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A Look at the Infiltrator: Jack of All Trades, Master of All


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#151
tetsutsuru

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GodlessPaladin wrote...

tetsutsuru wrote...

GodlessPaladin wrote...

RamsenC wrote...

The best way to get a game design job is to have game design experience...so yea. Or work in-house at a developer and get everyone to love you.


How does one start "working in-house" or get "game design experience" they can put on a resume without actually being hired by a game design company?  People have told me this before and it just seems like a bit of a Catch-22.

"We won't hire you because you don't have experience."  "You can't get experience because we won't hire you."  :pinched:

Ah well, I suppose I am getting off topic.  Sorry about that.


Oh hey, yeah, that's the BS part of the industry.

An option in that situation is to try for freelance consultant positions.  Small projects.  Part-time.


Again I have no idea how to find openings for those positions or anything.


Go directly to, say, BioWare's, or Blizzard's, or Ensemble Studios', etc., websites for the "careers" or "jobs" page.  Read through their list of job openings.  Anything catch your fancy, apply. 

Modifié par tetsutsuru, 22 juin 2012 - 09:28 .


#152
GodlessPaladin

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BuckshotSamurai wrote...
I really like your suggestions but I think the sniper rifle bonus evo @ rank 6 should be nerfed even more and sniper rifles buffed more to compensate.  I really don't think a 15% increase to all sniper rifles would even be noticeable on most characters.


It's possible.  However with such a large change I felt it was better to undershoot than potentially overshoot.  Since I don't have the ability to test the changes directly I try to be a bit more conservative.

Anyways, here's a sheet that shows the DPS of my suggested SR changes.

docs.google.com/spreadsheet/ccc

R-DPS means DPS with active reloading, S-DPS is DPS over multiple clips witout it, B-DPS is burst DPS.  You might note things like the Raptor having only slightly less damage than the Mattock or the Indra having damage output comparable to the Paladin.  And the Javelin will kill Cannibals in a body-shot for anyone with at least a 7.5% weapon damage bonus. 

Modifié par GodlessPaladin, 22 juin 2012 - 09:31 .


#153
heybigmoney

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It baffles me that the vindicator got nerfed in like practically a week out of the game's release but its only now that bioware decides to "take a look" at the most powerful ability in the game.

Better late than never i suppose.

#154
FlowCytometry

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Good thread, GP. I agree w/ ur non-Krysae SR suggestions- making them more palatable for non-infils while *not* neccessarily nerfing their stopping power for Infils is good balance. The safety of sniping is traded off for dealing w/ lower dps_burst dps than comparable shotguns and having to deal w/ shield gate vs. not (the shotgunner should still be more capable of dmg overall, but that's because there's ofc more inherent risk to the playstyle- esp in Gold). And I'll be honest- its not really the single target SR dmg that's out of whack for the class, its a plethora of other issues mostly culminating in having too much 'good-great' in one package (debuffing, aoe, single target dmg, tactical advantage, utility, etc) and not enough drawbacks.

As far as the Krysae- I consider it a aoe wpn in the SR slot (it doesn't even have the dmg penalty associated w/ hip-firing iirc- its more a long range ballistic wpn than an SR in practice), so it should be balanced dmg-wise alongside the other aoe wpns- Falcon, Scorp, Striker. Perhaps doing more single target dmg in trade off for having less a splash effect vs. the others- but you shouldn't be taking a Krysae for single target dmg, imo.

Modifié par FlowCytometry, 22 juin 2012 - 09:46 .


#155
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Tankcommander wrote...

death_for_sale wrote...

I find myself in the weird position of agreeing with GodlessPaladin.

Who would have thought?


He's generally pretty spot on, but I feel he is a little biased against Infiltrators, since a good player is a good player, regardless of class. I feel a lot of good players like Infiltrator, because it is a fun class, and you are versatile.

The sniping specialization. Yes, Infiltrators are the 'sniper' class, and they should act like it. But I'm all for making SRs more usable for everyone else, because right now I wouldn't dream of running anything but a Kishock on a non-infiltrator.


No, see the irony is that I am generally vehemently opposed to his nerf ideas, yet these ideas towards TC actually make sense. Considering that most of the time I would rather not nerf opposed to nerfing a class, this just feels...strange.

#156
GodlessPaladin

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death_for_sale wrote...

Tankcommander wrote...

death_for_sale wrote...

I find myself in the weird position of agreeing with GodlessPaladin.

Who would have thought?


He's generally pretty spot on, but I feel he is a little biased against Infiltrators, since a good player is a good player, regardless of class. I feel a lot of good players like Infiltrator, because it is a fun class, and you are versatile.

The sniping specialization. Yes, Infiltrators are the 'sniper' class, and they should act like it. But I'm all for making SRs more usable for everyone else, because right now I wouldn't dream of running anything but a Kishock on a non-infiltrator.


No, see the irony is that I am generally vehemently opposed to his nerf ideas, yet these ideas towards TC actually make sense. Considering that most of the time I would rather not nerf opposed to nerfing a class, this just feels...strange.


:huh: I'm not actually sure what nerf ideas you are "vehemently opposed to," seeing as this is essentially the same nerf proposal I've always advocated... but whatever...

Modifié par GodlessPaladin, 22 juin 2012 - 10:35 .


#157
SinerAthin

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I don't support an infiltrator nerf but I definately support buffing the loser classes.

#158
Guest_death_for_sale_*

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GodlessPaladin wrote...

death_for_sale wrote...

Tankcommander wrote...

death_for_sale wrote...

I find myself in the weird position of agreeing with GodlessPaladin.

Who would have thought?


He's generally pretty spot on, but I feel he is a little biased against Infiltrators, since a good player is a good player, regardless of class. I feel a lot of good players like Infiltrator, because it is a fun class, and you are versatile.

The sniping specialization. Yes, Infiltrators are the 'sniper' class, and they should act like it. But I'm all for making SRs more usable for everyone else, because right now I wouldn't dream of running anything but a Kishock on a non-infiltrator.


No, see the irony is that I am generally vehemently opposed to his nerf ideas, yet these ideas towards TC actually make sense. Considering that most of the time I would rather not nerf opposed to nerfing a class, this just feels...strange.


:huh: I'm not actually sure what nerf ideas you are "vehemently opposed to," seeing as this is essentially the same nerf proposal I've always advocated... but whatever...


I'm pretty sure I would have to track them down, but I think they were Reegar/Krysae related.

#159
GodlessPaladin

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death_for_sale wrote...

GodlessPaladin wrote...

death_for_sale wrote...

Tankcommander wrote...

death_for_sale wrote...

I find myself in the weird position of agreeing with GodlessPaladin.

Who would have thought?


He's generally pretty spot on, but I feel he is a little biased against Infiltrators, since a good player is a good player, regardless of class. I feel a lot of good players like Infiltrator, because it is a fun class, and you are versatile.

The sniping specialization. Yes, Infiltrators are the 'sniper' class, and they should act like it. But I'm all for making SRs more usable for everyone else, because right now I wouldn't dream of running anything but a Kishock on a non-infiltrator.


No, see the irony is that I am generally vehemently opposed to his nerf ideas, yet these ideas towards TC actually make sense. Considering that most of the time I would rather not nerf opposed to nerfing a class, this just feels...strange.


:huh: I'm not actually sure what nerf ideas you are "vehemently opposed to," seeing as this is essentially the same nerf proposal I've always advocated... but whatever...


I'm pretty sure I would have to track them down, but I think they were Reegar/Krysae related.


This is my Krysae nerf idea.  I have always advocated for changing the interaction between tactical cloak and the Krysae over nerfing it for everyone, since that was pretty clearly the primary problem with it.  My position on Tactical Cloak never changed.  :mellow:

Modifié par GodlessPaladin, 22 juin 2012 - 10:51 .


#160
Guest_death_for_sale_*

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Maybe I have you confused with someone else. Apologies.

#161
capn233

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death_for_sale wrote...

Maybe I have you confused with someone else. Apologies.

He and Boom Dynamite look alot alike, so it is easy to confuse them. :)

Modifié par capn233, 23 juin 2012 - 01:12 .


#162
Kama45

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A Look at the Infiltrator: Eater of Cake, Haver of Cake

#163
GodlessPaladin

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Kama45 wrote...

A Look at the Infiltrator: Eater of Cake, Haver of Cake


Pretty much.  Infiltrators don't need to compromise.

Modifié par GodlessPaladin, 23 juin 2012 - 12:44 .


#164
Manuel La Bor

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bump, bump, bumpity bump.

#165
Hypertion

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i once made a factual topic on the effects of what a Fixed Cooldown would have on Infiltrator gameplay vs the current system.

some people took it the wrong way and saw it as another "Nerf" topic despite the fact that the numbers proved it wouldnt really effect gameplay heavily, if at all.

the Variable cooldown is part of the problem but its not the source of it. the Damage bonus that every Infiltrator can get is the source and far outshines any other class that can use weapons.

Remember in ME2? Adreneline rush was well over 2x the damage boost of Tactical Cloak.

ME3MP AR does 70% atm maxed, Tactical Cloak should be less than that maxed. but still get a unique Sniper Rifle Bonus. I personally think that even if Tactical Cloak could only give a 50% damage bonus when the bonuses are maxed people would still prefer it over most classes due to the utility of Cloaks Invisiblility. 30% base damage bonus and 20% from the one Evolution. then still getting something extra for sniper rifles for a bigger Overall effect on them than AR can manage.

Modifié par Hypertion, 23 juin 2012 - 04:11 .


#166
Highlord Heian

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GodlessPaladin wrote...

As they currently stand, Infiltrators do it all.  They have the damage output of a or Soldier or Adept, the support of an Engineer, a survivability that Sentinels envy,


Kay I started laughing at the "damage output of an adept" and didn't stop when it was implied that sentinels are a tank class. And the ethereal "support" element they supply just boils down to "player helps team", which isn't support.

The ridiculous and also laughable list of what makes each infiltrator powerful is basically a list of what each race has available to them. Proximity mine lauded as highly effective, and entirely not infiltrator-exclusive, proves nothing except the rabid bias that the simple-minded have in this matter. Infiltrators are strong because they have powers other classes have? Amazing! God forbid they can use guns too OH MY GOD THEY CAN USE GUNS TOO.

The crusading stupidity on these forums is a joke. The lack of understanding in Infiltrators' primary weapon, the sniper, being so weak without said damage boost, boggles the mind. Sniping without TC is akin to basically firing an AR or pistol.

The core idea that somebody could dumbly compare Infiltrator to Adept is a painfully obvious sign of not-having-a-clue. Yes, compare the class with abilities entirely focused on a narrow scope of damage on few targets, with the class that encompasses an incredible increase in team power synergy.

Try to make your point without the absurd and stupidly biased comparisons. If you take Infiltrator as able to out-damage an Adept, I'm sorry to tell you, you are one terrible Adept.

#167
Feneckus

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Highlord Heian wrote...

Try to make your point without the absurd and stupidly biased comparisons. If you take Infiltrator as able to out-damage an Adept, I'm sorry to tell you, you are one terrible Adept.


I think you're one terrible Infiltrator. 

They do more damage and it's not even that close.

#168
Beerfish

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Dear Infiltrators;

If you are going to mention how it is imporant not to nerf TC becasue you are also the healers and objective doers can you please ACTUALLY do those things in a game before the other group members have to run around rezing and running after pizza because no one is accomplishing those tasks?

Thanks, your friend the Krogan

#169
Immortal Strife

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I'm fine with a nerf for the infiltrator as long as the class remains the best sniper class. As it stands right now they are the best every weapon class which is overkill and op, soldiers should be the best weapons class and infiltrators the best sniper class.

Modifié par Immortal Strife, 23 juin 2012 - 04:54 .


#170
Highlord Heian

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Feneckus wrote...

Highlord Heian wrote...

Try to make your point without the absurd and stupidly biased comparisons. If you take Infiltrator as able to out-damage an Adept, I'm sorry to tell you, you are one terrible Adept.


I think you're one terrible Infiltrator. 

They do more damage and it's not even that close.


You are somewhere between the realm of stupid and wrong, in a third, unknown realm where you manage to mix the two. If you don't combine biotic abilities and kill swarms of enemies faster than infiltrators ever could, sorry, you're not good at...anything.

Unless you're really reaching into the realm of extreme stupidity, and very, very stupidly comparing an Infiltrator's single-target damage against an Adept's scaling debuff, DoT and area-of-effect destruction based solely on single-target damage in a two-second window.

Which is to say, nice biased comparison, have you ever tried playing on Gold?

#171
COLZ7R

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Do people not see that the massive surge in nerf inf threads(ok only a few people making ****loads of the same threads) was at the same time as the release of the rocket sniper?
Now its not the "shinny new gun" anymore, less people are using it=less moaning!!
Just play how you bloody like ffs

#172
Manuel La Bor

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Highlord Heian wrote...

GodlessPaladin wrote...

As they currently stand, Infiltrators do it all.  They have the damage output of a or Soldier or Adept, the support of an Engineer, a survivability that Sentinels envy,


Kay I started laughing at the "damage output of an adept" 

Try to make your point without the absurd and stupidly biased comparisons. If you take Infiltrator as able to out-damage an Adept, I'm sorry to tell you, you are one terrible Adept.


SI with BW I (with EB mod V because who doesn't take that?) with TC rank 6 specced for full damage, passive specced for full damage deals 1709.4 damage per shot to the body.They can fire all 3 shots during the *cloak damage bonus time*  That is roughly 5100 damage in a 2.5 second window. Considering that the reload is fairly quick you have little to no down time inbetween cycles. Without the rank 6, he would be dealing ~1200 damage per shot which is ~3600 over 2.5 seconds. 

 I would say that is roughly equal time wise to setting up and setting off a BE, but far more damage dealt. BUT - A BE detonated on a large target scales damage to health, therefore any other units caught in the blast will be KO'd quite easily. 

It's also worth noting, that in our Balance all the things thread the proposed *nerf* really just makes taking duration a much better looking option than it is currently. Dropping the rank 6 evo from +40% sniper damage to +25% and adding 15% damage across the board to sniper rifles = almost no change at all.

The only thing I don't agree with is dropping the rank 4 evo from 40% to 20%, all that does is hurt people who don't use the claymore and other extreme damage weapons. 

Modifié par Manuel La Bor, 23 juin 2012 - 05:18 .


#173
Tybo

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[quote]Highlord Heian wrote...

The ridiculous and also laughable list of what makes each infiltrator powerful is basically a list of what each race has available to them. Proximity mine lauded as highly effective, and entirely not infiltrator-exclusive, proves nothing except the rabid bias that the simple-minded have in this matter. Infiltrators are strong because they have powers other classes have? Amazing! God forbid they can use guns too OH MY GOD THEY CAN USE GUNS TOO.



Try to make your point without the absurd and stupidly biased comparisons. If you take Infiltrator as able to out-damage an Adept, I'm sorry to tell you, you are one terrible Adept.
[\\quote]


Sure, Turian soldiers have proximity mine.  But they can't use it to half the effectiveness of an infiltrator.  To be able to spam it as quickly as a Infiltrator can (every 3 seconds), they need to have a 200% recharge speed, which locks them out of all the good weapons which can make the proximity mine useful.  An infiltrator can use any weapon with prox mine on a 3 second cooldown, maximizing the prox mine debuff power.  In addition, the TS prox mine does 360 less damage than the infiltrator's.  And finally, using prox mine locks the TS out of its weapon damage increase power, marksman.   To say that prox mine is shared between infiltrators and TS is technically true, but the prox mine a infiltrator uses is not at all the same as the one the TS uses.



As others have said, and Manuel la Bor showed mathematically, this is just flat out untrue.  In my opinion, only 2 adepts have the ability to keep up with the weakest of infiltrators-the phoenix adept and the drell adept.  And those are both easily outdone by a Geth or MQI, and lack the survivability of a SI.

edit: fixing formatting
edit 2: failing to fix formatting

Modifié par tyhw, 23 juin 2012 - 05:33 .


#174
GodlessPaladin

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Highlord Heian wrote...If you don't combine biotic abilities and kill swarms of enemies faster than infiltrators ever could, sorry, you're not good at...anything.

 So are you saying you're not good at anything or are we going to see you breaking our Infiltrator speedrun records with Adepts?

Somehow I don't see Heian breaking the ten minute mark on a team or the 20 minute mark on a solo.  :P

Modifié par GodlessPaladin, 23 juin 2012 - 07:21 .


#175
Ashen One

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Highlord Heian wrote...

Feneckus wrote...

Highlord Heian wrote...

Try to make your point without the absurd and stupidly biased comparisons. If you take Infiltrator as able to out-damage an Adept, I'm sorry to tell you, you are one terrible Adept.


I think you're one terrible Infiltrator. 

They do more damage and it's not even that close.


You are somewhere between the realm of stupid and wrong, in a third, unknown realm where you manage to mix the two. If you don't combine biotic abilities and kill swarms of enemies faster than infiltrators ever could, sorry, you're not good at...anything.

Unless you're really reaching into the realm of extreme stupidity, and very, very stupidly comparing an Infiltrator's single-target damage against an Adept's scaling debuff, DoT and area-of-effect destruction based solely on single-target damage in a two-second window.

Which is to say, nice biased comparison, have you ever tried playing on Gold?


I've actually had Asari Adepts try to kick me out of a game for one shot killing bosses that had PM debuff, and Expose from Warp stacked on them. I guess they were mad that they could make anything explode, because I would kill it before they even had a chance to use throw.

Infiltrators do more damage.

And before you ask, yes this was on Gold.

Modifié par Ashen Earth, 23 juin 2012 - 07:06 .