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Tactical Cloak 6th level sniper damage bonus is Mutiplier not Additive ( source Eric Fagnan )


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#51
GodlessPaladin

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KiraTsukasa wrote...

Shouldn't the equation be 585.4 + (585.4 * 2.775) ? Resulting in a damage of 2209.885, more than enough to kill a geth trooper.

  No, because the equation is 585.4 + (585.4 * 1.775) which just got simplified to 585.4 * 2.775

Edit:  Ninja'd.

Modifié par GodlessPaladin, 22 juin 2012 - 03:16 .


#52
KiraTsukasa

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GodlessPaladin wrote...

KiraTsukasa wrote...

Shouldn't the equation be 585.4 + (585.4 * 2.775) ? Resulting in a damage of 2209.885, more than enough to kill a geth trooper.

  No, because the equation is 585.4 + (585.4 * 1.775) which just got simplified to 585.4 * 2.775


I made a mistake, alright? You're really gonna get all pissy about it? <_<

#53
GodlessPaladin

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KiraTsukasa wrote...

GodlessPaladin wrote...

KiraTsukasa wrote...

Shouldn't the equation be 585.4 + (585.4 * 2.775) ? Resulting in a damage of 2209.885, more than enough to kill a geth trooper.

  No, because the equation is 585.4 + (585.4 * 1.775) which just got simplified to 585.4 * 2.775


I made a mistake, alright? You're really gonna get all pissy about it? <_<


...How was that pissy?  I just corrected your formula.  What's your problem?  :huh:

Modifié par GodlessPaladin, 22 juin 2012 - 03:15 .


#54
capn233

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deadpixel92 wrote...

Also are you aware of shield gate? even if that is not the correct armor stat you still wouldnt be able to kill him in one shot with Widow

He specified shieldless :)

I usually kill shielded Pyros in 1 shot with the Javelin or Widow though B)

#55
Yajuu Omoi

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deadpixel92 wrote...

Yajuu Omoi wrote...

GodlessPaladin wrote...

Yajuu Omoi wrote...

dude...that spreadsheet is plain WRONG. a geth pyro has more armor than a geth trooper has health in the game. and the spreadsheet says the opposite. i can bosyshot a trooper with a REGULAR widow VII shot, but a bodyshot to a pyro after shields are gone leaves it with one bar.

just cuz a random person posts it online does NOT mean its correct.


I didn't reference that spreadsheet.   Deadpixel92 did.  Though I have to wonder what your source on the armor comment is.


Your spreadsheet says that a pyro has less armor than a trooper has health.

But In the actual game a trooper dies from a single shot, and a shieldless pyro does not.


Also are you aware of shield gate? even if that is not the correct armor stat you still wouldnt be able to kill him in one shot with Widow


notice that bit? SDHIELDLESS. meaning only armor. no shields left...shieldgate does not apply.

#56
GodlessPaladin

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Yajuu Omoi wrote...

GodlessPaladin wrote...

Yajuu Omoi wrote...

dude...that spreadsheet is plain WRONG. a geth pyro has more armor than a geth trooper has health in the game. and the spreadsheet says the opposite. i can bosyshot a trooper with a REGULAR widow VII shot, but a bodyshot to a pyro after shields are gone leaves it with one bar.

just cuz a random person posts it online does NOT mean its correct.


I didn't reference that spreadsheet.   Deadpixel92 did.  Though I have to wonder what your source on the armor comment is.


Your spreadsheet says that a pyro has less armor than a trooper has health.


So do you just not read anything people say?  I never referenced a spreadsheet in this thread and the one you're talking about isn't mine.  :huh:

deadpixel92 wrote...

ryoldschool wrote...

GodlessPaladin wrote...

Chriss5688 wrote...

GodlessPaladin wrote...

I
just empirically tested this and my results are not consistent with
Eric Fagnan's answer. It would not be possible for me to one-shot a
Geth Trooper with a Black Widow 6 with no equipment using a Salarian
Engineer using Tactical Cloak and no other powers if there was not a
multiplier being applied.  And yet I can do it.


Salarian Engineer and Tactical Cloak? I assume you meant Salarian Infiltrator, yes?


Sorry, yes, I meant to say SALARIAN INFILTRATOR.  My bad.

I can upload video proof of my empirical testing if desired.


Just
a thought - where did you get the info on the health of the Geth
trooper in your test, and also the damage per shot of your weapon?  
 Could it be that these are in error - maybe those sources are not
correct ( or if they are from the PC game, maybe not the same as xbox
game ).


docs.google.com/spreadsheet/pub


*facedesk*

Modifié par GodlessPaladin, 22 juin 2012 - 03:24 .


#57
deadpixel92

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Yajuu Omoi wrote...

deadpixel92 wrote...

Yajuu Omoi wrote...

GodlessPaladin wrote...

Yajuu Omoi wrote...

dude...that spreadsheet is plain WRONG. a geth pyro has more armor than a geth trooper has health in the game. and the spreadsheet says the opposite. i can bosyshot a trooper with a REGULAR widow VII shot, but a bodyshot to a pyro after shields are gone leaves it with one bar.

just cuz a random person posts it online does NOT mean its correct.


I didn't reference that spreadsheet.   Deadpixel92 did.  Though I have to wonder what your source on the armor comment is.


Your spreadsheet says that a pyro has less armor than a trooper has health.

But In the actual game a trooper dies from a single shot, and a shieldless pyro does not.


Also are you aware of shield gate? even if that is not the correct armor stat you still wouldnt be able to kill him in one shot with Widow


notice that bit? SDHIELDLESS. meaning only armor. no shields left...shieldgate does not apply.


Ahhg sorry, damn lol, im a bit tired right now.

#58
Yajuu Omoi

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GodlessPaladin wrote...

Yajuu Omoi wrote...

GodlessPaladin wrote...

Yajuu Omoi wrote...

dude...that spreadsheet is plain WRONG. a geth pyro has more armor than a geth trooper has health in the game. and the spreadsheet says the opposite. i can bosyshot a trooper with a REGULAR widow VII shot, but a bodyshot to a pyro after shields are gone leaves it with one bar.

just cuz a random person posts it online does NOT mean its correct.


I didn't reference that spreadsheet.   Deadpixel92 did.  Though I have to wonder what your source on the armor comment is.


Your spreadsheet says that a pyro has less armor than a trooper has health.


So do you just not read anything people say?  I never referenced a spreadsheet in this thread and the one you're talking about isn't mine.  :huh:

deadpixel92 wrote...

ryoldschool wrote...

GodlessPaladin wrote...

Chriss5688 wrote...

GodlessPaladin wrote...

I
just empirically tested this and my results are not consistent with
Eric Fagnan's answer. It would not be possible for me to one-shot a
Geth Trooper with a Black Widow 6 with no equipment using a Salarian
Engineer using Tactical Cloak and no other powers if there was not a
multiplier being applied.  And yet I can do it.


Salarian Engineer and Tactical Cloak? I assume you meant Salarian Infiltrator, yes?


Sorry, yes, I meant to say SALARIAN INFILTRATOR.  My bad.

I can upload video proof of my empirical testing if desired.


Just
a thought - where did you get the info on the health of the Geth
trooper in your test, and also the damage per shot of your weapon?  
 Could it be that these are in error - maybe those sources are not
correct ( or if they are from the PC game, maybe not the same as xbox
game ).


docs.google.com/spreadsheet/pub


*facedesk*


"Your" as in the one you people seem to think is factual. not "your" as belonging to you.

#59
deadpixel92

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I referenced the spreadsheet, not Godless

#60
GodlessPaladin

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Yajuu Omoi wrote...

GodlessPaladin wrote...

Yajuu Omoi wrote...

GodlessPaladin wrote...

Yajuu Omoi wrote...

dude...that spreadsheet is plain WRONG. a geth pyro has more armor than a geth trooper has health in the game. and the spreadsheet says the opposite. i can bosyshot a trooper with a REGULAR widow VII shot, but a bodyshot to a pyro after shields are gone leaves it with one bar.

just cuz a random person posts it online does NOT mean its correct.


I didn't reference that spreadsheet.   Deadpixel92 did.  Though I have to wonder what your source on the armor comment is.


Your spreadsheet says that a pyro has less armor than a trooper has health.


So do you just not read anything people say?  I never referenced a spreadsheet in this thread and the one you're talking about isn't mine.  :huh:

deadpixel92 wrote...

ryoldschool wrote...

GodlessPaladin wrote...

Chriss5688 wrote...

GodlessPaladin wrote...

I
just empirically tested this and my results are not consistent with
Eric Fagnan's answer. It would not be possible for me to one-shot a
Geth Trooper with a Black Widow 6 with no equipment using a Salarian
Engineer using Tactical Cloak and no other powers if there was not a
multiplier being applied.  And yet I can do it.


Salarian Engineer and Tactical Cloak? I assume you meant Salarian Infiltrator, yes?


Sorry, yes, I meant to say SALARIAN INFILTRATOR.  My bad.

I can upload video proof of my empirical testing if desired.


Just
a thought - where did you get the info on the health of the Geth
trooper in your test, and also the damage per shot of your weapon?  
 Could it be that these are in error - maybe those sources are not
correct ( or if they are from the PC game, maybe not the same as xbox
game ).


docs.google.com/spreadsheet/pub


*facedesk*


"Your" as in the one you people seem to think is factual. not "your" as belonging to you.


And why do I "seem to think that that it is factual," seeing as I never referenced it as a source at all anywhere in this thread and not a single one of my arguments took information from that source?

Modifié par GodlessPaladin, 22 juin 2012 - 03:28 .


#61
capn233

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All these nested quotes...

Yajuu Omoi, GodlessPaladin referenced the weekly balance changes for Geth Trooper health for his test, and the balance changes are as good of information as we are privy to. Pyros have absolutely nothing to do with the topic at hand. If you have an issue with Tangster's spreadsheet, perhaps you should send him a PM. While your experience with Pyros is indeed interesting, it has no bearing on the topic of this thread.

Modifié par capn233, 22 juin 2012 - 03:33 .


#62
deadpixel92

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capn233 wrote...

All these nested quotes...

Yajuu Omoi, GodlessPaladin referenced the weekly balance changes for Geth Trooper health for his test, and the balance changes are as good of information as we are privy to. Pyros have absolutely nothing to do with the topic at hand. If you have an issue with Tangster's spreadsheet, perhaps you should send him a PM. While your experience with Pyros is indeed interesting, it has no bearing on the topic of this thread.


Agreed, also i would like to add that i deadpixel92 referenced the Tangster's spreadsheet, not Godless. Now back to topic

#63
a ViciousFerret

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Atheosis wrote...

I call shenanigans. There's no way that's actually how it works. I'd laugh my ass off if it turned out that evo 6 has just been glitched this whole time.

Oh gosh, imagine the community uproar then! :lol:

#64
GodlessPaladin

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capn233 wrote...

All these nested quotes...

Yajuu Omoi, GodlessPaladin referenced the weekly balance changes for Geth Trooper health for his test, and the balance changes are as good of information as we are privy to. Pyros have absolutely nothing to do with the topic at hand. If you have an issue with Tangster's spreadsheet, perhaps you should send him a PM. While your experience with Pyros is indeed interesting, it has no bearing on the topic of this thread.


Hell, the Geth Trooper health reference isn't even relevant to my second test, which does not rely on anything except directly observable in-game information to prove that the formula suggested in the OP is inaccurate.

Modifié par GodlessPaladin, 22 juin 2012 - 03:40 .


#65
GodlessPaladin

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Incidentally I just tested the Geth Pyro out. If Tangster's numbers were right I should have killed it in 3 body shots. It took FOUR. 

Which raises the question, does anyone have access to a more accurate data sheet?

Modifié par GodlessPaladin, 22 juin 2012 - 03:43 .


#66
capn233

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GodlessPaladin wrote...

Hell, the Geth Trooper health reference isn't even relevant to my second test, which does not rely on anything except directly observable in-game information to prove that the formula suggested in the OP is inaccurate.

To be fair ryoldschool had been looking for some clarification on the damage formula as the cloak bonus has been a matter of contention for a while now (ever since the Krysae...).

In any event, he was just passing along what someone from Bioware told him.  I would like some further clarification on the matter myself, as I had already seen the weapon damage formula which had it as a multiplier (and added to the last SR damage evolution of Operational Mastery in SP) months ago.

It is pretty peculiar that BW would claim it is an additive bonus.  They need to tell us what it is adding to, or simply say that they passed along incorrect info and it is indeed a multiplier as derived by players.

#67
deadpixel92

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GodlessPaladin wrote...

Incidentally I just tested the Geth Pyro out. If Tangster's numbers were right I should have killed it in 3 body shots. It took FOUR. 

Which raises the question, does anyone have access to a more accurate data sheet?


I guess checking the coalesced.ini data stats would do the job

#68
MartialArtsSurfer

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Just because Bioware says the tier 6 40% damage is additive (or SUPPOSED TO BE additive) doesn't mean that's how it works because after extensive testing, it's MULTIPLICATIVE... could be another bug in the program

Bioware also said UltraLight Materials was working & fixed too until testing by players showed it was not working despite displays & devs saying it was working & fixed.. ie, programming bugs can & do crop up despite developers thinking they're working as supposed to be

Modifié par MartialArtsSurfer, 22 juin 2012 - 03:52 .


#69
DSxCallOfBooty-

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MartialArtsSurfer wrote...

Just because Bioware says the tier 6 40% damage is additive (or SUPPOSED TO BE additive) doesn't mean that's how it works because after extensive testing, it's MULTIPLICATIVE... could be another bug in the program

Bioware also said UltraLight Materials was working & fixed too until testing by players showed it was not working despite displays & devs saying it was working & fixed.. ie, programming bugs can & do crop up despite developers thinking they're working as supposed to be


My guess is that BioWare employees have no idea what they're doing.  No idea of how TC works, and no idea how to fix ULM.  Hopefully they'll get things sorted out soon, I'd like to play the game they intended to make.

#70
GodlessPaladin

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deadpixel92 wrote...

GodlessPaladin wrote...

Incidentally I just tested the Geth Pyro out. If Tangster's numbers were right I should have killed it in 3 body shots. It took FOUR. 

Which raises the question, does anyone have access to a more accurate data sheet?


I guess checking the coalesced.ini data stats would do the job


I don't have access to the coalesced.ini file that's actually used for the multiplayer game.  Just the SP one... though I know other people have looked into the MP files.  Can someone tell me where I can get my hands on it? 

#71
Tangster

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deadpixel92 wrote...

GodlessPaladin wrote...

Incidentally I just tested the Geth Pyro out. If Tangster's numbers were right I should have killed it in 3 body shots. It took FOUR. 

Which raises the question, does anyone have access to a more accurate data sheet?


I guess checking the coalesced.ini data stats would do the job

Pity that's how I did it.:(
Any and all changes to the MP are stored server side, don't have acess to them unless BW wishes to post them up. We only have access to the SP and DLC info.

Modifié par Tangster, 22 juin 2012 - 04:01 .


#72
Blackest_Knight

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GodlessPaladin wrote...

Incidentally I just tested the Geth Pyro out. If Tangster's numbers were right I should have killed it in 3 body shots. It took FOUR. 

Which raises the question, does anyone have access to a more accurate data sheet?

Is this counting armor damage reduction? (I'm not attacking your statement, just checking for pieces that could be missed. Seeing as I don't know what weapon, etc.)

#73
Chaoswind

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Yajuu Omoi wrote...

GodlessPaladin wrote...

ryoldschool wrote...

deadpixel92 wrote...

ryoldschool wrote...

GodlessPaladin wrote...

Chriss5688 wrote...

GodlessPaladin wrote...

I just empirically tested this and my results are not consistent with Eric Fagnan's answer. It would not be possible for me to one-shot a Geth Trooper with a Black Widow 6 with no equipment using a Salarian Engineer using Tactical Cloak and no other powers if there was not a multiplier being applied.  And yet I can do it.


Salarian Engineer and Tactical Cloak? I assume you meant Salarian Infiltrator, yes?


Sorry, yes, I meant to say SALARIAN INFILTRATOR.  My bad.

I can upload video proof of my empirical testing if desired.


Just a thought - where did you get the info on the health of the Geth trooper in your test, and also the damage per shot of your weapon?    Could it be that these are in error - maybe those sources are not correct ( or if they are from the PC game, maybe not the same as xbox game ).


docs.google.com/spreadsheet/pub


And where is that source?  They can modify the values based on platform ( they said they did that in ME2 ).


Even if your outlandish enemy health theory was correct, it would not explain why I am losing what looks like 40% of my damage rather than 17% when I remove rank 6 tactical cloak from the equation.  If it was additive, I would not go from bodying the enemy to them having 3 or 4 bars left.


dude...that spreadsheet is plain WRONG. a geth pyro has more armor than a geth trooper has health in the game. and the spreadsheet says the opposite. i can bosyshot a trooper with a REGULAR widow VII shot, but a bodyshot to a pyro after shields are gone leaves it with one bar.

just cuz a random person posts it online does NOT mean its correct.


-_-

Armor has DAMAGE reduction >_>

Your weapons do LESS damage to armored targets

#74
Dorje Sylas

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DSxCallOfBooty- wrote...
My guess is that BioWare employees have no idea what they're doing.  No idea of how TC works, and no idea how to fix ULM.  Hopefully they'll get things sorted out soon, I'd like to play the game they intended to make.


That's kinda my feeling as well over the last 3 months. BioWare keeps presenting a rather clueless picture to the community that's paying attention. It's not a happy state and contunes to put a shadow over this MPs survival AND future games. Trust is quickly going past 0 into the negatives. It's kinda hard to know what's actually working "as intented" when so much seems to not be working in the back end.

If the backend damage formulas are this complex perhaps its time to let the community in on what it's actually supposed to look like. I used to play EVE-Online and that had some rather complex combat mechanics. If the Devs of that rather large MMO had not been open with the forumals there would have been almost no way to double check and see if stuff was broken. Then again they also run a test server for the players to come in and bug test if they choose.

#75
deadpixel92

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Tangster wrote...

deadpixel92 wrote...

GodlessPaladin wrote...

Incidentally I just tested the Geth Pyro out. If Tangster's numbers were right I should have killed it in 3 body shots. It took FOUR. 

Which raises the question, does anyone have access to a more accurate data sheet?


I guess checking the coalesced.ini data stats would do the job

Pity that's how I did it.:(
Any and all changes to the MP are stored server side, don't have acess to them unless BW wishes to post them up. We only have access to the SP and DLC info.


Bummer, it would be great of bioware gave us that information.