Ubergrog wrote...
1. Fix the vanguard glitch, you lying jerks.
2. Remove Shield gate. It should never have been added in the first place.
3. Make headshots possible on boss-mobs again (permitting other weapons-heavy classes some value again)
4. Fix all of the glitched tech powers.
5. If you're going to have units with power-negating abilities, make sure the powers negated make sense (seriously, frag grenades?)
6. Fix sync kill units. Way to make them even more of a headache by making them stun-proof.
7. Make known weak powers more effective. Carnage is a great example of a useless power.
8. Stop making classes virtually identical to one another (No one has managed to convince me that the Vorcha Soldier and sentinel are different in any functional way)
9. Increase the effeciveness of other classes instead of making the ONE good class weaker.
10. Increase grenade spawn rate at ammo crates.
1. People don't play the Vanguard often not so much because of the glitch but because survivability goes way down at Gold difficulty, so this is irrelevent.
2. The Shield Gate mostly effects the Infiltrator. Abilities and melee ignore it, while other weapon classes probably fire fast enough that it's not a problem.
3. Headshots? Infiltrator speciality again.
4. Tech powers? Infiltrator.
5. Ok.
6. Affects all classes so that's irrelevent.
7. Ok, though considering several Infiltrator powers might be considered weak...
8. Ok, but irrelevent.
9. Does it not occur to you that the majority of classes are the ones that are how they're supposed to be, and the one exceptional one is the anomaly that needs fixing?
10. Ok, but irrelevent as not all classes use Grenades.
So you give 10 points as alternatives to nerfing the Infiltrator and 3 of them directly benefit the Infiltrator the most and 4 are completely irrelevent with regards to class balance.




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