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OFFICIAL PETITION AGAINST TC NERF


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#101
Kataigida

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I'm sorry, but honestly speaking...

Do all of you really think that the tactical cloak is balanced? I mean it is the only weapon power in the game NOT affected by weapon weight or a set number of uses (i.e. grenades) and has a maximum cooldown of...what, three seconds? Four?

Honestly, I think that the extra damage dealt from TC is fine, but they really should change the 'maximum cooldown.' Either raise it, or remove it completely but reduce the base cooldown of TC. Otherwise it's just too easy for the people carrying those 'big' guns.

::edited::

Modifié par Kataigida, 22 juin 2012 - 02:34 .


#102
Lady_Kasumi3031

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Signed, sealed, and delivered. Fix the other classes and give them more of a fighting chance to contribute towards the matches, especially on Gold. LEAVE THE TC ALONE!!!

#103
Immortal Strife

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Not signed/

Have alittle faith, Bioware is not going to break their baby. Wait until the changes occurr before crying.

#104
audicdm

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Not signed - The class is clearly OP and requires very little skill to use/survive with. Maybe 10% of people that I see play with it are exceptionally skilled at using the class to its maximum capability (and unfortunately end up carrying the team as a result) but most that I see playing wouldn't survive any other way on Gold (possibly even silver).

There are others that play as an Infiltrator in matches because they do not trust in their team to be able to win any other way. See a pattern? It's the "I win" class. In it's current form, the class makes people, that would naturally be weeded out of Gold games with any other class, think that they are Gold viable. The "drawbacks" (if any) of using Infiltrators do not offset the huge damage potential that is gained (WHILE invisible??), being able to rez and cap without any conflict and the list goes on and on...

The drawback of having a non Gold viable teammate that isn't exceptional with the class means that you're drawing their aggro while they cannot close the deal and kill the enemy... basically they're wasting the "perks" of the class to cover for their own inadequacies while rest of the team suffers for the wasted DPS potential. Right now, if I'm in a lobby with a horrible team, I switch to the Infiltrator. Why? Because I know that I can make up for a bad team and still extract using one MUCH easier than with any other class. It shouldn't be that way and I'd honestly rather play with better teammates that could actually hold their own on Gold than with people that will barely manage Gold because solely because they're an Infiltrator class.

So yes, I would like to see this class made into a harder to use/less rewarding class so that I can quit joining/hosting Gold games and get 2-3 Infiltrators in the lobby. Tell me: What other power even remotely compares with TC?

Modifié par audicdm, 22 juin 2012 - 03:13 .


#105
Lee80

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Signed

#106
Edalborez

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Anti-signed. I love Infiltrator as much as anyone else but it could use a (gentle) nudge down.

#107
Guest_lightsnow13_*

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Really? I love the infiltrator..but they're the "I win" button in the game. Of course it's fun to play, but their sniping damage is beyond ridiculous - even on gold. It's better to slightly nerf one ability than have to upgrade everyone else to match the level of an infiltrator lol.

Besides, I doubt they're going to make the cloak horrible. Probably just make it more reasonable.

#108
Dharvy

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Signed.

Tactical cloaks does sort of a critical damage for skills and weapons. That is part of the tactical aspect of the skill. Tactical Scan give the enemies a tactical debuff, effectively increasing damage done to the target, the same as TC gives a tactical boost to damage of skills and weapons. The +90% is about the average more or less of how much critical attacks take versus regular attacks/skills. Cloaking, getting around unseen, and dealing critical damage is the job of rogue/assassin classes which is sort of what Infiltrators are and its mainly the sole reason lots of people play such classes. Its not an "I win" button because you can do some critical damage but it is an easier class to play because of being able to cloak and run if things get out of control.

#109
paperbook

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No. Only Holy TC Nerf can save this game.

#110
Krushar

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/signed

i play most of the classes and honestly i don't do any better as an infiltrator than as anything else, people need to just quit whining and learn to play the game

#111
Zeromarro4

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Signed, I may not frequently use the infiltrator class but I have friends who do.

#112
Fisterbear

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cory257383 wrote...

Needless to say I am pissed off you don't like the class dont play it, you don't like the gun don't use. Infiltrator is my favorite class not cause it is OP but because you are the keystone of the team, most of the tasks fall on you.

Make sure the Fagnan doesn't taketh away.

Signed: x43VRFALLEN819x


LOL.

The hysteria over the impending tac cloak is the most hilarious thing ever.

From the guy in the balance change announcement thread who wanted to change all the damage to apply to JUST sniper rifle damage which wouldn't fix a damn thing about tac cloak. . . to you.

What on earth makes you think any changes are going to hurt, quote, an infiltrator being the keystone on the team unquote?

Maybe it's the fact the infiltrator is the most important member of the team in most non-organized group situations that's the problem.

Is the task of the infiltrator to dish out stupid levels of damage at all ranges with a sniper, and stupid levels of damage with a shotgun?

All they need to do is nerf the level 6 evo to sniper damage and it will be just fine. Your class won't be hurt, and it won't be overpowered.

#113
Creighton72

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To sign or not to sign? #### em! I don't care anymore. This will not change a thing. They will do what they want, they show that all the time with Multi. One damn game mode glitches up the yin yang and they are worried about a nerf or a buff here or there.

#114
PR PistonRage

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Pugz82 wrote...

Apocaleepse360 wrote...

I don't see what the big deal is about balance in a co-op game. If it's powerful, shouldn't we be rejoicing rather than complaining about it? It's not like competitive where using it would actually affect other players' experience.


Oh but this game is far from co-op...everyone crying in all the threads for nerfing this gun, that power, that class etc is very competitive.  They want to be on top of the scoreboard everytime.

I have outscored Infiltrators plenty of times...but than again I don't give a crap if I fall in first or last or somewhere in between as long as my 25-30 mins put into a gold game results in a completion, the end.

This. Just like that if most people use Infiltrators, perhaps its to even out their lacking ability. Or at least that's why I used them :P Anything above silver with randoms is hellish!

Modifié par PR PistonRage, 22 juin 2012 - 07:34 .


#115
Guest_MastahDisastah_*

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Nerf it to the ground!
Make the stupid dying teammates use their medigels, and drive away the stress of completing objective, reviving fools and killing bosses.
Freedom finally :)

#116
Mozts

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 Look what I found:lol:


Image IPB

Modifié par Mozts, 22 juin 2012 - 07:48 .


#117
GroverA125

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cory257383 wrote...

But that's my point it is co-op. When your dead who do you look too? When its 4 devices who do you want on your team? When the boss for approaches you want the snipers sights on him. Because of his usefulness to the team he needs added power.

Should there ever be a team of 4 infiltrators? No. But to Jeff the class is unwise. No friends don't kid yourself if they do need it, it WILL be noticeable


Do I have to quote Fangan on the matter? There's a reason they want to balance it. Balancing it allows players not to be choked down to three choices of class and race in the game.

Infiltrator IS overpowered. Pound for pound, they have the highest damage output of the team in the shortest span of time (by the time a biotic has painted a target with warp, the infiltrator will have downed it, as well as a couple more people out there). They also happen to have invisibility, which allows them to walk out of their cover and complete objectives with no real threat to them. As you have said yourself, everyone has to look to the infiltrator, because he has enough bonuses to provide everything for the team.

Just to put your complaints to the test, lets look at a gold game. Imagine the team consists of an infiltrator, two biotics and one sentinel/tank/engineer turret. If the sentinel/tank/engineer goes AFK/leaves the match, nothing changes, everything is still dead before it gets within 20 feet of their position. If the Biotic leaves, there is a slight, but noticable change in the teams efficiency, if the biotic remaining cannot set up his own explosions, then the team efficiency decreases to something more significant. Now then, what happens when the infiltrator goes AFK/leaves? The entire team loses well over half of their overall firepower, and the team will likely be killed on objective waves. In short, infiltrators have enough power that an entire match on gold is dependant on whether the ones on the team can shoot and do objectives, without them.

That 33% of all players using the infiltrator are not there because they like the cloak and the basis, they're there because it is far superior to all classes. A decrease in their damage bonuses is not wrong, they get 230% from their cloak on weapons that already have rather high DPS. If weight is removed from the equation, any other character can use said weapons well, so its pretty obvious that with more than double the damage, the infiltrators weapon of choice will be incredibly good. Here's some math for you:

Non-infiltrator using N7 Valiant (with their racial damages maxed): 404 damage per shot, 674 damage per second
Non infiltrator using M-6 Carnifex: 353 damage per shot, 587 damage per second
Infiltrator using N7 Valiant : 929 damage per shot, 1550 damage per second
Infiltrator using M-6 Carnifex: 671 damage per shot, 1115 damage per second

Note that both of the weapons mentioned are usable on other classes, and are still gold worthy when used as a primary damage source (eg. on QME and Geth engineers, soldiers, etc. against infantry), as I myself have done many times. Add in this massive weapon damage to the fact that they have invisibility that allows them to revive teammates, complete objectives, and move to another area with substantially less bullets flying at them, and what you have is something so overpowered that it is currently being used by 1/3 of the people to complete gold matches, me included.

I use the infiltrator on gold because it's so damn easy. With other classes, it is difficult to perform any role on the team whatsoever. Infiltrators just laugh at anything in front of them and make them die. There's no reason why any person who is playing gold for credits would use anything other than an infiltrator (or, if in a group with other biotics, a biotic). Saying the Infiltrator isn't overpowered is like saying that the GoW3 Sawn-Off Shotgun, MW3 MP7, Halo Reach Sniper rifle and FO3 Tesla Cannon were not overpowered. And this didn't just cause the multiplayers in those to be unbalanced, it caused them to be far less diverse and varying, which is what Mr. Fangan is trying to go for.

And that is why I do not sign.

Modifié par GroverA125, 22 juin 2012 - 08:13 .


#118
Tommy 9un

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Signed- don't ruin my favourite character please, I don't use any of the others, I tryed them all and just don't like them. Infiltrators aren't overpowered, they do have strengths sure but have major weakness to like pretty much zero shields. 

Modifié par Tommy 9un, 22 juin 2012 - 08:15 .


#119
mybudgee

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/Signed
..why fix the most fun (for me) aspect of MP?? WHY? WHY!?!?

#120
Mozts

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Tommy 9un wrote...

Signed- don't ruin my favourite character please, I don't use any of the others, I tryed them all and just don't like them


They're going to ruin it? WHAT? WHO SAID THAT?:blink:

#121
Javo2357

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sirus1988 wrote...

Apl_J wrote...

Ah, the internet petition.

Worth about as much as the paper its written on.


Image IPB


^^^ Lol ppl are flippin' out even tho all BW has said thus far is that it is "being looked at."

Calm. Down. Now.

#122
Mysterious Stranger 0.0

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Mozts wrote...

Tommy 9un wrote...

Signed- don't ruin my favourite character please, I don't use any of the others, I tryed them all and just don't like them


They're going to ruin it? WHAT? WHO SAID THAT?:blink:


Seriously.

Where do people get this out of the blue idea that they're going to take away everything from TC and make it basically as useful as fort. 

You could take away all of TCs damage dealing potential and it would still be a great power for non speed run gold players. But it's not gonna even be anything close to that. it's likley still going to be one of the best powers in the game along with Nova,reave,clustergrenade,charge, AR,Marksmen, inferno grenades, and all those other great chaps. 

#123
Zjarcal

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Tommy 9un wrote...

...they do have strengths sure but have major weakness to like pretty much zero shields


Could somebody please explain me what the hell is this low Infiltrator shield thing some people are talking about? Human Infiltrators have the same base shields as their other human counter parts, same for Quarian and Salarian. Geth only lose them with Hunter Mode (which is not Infiltrator exclusive). Infiltrators will only have low shields if you skip Fitness, just like it would happen with ANY other class. This is not a weakness of the class at all.

Seriously, where the hell do people get the idea that Infiltrators will always have low shields?

#124
Leisure Muffin

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I like how they nerf classes instead of buffing other ones. They are just trying to make certain people buy more consumables. They've realized that every time they make the game a little harder, they make a little more profit.

#125
Mozts

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Leisure Muffin wrote...

I like how they nerf classes instead of buffing other ones. They are just trying to make certain people buy more consumables. They've realized that every time they make the game a little harder, they make a little more profit.


lol

When did this thread turned in to Jokes thread? Okay, my turn now: Infiltrator walks in to a bar and the barman says: You get 90% more beer if you use cloak, and thats for half refill time!

Modifié par Mozts, 22 juin 2012 - 08:36 .