[quote]Eric Fagnan wrote...
[quote]T1l wrote...
[quote]Barneyk wrote...
Isn't sniper overpowered in most games?
[/quote]
Depends on which game and your definition of 'overpowered'. I'm just curious why Eric mentioned stats on Gold specifically as if it were something out of the norm. I honestly don't think the representation of snipers is out of line with what should be expected of any online shooter.
[/quote]
It's clear that there is more going on than player preference for sniper classes, since Infiltrators are being used 20.43% of the time on Silver, and 15.18% of the time on Bronze.
[/quote]
it's logical to conclude that TC's increasing usage at higher levels is because the higher levels have mobs that do far more damage, making TC usage a necessity to play builds that allow run & gunning or close-range weapons/melee or surviving the activate/deactivate objectives (other classes get killed before completing them unless team mates distract the mobs) ..
also TC doubles as a making short-range weapons/melee more viable... like a 'tank'
other builds that allow you to run around or get close like shot-gun builds/melee aren't as viable on Gold unless you have cloak or ultra high regen/shields like a maxed regen Vorcha
What makes cloak so useful is that on Gold, a few hits kill you instantly just running to
the next piece of cover or reduce your health to a sliver...
just reduce the damage that mobs do on Gold by 10%-15% or increase shield-gate so that you don't need cloak to survive running around because a burst from a Marauder or Cannibel can easily kill you thu shield-gate whle running between cover unless you have Cloak or Vorcha's regen or similar ability,
&
people do enjoy running around like CoD or Gears or Halo without getting killed
--those are the top 3 videogames by players... most people find it more fun to be mobile instead of just camping at 1 spot
Gold feels alot like Hardcore mode of those games where 1 to 3 shots kills you --and Hardcore mode is used by tiny percentage of players.
Gold too would be used by only a tiny percentage of players like Hardcore mode in other games but the need for credits to unlock weapons necessitates doing Gold or farming to unlock weapons as quickly as possible
There's a happy medium/compromise:
ie, RE:[/quote]
1) just make TC actually affected by weight, regardless of how long cloak is used
2& 4) make throwing grenades or any other power deactivate cloak
just like firing a shot does. This makes the 'bonus power' evolution at
tier 6 actually useful as it was meant to be
3) keep the tier 6 40% sniper bonus to encourage sniper usage & going deep in cloak,
the class signature power --other classes have 50%-100% additive damage bonuses on their tier 6 final evolution
Modifié par MartialArtsSurfer, 22 juin 2012 - 12:07 .