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Collectors as NEW enemy


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#101
KiraTsukasa

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Funky_D_Luffy wrote...

KiraTsukasa wrote...

And that brings us back to the original point I made. Collectors are outdated reaper forces. Why would they bother to use them now?



Except that they are not "outdated". I don't know where you got that faulty information.

They were being used for 50,000 years. Somehow, two years after Shepards encounter, they are now "outdated'?! :blink:
They had a 50,002 year warranty?

Mind you... They ARE being used in the current Reaper War. Check your Codex, under Miracle at Palaven. Sheesh!


Yes, they are outdated as soon as something better comes along. What do you think "outdated" means?

Actually, nevermind. I almost forgot that you have no idea what you're talking about.

#102
KiraTsukasa

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Funky_D_Luffy wrote...

KiraTsukasa wrote...

Sure, if you have zero concept of a deeper level of thinking.



You obviously don't. You are yet to even make a single salient point.

Furthermore... Judging by your manifest, you barely even play MP! Your cridibility is pretty low. Try playing the amount we have, and you will understand our dire need for a fresher product.


I agree that there needs to be fresher material. Why do you think I don't play that much?

But if it needs to be fresher material, I already played an entire game several times against collectors. Your logic is, once again, invalid.

#103
Someone With Mass

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KiraTsukasa wrote...
By that logic there are now husks, cannibals, mauraders, brutes, ravagers, and banshees. Newer weapons, as you put it. There's no lack of newer weapons. So I ask again, why use outdated forces?


They're still using husks.

And what exactly makes the Collectors "outdated"? Fresh income? Well, if those supplies are cut off, then what?

It's always good to have a contingency plan.

Also, the Collectors did a much cleaner job of harvesting places, so there's another reason.

#104
Funky_D_Luffy

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KiraTsukasa wrote...

I agree that there needs to be fresher material. Why do you think I don't play that much?

But if it needs to be fresher material, I already played an entire game several times against collectors. Your logic is, once again, invalid.



You conviently ignore that the Reapers ARE using Collector swarms! You are trolling pretty poorly.

And what makes me think you don't play? You are missing about 9 characters, and the highest level of any of your rare weapons is level III.

#105
Deathmaker93

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CrissRiot wrote...

Goody, a Collector thread. Time to bring this out:

Image IPB

This looks Photoshopped, but it caught my curiosity:mellow:

#106
KiraTsukasa

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Someone With Mass wrote...

KiraTsukasa wrote...
By that logic there are now husks, cannibals, mauraders, brutes, ravagers, and banshees. Newer weapons, as you put it. There's no lack of newer weapons. So I ask again, why use outdated forces?


They're still using husks.

And what exactly makes the Collectors "outdated"? Fresh income? Well, if those supplies are cut off, then what?

It's always good to have a contingency plan.

Also, the Collectors did a much cleaner job of harvesting places, so there's another reason.


I'm not sure what you mean by STILL using husks. Husks are reaperized humans. Humans are part of the current cycle.

As I said in my first post, the collectors were a token foothold force. Once the previous cycle was over, they were no longer needed as a full on invasion army. They existed under the guise of a "mysterious race" that captured and traded beings of other species. To what end? Testing. Performing tests on the current galactic races to see what they were capable of, what sort of technology they possessed, and in what ways the reapers could use them to wipe out the civilizations. But if they began operating in mass force, someone would become suspcious enough to figure everything out, and once the reapers are figured out, countermeasures can be installed. We saw that happen in ME1, when Shepard found out the reapers would come through the Citidel, they prevented it. Then in ME2, Shepard found out that the reapers weren't truly stopped, but at that point it was too late to prevent the invasion. The collectors did everything cleanly because they HAD to. Their forces weren't large enough, or strong enough, for all out war and they could not risk open conflict at that point, and they couldn't until actual reapers appeared in the galaxy.

#107
Highlord Heian

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This is one of the "most posted and unoriginal" ideas on the forums. Congratulations on joining the ranks of staters of the obvious.

#108
xtorma

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Someone With Mass wrote...

If the Collectors are just cloned Protheans, then what's stopping the Reapers from making more of them?


why would they waste time and resources cloning when they have trillions of fresh bodys just lying around to turn into reaper forces.

#109
jpraelster93

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CrissRiot wrote...

Goody, a Collector thread. Time to bring this out:

Image IPB


WISH THIS WAS REAL

#110
Funky_D_Luffy

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xtorma wrote...
why would they waste time and resources cloning when they have trillions of fresh bodys just lying around to turn into reaper forces.



Who would you rather believe is being lazy? Thr Reapers, or Bioware?

The Reapers could make Hanar murder machines squirting death and terror over the battlefield, if they wanted. Thing is... BW controls the Reapers.

#111
KiraTsukasa

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Funky_D_Luffy wrote...

KiraTsukasa wrote...

I agree that there needs to be fresher material. Why do you think I don't play that much?

But if it needs to be fresher material, I already played an entire game several times against collectors. Your logic is, once again, invalid.



You conviently ignore that the Reapers ARE using Collector swarms! You are trolling pretty poorly.

And what makes me think you don't play? You are missing about 9 characters, and the highest level of any of your rare weapons is level III.


Since you like to quote the wiki so much:

Despite the Collectors not being encountered in Mass Effect 3, a Codex entry on the Reaper War states that the Reapers had used Collector swarms in Palaven. It is unknown if this was supposed to refer to the Seeker swarms or to the Collectors themselves.


The collectors never appear in game, so this leads one to believe that it was the seeker swarms (which is technology and not a part of the collector "race") that the reapers were using. Why didn't they appear either? Easily explained. After the events of ME2 Mordin, who created the countermeasure to seeker swarms went back to work for the STG where he would have reported the shielding technology. The STG would have more than likely sent the specs for this tech to the turians when they encountered the swarms. The reapers would eventually see that the swarms weren't working anymore and discarded the plan, but at that point they would logically have had ample turian victims for reaperization.

As for the second part of your post, you clearly failed to comprehend what I had said, though I don't see how my play time is any supportable indication at how I am wrong. I feel that you are merely grasping at straws at this point.

#112
Snoopy1955

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Funky_D_Luffy wrote...

xtorma wrote...
why would they waste time and resources cloning when they have trillions of fresh bodys just lying around to turn into reaper forces.



Who would you rather believe is being lazy? Thr Reapers, or Bioware?

The Reapers could make Hanar murder machines squirting death and terror over the battlefield, if they wanted. Thing is... BW controls the Reapers.

Unless the heads of bioware have been indoctrinated, in which case, the reapers control bioware.

#113
Someone With Mass

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KiraTsukasa wrote...

I'm not sure what you mean by STILL using husks. Husks are reaperized humans. Humans are part of the current cycle.

As I said in my first post, the collectors were a token foothold force. Once the previous cycle was over, they were no longer needed as a full on invasion army. They existed under the guise of a "mysterious race" that captured and traded beings of other species. To what end? Testing. Performing tests on the current galactic races to see what they were capable of, what sort of technology they possessed, and in what ways the reapers could use them to wipe out the civilizations. But if they began operating in mass force, someone would become suspcious enough to figure everything out, and once the reapers are figured out, countermeasures can be installed. We saw that happen in ME1, when Shepard found out the reapers would come through the Citidel, they prevented it. Then in ME2, Shepard found out that the reapers weren't truly stopped, but at that point it was too late to prevent the invasion. The collectors did everything cleanly because they HAD to. Their forces weren't large enough, or strong enough, for all out war and they could not risk open conflict at that point, and they couldn't until actual reapers appeared in the galaxy.


Still can't see a reason why it's absolutely forbidden for them to be deployed on the battlefields whenever needed, among the trillions of organics the Reapers need to harvest.

The Reapers can also use them to silently take over smaller colonies, planets or cities while their main forces are taking over the big ones and that's where the multiplayer part can play out.

#114
MikeyV

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I think it's safe to say that while the overall "story" of multiplayer is supposed to connect to the single player's plot, the actual numbers are completely unrelated. How many times is any one base going to be invaded by a given enemy faction? It's certainly not the thousands if not millions of times that have been played.

Therefor, I propose the following scenario as a plausible way to bring Collectors into multiplayer:

Knowing that most troops have not encountered Collectors in their career, the Reapers decided to awaken the few dormant groups of Collectors left in the galaxy as a surprise attack.

What most seem to forget is that the multiplayer numbers are much, much higher than realistic numbers for the story. At any given time there are probably hundreds of battles taking place on the same firebase. Assuming this weeks operation goal of 7 million is average, we've killed about 112 MILLION troopers for EACH faction. The point I'm making, is that, lore wise, I'm sure these bases are only being invaded a handful of times, and when you take that into account, adding Collectors doesn't break lore.

#115
KiraTsukasa

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Deathmaker93 wrote...

CrissRiot wrote...

Goody, a Collector thread. Time to bring this out:

Image IPB

This looks Photoshopped, but it caught my curiosity:mellow:


The Enemy: Collector part might not be Photoshopped as someone found the picture in the demo files. I believe BioWare later confirmed that collectors as an enemy were a scrapped idea.

#116
xtorma

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Someone With Mass wrote...

KiraTsukasa wrote...

I'm not sure what you mean by STILL using husks. Husks are reaperized humans. Humans are part of the current cycle.

As I said in my first post, the collectors were a token foothold force. Once the previous cycle was over, they were no longer needed as a full on invasion army. They existed under the guise of a "mysterious race" that captured and traded beings of other species. To what end? Testing. Performing tests on the current galactic races to see what they were capable of, what sort of technology they possessed, and in what ways the reapers could use them to wipe out the civilizations. But if they began operating in mass force, someone would become suspcious enough to figure everything out, and once the reapers are figured out, countermeasures can be installed. We saw that happen in ME1, when Shepard found out the reapers would come through the Citidel, they prevented it. Then in ME2, Shepard found out that the reapers weren't truly stopped, but at that point it was too late to prevent the invasion. The collectors did everything cleanly because they HAD to. Their forces weren't large enough, or strong enough, for all out war and they could not risk open conflict at that point, and they couldn't until actual reapers appeared in the galaxy.


Still can't see a reason why it's absolutely forbidden for them to be deployed on the battlefields whenever needed, among the trillions of organics the Reapers need to harvest.

The Reapers can also use them to silently take over smaller colonies, planets or cities while their main forces are taking over the big ones and that's where the multiplayer part can play out.


Honestly you can retcon anything in a game, so you are correct, there is no reason why it's absolutly forbiddin. I still stand by my initial post though. All introducing collectors would achieve is the same old 10 levels of pew pew, with a different skin.

#117
Simocrates

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No reason why the Collectors couldn't be an enemy. It is a bit pretentious to think Shepherd would of fought every enemy. He had his mission in me3 and I'm fairly certain it wasn't visit every world and scout every possible enemy. How many Allies in the Pacific theater fought against Germans in WWII? I welcome new enemies for multiplayer.

Also it is rather ignorant to assume someone has to live in America to write in English. It is also ironic when you call someone ignorant while making that assumption.

#118
CrissRiot

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Here's the thing. Collector's are just two races: Prothean clones (by now anyways) and Humans. If we go by ME2 and Mordin, i which he states they've gone through cloning generations after cloning generations, while we mighta wiped out MOST of them in ME2 (base), there's probably remnant ships or something floating around that the Reapers hung onto, and certainly enough humans to huskify into Scions and such.

Want to introduce them into multiplayer? "Reward" us. Set it up so we (N7/Galaxy), are making enough headway into the war that the Reapers decide to toywith us and unleash whats left of the Collector forces. We don't have to assume they were sent everywhere in the millions, but small, efficient forces.

To me, it is not stomping all over canon/story/lore/blahblah because saying we killed ALL Collector's by destroying one base is kinda silly when the Batarian homeworld was destroyed and OMFG there's a Batarian in multiplayer. Add in the fact would greatly increase multiplayer fun-factor AND bring back the insanely-well-designed enemies and not let tem linger in single-player-solitude is a bonus.

An exception would be, again, the actual Prothean race as Javik is confirmed 100% to be the last, that's it. Game Over Protheans. But again this has been discussed roughly 2,303,321 times now.

Modifié par CrissRiot, 25 juin 2012 - 01:40 .


#119
Funky_D_Luffy

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KiraTsukasa wrote...

The collectors never appear in game, so this leads one to believe that it was the seeker swarms (which is technology and not a part of the collector "race") that the reapers were using. Why didn't they appear either? Easily explained. After the events of ME2 Mordin, who created the countermeasure to seeker swarms went back to work for the STG where he would have reported the shielding technology. The STG would have more than likely sent the specs for this tech to the turians when they encountered the swarms. The reapers would eventually see that the swarms weren't working anymore and discarded the plan, but at that point they would logically have had ample turian victims for reaperization.



You are only destroying your own weak arguments.

Wouldn't that make the Seeker swarms "outdated"? Not stopping them from using them.

Although we can deduce these were indeed Seekers, the literal words were "Collector swarms". So you are telling us they were Collector swarms, without Collectors. Sorry. I'm not buying that. I don't have to buy that. Collectors can easily be dropped into MP without even an afterthought about lore.

Your lack of experience tells me that you are not nearly as tired of shooting the same enemies as most of us still playing, and our dire need for something new. As an aside, I can only assume that you are a either a selfish player that hoards rockets and medigel, or you are an uber awesome player that never dies while running around with your Carnifex III. :mellow:

Oh, wait... You don't even have a Carnifex. Your Disciple III, maybe?

Modifié par Funky_D_Luffy, 25 juin 2012 - 01:39 .


#120
KAM12780

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MikeyV wrote...

I think it's safe to say that while the overall "story" of multiplayer is supposed to connect to the single player's plot, the actual numbers are completely unrelated. How many times is any one base going to be invaded by a given enemy faction? It's certainly not the thousands if not millions of times that have been played.

Therefor, I propose the following scenario as a plausible way to bring Collectors into multiplayer:

Knowing that most troops have not encountered Collectors in their career, the Reapers decided to awaken the few dormant groups of Collectors left in the galaxy as a surprise attack.

What most seem to forget is that the multiplayer numbers are much, much higher than realistic numbers for the story. At any given time there are probably hundreds of battles taking place on the same firebase. Assuming this weeks operation goal of 7 million is average, we've killed about 112 MILLION troopers for EACH faction. The point I'm making, is that, lore wise, I'm sure these bases are only being invaded a handful of times, and when you take that into account, adding Collectors doesn't break lore.

^^Smarticles. Honestly, I love MP, but playing the same three factions is a little redundant. I follow lore, like Samara follows her Code, but I'm to the point where I need new enemies and different  things to do in MP that I don't really care about lore right now. 

#121
Someone With Mass

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MikeyV wrote...

I think it's safe to say that while the overall "story" of multiplayer is supposed to connect to the single player's plot, the actual numbers are completely unrelated. How many times is any one base going to be invaded by a given enemy faction? It's certainly not the thousands if not millions of times that have been played.

Therefor, I propose the following scenario as a plausible way to bring Collectors into multiplayer:

Knowing that most troops have not encountered Collectors in their career, the Reapers decided to awaken the few dormant groups of Collectors left in the galaxy as a surprise attack.

What most seem to forget is that the multiplayer numbers are much, much higher than realistic numbers for the story. At any given time there are probably hundreds of battles taking place on the same firebase. Assuming this weeks operation goal of 7 million is average, we've killed about 112 MILLION troopers for EACH faction. The point I'm making, is that, lore wise, I'm sure these bases are only being invaded a handful of times, and when you take that into account, adding Collectors doesn't break lore.


They're being thwarted more often by four people than Team Rocket.

#122
KiraTsukasa

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Someone With Mass wrote...

KiraTsukasa wrote...

I'm not sure what you mean by STILL using husks. Husks are reaperized humans. Humans are part of the current cycle.

As I said in my first post, the collectors were a token foothold force. Once the previous cycle was over, they were no longer needed as a full on invasion army. They existed under the guise of a "mysterious race" that captured and traded beings of other species. To what end? Testing. Performing tests on the current galactic races to see what they were capable of, what sort of technology they possessed, and in what ways the reapers could use them to wipe out the civilizations. But if they began operating in mass force, someone would become suspcious enough to figure everything out, and once the reapers are figured out, countermeasures can be installed. We saw that happen in ME1, when Shepard found out the reapers would come through the Citidel, they prevented it. Then in ME2, Shepard found out that the reapers weren't truly stopped, but at that point it was too late to prevent the invasion. The collectors did everything cleanly because they HAD to. Their forces weren't large enough, or strong enough, for all out war and they could not risk open conflict at that point, and they couldn't until actual reapers appeared in the galaxy.


Still can't see a reason why it's absolutely forbidden for them to be deployed on the battlefields whenever needed, among the trillions of organics the Reapers need to harvest.

The Reapers can also use them to silently take over smaller colonies, planets or cities while their main forces are taking over the big ones and that's where the multiplayer part can play out.


For exactly the same reason that scouts aren't sent to the frontlines in war: They aren't meant for it. Collectors are a essentially a reaper scout force that exists to keep an eye on technological advancements and biological evolutions of the current civilizations. For all we know, if the reapers won in the current cycle, the turians might have become the collectors of the next cycle.

Once news of reaper existence spread, the reapers no longer had time for silent take downs. They had to move in fast and hard before fortifications could be erected. Yes, reaper forces DID have some trouble with ground forces in certain places. But they were on the ground. Had the reapers given them time to set up, they wouldn't have ever been able to land.

#123
KAM12780

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So, just curious and out of the blue, but I never really thought bout why the Collectors were making a human Reaper... First of all, just picture that thing we killed in the end floating around space... But anyway, back to the original question, why did they try to make it???

#124
WizenSlinky0

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Well, lore is broken immediately as soon as you figure in where you're getting attacked. The Geth never expand beyond the conflict with the quarians. So there's no logical reason for them to be on bases all across the galaxy.

Really, Javik's DLC shows that there were multiple storehouses for prothean survivors going into stasis. They lost contact with them and assumed them lost. It's as simple as saying the reapers have located hidden prothean storehouses and converted the populations into collector troops to reinforce their battered troops.

#125
Funky_D_Luffy

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KiraTsukasa wrote...

For exactly the same reason that scouts aren't sent to the frontlines in war: They aren't meant for it. Collectors are a essentially a reaper scout force that exists to keep an eye on technological advancements and biological evolutions of the current civilizations. For all we know, if the reapers won in the current cycle, the turians might have become the collectors of the next cycle.

Once news of reaper existence spread, the reapers no longer had time for silent take downs. They had to move in fast and hard before fortifications could be erected. Yes, reaper forces DID have some trouble with ground forces in certain places. But they were on the ground. Had the reapers given them time to set up, they wouldn't have ever been able to land.



Bzzzzzt!!! Wrong again.

We have seen Collectors on the front-lines against the Protheans.