On Gold Vanguards are used just a tiny bit more than 0% becuase it's the most bugged class. Also, in Gold about the single most stupid thing you can do is jump all by yourself into a pack of enemies. Fun on Bronze, hard on Silver, dumb on Gold.Derek Hollan wrote...
CmnDwnWrkn wrote...
ProjectGemini07 wrote...
ElectroNeonPanda wrote...
Regarding the OP, Infiltrators aren't required for Gold. They just trivialise it.
Trivialise might be slighting overstating the case. I've had many a gold game go south on objective rounds because we didn't have an infiltrator. As such, it seems to be standard operating procedure in a lot of gold lobbies to have at least one infiltrator.
So, I'd kind of regard 25% of gold players being this class as something of a normal baseline. Having 33.6% of gold players rolling infiltrator doesn't really seem to me to be "overly large".
I guess my question back to the devs would be, what is the desired percentage of players playing infiltrator on gold? Is it 1/6, reflecting parity among the classes?
The basic structure of the "cap the 4 objectives" rounds dictates infiltrators will always have more value than others.
It IS overly large. It means that each of the other classes is used, on average, a measly 13.3%.
You have, effectively, hit the nail on the head here. Eric never takes balance issues lightly. This sort of disparity tells us a lot. It is not just that people like infiltrators. If this were solely the case, then we should see a similar disparity on Silver and Bronze difficulty. Alas, this is not the case as Eric points out that infiltrators make up 20.43% on Silver and 15.18% on Bronze.
Cheers!
Also, I suspect that the Engineer is being used at least 25% of the time on Gold, if not more (SE, please pick up the FBWhite courtesy phone....).
Keep in mind, the 33% only means that there is one infiltrator in each match, and a second infiltrator in only one out of every twelve games (1/12 is about 8.333%; 25+8=33). Hardly worth freaking out about.




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