Elhanan wrote...
JasonRocker wrote...
I think that the story is much more interesting in Star Wars, but it quickly becomes dull and boring once you are level 36 killing the exact same mob you did on your other alt's. The problem is while the main class mission story might be brand new.
On the second, third, and forth play through the side missions are exactly the same with maybe very subtle differences in how they speak to who you are controlling. Guild Wars 2, like in Rift they encourage more grouped instances.
While Star Wars has yet to come out with their group/dungeon finder for six months has really hurt them. People feel spread out. As some said it feels like a solo RPG expect without the fun. I will play once Star Wars has 1.3 unlocked. There is no point in playing while it lacked all of those features.
As for Guild Wars Vs Star Wars. You cannot compare them as Guild Wars is on another level and Star Wars is easily very easily compared to warcraft in terms of combat/warzone/instance's
I empathize a bit with those that dislike certain mobs; for me it is the Rakghouls. But in all three different encounters, Taris had differences. For some classes, there are unique encounters (eg; Trooper, Bounty Hunter) that are seen on planets and on other locations (eg; ships, space stations, etc). That was a bit of a surprise having started with a Sith Inquisitor, and having only encountered planet-side Missions, at least as I recall.
Bioware is adding another planet, and I have seen rumors among forumites on the possibility of a third faction. And while I have no need for a Group Finder, many are also looking forward to seeing this next week.
As for GW and GW2; wish them the best of luck. They are not for me; lost interest from the trailers. Those that wish to discuss them are welcome to do so at length on another thread.
Let's not forget the method of transport. You would think since this is Star Wars you can easily drive across the galaxy in hyper speed. No. You have to first go to your special docks station. Then enter it like if I play the empire and I am Bounty Hunter. I have to find the docks "Bounty Hunter" for my ship.
I have to enter the ship[Loading screen]. Then I have to select where I want to go. [Loading screen] upon arriving where I want to be I have to leave the ship docks yet again. [Loading Screen] this procress is repeated upon everytime you want to leave your ship. Loading screen also take over each time you want to PVP.
Let's not forget one of the most important factors I think we are overlooking. The music. Expect for PVP arenas. The music is so vauge. I can hear the footsteps of whomever I am controlling walk across the ground. They should have a sound track. But I could get more music out of a disc then what they give us.
I have played GW2 beta. I pre purchased the game. The games are seperate in almost every way you can think of. While GW2 has some bugs to work out. Like the darn camera angle when I want to move around. Here are some examples of youtube videos I made in GW2
Thats an escort mission. Notice the smooth graphics. The interactive mission anyone close by can help me out and easily obtain awards.
This second video is from TOR during one of the class quest. The storys are amazing and graphics are great yet the combat is kinda clunky to be quite honest.





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