Blueprotoss wrote...
Terror_K wrote...
It's pretty damn clear from almost everything they've done in the past two years that they have. Or... at least with regards to a good portion of their long-time customers (some of which are now former customers). Dragon Age 2 and ME3 alone should be proof of that if nothing else. It's all about the mainstream gamer now. BioWare don't want to make proper RPGs any more. Heck... they don't even want players to be able to roleplay at all. They just want to make story-driven, cinematic action games. The amount of RPG features that have been dumbed down or simply removed to facilitate their cinematic storytelling that's oh-so-important now is proof of that.
It's not evolving when we're gradually giving up the very factors that make a rolepaying game what it is. RPGs being watered down to become cinematic action games for the sake of pandering to a mainstream audience is not evolution. Not every trend that gets followed is a positive one just because the majority lap it up. This is the same reason we get mindless action movies and "reality" shows more than we get high quality, intelligent entertainment. Saying that what BioWare are doing is a natural evolution and spinning it in a positive light like this would be like like saying it's a good thing to slowly eliminate quantum physics in favour of basic science because far too many common everyday people find it too complex.
It seems like you're trying to protest the modern RPG just like how people did with "pen and paper" play or the text based dungeon crawlers on the early PCs. RPGs have been eveloving a lot over years like Fallout, Baldur's Gate, Diablo, Ultima, Morrowind, FF7, Deus Ex, Everquest, Kingdom Hearts, KotOR, WoW, Fallout 3, Bioshock, and ME1 are a few examples of that evolution.
While there's a certain degree in evolution in these games on different levels for different reasons, beyond the fact that they're all quite different in style, the main issue is that what BioWare are doing with their more recent efforts is taking things too far by removing and dumbing down a lot of the factors that players who got into their games in the first place loved the most. Like anything you can have too much of something to the point where it begins to overshadow and drown out the other factors, and then when this new thing becomes the head-honcho of the game, those factors go from taking a back seat to being watered down or being culled entirely.
BioWare obsession with making things more cinematic and wanting to grab an audience beyond their RPG crowd are an example of this: now we're losing key roleplaying factors because BioWare is more obsessed with not only appealing to those who normally wouldn't touch RPGs because they're too talky and complex, but also with making their games so cinematic, too many once standard RPG factors are getting gradually removed and even taken off BioWare's consideration lists entirely. The more cinematic direction games have taken lately has actually become a curse lately, especially for BioWare. Mass Effect 3 had almost no choices at all in it, and Dragon Age 2 greatly limited diversity as well compared to the original.
BioWare had already found the perfect balance with KotOR and DA:O, but now they want to tip things away from the RPG side and greatly in favour of the action side of things. Not because it's a "natural evolution" of the RPG, but because as gaming has become more mainstream, audiences have shifted away from the nerds who want complexity and depth and more to the casual, everyday man who just wants to run around and kill things with some friends. They're not doing it because that's where RPGs should go or to improve them, but because too many gamers these days want simpler action games over complex RPGs. Or, at least that's what BioWare thinks. I personally think the games industry as a whole has a misconception about what gamers really want simply because they keep seeing the latest CoD break sales records every year. But what it comes down to in the end is not quality, but profit and popularity.
Now let me add, I do believe there's a place for said games. The only thing is, a lot of other developers are already making them. Action games have been evolving, adding more depth, customisation, cinematic/narrative and RPG elements over the years. BioWare are doing the opposite: they're taking away depth, customisation and RPG elements to become cinematic action games, just like many of the others. Same destination, just coming from the opposite direction. I wouldn't mind if it so much if they still wanted to make proper, deep RPGs as well, but they clearly don't. And I wouldn't mind it so much if they didn't sabotage their existing IPs and gradually dumb them down with each version, but they are.
Overall there's a cancer in BioWare that this is the way to go, and it's no surprise that they've copped their greatest flak in the wake of Dragon Age 2 and Mass Effect 3: two games that have massively drifted away from their forefathers. And I mean their
direct forefathers in ME1 and DAO, not merely BioWare's prior legacy.
If BioWare can honestly say that when they were first developing the Mass Effect and Dragon Age IPs that
this is where they had intended to go from the start and keep a straight face, then... well... they've gotten far too used to deception lately.
Terror_K wrote...
No, what BioWare are doing is a devolution of the genre, not an evolution. If anybody is evolving it's those actually adding more complexity, customisation, choice, depth and roleplaying elements to the action genre in original ways... not BioWare with it's watering the genre down for the sake of mass appeal and/or being "more cinematic" with everything. Being "more cinematic" and action-oriented is responsible for most of what's wrong with Dragon Age 2, and it's pretty clear from comments from the dev team that they haven't learned a damn thing and are just going to make the same mistakes with DA3. Their blind stubbornness on the voiced protagonist issue illustrates that by itself.
Thats a lie while I see that you don't like your RPGs changing, which makes you show a lot of bias.
I'm no more bias than anybody else. I could say that you're bias as a BioWare defender, and that you'll always back them up just as much as I'll always decry the direction they've taken. Such claims get us nowhere though.
No, what I said isn't a lie at all. How have Dragon Age 2 and Mass Effect 3 "evolved the RPG" exactly? What have they brought to the table that we haven't had before, and are you honestly saying that they haven't sacrificed more than we've been given in the process? About the only thing that I see commonly praised about ME3 amongst most fans is its improved combat, but if you look at it it's essentially just TPS combat, which is a purely Action and Shooter game element, not an RPG one. Aside from the fact there's powers you level up, there's almost no RPG to the combat of ME3 at all. How is that an evolution? How is removing dialogue choices and evolution? How is autodialogue an evolution? How is making the mission structure completely linear an evolution? How is reducing the entirety of the statistical RPG elements to combat and combat alone evolution?
Overall, how is reducing RPG elements and replacing them with action and shooter game ones evolution? How is disconnecting the player from the character they are playing evolution?
If you really were any kind of fan then you would provide contructive crtiticism wheter you liked or hated something, which makes you should like a casual gamer that the people that you seem to hate for no real reason.
I have. They haven't listened. Their attitudes in the wake of both DA2 and ME3 shows they haven't. In fact, ME3 as a whole shows they haven't listened after concrit from ME2. The fact that this Extended Cut retains the endings but essentially just lengthens them when it should be a complete redux shows they haven't listened. Multiplayer shows they haven't listened. What they've said about going forward with Dragon Age 3 shows they haven't listened. It all shows they no longer want to make RPGs, but just cinematic action games, and that they're more concerned about rushing out these bastardised half-breeds to try and appeal to the masses for dosh than making a quality product that's unique and different.
And no, I don't hate the casual gamer themselves. What I hate is almost everybody pandering towards them. There are exceptions, and BioWare used to be one of them. No longer it seems... not since EA that's for sure.
Modifié par Terror_K, 24 juin 2012 - 12:56 .