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"Looking at Tactical cloak because 30+% of the players use Infiltrator"


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#26
Torguemada

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kr3g wrote...

Half of classes on gold almost redunant. At least when play with randoms in Unknown/Unkown
Shouldn't be a suprise that 30% on gold are infiltrators. Only they and adepts with engineers are viable on gold.

LOL, maybe just L2P.
I and many others do just fine in gold with various soldiers.

#27
llandwynwyn

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jahaa wrote...

6 classes, dozens of characters and still 1/3 of the people play brobot or quarian Infiltrator.


You mean 5 classes, right? Vanguards are rare and we all know why. :innocent:

#28
PoetryAvenger

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kr3g wrote...

Half of classes on gold almost redunant. At least when play with randoms in Unknown/Unkown
Shouldn't be a suprise that 30% on gold are infiltrators. Only they and adepts with engineers are viable on gold.


'Viable' does not mean what you think it means.

#29
GGW KillerTiger

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I1 Trust wrote...

Infiltrators are used 19.2% of the time. The soldier is the most popular class.

Image IPB

Yet Eric said the other day 33.6% of the community uses infiltrators? interesting ....

#30
Thrillskr

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The reason for all that is fairly simple. A lot of people (like myself) play U/U/G with randoms and You can never know if they're gonna pull their weight or not. I played with a couple of americans who got dropped into my gold game (mid game) by accdent and they said they were going for silver. Using infiltrator is a solution, allows for stealth revives and pretty much doing the whole thing solo if need be. This is why a lot of people pick them, not because of 'DPS OMGZ'.

I honestly dont think theres anything wrong with infiltrators (apart from MQI's arc grenades getting a boost from cloak, it just makes them silly powerful).
I really dont know why some people get into their heads that a soldier should be 'the weapons master'. No, soldiers are front-line jack-of-all-trades infantry. And yes, the jack of all trades part is overreaching somewhat, thanks to limited number of powers in mp, but they still do their job. They dish out good DPS and they can take some beating.
Sniper should be the damage dealer (and he is), and if in trouble - hide and reposition (which he does).

Another thing, nerfing cloak to only affect 1st shot - that'll just make single shot guns ONLY viable as inf, and things like BW, Valiant and more interesting builds like harrier/saber/falcon/hurricane/scorpion/talon will be obsolete and pointless. No, that simply isnt the way to go.

In all honesty, i agree with people who say 'buff others, fix bugs' rather than nerf TC. Theres not much You can nerf here without screwing the class out of interesting builds. If they do, itll just be back to widow/javelin/claymore and perhaps GPS, because they'll feel the change the least.

[edit] Oh and also 'many are picked, few stand up to the challenge'. How many crap infiltrators have You seen ? Honestly, i find on gold 2 classes that attract most terribad players are vanguard and inf. How many VERY good infiltrators are out there ? And dont go 'i get 1 million billion score', think of all other infs You've seen...

Modifié par Thrillskr, 22 juin 2012 - 12:24 .


#31
Ubergrog

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A note on those complaining about insults.

If someone promises you something in any official manner, then does not provide... They deserve everything they get. Especially when they remain silent or deny that it ever happened.

Second, Until I see evidence for shield gate on PC's, I won't believe it's there. A youtube video would be enough.

Modifié par Ubergrog, 22 juin 2012 - 12:31 .


#32
LadyAlekto

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Sure theres bugs, but i will play infiltrator still, hell i even played cloakless infiltrators for a while

But screaming like a kid wont help, especially if you just whine about how "useless" classes are (thats why i do as well as with any infiltrator with them cept vanguards?)

You should see a biotic death squad in action, or 4 soldiers just ravaging the enemy

A infiltrator is not needed, and godless paladin and the balance all things group has a very sound proposal to tweak the infiltrators just right (tried it myself in sp, works well and allows for flexible playstyles)

Heck i will glady see tc nerfed to see the wannabes vanish, let the infiltrators be back to the gun masters and rogues they are, to those with the mind for that, not all those impostor that run around barely getting a score that could let one believe they did more then staring evil at the enemy

I am glad they get rid of the whiners, i belive tc is fine as it is, but when i see the "arguments" of someone against nerfing it i can only shake my head (not saying the other side is better, what i want to do with them i cannot post)

*cloaks and vanishes*

#33
Ubergrog

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ShadedPhoenix wrote...

Sure theres bugs, but i will play infiltrator still, hell i even played cloakless infiltrators for a while

But screaming like a kid wont help, especially if you just whine about how "useless" classes are (thats why i do as well as with any infiltrator with them cept vanguards?)

You should see a biotic death squad in action, or 4 soldiers just ravaging the enemy

A infiltrator is not needed, and godless paladin and the balance all things group has a very sound proposal to tweak the infiltrators just right (tried it myself in sp, works well and allows for flexible playstyles)

Heck i will glady see tc nerfed to see the wannabes vanish, let the infiltrators be back to the gun masters and rogues they are, to those with the mind for that, not all those impostor that run around barely getting a score that could let one believe they did more then staring evil at the enemy

I am glad they get rid of the whiners, i belive tc is fine as it is, but when i see the "arguments" of someone against nerfing it i can only shake my head (not saying the other side is better, what i want to do with them i cannot post)

*cloaks and vanishes*


Bugs kill games far worse then whiners.

I have seen soldier wrecking crews and biotic death teams.  I have also seen them get butchered on a near constant level nowadays because the recent changes have bent their respective classes over.  What made biotic death teams so great against reapers was the effective shutdown of Banshees, even if they were fragile against enemy fire. This -no longer exists-.

Also, Soldier wrecking crews have lost a lot of their edge since some don't play well with others (turians), depend heavily on grenades (Humans), Have a horrible ability (Krogan), are too slow to be terribly effective (Batarians), or die when the enemy sneezes at you (vorcha).  The Harrier and Warfighter package have helped, but now you see them either chucking ineffective grenades at Phantoms, or running for the ammo crates.

Mentioning 'wannabe's' is also rather pretentious, don't you think? there was a time where you were a newb too.  

When balance issues stem from buggy abilities and glitched enemies, you should focus there instead of screwing with class balances.

#34
Thrillskr

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Ubergrog wrote...
(...)
Second, Until I see evidence for shield gate on PC's, I won't believe it's there. A youtube video would be enough.


Clearly then, You havent played the game very much or dont pay any attention. We actually get TWO gates, a shield gate and a critical gate (not matter what hits you when you have no shields, youll still have a tinsy bit of 1 bar left). Ai only gets ONE. Stop looking for reasons to whine, especially when they are untrue.
 Ravager kills You because he fires 3 times. Same with Prime. Notice how a hunter will not kill you with a gps shot from 1 meter away if you have shields up. Notice how when phantom slashes you with a sword she takes your shield first and drops you to critical gate (as she slashes twice in her ballerina chopping flurry). Nemesis CANNOT snipe You in 1 hit. Only grenades instakill, and ours do that too so its only fair.
Things can kill You very fast (ie, cerberus turret) but thats because they fire a stream of bullets at you. You dont see enemy shield gate stopping harriers/valiants/indras/hurricanes other fast firing weapons, do you ?

#35
PoetryAvenger

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Ubergrog wrote...

Second, Until I see evidence for shield gate on PC's, I won't believe it's there. A youtube video would be enough.


No video necessary.
Play a squishy character in a private test match against Geth, and proceed to take a rocket to the chin with any amount of your shields/barriers still up. Preferably you should find a solitary Rocket Trooper, because otherwise the regular Troopers are going to trace your spinal column with bullets and muddy up the results of the experiment (also you will be dead)..

If that one rocket is the only attack that hits you, and it does any health damage (which it should, if player characters don't have a shield gate), I will eat hats. ALL the hats.

#36
Ubergrog

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I just did actually. Took a rocket at half shield heath, lost 2 health bars and all shields.

#37
LadyAlekto

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Really? last time i did a biotic run it had been like 18 minutes on goddess, da, aj, aa and av

Maybe you havent seen masters of their class do it

Last time i did a all soldiers game it was a cakewalk, i think no one had to revive more then once or twice and everyone had their gels left

Might be we knew what we did (also roaring revenant helps always)

And the last i was a newb in terms of gaming have to be a good 20 years ago, then a while just one of the scrubs, and i daresay for the past 17 years i understand the games i play fast enough to adapt to all

What i meant with wannabes is those that just go the easywalk, like all those krysae spammer that existed for a while

I still play my vorcha with a revenant and wreck enough havoc without barely dieing (you have to be stupid to die as vorcha, or get too bloodthirsty, later happens to me with anything)

But at least i like how You did not understand a thing i wanted to say

#38
Chealec

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Ubergrog wrote...

...

Second, Until I see evidence for shield gate on PC's, I won't believe it's there. A youtube video would be enough.


You get both a shield AND health gate as a player - it's evident when taking fire from Nemeses... it takes 3 shots to kill you:

1st shot strips shields (shield gate)
2nd shot knocks you down to minimum health (health gate)
3rd shot kills

Anything that rapid-fires (Phantoms, Marauders, Turrets etc) will rip through your gates as the shot that hits the gate is rapidly followed by another which starts chewing into your health.

#39
X_Bacon

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Ubergrog wrote...

I just did actually. Took a rocket at half shield heath, lost 2 health bars and all shields.

You clearly did something wrong, or are just in denial.

#40
Ubergrog

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...Or all of you can provide evidence that this 'pc shield gate' exists.

#41
X_Bacon

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Ubergrog wrote...

...Or all of you can provide evidence that this 'pc shield gate' exists.

Right, because we're all lying just to mess with you.

#42
Meatiershower

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GGW KillerTiger wrote...

I1 Trust wrote...

Infiltrators are used 19.2% of the time. The soldier is the most popular class.

Image IPB

Yet Eric said the other day 33.6% of the community uses infiltrators? interesting ....



I believe he said on Gold.

#43
PoetryAvenger

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Ubergrog wrote...

...Or all of you can provide evidence that this 'pc shield gate' exists.


Ravagers having to 3-shot people with shields. That is precisely why they fire in three round bursts, because they're supposed to be deadly mobile artillery, as opposed to a Nemesis (who can only take your shields out in one shot) who is supposed to synergize tactically with other Cerberus troops.

/end of discussion

#44
Ubergrog

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Look you can complain at me for having sharp opinions, or you can admit the fact that Bioware should focus on fixing their game breaking bugs instead of making absurd balance modifications to compensate.

#45
RecoonHoodie

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Love the OP's post. Hope he doesnt get a vacantion from the forums, and BioWare actually rethink the problems and fix them.

Modifié par RecoonHoodie, 22 juin 2012 - 01:13 .


#46
X_Bacon

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PoetryAvenger wrote...

Ubergrog wrote...

...Or all of you can provide evidence that this 'pc shield gate' exists.


Ravagers having to 3-shot people with shields. That is precisely why they fire in three round bursts, because they're supposed to be deadly mobile artillery, as opposed to a Nemesis (who can only take your shields out in one shot) who is supposed to synergize tactically with other Cerberus troops.

/end of discussion

Add Primes to that.

#47
PoetryAvenger

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Ubergrog wrote...

Look you can complain at me for having sharp opinions, or you can admit the fact that Bioware should focus on fixing their game breaking bugs instead of making absurd balance modifications to compensate.


Nice try at a deflection, but I haven't complained about your opinions in any of my posts. Your 'opinion' on shield gating isn't even an opinion, because you're claiming that a documented game mechanic either doesn't work or doesn't exist. If I for some reason started posting on the forums that ammo boxes don't refill your spare ammo because I don't watch my HUD when I'm walking by one, you'd best believe people would correct me on that.

#48
CerinDeVane

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Well, accuracy of the OP's examples aside (I don't have a horse in that race, and to me it's not horribly relevant anyway) I do think that any of the known/acknowledged bugs should be the highest priority, and any interim balance changes be officially acknowledged as temporary. Any semblance of 'class balance' can be thrown out the window in an environment where there are gameplay altering bugs. Incidentally - speaking of bugs and infiltrators - does anyone else have a problem with cloak breaking about 3/4 of a second after engaging because you dared do something silly like, move? Happens almost every time I use an infiltrator.

#49
Ubergrog

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PoetryAvenger wrote...

Ubergrog wrote...

Look you can complain at me for having sharp opinions, or you can admit the fact that Bioware should focus on fixing their game breaking bugs instead of making absurd balance modifications to compensate.


Nice try at a deflection, but I haven't complained about your opinions in any of my posts. Your 'opinion' on shield gating isn't even an opinion, because you're claiming that a documented game mechanic either doesn't work or doesn't exist. If I for some reason started posting on the forums that ammo boxes don't refill your spare ammo because I don't watch my HUD when I'm walking by one, you'd best believe people would correct me on that.


It's not a deflection, it's a request to get back to the point of the thread. Since it's clear you're not interested in that, I suggest you go back to 4chan where thread abduction is not only common, but expected.

Also, you still have yet to show physical evidence that I am wrong.  A dev note stating that PC's have it would be enough. 

#50
Ubergrog

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CerinDeVane wrote...

Well, accuracy of the OP's examples aside (I don't have a horse in that race, and to me it's not horribly relevant anyway) I do think that any of the known/acknowledged bugs should be the highest priority, and any interim balance changes be officially acknowledged as temporary. Any semblance of 'class balance' can be thrown out the window in an environment where there are gameplay altering bugs. Incidentally - speaking of bugs and infiltrators - does anyone else have a problem with cloak breaking about 3/4 of a second after engaging because you dared do something silly like, move? Happens almost every time I use an infiltrator.


I have had this issue occasionally when using QFI and a scorpion, i always assumed it was because I left clicked a little to much going in and out of cover.