Some things are obvious: you need to create levels before you there is any point in creating areas and need to create the conversations before attempting to create a cutscene with dialogue. Others are perhaps less obvious, for example, during the beta we found that it was a good idea work out all the plot flags before trying to write the conversation.
Anyway this is what I came up with before my brain melted and dribbled out my ears ...

I'm beginning to think that putting it all on one diagram doesn't really work and perhaps the solution is to create process flows for specific tasks. For example if we need cutscene for our project what steps and designers will be required to create it, etc. I didn't manage to place every resource type (scripts for example could be attached to anything with and asterisk) and I changed my mind about three times as to what the arrows mean (so I'd ignore them).
Does anyone have any better suggestions and/or better software for presenting the module development workflow?
Modifié par Sunjammer, 13 décembre 2009 - 09:58 .





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