[quote]GodlessPaladin wrote...
As they currently stand, Infiltrators do it all. They have the damage output of a or Soldier or Adept[/quote]
>implying Soldiers and Adepts do anywhere
near as much damage as a 6/6/6/6/0 Gethfiltrator running damage-spec'd Hunter Mode and a Krysae or Widow
[quote]GodlessPaladin wrote...
- Geth Infiltrator: Sees through walls and provides information to the team. Has a movement speed bonus making them amazing at getting to objectives and carrying pizzas (or wherever they're needed in general). Has Proximity Mine which sets traps, triggers tech burst and fire explosions in a large area, provides excellent crowd control, and debuffs bosses (or entire spawn points) providing a damage boost for everyone.[/quote]
>implying that Gethfiltrators get Hunter Mode for the speed bonus, and not the damage bonus
>implying that the base speed bonus is noticeable when delivering pizzas
>implying that the proper use of Proximity Mine isn't, in fact, direct-fire to apply the "20% extra damage taken" debuff on targets, or outright kill them in combination with Tactical Cloak's blanket +90% damage
>implying that tech bursts are even a noticeable fraction of damage dealt by Infiltrators
>implying that fire explosions
ever happen(Actually, do PMs even count as tech powers?)
(ETA: Pretty sure they don't, or I'd be getting tech kill medals all the damn time.)
[quote]GodlessPaladin wrote...
- Salarian Infiltrator: Sets up tech bursts and strips shields more effectively than their Salarian Engineer cousin with Energy Drain. Has the same Proximity Mine utility as the Geth Infiltrator. It's even potentially a tank with a regenerating shield, good crowd control, and a high functional health/shields of 2592 which scales better than most with gear like Cyclonic Modulators or a Stronghold Package.[/quote]
>implying that the best Salarianfiltrator build isn't, in fact, 6/6/6/6/0 because who needs Fitness when you've got Energy Drain
[quote]GodlessPaladin wrote...
- Female Quarian Infiltrator: [snip]
- Male Quarian Infiltrator: [snip]
- Human Infiltrator: [snip][/quote]
>implying these are even worth playing when you could have a Geth or Salarian Infiltrator
(Okay, admittedly, Humanfiltrators are actually pretty damn good if you spam the hell out of Cryo Blast before or after every cloaked shot you take.)
[quote]GodlessPaladin wrote...
They're also all great at applying ammo powers.[/quote]
Wut. Ammo powers are (to my knowledge) applied on a per-bullet basis, which means anyone that rolls with a bulletspam gun (e.g., Assault Rifles, SMGs, Indra) is actually more likely to apply bullet effects than someone who rolls a slower firing weapon (such as all the good single-shot Sniper Rifles that a typical Infiltrator will use). Plus, with the amount of alpha strike damage an Infiltrator is likely to do, ammo powers aren't going to be applied because ~one shot, one kill~. Corpses don't get ammo power effects applied to them.
[quote]GodlessPaladin wrote...
And yet I keep hearing people actually saying that without the full measure of Tactical Cloak, they'd have nothing going for them.[/quote]
They'd lose the one feature that distinguishes them from being a Soldier. An Infiltrator without a Cloak is a Soldier, except squishier, and without Adrenaline Rush.
[quote]GodlessPaladin wrote...
But that's not even the only issue. Infiltrators get an entire weapon category, sniper rifles, all to themselves.[/quote]
Oh,
please. Am I the only one who's ever seen a Krogan Soldier rolling a Widow X and a Claymore X?
[quote]GodlessPaladin wrote...
The balance compensating for the 1.4x damage multiplier to sniper rifles available from Tactical Cloak rank 6[/quote]
2.3x, actually. 90% base (1.9x) blanket, and rank 6 gets you another +40% base (1.4x) sniper rifles, for a total of 130% base (2.3x) if you're using a sniper rifle.
[quote]GodlessPaladin wrote...
One argument I've seen is that Infiltrators are popular because people like sniper rifles. Well, there is no "Assault Rifle" class. There is no "Heavy Pistol" class. There is no "SMG" class. There is no "Shotgun" class.[/quote]
That's because, aside from Soldiers, Infiltrators, and
maybe Sentinels, every class is a Power class. (You could make an argument for how Asari Adepts and Vangaurds are Heavy Pistol classes by abusing Stasis Bubble, but Bubble doesn't work on anything worth doing lots of damage to, and Adepts are better served with Biotic Explosions
anyways.)
Turian Soldier (spec'd for weapon stability) is totally a Hurricane class, though.
[quote]GodlessPaladin wrote...
the community laughs at the notion of Asari snipers.[/quote]
That's because Asari snipers rely on Stasis Bubble as a crutch. Asari snipers don't get mad damage bonuses, so they actually have to aim for the head (whereas a damage spec'd 6/6/6/6/0 Gethfiltrator running Hunter Mode and a Widow X + Extended Barrel V can just quickscope bodyshots to victory). And Stasis Bubble takes time to deploy (due to the whole "hand waving" animation), which means not only does the Asari sniper have to be a better shot (you still have to aim for the head, even if your target's not moving), they're also forced, by the very nature of the bubble sniper tactic, to be the slower shot.
[quote]GodlessPaladin wrote...
If it wasn't for Tactical Cloak's enormous Sniper Rifle multiplier, sniper rifles could be brought up to speed and made into more competitive options for every class, really opening up the options for that category of weapons.[/quote]
The problem with your argument is that you're too focused on the ridiculous damage bonus that Tactical Cloak provides, without acknowledging all of its
other benefits.
Damage spec'd Tactical Cloak lasts long enough (just over 10s) to press a button. That means an Infil can clear the area around a button (easily done with the superior firepower bonus from Tactical Cloak), blitz in, activate Cloak, and start pressing the button. They will be able to activate it unmolested and, in fact, enemies probably won't ever come anywhere near them, meaning they're clear to exit if they're even half-way speedy about it.
Tactical Cloak allows Infils to move around the entire battlefield more-or-less at will, without worrying about silly things like "cover" or "enemy lanes of fire". Break line-of-sight, Cloak, go wherever you need/want to in the next 10s. As long as you don't try to hug the enemy, they'll pretty much not notice your existence.
Tactical Cloak's damage bonus lasts longer than "an instant". I think it's almost like, a whole second? Which means Infils get 1.9x damage bonus to everything for about 1s, 2.3x damage bonus on sniper rifle shots. That's devastating - Proximity Mine + two Krysae shots in that time, if you're a Gethfiltrator and went with the rate of fire bonus on Hunter Mode.
Tactical Cloak's global cooldown supersedes the global cooldown from any other power. Additionally, Tactical Cloak's cooldown is proportional to how long it's been activated. This means that an Infiltrator with a heavy gun (e.g., Widow, Javelin) can pretty much use Tactical Cloak to avoid long cooldowns from power usage (IIRC, Proximity Mine has something like a 6 or 7s CD at 60% weight bonus; whereas Cloak, if activated and then deactivated immediately, has a CD of 3-4s at the same weight bonus; which means using Cloak before firing off Proximity Mine cuts CD nearly by half, and you can still fire your gun and get the Cloak damage bonus).
[quote]GodlessPaladin wrote...
Now don't get me wrong, I don't want the class to be gutted. I love Infiltrators and play them frequently, and frankly I'm sure the devs do too. But let's be
honest here, Infiltrators aren't so helpless that they can't stand to take a hit and still dominate the battlefield, and nerfing one class that accomplishes everything in one superb package is a much more practical solution than rewriting the entire rest of the game to accomodate them.[/quote]
Or, alternatively, instead of nerfing a class to the point where it's no longer fun for a majority of players to use, make the other classes as good as the Infiltrator. Or rebalance Gold's damage ratios so that 6/6/6/6/0 Gethfiltrators running Hunter Mode, despite being the squishiest build in existence, aren't also the best for survivability. (Technically, any Infiltrator has superior survivability on Gold, but I just use the Gethfiltrator example to demonstrate the severity.)
-- Griffinhart
Modifié par The Final Warrior, 22 juin 2012 - 04:10 .