GodlessPaladin wrote...
tetsutsuru wrote...
GodlessPaladin wrote...
RamsenC wrote...
The best way to get a game design job is to have game design experience...so yea. Or work in-house at a developer and get everyone to love you.
How does one start "working in-house" or get "game design experience" they can put on a resume without actually being hired by a game design company? People have told me this before and it just seems like a bit of a Catch-22.
"We won't hire you because you don't have experience." "You can't get experience because we won't hire you."
Ah well, I suppose I am getting off topic. Sorry about that.
Oh hey, yeah, that's the BS part of the industry.
An option in that situation is to try for freelance consultant positions. Small projects. Part-time.
Again I have no idea how to find openings for those positions or anything.
Go directly to, say, BioWare's, or Blizzard's, or Ensemble Studios', etc., websites for the "careers" or "jobs" page. Read through their list of job openings. Anything catch your fancy, apply.
Modifié par tetsutsuru, 22 juin 2012 - 09:28 .





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