AstraDrakkar wrote...
Why is there so much resistance to an action RPG then? I'm curious.
Speaking for myself, I believe that when Bioware attempted to take their fantasy role playing style of game that had been so successful in the BG and NwN series, they severely damaged one of the aspects of the combat system I enjoyed the most.
Of course those earlier games had the AD&D combat and spell mechanics to fall back on, a system that had been tweeked for over 30 years (longer if you count
Chainmail and other work that preceded that). When Bioware no longer had the AD&D/D&D license to fall back on for combat, it had to come up with its own. Dragon Age Origins was a step away from a much more strategic and tactical style of combat, as it was much harder to direct your party members, and control the field of battle. However, considering that Bioware had to create a brand new combat system, I thought they did well, and the new graphics and animations compensated for the loss of total control we had in their earlier games.
DA2 then took another giant step even farther away from the classic strategic/tactical combat, that many of us had come to expect from a Bioware Fantasy Role Playing game. Now, it was impossible to control the battlefield. Enemies could appear out of nowhere, even in places you had just cleared and secured. It was impossible to hold checkpoints. Enemies and characters could move across the battlefield in a ludicrous manner that could only be described as teleporting. (Against the supposed rules of magic for DA). And the animation.... In DAO the combat animations looked realistic for the most part, even if they may have been exagerated slightly for the sake of making them look more.."heroic". But in DA2, the combat animations took on aspects of the worst anime style martial art combat. The attempt of realism that had always been found in previous Bioware games of the genre was thrown out, for the sake of blatant sensationalism.
So, if that is what it means to be an action game, I am sorry, but I really do not wish for any part of it. And if Bioware is determined to go down that path, it will be a pity, because they used to be the very best at making strategic/tactical RPG's. In an attempt to become a developer of Action RPG's, they will just be another one of many, and no longer stand out from the crowd.
Modifié par Dakota Strider, 22 juin 2012 - 02:23 .