Geth Trooper
- Weapon damage increased from 30 to 35
- (Bronze) Health increased from 750 to 825
- (Silver) Health increased from 1125 to 1238
- (Gold) Health increased from 1688 to 1856
Modifié par GodlessPaladin, 22 juin 2012 - 02:01 .
Modifié par GodlessPaladin, 22 juin 2012 - 02:01 .
Modifié par tyhw, 22 juin 2012 - 02:02 .
ryoldschool wrote...
I'm just trying to find out what the correct formula is. I figured Eric should know since he is part of the folk who make balance changes. If they are going to make changes to the infiltrator class then certainly they should know how the game engine works.
Godless - your post ( outlandish? ) ignores what I was suggesting - the guys who really know the numbers work for bioware, and that maybe published information is not accurate. It is a reasonable possibility for someone with an open mind about this matter.
Modifié par GodlessPaladin, 22 juin 2012 - 02:17 .
Modifié par capn233, 22 juin 2012 - 02:18 .
GodlessPaladin wrote...
ryoldschool wrote...
I'm just trying to find out what the correct formula is. I figured Eric should know since he is part of the folk who make balance changes. If they are going to make changes to the infiltrator class then certainly they should know how the game engine works.
Godless - your post ( outlandish? ) ignores what I was suggesting - the guys who really know the numbers work for bioware, and that maybe published information is not accurate. It is a reasonable possibility for someone with an open mind about this matter.
No, I didn't ignore what you suggested. Look at my post which you ignored: I actually did a second test which refutes your outlandish hypothesis, since it is based on comparing percentage of observed weapon damage independent of what the weapon damage or enemy health actually is.
Consider:
Case 1: I have a Salarian Infiltrator with +137.5% damage from other sources and +40% from Sniper Rifles (according to your hypothesis 277.5% total damage)
Case 2: I have a Human Infiltrator with +142.5% damage from other sources and no sniper rifle bonus. (242.5% total damage).
Both are using a Black Widow 6. Both are fighting Geth Trooper on Gold.
Now, Case 1 shoots the Geth Trooper and kills it in ONE SHOT.
Case 2 shoots the Geth Trooper and leaves it with 3 bars left. This means that Case 1 is doing at least 30% more damage than Case 2.
If it was additive, this would not be the case, since 277.5% is about 15% more damage than 242.5%, not >30%.
There is no need to even know the weapon damage or the enemy health here.
Metal Vile wrote...
GodlessPaladin wrote...
ryoldschool wrote...
I'm just trying to find out what the correct formula is. I figured Eric should know since he is part of the folk who make balance changes. If they are going to make changes to the infiltrator class then certainly they should know how the game engine works.
Godless - your post ( outlandish? ) ignores what I was suggesting - the guys who really know the numbers work for bioware, and that maybe published information is not accurate. It is a reasonable possibility for someone with an open mind about this matter.
No, I didn't ignore what you suggested. Look at my post which you ignored: I actually did a second test which refutes your outlandish hypothesis, since it is based on comparing percentage of observed weapon damage independent of what the weapon damage or enemy health actually is.
Consider:
Case 1: I have a Salarian Infiltrator with +137.5% damage from other sources and +40% from Sniper Rifles (according to your hypothesis 277.5% total damage)
Case 2: I have a Human Infiltrator with +142.5% damage from other sources and no sniper rifle bonus. (242.5% total damage).
Both are using a Black Widow 6. Both are fighting Geth Trooper on Gold.
Now, Case 1 shoots the Geth Trooper and kills it in ONE SHOT.
Case 2 shoots the Geth Trooper and leaves it with 3 bars left. This means that Case 1 is doing at least 30% more damage than Case 2.
If it was additive, this would not be the case, since 277.5% is about 15% more damage than 242.5%, not >30%.
There is no need to even know the weapon damage or the enemy health here.
Important to note that while the two cases are approximately different by "30%", that's simply the numerical multiplier. The actualy % difference is reference to the TOTAL DAMAGE DONE, which is the 15-ish% that GP keeps mentioning.
Just making sure no one gets confused by that.
Modifié par GodlessPaladin, 22 juin 2012 - 02:22 .
Modifié par peddroelmz, 28 juin 2012 - 01:26 .
I already linked your thread, bropeddroelmz wrote...
The sixth evolution of the Tactical Cloak - 40% damage for shots fired from cloak with sniper rifles is applied to weapon base damage before multiplication with the sum of damage bonuses ...
- check the Weapon Damage formula link in my signature ...
Whomever is claiming other wise has no clue (Eric Fagnan or not although it would be pretty sad that the person responsible for weapon balance doesn't know the damage formula works ... Hopefully he misunderstood your question ...)
Modifié par GodlessPaladin, 22 juin 2012 - 02:55 .
Ha that would be funny.Atheosis wrote...
I call shenanigans. There's no way that's actually how it works. I'd laugh my ass off if it turned out that evo 6 has just been glitched this whole time.
Modifié par capn233, 22 juin 2012 - 02:59 .
GodlessPaladin wrote...
ryoldschool wrote...
deadpixel92 wrote...
ryoldschool wrote...
GodlessPaladin wrote...
Chriss5688 wrote...
GodlessPaladin wrote...
I just empirically tested this and my results are not consistent with Eric Fagnan's answer. It would not be possible for me to one-shot a Geth Trooper with a Black Widow 6 with no equipment using a Salarian Engineer using Tactical Cloak and no other powers if there was not a multiplier being applied. And yet I can do it.
Salarian Engineer and Tactical Cloak? I assume you meant Salarian Infiltrator, yes?
Sorry, yes, I meant to say SALARIAN INFILTRATOR. My bad.
I can upload video proof of my empirical testing if desired.
Just a thought - where did you get the info on the health of the Geth trooper in your test, and also the damage per shot of your weapon? Could it be that these are in error - maybe those sources are not correct ( or if they are from the PC game, maybe not the same as xbox game ).
docs.google.com/spreadsheet/pub
And where is that source? They can modify the values based on platform ( they said they did that in ME2 ).
Even if your outlandish enemy health theory was correct, it would not explain why I am losing what looks like 40% of my damage rather than 17% when I remove rank 6 tactical cloak from the equation. If it was additive, I would not go from bodying the enemy to them having 3 or 4 bars left.
Yajuu Omoi wrote...
dude...that spreadsheet is plain WRONG. a geth pyro has more armor than a geth trooper has health in the game. and the spreadsheet says the opposite. i can bosyshot a trooper with a REGULAR widow VII shot, but a bodyshot to a pyro after shields are gone leaves it with one bar.
just cuz a random person posts it online does NOT mean its correct.
Modifié par GodlessPaladin, 22 juin 2012 - 02:58 .
Modifié par Rivercurse, 22 juin 2012 - 03:00 .
GodlessPaladin wrote...
robarcool wrote...
Emm dude, if Eric said that, then unless he changes his statement, you can't argue, for the numbers are with them.GodlessPaladin wrote...
Eh? Then how come my Krysae can one-shot shielded enemies? Where's the extra damage coming from?
No, actually, they're not. An appeal to authority is with them. That's a pretty huge difference from numbers.
A Black Widow 6 does 585.4 damage. I had 22.5% weapon damage from passive, 25% from high caliber barrel, 90% from cloak, and the 40% sniper rifle damage bonus. This works out to 277.5% weapon damage bonus according to the formula Fagnan allegedly suggested. 2.775*585.4= 1624.485
A Geth Trooper on Gold has 1856 health.
According to the formula Fagnan suggests, I am doing 1624.5 damage. How is an attack that deals 1624.5 damage killing an enemy with 1856 health in one shot?
By contrast, if the formula was in fact 585.4 * (1+0.225+0.25+0.9) * (1.4) then the result would be 1946.455... just enough to kill a Geth Trooper in a bodyshot.
I can upload video proof if you like.
No. If you change the equation to your form then the "bonus" multiplier would be 1.775.KiraTsukasa wrote...
Shouldn't the equation be 585.4 + (585.4 * 2.775) ? Resulting in a damage of 2209.885, more than enough to kill a geth trooper.
I'm thinking he said that you add all your bonus percentages together and multiply that by the base damage, but neglected to mention that that number is what your bonus damage ends up being and you would have to add the bonus damage to the base damage after calculation.
GodlessPaladin wrote...
Yajuu Omoi wrote...
dude...that spreadsheet is plain WRONG. a geth pyro has more armor than a geth trooper has health in the game. and the spreadsheet says the opposite. i can bosyshot a trooper with a REGULAR widow VII shot, but a bodyshot to a pyro after shields are gone leaves it with one bar.
just cuz a random person posts it online does NOT mean its correct.
I didn't reference that spreadsheet. Deadpixel92 did. Though I have to wonder what your source on the armor comment is.
GodlessPaladin wrote...
Yajuu Omoi wrote...
dude...that spreadsheet is plain WRONG. a geth pyro has more armor than a geth trooper has health in the game. and the spreadsheet says the opposite. i can bosyshot a trooper with a REGULAR widow VII shot, but a bodyshot to a pyro after shields are gone leaves it with one bar.
just cuz a random person posts it online does NOT mean its correct.
I didn't reference that spreadsheet. Deadpixel92 did. Though I have to wonder what your source on the armor comment is.
Rivercurse wrote...
I just worry that if BW achieve their goal of "balancing everything", no one will even be interested in playing anymore as it wont even matter what weapon/class/loadout combo you choose.
Yajuu Omoi wrote...
GodlessPaladin wrote...
Yajuu Omoi wrote...
dude...that spreadsheet is plain WRONG. a geth pyro has more armor than a geth trooper has health in the game. and the spreadsheet says the opposite. i can bosyshot a trooper with a REGULAR widow VII shot, but a bodyshot to a pyro after shields are gone leaves it with one bar.
just cuz a random person posts it online does NOT mean its correct.
I didn't reference that spreadsheet. Deadpixel92 did. Though I have to wonder what your source on the armor comment is.
Your spreadsheet says that a pyro has less armor than a trooper has health.
But In the actual game a trooper dies from a single shot, and a shieldless pyro does not.
capn233 wrote...
No. If you change the equation to your form then the "bonus" multiplier would be 1.775.KiraTsukasa wrote...
Shouldn't the equation be 585.4 + (585.4 * 2.775) ? Resulting in a damage of 2209.885, more than enough to kill a geth trooper.
I'm thinking he said that you add all your bonus percentages together and multiply that by the base damage, but neglected to mention that that number is what your bonus damage ends up being and you would have to add the bonus damage to the base damage after calculation.