently in Gold?

Also, please PLEASE fix the vanguard Biotic Charge floating glitch. It is almost impossible to play vanguard if you are not the host.


THIS RIGHT HERE.  "
How about a buff for those classes that are not used frequently in Gold? "

I'll use Quarian Infiltrator, but will usually spam tac scan for the team.  For the most part, I play Human/Batarian Soldier w/Claymore in Gold, then Human or Geth Engie.  

Why would I pick Batarian Sentinel on Gold?   I'm sure there are plenty of great Batarian Sentinels out there, but I can't figure it out.   The CD on the net is too long and the stunlock is terrible.

Please BW, take a look at why other chars are not being used.

#129
Master Xanthan

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T1l wrote...

Eric, you didn't renege on the Hunter Mode nerf. Upsetting.

EDIT: All of the changes this week were, however, buffs. That's good news - and thank you for all the hard work. <3


Indeed, if Tac cloak gets nerfed, then hunter mode should be reverted back.

#130
holdenagincourt

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I'd like to also bring up the Geth buffs as possible reasons for high (increasing, possibly?) numbers of infillys in gold. The constant stun lock, hunter vision that covers the whole map, ubiquitous turrets appearing on your flanks, glitchy Hunters and the like make an infiltrator for objectives, revives and simply staying alive really appealing. Plus a lot of infiltrators have powers that are great against the Geth (whereas many biotics have a harder time due to all the shields and not a lot of armor). HI has Overload, SI has ED, FQI has Sabotage, GI has HM, MQI has Arc Grenades.

Edit: lol, HI does not have Overload. Mixed him up with HE. Thanks AcidThe Wraith! :happy:

Modifié par holdenagincourt, 22 juin 2012 - 12:06 .


#131
Hakuthehedgehog

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Buffing everything in the game to the infiltrators level would make the game a joke and destroy any semblance of challenge in the game.

When one class can cap objectives, revive, move through the map like no other class, can carry any weapon without a problem for cooldowns and have the greatest tech and damage bonuses.

Well, I think it's easier and more reasonable than to buff all the other classes.

#132
Apl_Juice

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The Fagnan has spoken, and it shall be so.

#133
xxnickx45xx

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holdenagincourt wrote...

xxnickx45xx wrote...

Dude don't mess with TC. The only reason people complain is because that's the only reason the infiltrator is good. Killing people. If your going to nerf TC nerf every other class.


I disagree with this. Infiltrators are good at many other things besides killing people. I think these things (objectives, revives, recon, repositioning) make them uniquely valuable team players, as long as the person playing it understands teamwork.

My hope is that the unique roles infiltrators can fill in teams are not truncated by a balance change to Tactical Cloak. E.g. if the enemy detection range for TC were increased while the damage bonuses were left unchanged, that would be regrettable and do little to discourage Rambo infiltrators.


What? Enemy's already see me will I have TC enabled. I wouldn't mind some after the TC cool down changes. And I'm not a krysae user I'm a Valint user. Sorry for spelling using iPhone.

#134
saxybeast418

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molecularman wrote...

saxybeast418 wrote...

molecularman wrote...

Please stop using the buff everything else argument, it won't happen


Why not?

Because buffing EVERYTHING in the game to inf levels would obviously require crazy amounts of work and create further balance problems when all you really have to do is tweak that one power


You are hyperbolizing and oversimplifying. You can't blame everything on tactical cloak.

I will concede this: OP or not, Tactical Cloak and Infiltrators have become dominant on Gold.

Having said that, you can nerf Tactical Cloak into the ground. You could remove it from the game entirely. It still wouldn't make any given class any more viable on Gold.

#135
Master Xanthan

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I think Krogan, Turians, and Batarians should be given roll animations. That would be the best buff you could give them.

#136
Kalas Magnus

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As if tactical cloak didnt have enough problems. I just failed a match on wave 10 because the enemies kept seeing me even with cloak on while disarming the objectives.

But 33.6% that is broken.

#137
Define Clarity

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molecularman wrote...

saxybeast418 wrote...

molecularman wrote...

Please stop using the buff everything else argument, it won't happen


Why not?

Because buffing EVERYTHING in the game to inf levels would obviously require crazy amounts of work and create further balance problems when all you really have to do is tweak that one power


It doesn't have to be buffed to Infiltrator levels. That'd trivialize the entire game. Other things just need to be buffed to become more appealing and useful.

Changing some numbers or maybe throwing out little 10% buffs to x/y/z is crazy amounts of work?

#138
CmdrPwn

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Eric Fagnan wrote...

As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes.


That's so ****ing lame man.  Are you trying to get a lot of people to quit the game?

Modifié par Cdr. Pwn, 21 juin 2012 - 11:17 .


#139
Mozts

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I love anti-nerfers tears in the morning.

Cloak nerf will be minor like most of other nerfs. Stop whining.

#140
MrScottBear

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I'm pretty bored of every Random Gold match I entering having 2-3 infiltrators, so good.

Fix it's ridiculous cooldown work around and make it so it only affects multiple shots if you're using an Automatic weapon. 3 Black Widow shots getting +130% damage every 4 seconds is...how are you people saying TC isn't overpowered as hell?

#141
Magicman10893

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Well, since they said like a third of all gold matches are FBWGG, a third of all players on Gold being Infiltrators makes tons of sense. I'm surprised they haven't said something about looking into Decoy since there are so many Salarian Engineers on Gold, then.

#142
Hakuthehedgehog

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Truth to be told, if not against Geth ( due to their stunlocking prowess) almost all classes are viable on gold.

The classes that aren't viable at all are the FQE and the Drell vanguard.
The FQE just got buffed, so maybe she's actually usefull now.

But, against geth, Krogan Soldier and Sentinel, Turian soldier and the Batarian sentinel also become poor choises due to the stunlocking.

Infiltrators are not viable, they are dominant because they are flat out better.

#143
AreleX

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welp, inf was fun while it lasted

#144
Feneckus

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Zancloufer wrote...

Also, IDK how tactical cloak is OP.


Are you serious ?

1) 90% damage bonus for a few seconds that applies to both weapons and powers.

2) Extremely short cooldown, regardless of weight. A GI/SI can launch a proximity mine every two or three seconds even if they have a Claymore and a Black Widow. Faster than a Turian Soldier with a Revenant. And their mines will be 90% more powerful. How the hell is that balanced ? Same thing with energy drain. A SI can use it more often than a Salarian Engineer while dealing a lot more damage.

3) That 40% sniper rifle damage bonus at rank 6 is just ridiculous. Even more so when you consider the fact that they can use a power and then shoot. even without the bonus power perk.

4) Grenades don't break cloak, which makes Arc Grenades ridiculously good.

5) Complete freedom to move around the map unless there's a geth prime turret. It makes some of the objectives a complete joke.

How is it not OP ? Seriously ?

#145
MajorBlazkowicz

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Master Xanthan wrote...

I think Krogan, Turians, and Batarians should be given roll animations. That would be the best buff you could give them.


Turians and Batarians should roll, Krogans should side hop.

#146
Geek

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Hakuthehedgehog wrote...

Truth to be told, if not against Geth ( due to their stunlocking prowess) almost all classes are viable on gold.

The classes that aren't viable at all are the FQE and the Drell vanguard.
The FQE just got buffed, so maybe she's actually usefull now.

But, against geth, Krogan Soldier and Sentinel, Turian soldier and the Batarian sentinel also become poor choises due to the stunlocking.

Infiltrators are not viable, they are dominant because they are flat out better.


Both the FQE and Drellguard are viable on gold.

#147
Wakko.013

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Wow.. you guys have completely missed the point why TC is being used on Gold... its for all the damn disable and arm missions... So everyone pulls the mobs away from the area, the TC person goes in defuses/arms as fast as possible. Not only that, Infiltrators are constantly running around the map reviving the people on the map, specially those Vanguards who think they can run into a room full of mobs and just stand there taking a hit.

Seriously, stop screwing with TC. Its already been nerfed enough where the mobs can see us no matter what. Its pointless to have it most games, and its still bugged with the new guns where it will instantly drop cloak as soon as its engaged causing the player to have to wait for the recloak cycle to start again.

Fix the lightweight materials mod for the SMGs would be a great start.

If Bioware really wanted to fix the game they'd Make the other classes better and more useful in situations where the TC becomes a critical part of the puzzle.

I've almost NEVER run a gold without an infiltrator in the team only because they are usually the ones that can get everyone else back on their feet without being turned into minced meat... WHEN the cloak bug doesn't break cloak the instant they cloak!

#148
CHAw

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JChaos wrote...

There was discussion a long time ago about Cryo Blast not actually causing armor debuff. It was all conjecture since I don't think anyone wanted to really spend the time data mining it.

If that's changed, or if I'm in error, I'll certainly take back my argument about not doing anything to armored enemies. That said, I don't believe it's actually working as intended.

And in addition, you're quite right that other powers add the same debuffs while also doing a heck of a lot more on top of that.

But yes... *deep breath* Looking forward to running tests on the cryo blast.

I must have missed that discussion.

But I admit, I haven't actually run any formal tests on the power's effect, so I can't say with certainty that you're wrong about it not adding armor reduction or damage vulnerability (depending on the upgrades you choose, it's supposed to do both). I am fairly confident that the slow effect does work correctly however, as I use my Human Infiltrator in a support role on the rare occasions that I deploy him, and the effect on Geth Primes is noticeable when they get staggered.

#149
JLoco11

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Eric Fagnan wrote...

This week's balance changes are now live and can be found here.

As a heads up to the community, we are reviewing Tactical Cloak for next week's balance changes. Our data shows that an overly large percentage of players are still using Infiltrators on Gold (33.6%). As always, we appreciate constructive feedback on this topic.


33% of Infiltrators are picking up Vanguards, that's why. :lol:

In all honesty, it's the objective rounds.  4 uploads makes sense with someone invisible.  Target assassination helps when you can sneak around enemy lines and the aforementioned party revival.

Compare that to other classes, where the Vanguard charge is asking for death.  Krogan, Turian & Batarian have to dodge so Banshee fire balls and Prime stun lock eliminates some soldiers and sentinels.  Other than an adept, the other classes are not on par with the resourcefulness of invisibility.

If anything, buff the useless classes.  Why would I use a Turian Sentinel meatshield, who can't detonate a biotic, avoid a fireball or do an upload without getting picked up, when I get take an invisible Geth and see enemies across the map.  Fact is tactical cloak isn't overpowered, it's that other classes are at a disadvantage.

#150
IndigoVitare

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Nice to see a surprise inclusion of te Viper. That was my favourite Rifle in ME2 and I used it a lot in the single player too.

Tactical Cloak:

Restrict damage bonus to only the first shot fired. This prevents the Infiltrator from being an all-purpose super weapon class. I suspect that will need a proper patch though.

A nerf of the damage bonus couldn't hurt. It's currently got a maximum increase of 90% over Adrenaline Rush's 75%, and that's excluding 40% for sniper rifles. The high damage nature of the game mean that the early shots count the most, making the longer duration of Adrenaline Rush meaningless.