What would you like to see fixed in the DA series?
#1
Posté 22 juin 2012 - 01:48
To me, this has always been a problem in the DA series, it takes away the feeling of being fully immersed, I feel like I was plopped in this interesting location, but it's all a facade, kind of like forest-themed wallpaper in a room, you see it there, but you can't explore it because it's not real.
This is just what irks me, what would you like to see fixed most and why?
#2
Posté 22 juin 2012 - 01:55
#3
Posté 22 juin 2012 - 01:57
wsandista wrote...
Everything done in DA2.
Elaborate?
#4
Posté 22 juin 2012 - 02:14
REAPERS_r_CTHULHU wrote...
wsandista wrote...
Everything done in DA2.
Elaborate?
Voiced PC
New Artstyle
Combat
Acts with 3 years between them
Skill trees with "upgrades" rather than individual skills.
Removal of non-comabt skills
#5
Posté 22 juin 2012 - 02:16
Nah, but seriously, I'd like DA3 to have a bit more environmental ambience, for example, say the main city of Orlais had a pretty little dock full of boats, I'd like to be able to hear the waves lapping against the stone of the city walls, the wood of the boats creaking, the seagulls squawking etc, then maybe as you to approach the city center the ambience would begin to change to that of the bustling streets with people selling their wares, bards singing and playing music, drunk people getting into fights etc. For me personally it would immerse me futher into the game because it would make the environments feel more dynamic.
Also, it would be awesome to get a few weather conditions going on, like the odd bit of rain and thunder 'n' lightning.
#6
Posté 22 juin 2012 - 02:16
Clipping. They need to work with their animations and the engine to make it less ridiculous. There will always be clipping, but they seem to purposely make it so that every single model clips into another one.
Positional audio. I hate having to follow people around to hear what they say. If somebody is going to talk, designers, you need to make them stop moving. I also hate it when somebody decides to say something from far away, making it inaudible.
#7
Guest_sjpelkessjpeler_*
Posté 22 juin 2012 - 02:31
Guest_sjpelkessjpeler_*
LolaLei wrote...
Alistair's face LOL!
Nah, but seriously, I'd like DA3 to have a bit more environmental ambience, for example, say the main city of Orlais had a pretty little dock full of boats, I'd like to be able to hear the waves lapping against the stone of the city walls, the wood of the boats creaking, the seagulls squawking etc, then maybe as you to approach the city center the ambience would begin to change to that of the bustling streets with people selling their wares, bards singing and playing music, drunk people getting into fights etc. For me personally it would immerse me futher into the game because it would make the environments feel more dynamic.
Also, it would be awesome to get a few weather conditions going on, like the odd bit of rain and thunder 'n' lightning.
^This^
Give the environment an alive and vibrant feel. Sounds and hearing voices add to that.
When you walk in a town at night let there be darkness and streets lit by torchlight. If you look up you can see the moon and in daylight the sun.
Rain, thunder and lightning and the sound of the howling wind are awesome in a game.
#8
Posté 22 juin 2012 - 02:40
Less of DA2
More of DAO
#9
Posté 22 juin 2012 - 02:45
Rockworm503 wrote...
My answer is simple.
None of DA2
DAO2
Fixed that for you.
#10
Posté 22 juin 2012 - 03:31
I'd like the people in town to be doing things. There should be a blacksmith *working* at his forge. There should be a shirtless horse-washer somewhere (wink, wink). If we pass a farm, people should be working in the fields. That kind of thing.
#11
Posté 22 juin 2012 - 04:16
berelinde wrote...
There should be a shirtless horse-washer somewhere (wink, wink).
More shirtless farmhands!! This has my vote.
#12
Posté 22 juin 2012 - 05:43
What about larger environments and no loads between sections of cities? how about, when we decide to go to a different part, we get to walk there, not see a screen of the map and a trail leading to it with little skirmishes here and there. They claimed that they were looking to Skyrim as an influential point for progress, why can't the do this one thing that would certainly shoot them up there with the best of the RPG games? Actually thinking about it, why don't they go the route of an Adventure/RPG game? I don't like being plopped in an area and it saying, okay, move from point
"A" to point "B" in a straight line and then go back here to get next quest and repeat.
It's more difficult trying to explain it than I thought, do you guys understand what I mean?
#13
Posté 22 juin 2012 - 10:05
The art direction seems childish and oriented towards comics and anime movies. It's also widely nonsensical.
The game is reduced to watching movies, and then between we are supposed to be convinced we're having "fun" by getting to play console-romp levels.
DA2 is a failure as game concept. Never mind the flaws.
#14
Posté 22 juin 2012 - 10:12
wsandista wrote...
Rockworm503 wrote...
My answer is simple.
None of DA2
DAO2
Fixed that for you.
and a pinch of BG, strategic elements.
and a tablespoon of Skyrim, choice, customization.
Improved that for you.
#15
Posté 22 juin 2012 - 10:28
If nothing else I would like the option to keep my helmet on during conversions, or at lest show my taking it off instead of it magically disappearing.
#16
Posté 22 juin 2012 - 10:36
What I don't want? Another random save the world from the dark lord and his orc-clones type story like DAO's.
I don't want to be part of some random organization that makes what I am completely erase any trace of who I am in the dialogues.
I suppose my ideal game would have bioware style character development and NPCs mixed with a tight BG/DA2 style "personal" story with no false urgency in the plot that's ignored by the game play. And i'd love it if the actual adventures allowed for interactivity and alternatives like the Deus Ex series had. Bioware's "levels" are pretty much follow the yellow brick road to the stuff you are supposed to kill. It would be nice if there were more variation, but I'm aware that's a pretty massive paradigm shift in gameplay so I'm not expecting it.
Replicating that aspect of the original Deus Ex seems to be something no developer is interested in doing, unfortunately.
#17
Posté 22 juin 2012 - 10:53
Vormaerin wrote...
Well, I don't think anything needs to be "Fixed" except the overly tight budget that seems to have affected DA2.
What I don't want? Another random save the world from the dark lord and his orc-clones type story like DAO's.
I don't want to be part of some random organization that makes what I am completely erase any trace of who I am in the dialogues.
I suppose my ideal game would have bioware style character development and NPCs mixed with a tight BG/DA2 style "personal" story with no false urgency in the plot that's ignored by the game play. And i'd love it if the actual adventures allowed for interactivity and alternatives like the Deus Ex series had. Bioware's "levels" are pretty much follow the yellow brick road to the stuff you are supposed to kill. It would be nice if there were more variation, but I'm aware that's a pretty massive paradigm shift in gameplay so I'm not expecting it.
Replicating that aspect of the original Deus Ex seems to be something no developer is interested in doing, unfortunately.
But for all the posts and arguments you make here, on the forum, you have to also realize that this is what you want.
The rather big DA:O audience want's something different. And I'd gather that, ultimately, what Bioware wants is also something different - a game that sells well.
P.S. I don't want to discourage you. See this more like a reminder.
Modifié par bEVEsthda, 22 juin 2012 - 10:54 .
#18
Posté 22 juin 2012 - 11:12
As opposed to being the spokesperson for all "real" fans of Bioware, which is you, right?bEVEsthda wrote...
Vormaerin wrote...
Well, I don't think anything needs to be "Fixed" except the overly tight budget that seems to have affected DA2.
What I don't want? Another random save the world from the dark lord and his orc-clones type story like DAO's.
I don't want to be part of some random organization that makes what I am completely erase any trace of who I am in the dialogues.
I suppose my ideal game would have bioware style character development and NPCs mixed with a tight BG/DA2 style "personal" story with no false urgency in the plot that's ignored by the game play. And i'd love it if the actual adventures allowed for interactivity and alternatives like the Deus Ex series had. Bioware's "levels" are pretty much follow the yellow brick road to the stuff you are supposed to kill. It would be nice if there were more variation, but I'm aware that's a pretty massive paradigm shift in gameplay so I'm not expecting it.
Replicating that aspect of the original Deus Ex seems to be something no developer is interested in doing, unfortunately.
But for all the posts and arguments you make here, on the forum, you have to also realize that this is what you want.
#19
Posté 22 juin 2012 - 11:34
bEVEsthda wrote...
But for all the posts and arguments you make here, on the forum, you have to also realize that this is what you want.
The rather big DA:O audience want's something different. And I'd gather that, ultimately, what Bioware wants is also something different - a game that sells well.
P.S. I don't want to discourage you. See this more like a reminder.
1) I have never claimed to represent anything other than my own opinion. Other people may have secret insight into the wants of invisible majorities that support them. I have no such super powers.
2) DA2 didn't sell well because it was a rushed, unpolished product. Claims that any specific feature of the design was the problem that needed to be fixed is, at best, an asspull argument. Voice, fixed or random protagonist, fast or slow combat, herosexuality (or not), and these other issues have sizable groups for and against. None of us has any idea which is larger on any of those issues.
DA2 had an incomplete storyline, unpolished combat, art elements that needed more iterations, and so on. It wasn't going to do as well as DAO even if it was an exact clone of character creation and dialogue.
If DA2 had been the same quality of production as DAO, we could have a more meaningful discussion of the design decisions as relating to success of the game.
#20
Posté 22 juin 2012 - 11:35
Plaintiff wrote...
As opposed to being the spokesperson for all "real" fans of Bioware, which is you, right?bEVEsthda wrote...
Vormaerin wrote...
Well, I don't think anything needs to be "Fixed" except the overly tight budget that seems to have affected DA2.
What I don't want? Another random save the world from the dark lord and his orc-clones type story like DAO's.
I don't want to be part of some random organization that makes what I am completely erase any trace of who I am in the dialogues.
I suppose my ideal game would have bioware style character development and NPCs mixed with a tight BG/DA2 style "personal" story with no false urgency in the plot that's ignored by the game play. And i'd love it if the actual adventures allowed for interactivity and alternatives like the Deus Ex series had. Bioware's "levels" are pretty much follow the yellow brick road to the stuff you are supposed to kill. It would be nice if there were more variation, but I'm aware that's a pretty massive paradigm shift in gameplay so I'm not expecting it.
Replicating that aspect of the original Deus Ex seems to be something no developer is interested in doing, unfortunately.
But for all the posts and arguments you make here, on the forum, you have to also realize that this is what you want.
Lol! Of course not. What makes you even say something like that? Isn't it completely clear to you and your ilk, that I'm a PC-elitist, Bethesda fan and advocate of simulation-type of gameplay?
I post sparingly for most of the time. I do it to represent my POV. As affronting as that may sometimes seem to some people.
I do not make endless chains, where I clobber my opinion and taste all over other's. I do post my position though. Rarely more than once, per point, in a thread though. And in the cases it needs clarifying, I sometimes do that. Not always, because it's sometimes pointless.
Also, I do not attack poster who represent opinions different to mine. Rest assure, that if I did, you would have received lots of attention.
Modifié par bEVEsthda, 22 juin 2012 - 11:37 .
#21
Posté 22 juin 2012 - 11:40
Vormaerin wrote...
1) I have never claimed to represent anything other than my own opinion. Other people may have secret insight into the wants of invisible majorities that support them. I have no such super powers.
Agreed.
#22
Posté 22 juin 2012 - 03:23
REAPERS_r_CTHULHU wrote...
For DA3, the one thing I can only wish for, is for more explorable enviroments (especially towns,cities, etc.) not in the sense that we need more, but rather that I wish to be able to open every door and go to places other than the ones that were only intended for quests or shops (think of the Elder Scrolls series).
To me, this has always been a problem in the DA series, it takes away the feeling of being fully immersed, I feel like I was plopped in this interesting location, but it's all a facade, kind of like forest-themed wallpaper in a room, you see it there, but you can't explore it because it's not real.
This is just what irks me, what would you like to see fixed most and why?
I agree. This has always been something that bugged me as well. It makes me feel caged in and not truly a part of the enviroment around me while playing DA games.
#23
Posté 23 juin 2012 - 05:03
AstraDrakkar wrote...
REAPERS_r_CTHULHU wrote...
For DA3, the one thing I can only wish for, is for more explorable enviroments (especially towns,cities, etc.) not in the sense that we need more, but rather that I wish to be able to open every door and go to places other than the ones that were only intended for quests or shops (think of the Elder Scrolls series).
To me, this has always been a problem in the DA series, it takes away the feeling of being fully immersed, I feel like I was plopped in this interesting location, but it's all a facade, kind of like forest-themed wallpaper in a room, you see it there, but you can't explore it because it's not real.
This is just what irks me, what would you like to see fixed most and why?
I agree. This has always been something that bugged me as well. It makes me feel caged in and not truly a part of the enviroment around me while playing DA games.
Yeah, It just seems a teeny bit like Final Fantasy. I've only played 12 but, you go to this amazing, bustling hub of humanity only to be unable to interact with the vast majority of it. But at least that felt like it was something more than DA's environments do, you just see things and people there and walk up to a door and say, "Nope! Can't go in there, apparently it's been bolted shut and it's impossible to get in unless someone says so."





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