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#76
The Jackal

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Elhanan wrote...

JasonRocker wrote...

I think that the story is much more interesting in Star Wars, but it quickly becomes dull and boring once you are level 36 killing the exact same mob you did on your other alt's. The problem is while the main class mission story might be brand new.

On the second, third, and forth play through the side missions are exactly the same with maybe very subtle differences in how they speak to who you are controlling. Guild Wars 2, like in Rift they encourage more grouped instances.

While Star Wars has yet to come out with their group/dungeon finder for six months has really hurt them. People feel spread out. As some said it feels like a solo RPG expect without the fun. I will play once Star Wars has 1.3 unlocked. There is no point in playing while it lacked all of those features.

As for Guild Wars Vs Star Wars. You cannot compare them as Guild Wars is on another level and Star Wars is easily very easily compared to warcraft in terms of combat/warzone/instance's


I empathize a bit with those that dislike certain mobs; for me it is the Rakghouls. But in all three different encounters, Taris had differences. For some classes, there are unique encounters (eg; Trooper, Bounty Hunter) that are seen on planets and on other locations (eg; ships, space stations, etc). That was a bit of a surprise having started with a Sith Inquisitor, and having only encountered planet-side Missions, at least as I recall.

Bioware is adding another planet, and I have seen rumors among forumites on the possibility of a third faction. And while I have no need for a Group Finder, many are also looking forward to seeing this next week.

As for GW and GW2; wish them the best of luck. They are not for me; lost interest from the trailers. Those that wish to discuss them are welcome to do so at length on another thread.


Let's not forget the method of transport. You would think since this is Star Wars you can easily drive across the galaxy in hyper speed. No. You have to first go to your special docks station. Then enter it like if I play the empire and I am Bounty Hunter. I have to find the docks "Bounty Hunter" for my ship.

I have to enter the ship[Loading screen]. Then I have to select where I want to go. [Loading screen] upon arriving where I want to be I have to leave the ship docks yet again. [Loading Screen] this procress is repeated upon everytime you want to leave your ship. Loading screen also take over each time you want to PVP.

Let's not forget one of the most important factors I think we are overlooking. The music. Expect for PVP arenas. The music is so vauge. I can hear the footsteps of whomever I am controlling walk across the ground. They should have a sound track. But I could get more music out of a disc then what they give us.

I have played GW2 beta. I pre purchased the game. The games are seperate in almost every way you can think of. While GW2 has some bugs to work out. Like the darn camera angle when I want to move around. Here are some examples of youtube videos I made in GW2



Thats an escort mission. Notice the smooth graphics. The interactive mission anyone close by can help me out and easily obtain awards.

This second video is from TOR during one of the class quest. The storys are amazing and graphics are great yet the combat is kinda clunky to be quite honest.



#77
Chromie

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JasonRocker wrote...

I think that the story is much more interesting in Star Wars, but it quickly becomes dull and boring once you are level 36 killing the exact same mob you did on your other alt's. The problem is while the main class mission story might be brand new.
 


You pretty much explain what my main gripe is with the legacy system. I mean, promoting alt gameplay is great, but they don't really have the kind of support systems to make it a key feature (like having enough content to level multiple alts without repeating the same questlines) and the amount of unique content is relatively low after all. Really the amount of class quests are low it's the filler quest that make it feel longer.

JasonRocker wrote...
Let's not forget the method of transport. You would think since this is Star Wars you can easily drive across the galaxy in hyper speed. No. You have to first go to your special docks station. Then enter it like if I play the empire and I am Bounty Hunter. I have to find the docks "Bounty Hunter" for my ship.


Don't quote me on this but I think it's a limitation on the engine. Bioware started working on the Hero Engine before it was completely finished so I assume that led to problems like the horrible loading times on each planet. The game loads the entire planet apparently. If this isn't because of the engine then I don't know why they would ever choose this.


Just ctrl+F and paste in "It’s not productized yet,” it's kind of frustrating really.

http://www.heroengin...meets-starwars/

Modifié par Skelter192, 23 juin 2012 - 04:09 .


#78
Elhanan

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JasonRocker wrote...

Let's not forget the method of transport. You would think since this is Star Wars you can easily drive across the galaxy in hyper speed. No. You have to first go to your special docks station. Then enter it like if I play the empire and I am Bounty Hunter. I have to find the docks "Bounty Hunter" for my ship.

I have to enter the ship[Loading screen]. Then I have to select where I want to go. [Loading screen] upon arriving where I want to be I have to leave the ship docks yet again. [Loading Screen] this procress is repeated upon everytime you want to leave your ship. Loading screen also take over each time you want to PVP.

Let's not forget one of the most important factors I think we are overlooking. The music. Expect for PVP arenas. The music is so vauge. I can hear the footsteps of whomever I am controlling walk across the ground. They should have a sound track. But I could get more music out of a disc then what they give us.

I have played GW2 beta. I pre purchased the game. The games are seperate in almost every way you can think of. While GW2 has some bugs to work out. Like the darn camera angle when I want to move around. Here are some examples of youtube videos I made in GW2



Thats an escort mission. Notice the smooth graphics. The interactive mission anyone close by can help me out and easily obtain awards.

This second video is from TOR during one of the class quest. The storys are amazing and graphics are great yet the combat is kinda clunky to be quite honest.



As a matter of fact, No; I do not believe one should easily pick up anywhere and scene-jump to somewhere else. I enjoy going as a Bounty Hunter to steal my ship, then fly from placve to place in search of work. And not all the loading zones are as you mentioned; several are now allowing transport directly back to your ship. Coruscant is a bit too much; agreed there, but that is one docking area out of many.

As for Planets, I do not withdraw to my ship so often as to make the loading times annoying; simply once a day to fly Missions.

All that said, you also forget Quick Travel available every 30 minutes, and a Fleet Pass every 18 hrs. Then according to 1.3 notes, more is coming with Legacy. And maybe in the not so distant future with the inclusion of an upgraded Space Combat expansion, we might see more fighters and smaller vessels to act as transportaion.

Sorry; GW2 has no interest to me; dislike the art design, and have no love for MMO's generally. Most Real-Time combat is a burden to me, and am pleased that with only a few cases that I am able to survive TOR thus far.

I do not believe the combat is clunky, but I do dislike GUI Simon play, so wish to leave this behind in the MMO. My characters do not have to move around much in combat, and now I enter the stage where the next ones must; it may not be pretty.

Modifié par Elhanan, 23 juin 2012 - 04:33 .


#79
The Jackal

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They did improve things-slighty with the loading screen. Now instead of taking a shuttle back to the docking bay and then to your dock. You can directly go to your ship. The problem with that is there is still a ton of loading screens. The shuttle that takes you back to your ship is only a recent improvement.

Remember at lower levels when you had to move very very slowly walking? they improved it making it so you can now sprint. The problem is everything is spaced out way across the map. Taking roughly 30-40 minutes on a lower level just to go from point A to point B. They have addressed these problems making you run faster at low levels. To me it's a little too late.

To me in some design's the combat is clunky. I play on a Jedi and it just feels awkward at times. Quick Travel roughly allows you to move anywhere on the planet. Most things such as the "Trading/Auction houses" on only on select planets or Imperiel fleet. Quick Travel does nothing for that.

Once, every 24 hours they allow you to quick travel to the fleet. Just once. Of course they have a new legacy perk for 300k you can shave roughly 2-3 hours off that. Yes I'm being serious for 300k credits, you can save ONE HOUR and this is a Legacy Perk. My biggest gripe with Legacy Perks. Is that they are not perks. You still have pay a large fee for a very very small advantage.

I never played Guild Wars one before. I'm not saying it's better then TOR. But it's different. It reminds me of Rift encourages multiplayer. You say you don't like it when other people can jump and help you on the mission. Why? they get credit, you get credit. Your reward is not watered down. In TOR there are no perks for helping people out on their missions which is why hardly anyone bothers to help anyone.

That's just me. I do not speak for everyone. Just my own point of view. If they made it easier to transport, encouraged rewards for doing tasks in groups, and just released the rest of the perks without the credits sink. I would be more then happy.

Also Hero engine. I think was the worst mistake ever. I am by no means a blizzard fan boi but one thing blizzard did correctly is create their own engine allowing for greater flexibly. They are limited to what they can do based on their engine and that sucks.

#80
termokanden

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I'm going to take another look at the game this very weekend. See for myself what has changed.

#81
Elhanan

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JasonRocker wrote...

They did improve things-slighty with the loading screen. Now instead of taking a shuttle back to the docking bay and then to your dock. You can directly go to your ship. The problem with that is there is still a ton of loading screens. The shuttle that takes you back to your ship is only a recent improvement.

Remember at lower levels when you had to move very very slowly walking? they improved it making it so you can now sprint. The problem is everything is spaced out way across the map. Taking roughly 30-40 minutes on a lower level just to go from point A to point B. They have addressed these problems making you run faster at low levels. To me it's a little too late.

To me in some design's the combat is clunky. I play on a Jedi and it just feels awkward at times. Quick Travel roughly allows you to move anywhere on the planet. Most things such as the "Trading/Auction houses" on only on select planets or Imperiel fleet. Quick Travel does nothing for that.

Once, every 24 hours they allow you to quick travel to the fleet. Just once. Of course they have a new legacy perk for 300k you can shave roughly 2-3 hours off that. Yes I'm being serious for 300k credits, you can save ONE HOUR and this is a Legacy Perk. My biggest gripe with Legacy Perks. Is that they are not perks. You still have pay a large fee for a very very small advantage.

I never played Guild Wars one before. I'm not saying it's better then TOR. But it's different. It reminds me of Rift encourages multiplayer. You say you don't like it when other people can jump and help you on the mission. Why? they get credit, you get credit. Your reward is not watered down. In TOR there are no perks for helping people out on their missions which is why hardly anyone bothers to help anyone.

That's just me. I do not speak for everyone. Just my own point of view. If they made it easier to transport, encouraged rewards for doing tasks in groups, and just released the rest of the perks without the credits sink. I would be more then happy.

Also Hero engine. I think was the worst mistake ever. I am by no means a blizzard fan boi but one thing blizzard did correctly is create their own engine allowing for greater flexibly. They are limited to what they can do based on their engine and that sucks.


Where we differ: when I received the Sprint effect later, it felt more like something I earned. Now everyone has it, and it is now mundane. I play a lot of NWN and Skyrim, and am used to moving slowly for a while, and exploring the locations. Personally, I did not mind the prior set-up at all.

As far as Quick Travel, I have seen a location for these on the Fleet, though have not used them. And have only had to use the Fleet Pass a few times; never needed more than what was granted.

As for engines and other Techie things, will let others debate that. I simply encourage those seeking answers to insure they are receiving the full story, and not one niased side of it,

#82
Elhanan

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termokanden wrote...

I'm going to take another look at the game this very weekend. See for myself what has changed.


It should be a decent weekend before the incoming Players on July 15th start the intro plan. Will be curious as to your impressions and review.

#83
thesnake777

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I am Waiting for a buddy of mine to fix his computer before re-sub then Im going to roll a new sith...should be interesting to see what new.

#84
The Jackal

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I will wait for this Tuesday when they are supposed add in patch 1.3. I differ on when they made everyone run really slowly at the start. To me at least, it had nothing to do with earning and most time consuming. Normally we have to re-do the entire side quest's plus the bonus quest for a planet. If you failed to then you find yourself under leveled for a fight.

I'm eagerly awaiting the perks that give a bonus to your legacy unlocked extra exp. Right now currently, I am at a legacy 19. It's not all bad. I like that I can be interactiive. That I can choose my path and how that ranks on good or bad points. I like the Sith corruption.

Yet there is still many things they can improve on. I have nearly every class on empire side done expect for maybe my Sniper who's at level 47 and my Bounty Hunter who's at level 14. I just lost the will to level up and currently awaiting the next patch. It's a great game to play every now and then. It could just improve on a ton of stuff.

Modifié par JasonRocker, 23 juin 2012 - 07:43 .


#85
thesnake777

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JasonRocker wrote...

I will wait for this Tuesday when they are supposed add in patch 1.3. I differ on when they made everyone run really slowly at the start. To me at least, it had nothing to do with earning and most time consuming. Normally we have to re-do the entire side quest's plus the bonus quest for a planet. If you failed to then you find yourself under leveled for a fight.

I'm eagerly awaiting the perks that give a bonus to your legacy unlocked extra exp. Right now currently, I am at a legacy 19. It's not all bad. I like that I can be interactiive. That I can choose my path and how that ranks on good or bad points. I like the Sith corruption.

Yet there is still many things they can improve on. I have nearly every class on empire side done expect for maybe my Sniper who's at level 47 and my Bounty Hunter who's at level 14. I just lost the will to level up and currently awaiting the next patch. It's a great game to play every now and then. It could just improve on a ton of stuff.


I'll be honest the only really disapointing thing for me with TOR was the fact its not KOTOR 3..I just wished there was a more indepth Story about Revan...but thats it. Its alot of fun...Oh yea Hail to the Sith Empire.

#86
Elhanan

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thesnake777 wrote...

I'll be honest the only really disapointing thing for me with TOR was the fact its not KOTOR 3..I just wished there was a more indepth Story about Revan...but thats it. Its alot of fun...Oh yea Hail to the Sith Empire.


Be sure to check out Drummond Kaas as an Imperial, and the Foundry FP; maybe others. For me, I enjoy choosing what might be canon, and what may be deception in order to further the legend.

#87
thesnake777

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Elhanan wrote...

Be sure to check out Drummond Kaas as an Imperial, and the Foundry FP; maybe others. For me, I enjoy choosing what might be canon, and what may be deception in order to further the legend.


Oh I did all those, they were alot of fun...they just felt slightly hollow to me. But I was looking for really indepth stuff about what Revan was doing a so forth.
I enjoy being a Sith in the empire so much. It was pretty funny I deterioreted in TOR pretty quickly as a sith warrior. I started out trying to do what was best for the empire then as time went on...I be told to go on a mission to grab some data and I would literaly ask things along the lines of "So I should slaughter and rape every one and ****** on there graves yes??" 

#88
Chromie

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Elhanan wrote...

thesnake777 wrote...

I'll be honest the only really disapointing thing for me with TOR was the fact its not KOTOR 3..I just wished there was a more indepth Story about Revan...but thats it. Its alot of fun...Oh yea Hail to the Sith Empire.


Be sure to check out Drummond Kaas as an Imperial, and the Foundry FP; maybe others. For me, I enjoy choosing what might be canon, and what may be deception in order to further the legend.


It's horrible what Bioware did to Revan.

#89
Elhanan

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Both of my Imperials became Revanites, and all of my Legacy clan seek to place Revan on the throne, or one of them. But none of my characters went for the extreme DS, even though I had originally planned to do so.

My BH simply could not kill a father in front of his child as instructed, and became more of the RP of the family; selecting dialogue choices as I wished, and not as the alignment desired dictated. This was a liberating experience, and Mako became a more important influence as a Companion because of it.

#90
thesnake777

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Elhanan wrote...

Both of my Imperials became Revanites, and all of my Legacy clan seek to place Revan on the throne, or one of them. But none of my characters went for the extreme DS, even though I had originally planned to do so.

My BH simply could not kill a father in front of his child as instructed, and became more of the RP of the family; selecting dialogue choices as I wished, and not as the alignment desired dictated. This was a liberating experience, and Mako became a more important influence as a Companion because of it.


My IA is realitvily Nuetral, he does everything he can to further the Empires goals..wether that killing everything or letting things slide.


@skelter192

Yea...*sigh*

#91
termokanden

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Hmm my old server had 21 people online on Republic side. I know it's past 1 AM, but that's still ridiculous.

I guess you have to stick to the few actually populated servers these days.

#92
Elhanan

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termokanden wrote...

Hmm my old server had 21 people online on Republic side. I know it's past 1 AM, but that's still ridiculous.

I guess you have to stick to the few actually populated servers these days.


Take a look in here; might be helpful to know where some might be now:


http://www.swtor.com...ad.php?t=477706

#93
KDD-0063

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Skelter192 wrote...

Elhanan wrote...

thesnake777 wrote...

I'll be honest the only really disapointing thing for me with TOR was the fact its not KOTOR 3..I just wished there was a more indepth Story about Revan...but thats it. Its alot of fun...Oh yea Hail to the Sith Empire.


Be sure to check out Drummond Kaas as an Imperial, and the Foundry FP; maybe others. For me, I enjoy choosing what might be canon, and what may be deception in order to further the legend.


It's horrible what Bioware did to Revan.


I think the decision was more with Lucasarts than with Bioware. George Lucas just doesn't seem to allow anyone to sleep in his or her grave in the recent years.

#94
termokanden

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I see! Thanks Elhanan. That explains it.

#95
saMoorai

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I picked the game up the other day, and so far have a level 11 Trooper, 11 Sith Inquisitor, and a level 12 Sith Warrior, and I think its really fun.

This game has a lot of potential and its sad to see so many people leaving it, hopefully with time Bioware can draw those people back in.

#96
Guest_Fuinris_*

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No bioware bashing here, I just want to share my opinion of the game.

I was in the crowd that wanted a KotOR 3 and no mmo. But that was when the game was announced. A year after the announcement I followed the developement on the forums, watched the developer videos and tried to get all information possible.

The second to last betaweekend, or how it was called the stresstest, was the first time I finally laid hands on the game. I'm a really big Star Wars fanboy. I watch both trilogies once a year, have about 20 books and some comics and the only posters in my apartment are star wars themed. So when I played it, the game sure felt like Star Wars. I was so drifted by the hype and the Star Wars feeling that I didn't see the flaws, and there are many. But after I leveled my first toon to 50 and trying to do with other classes the servers began to empty. 4-man heroics and most of the flashpoints had to me left untouched. After the first member of my guild left, our main tank followed him and soon after even with our partner guild no person could be found to raid once a week.

And during the decline of the game all the flaws that my nerdy eyes tried to hide before became visible:

Like the art style. I am talking about aesthetics not graphics. Sure the hero engine isn't pretty, but monster design is awful. And the comic look is no excuse. Look at The Darkness 2. This games even uses cell shading but the mobs are looking terrifying. And Star Wars isn't a excuse either. When I first saw the Rancor as a child I feared for Luke. Maybe the younger generation fondly remembers the Ewoks and Gungangs. Well I do not.
A good example would be the beast of Marka Ragnos. Almost every bulky monster you encounter up to EV has this atrocious character model. This is still Star Wars and not the Disney Channel. The Faces of the NPCs looks like wax figures. Almost no mimic in the dialogue videos.

Another great issue are the raids, dailies and flashpoints. When you hit 50 you'll go to Belsavis and do your dailies, then you'll do your dailies on Illum and that's the point to hit Black Talon/The Esseles HM. Well I had the luck that my heavy pvp playing brother bought me plenty of purple 49er mods for my orange gear. So I skipped the dailies and went straight into Eternity Vault NM. After this I did the HM Flashpoints. But not everybody is so lucky. After about 50 runs of Black Talon, there were a lot of people who did their dailies. But the couldn't compete. The reason are the enrage timers. Folks with only barely touchink the 10k hps mark cannot do enough damage or enough healing for the tank when the mob enrages after 2 minutes. You can call them Flashpoints, but they are no other thing than the dailies from other mmos. And the sole reason for their existance is to gear up for raiding. But when this poor fellows in their green and blue orange gear wipe all the time it is painful for them and every member that just needs another Columni to be ready for HM Raids.
And the other big thing about flashpoints: They are boring. After Black Talon there are about 3 or 4 Flashpoints with an actual story. Why the big fuss about multiplayer dialogue when in most of the flashpoint the only choice you get is to overload the energy couplings in a room full of civilians or let them live. 'Story' in flashpoints is basically one dialogue with Darth Malgus before the Flashpoint and one dialogue with Darth Malgus after. That's it.

And the most important point. The War. This game is called Star Wars. All of you have seen the epic trailers prior to buying this game. But the scenes you've just witnessed didn't show what actually happens in the world. No in our world this would be WWII. With its heroes and villains. The timeline of the game is 'The Cold War'. But it isn't the cold war like in the old James Bond movies. No you are walking on planets where all quest givers are dressed in grey. That's the Empire. They have titles and names, but I don't remember any of them. Just carbon copies of the brass from the last planet. Unfortunately this is also true about the majority of Siths in this game. I remember Darth Baras/my nemesis and of course Malgus but all the other are just men in silly skirts with bad skin.
Speaking of Malgus. So he's our poster boy. He's the role model for the Sith Warrior. So why the heck is his purpose to talk before and after quests after he decides to do something reasonable and even if you want to side with him you have to kill him like the republic scum.
And the grey people won't stop on boring planets like Balmorra. No. My favorite planet of all time Tatooine is crowded with them. Instead of a filthy Hutt or some evil Trandoshon mercanary I get my quests from them.

So what measures are being done to fix this. Well the game lacks grinding. You level to fast to 50. So the countermeassure is to grind with your main to get money, then invest this money into your legacy so your alts will level faster.
Legacy at itself isn't doing anything worthwhile on its one. I'm not interested to adopt my Zabrak or marry my smuggler. Faction cross mail is nice, but what for? And legacy skills are useless. So my bounty hunter can forcechoke a boss every 20 mins. Great with no stats in force power that will do loads of damage. No it won't.

I don't care about stolen game elements. Almost every mmo does this these days. What I care about is Star Wars and this game had so much potential. An universe so full of awe, strange aliens, villians and heroes. But this game won't use it. Instead their first event and most of the new pve content was about space zombies.

-.-

#97
Elhanan

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Unable to address much of the PvP aspects, as well as some other points due to my own small experiences there. But I have sold a grunch of purple Augments to various vendors in my Sorcerer play; think they were gained from Slicing or other Crew Skill missions, and see no reason to grind for them.

I have only done a few of the FP's, but they were fun. I was not getting XP due to my lvl, but the stories were good, or at least intriguing. And I had to quit one due to being too difficult for my gameplay restrictions, so these are not a simple walk in the park fillers either. Chalk this up to a difference of opinion.

The points about The War are covered, at least in part in the Trooper storyline; seen from the eyes of the military. And at some point during this tale, the Treaty of Coruscat is broken, and war is to be seen again. My own guess is that the evolving storyline of the entuire game will bring this to all factions, including a possible third one with the new planet materials. Simply because one sees a single story or path, does not equate into viewing it in total.

And I do not care about the Rakghoul either. But my opinion or yours as a fan does not outweigh that of those making the stories. many, many posters were quite pleased with the first Event, and I simply chose to avoid it. If you wish the stories to go another way, that is what fanfic appears to be all about.

For me, when I encounter something questionable (eg; Revan material), I am able to accept or deny via specualtion as to what I have seen; not like cloning or other forms of alternative ways for scientific explanations are not introduced. And if not, there is always magic... er, the Force.

Simply remember that while entitled to an opinion as a fan, does not mean it will always yield desired results. I believe Mr Lucas has this well covered in his sequels and film upgrades. We may not like them, and can say so, but does not mean they will or have to change them.

#98
Morroian

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Fuinris wrote...

Another great issue are the raids, dailies and flashpoints. When you hit 50 you'll go to Belsavis and do your dailies, then you'll do your dailies on Illum and that's the point to hit Black Talon/The Esseles HM. Well I had the luck that my heavy pvp playing brother bought me plenty of purple 49er mods for my orange gear. So I skipped the dailies and went straight into Eternity Vault NM. After this I did the HM Flashpoints. But not everybody is so lucky. After about 50 runs of Black Talon, there were a lot of people who did their dailies. But the couldn't compete. The reason are the enrage timers. Folks with only barely touchink the 10k hps mark cannot do enough damage or enough healing for the tank when the mob enrages after 2 minutes. You can call them Flashpoints, but they are no other thing than the dailies from other mmos. And the sole reason for their existance is to gear up for raiding. But when this poor fellows in their green and blue orange gear wipe all the time it is painful for them and every member that just needs another Columni to be ready for HM Raids.

 
There are other paths to getting better gear perhaps they should use them.

Fuinris wrote...

Speaking of Malgus. So he's our poster boy. He's the role model for the Sith Warrior. So why the heck is his purpose to talk before and after quests after he decides to do something reasonable and even if you want to side with him you have to kill him like the republic scum.

  
Have you done Ilum from the Republic side? There's another perspective on Malgus, much like the Revan flashpoints.

Fuinris wrote...

Legacy at itself isn't doing anything worthwhile on its one. I'm not interested to adopt my Zabrak or marry my smuggler. Faction cross mail is nice, but what for? 

 
To send your alts items. I find it extremely useful with my alts as I'm levelling up.

#99
Chromie

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Fuinris wrote...

Like the art style. I am talking about aesthetics not graphics. Sure the hero engine isn't pretty, but monster design is awful.


This is what Zenimax has managed to squeeze out of the Hero Engine fyi they aren't sticking with this engine just seems like Zenimax spent more time on the engine.


Image IPB
Image IPB



Morroian wrote...

Fuinris wrote...

Legacy at itself isn't doing anything worthwhile on its one. I'm not interested to adopt my Zabrak or marry my smuggler. Faction cross mail is nice, but what for?


To send your alts items. I find it extremely useful with my alts as I'm levelling up.


It can be a real chore just as bad if not worse than grinding in any other MMO. Leveling another character to the same exact content TOR needs some kind of alternate way to level up. Final Fantasy XIV will now allow players to solely craft if that is all they want to do no need for combat.

Modifié par Skelter192, 24 juin 2012 - 11:40 .


#100
Elhanan

Elhanan
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One final time: Pls do not promote other game material in this thread. Make another thread for that MMO if you wish, but not here. Thanks!