capn233 wrote...
He and Boom Dynamite look alot alike, so it is easy to confuse them.death_for_sale wrote...
Maybe I have you confused with someone else. Apologies.
Are you saying all Krogans look alike? You humans are all racist!
capn233 wrote...
He and Boom Dynamite look alot alike, so it is easy to confuse them.death_for_sale wrote...
Maybe I have you confused with someone else. Apologies.
GodlessPaladin wrote...
So are you saying you're not good at anything or are we going to see you breaking our Infiltrator speedrun records with Adepts?Highlord Heian wrote...If you don't combine biotic abilities and kill swarms of enemies faster than infiltrators ever could, sorry, you're not good at...anything.
Somehow I don't see Heian breaking the ten minute mark on a team or the 20 minute mark on a solo.
Highlord Heian wrote...
GodlessPaladin wrote...
So are you saying you're not good at anything or are we going to see you breaking our Infiltrator speedrun records with Adepts?Highlord Heian wrote...If you don't combine biotic abilities and kill swarms of enemies faster than infiltrators ever could, sorry, you're not good at...anything.
Somehow I don't see Heian breaking the ten minute mark on a team or the 20 minute mark on a solo.
You are...very simple in the head.
TC has 0 team synergy. It doesn't provide a bonus for any other teammates, it doesn't aid teammates in any way, and despite your constantly-biased explanations, doesn't stack up against any form of combined powers for effectiveness. Herp derp, compare single-target damage on an ability that does single-target damage with an ability combo that causes burst AoE damage and debuffs. Sounds legit.
Aside from your entirely Ad Hominem response, TC was "fine" for three full months, and then Krysae came out and lo and behold, suddenly it's not. I know that's a complicated logical connection for you to make with your rather simple grasp on common sense, but I doubt you put any serious thought into it before jumping in to whine.
You are, after all, one of the most notoriously whiny posters on these forums. I'm shocked anyone even pretends to take your inane ramblings seriously.
Modifié par GodlessPaladin, 24 juin 2012 - 12:11 .
Mandolin wrote...
Infiltrators have ruled the roost since the game came out. Balance is long overdue. Even without any damage boost, cloak would still be one of the best powers in the game and I guarantee bioware wont go anywhere near that far in terms of "balancing".
Highlord Heian wrote...
Unless you're really reaching into the realm of extreme stupidity, and very, very stupidly comparing an Infiltrator's single-target damage against an Adept's scaling debuff, DoT and area-of-effect destruction based solely on single-target damage in a two-second window.
Joyce_Esther wrote...
I admit, I like sniper rifles.
And I agree being an infiltrator is either kill or be killed.
Feneckus wrote...
The thing I hate about infiltrators is that they can carry a Claymore and a Black Widow and they can still spam their powers more often than other classes who share their powers. That's not fair at all.
GIs/SIs can use a proximity mine every 3 seconds, regardless of their loadout, while a Turian Soldier with a Revenant X will have to wait 3.23 seconds if he doesn't spec for weapon weight. And the infiltrators somehow get a 90% damage bonus on top of that. Not to mention that the Turian soldier has to choose between marksman and proximity mine. How is that balanced ?
And grenades need to break cloak. MQIs shouldn't be able to cloak --> tactical scan --> 5 arc grenades --> shoot.
Jay Leon Hart wrote...
Feneckus wrote...
The thing I hate about infiltrators is that they can carry a Claymore and a Black Widow and they can still spam their powers more often than other classes who share their powers. That's not fair at all.
GIs/SIs can use a proximity mine every 3 seconds, regardless of their loadout, while a Turian Soldier with a Revenant X will have to wait 3.23 seconds if he doesn't spec for weapon weight. And the infiltrators somehow get a 90% damage bonus on top of that. Not to mention that the Turian soldier has to choose between marksman and proximity mine. How is that balanced ?
And grenades need to break cloak. MQIs shouldn't be able to cloak --> tactical scan --> 5 arc grenades --> shoot.
That's my only real gripe with them, tbh - they don't have to choose between the rank 6 evolutions of Cloak. If you could only keep the reduced cloak cooldown by choosing the power evolution, I'd find it much more balanced. They could even change the rank 6 damage bonus to apply to all weapons, or even all damage - then you'd either have the ability to fire powers more often from cloak and deal good weapon/power damage, or have excellent weapon damage, but risk longer cooldowns for carrying heavier/multiple weapons.
Hakuthehedgehog wrote...
Does anyone know if the following can be made with a change of the .ini files?
Make infiltrators unable to fire a power while under TC unless they use the bonus power evolution and make both cooldowns count, instead of just TC's cooldown.
Hakuthehedgehog wrote...
Does anyone know if the following can be made with a change of the .ini files?
Make infiltrators unable to fire a power while under TC unless they use the bonus power evolution and make both cooldowns count, instead of just TC's cooldown.
Guest_death_for_sale_*
Modifié par death_for_sale, 24 juin 2012 - 11:22 .
Lucius Aelius wrote...
So I have to agree with the OP about Infiltrators, pretty well covered the bases there, and I'm almost afraid to comment on this back-and-forth with GodlessPaladin and Highlord Heian, but I do feel pretty confident in saying Heian tends to be erring on the side of exaggeration (not to mention distinctly negative/aggressive attitude, even excluding the blatant insults), Paladin meanwhile seems to be trying to help/be constructive as usual (I'd call it presumptuous of him if he weren't as proficient at it as he is, I read that missile instructions a while back expecting to be unimpressed and found I was among the uninformed). So GodlessPaladin, I think it's safe to say he should just be ignored, anyone incapable of civil discourse has no place on this forum.
As it is I think I'm jumping ship from my thread on Infiltrators, I thought to be constructive as well but I don't think my name is known enough to give my thread any staying power. So if I might try to turn this thread back on topic, does anyone else think it'd be a good idea to create a list of changes/combinations of changes to TC that could be made without breaking it (for Bioware's sake so they have a concise list they can browse to gauge people's ideas/positions)? I thought to do as much in my thread but it never got very far....
Modifié par GodlessPaladin, 24 juin 2012 - 11:45 .
ThisThe Waffle Cat wrote...
Even if they nerf tc its still a strong class, ive proven that with my solo without tc on a gi so I dont understand the rustle, it is and will always be a good class.
Modifié par GodlessPaladin, 25 juin 2012 - 12:09 .
Lucius Aelius wrote...
@GodlessPaladin
Yeah but that thread is about all the things, I was thinking about a concise list just about TC which pulls together all the thoughts and ideas we can mostly agree on about nerfing it somewhere short of oblivion, something the developers can read now and take into account when making the changes in a couple of days. They asked for feedback after all, I'd just like them to get it without a headache thrown into the mix, hence my suggestion of concise (and that's one thing that thread is definitely not).
Modifié par GodlessPaladin, 25 juin 2012 - 12:55 .