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Mass Effect 3 Extended Cut DLC Coming June 26


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#2701
swordmalice

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BioWare, I just wanted to commend you on some great work on the Extended Cut. My primary issue with the original ending concerned the glaring plot holes (Normandy's escape, missing squadmates from Harbinger's attack) and you have addressed them appropriately. I enjoyed that succinct memoment where Shep escorts his love interest onto the Normandy during Harbinger's attack; very grateful for that. I also really appreciated that I was able to see the results of (most) of my choices reflected in the ending sequence after I chose Synthesis (loved EDI's voice-over during that as well, very heartwrenching and bittwesweet). This time around I came away from the ending with a much better feeling than I did with the original one.

That said, my only question is this: why couldn't this have been implemented from the beginning? It's clear that the ME team cares a great deal about the franchise they created, so how come this level of finesse displayed via the Extended Cut was so glaringly absent with the original ending? Not trying to be unfairly critical mind you, this is just genuine curiosity. You've proven time and again that you are capable of great things; that's the only reason why I'm bringing this up. I realize I may never receive an answer, but if someone on the team reads this and really absorbs it, I think it would make a big difference.

This ending debacle showcased some very ugly sides of the spectrum, both on your end as developers and our end as gamers - no question about that. But the fact that we were able to reach a middle ground without either side losing face, I think that's truly commedable. Nothing is perfect, and I would personally never ask perfection of you, much less anyone, so with that I will say a sincere THANK YOU for all your hard work and continued passion for creating some of the best stories the gaming world has ever seen.

Modifié par swordmalice, 29 juin 2012 - 02:24 .


#2702
MichaelSD

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I found the EC hardly an improvement and the added kitsch was terrible. For me it is the soap opera of the scifi genre.
It still not change the bad story line, the hugely different tone for ME3 from it's predecessor. The idiotic Star Child is still in there! :)
Seriously, I really do not see why it is so much better than the first one. We got the same thing with more fluff and pretty pictures.

#2703
Joe Neutrino

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Thank you Bioware, my most sincere thanks. In my opinion, both the plot holes and the lack of closure were fixed. It was a worthy ending to my favourite sci-fi story ever. :)

Modifié par Joe Neutrino, 29 juin 2012 - 05:39 .


#2704
MrNose

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I am a big fan of the extended cut. Great job BioWare! You really made some huge improvements on the ending.

I'm curious about the BioWare staff's interpretations of the endings, since there's still a lot of wiggle room there (was synthesis unquestionably good, or heading down a programmed pathway?), and sometimes it can be fun to hear authorial intent, particularly when there are multiple authors!

Modifié par MrNose, 29 juin 2012 - 04:57 .


#2705
Griffilicious

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 Great job team!  Loved the Extended Cut.  I really appreicate Bioware's desire and devotion to pleasing their fans, and they did not dissapoint.  I've read a lot of "Worse Endings Ever" and "We didn't NEED a new ending, Bioware is a Sellout" articles, and frankly I worry for them.  You guys really nailed it.  The "Control" ending was probably your most ballsy ending of all, the Extended Cut version gave me chills.  I want to express gratitude, and say thanks for giving some of us better closure without compromising your creative choices entirely.  

#2706
Necromonger Lordmarshal

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Have seen all extended cut scenes. Bravo! A lot of things make more sense. Like how the other races managed to get out. In the original game Hackley mentions how the crucible is made to release a lot of energy, but that they don't know in what form. Makes sense that he orders the fleets to retreat as no one really knows if the Crucible's energy is directed or radiant. Also loved the refusal ending. That was something I was looking forward to as a possible outcome long before ME3.

Other than that, I kinda disliked the whole art scenes, what happened to in-game cut scenes or CGI?

Wish that this isn't the end to Mass Effect. Please don't fall for EA's money making schemes anymore. If you plan to do something like an MMO, stay the heck away from micro transactions.

#2707
Joe Neutrino

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In addition to my previous statement I'd like to say that the option to reject the decision presented by the catalyst was a necessary change which I was very glad to see implimented.

#2708
augmented shephard

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Necromonger Lordmarshal wrote...
Other than that, I kinda disliked the whole art scenes, what happened to in-game cut scenes or CGI?

I think that Bioware probably would have made them cutscenes, but the download limit (xbox) is 2gb. The EC was already 1.85gb. Think of all the variables of the scenes.

#2709
otreblA_SNAKE_ITA

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This DLC met barely my expectations.
Sure, many more things now make sense, but there are still many plotholes, questions and a general sense of dissatisfaction...I remember the Tuchanka mission: that was really epic! I hoped the whole game would have grown up in an ascending climax with epic missions, assaults with many other npc (we have the biggest army of the universe and we never see it in action...at most we see 10 seconds cg videos showing some fights but nothing outstanding)...I'm really sad about that...We have a great game but it has been "compressed".
It's like Bioware cut many game contents and then tried to fill the holes they left with some clouts. What they've done is something barely good since they left an incomplete ending, many plotholes and a "sense of dissatisfaction"...
ME became my favourite game (series) but then, with this epilogue it ended in a so bad and sad way that I'm not sure I'll trust Bioware in the future and I'm not sure I'll play again the whole series since I know that it ends in this ridiculous way...Also, I think I won't buy any DLC unless Bioware makes something really great...but I really doubt about it...I loved Bioware once, but now...

Modifié par otreblA_SNAKE_ITA, 29 juin 2012 - 06:35 .


#2710
Sarah Knight

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Necromonger Lordmarshal wrote...

Have seen all extended cut scenes. Bravo! A lot of things make more sense. Like how the other races managed to get out. In the original game Hackley mentions how the crucible is made to release a lot of energy, but that they don't know in what form. Makes sense that he orders the fleets to retreat as no one really knows if the Crucible's energy is directed or radiant. Also loved the refusal ending. That was something I was looking forward to as a possible outcome long before ME3.

Other than that, I kinda disliked the whole art scenes, what happened to in-game cut scenes or CGI?

Wish that this isn't the end to Mass Effect. Please don't fall for EA's money making schemes anymore. If you plan to do something like an MMO, stay the heck away from micro transactions.


its not the end of Mass effect Lord its Just the End of Shepards Tale   Meaning their planning to have another "glowy loveable" character in like  the other faces we  have seen but yes i agree with you  on this.

#2711
dukiduki

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Finally finished with the Extended Cut and I am conflicted. One the one hand, it was a definite improvement over the former ending, on the other it didn't fix all the things that needed fixing. I will start with what is good:

Even though the ending still feels kinda out of place, the additional explanation made it much easier to swallow. It didn't felt so strange as it did before and some of the glaring plot holes were fixed. It was a great relief that the Mass Relays were not destroyed after all and the addiontal scenes after each ending were great. I especially liked the renegade control ending, which was one of the most awesome things I have ever seen. And thank you for fixing the EMS so you can get the breath scene by just playing the campaign.

So everything is great? Well, no. For instance, the reject ending really bugged me. It was great that we could say no the Starchild (by the way, why did it have to be the child? The whole conversation would have been so much better if we had talked to Harbinger) but the result of this decision is a glorified game over screen. I actually felt punished for choosing this way, as if someone at BW wanted to get back to me for not liking the catalyst. Also, two important plotholes remain:

- Why didn't Starchild open the Citadel Relay during Mass Effect 1?
- Why can't you tell him about the peace you have brokered between the Geth and the Quarians?

These are critical information and could have been easily handeled by a random comment of Starchild. Overall, the endings might be more consistent now but they are still very contrived. The catalysts reasoning still isn't very convincing (we have no example of synthetics trying to wipe out organic life and a lot of example for organic / synthetic co-operation) and synthesis is very far-fetched.

So what is the final verdict? Well, it isn't completly horrible anymore (Destroy and Control are decent) but it is still far from a really good ending. It just does not fit to the rest of game or the rest of the series. I appreciate that you took the time to at least improve it (and at no extra cost) but I still think the artistic choice was a wrong one. I was so hyped for ME3 and while sections of it were great, the plot wasn't up to the rest of the series.

Modifié par dukiduki, 29 juin 2012 - 07:14 .


#2712
Christalllena

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I'm pleased by the fact bioware tried to fix the ending. I enjoyed the DLC but it still leaves a lot of questions. I 'm still unsatisfied by the ending shepherd got.

#2713
Atholl

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I was very pleased with all of the mass effect endings and Bioware are to be commended for their efforts!

I know there is a discussion about it somewhere but my phone hates the forum so I will post this here, I would also have like a "Sheperd is alive and runs off into the sunset with his lover" ending simply because it is a nice option. Having said that, I can't really decide which ending I would choose to be my favourite but I would say that at least for my game on the PC (no previous ME1&2 owned on PC) the endings were very appropriate for Sheperd. A massive uphill desperate struggle and a final sacrifice. I loved the expression on my Sheperd's face while he was shooting the crucible.

I also think it is good for us all to have open options for imagining. The conduit showed Sheperd two "possibile" endings that at the point were seemingly not possible because Anderson and the Illusive man were gone...So other than the actual EC endings which are all great, I have my own endings I would have liked where let's say Anderson pushes Sheperd into a transporter beam back to earth and then HE gets the options to control or destroy and likely chooses destroy according to the vision you see. My other possibility would be where the crucible changed the conduit more than it knew and created its own VI Sheperd by copying the personality of the original then spitting him back out on earth.

That said, every time I saw Shep and Anderson sit down next to each other near the end I thought wow, they deserve the rest, so even a silly ending where shep and Anderson have their feet up on a beach drinking cocktails in honour of Mordin would be great! The possibilities are endless and Bioware can't possibly create them all but from my opinion please bring on as much DLC as possible! The More Mass Effect the better. Plus I want to have something to do on my save game you get sent to after the end.

#2714
johnj1979

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It alright saying that a lot more things make sense, but that only happens after Shepard has made the sacrifice there is STILL awful lot of things that don’t make sense throughout the game.

The choices that were made in ME 2 about the Collectors and Cerberus don’t make sense and why does the “Star Child” still contradicts what Soveregin was saying to Shepard in ME 1.

Modifié par johnj1979, 29 juin 2012 - 07:54 .


#2715
Natureguy85

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dukiduki wrote...
The catalysts reasoning still isn't very convincing (we have no example of synthetics trying to wipe out organic life and a lot of example for organic / synthetic co-operation) and synthesis is very far-fetched.


This is actually a better point than you might have realized considering what we learn about the Geth in ME3. We learned in ME1 that the Geth were working for the Reapers. We learned in ME2 that it was only a segment of Geth and others wanted nothing to do with the Reapers. We also learned that the Geth would prefer peace and simply want to exist. In ME3 we see the Geth allow the Quarians to leave after their Morning War, not pursue and eliminate them.

The only synthetics destroying organics are the Reapers. I'm glad they added the irony of the Reapers, created to keep synthetics from wiping out organics, harvesting their creator species.

By the way, while you can prove the Catalysts premise to be false, the reasoning isn't as bad as some have said. The Reapers are basically Galactic gardeners. They argue that without them, organics would be wiped out completely. With them, some species survive each harvest.

The real question is that if the problem is synthetics killing organics, why don't the Reapers kill the synthetics that do that?

#2716
Da_Lion_Man

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Since I can't post in the other forums and I can't register my copy of Mass Effect 3, I'd like to use this thread to express my gratitude for the Extended Cut, which I found a big improvement over the original endings. Well done, thank you.

Modifié par Da_Lion_Man, 29 juin 2012 - 09:04 .


#2717
Travis2310

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I wanted to ask the Mass Effect community a few questions about the endings that I didn't quite understand:

- For the "Control" ending, does Shepard pretty much become the new "Harbinger" (the guy who says "this hurts you")?

- Now that Shepard controls the Reapers, does everyone else know that he controls the Reapers, or do they just assume he died in the process?

- For the "Destroy" ending, can the Geth (and EDI) be rebuilt? If so, then it's a pretty much win-win situation for Shepard as you don't really lose anything.

Thanks

#2718
DjZolt

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Travis2310 wrote...

I wanted to ask the Mass Effect community a few questions about the endings that I didn't quite understand:

- For the "Control" ending, does Shepard pretty much become the new "Harbinger" (the guy who says "this hurts you")?

- Now that Shepard controls the Reapers, does everyone else know that he controls the Reapers, or do they just assume he died in the process?

- For the "Destroy" ending, can the Geth (and EDI) be rebuilt? If so, then it's a pretty much win-win situation for Shepard as you don't really lose anything.

Thanks

All of these questions will be answered in Extended Cut 2 :devil:

#2719
ASmoothCriminalx

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I enjoyed the EC ending and would like to give thanks to Bioware for releasing it to strengthen the last installment of the series. All in all it seems more believable that Shepard wouldn't just accept the catalyst's judgement and needed explanations for the crucible and the reapers' actions. The ending does provide closure and is now more believable with the added scenes and epilogue.

Overall, you did justice to the Mass Effect games with this release.

Modifié par ASmoothCriminalx, 29 juin 2012 - 10:29 .


#2720
Koolgool

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No idea if the guys at Bioware will read this or not, but I just want to say thank you.

I'm one of the ones who was really dissatisfied with the ending. I wouldn't say I was outright angry at Bioware, but I was deeply disheartened with the words "... That's it?" stuck in my head for about two months. I was certainly angry at the lack of closure I had, just not at the Bioware team itself. Now, with this new extended cut, I feel like I got that closure that was missing. To be perfectly honest, this extended cut added a lot more to the game than what I expected. The bit where you get to say goodbye to your love interest one last time... man, didn't expect that, and the manly tears were threatening to drizzle down this manly face! Also, the ability to interrogate the Star Child was amazing. Those were the kinds of questions I wanted to ask the first time around, and I'm SO thankful I can do that now.

But yeah, in short, I want to thank you guys for making this for us. You have no idea how grateful I am for it. I can only think of one or two other companies who would make such a great effort to create such a fantastic free present for your fans.

In the end, though not everything turned out how I wanted it to, I got more than enough to be satisfied. I actually feel like I can go back through all three games and beat them again without feeling discouraged.

So yeah... thanks again. :]

Modifié par Koolgool, 29 juin 2012 - 10:28 .


#2721
PlatonicWaffles

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I'm grateful they put the effort in. I'm satisfied about the endings, closure and the future of the galaxy.
That's all.

#2722
Sarah Knight

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Travis2310 wrote...

I wanted to ask the Mass Effect community a few questions about the endings that I didn't quite understand:

- For the "Control" ending, does Shepard pretty much become the new "Harbinger" (the guy who says "this hurts you")?

- Now that Shepard controls the Reapers, does everyone else know that he controls the Reapers, or do they just assume he died in the process?

- For the "Destroy" ending, can the Geth (and EDI) be rebuilt? If so, then it's a pretty much win-win situation for Shepard as you don't really lose anything.

Thanks


ren Shep Possibly  but  i did paragon  control and to me it seems that  my shep will be the Vangaurd  and protector of  the species  "and i think the only Ending the Citadel doesn't blow to bits" from what i've seen any way  because  Synthesis  it blows up  i beleive   destroy   is the other one  i'm not sure about the Refusal since that never "seen light of day with some of unanswered questions" 

but pargon  he/she becomes the protector

Ren i'm morely thinking that they will be like harbinger  i'm not sure i'm gonna try  my ren shep and see if i am right about that  "i know para i am"

i'll Edit my post if   or message you  about it.

As for Destroy Yes they can be rebuilt  but they wont be as we remember them  they'll be different than the ones we know and love.
"catalyst"  i know you thought about Destroying us,but be warned the Crucibles energy  will be cast out Destroying All synthetics including the reapers.

Shep  but their  will be  peace?

Catalyst  yes but the peace wont last  soon your people  will create  Synthetics and the chaos will return.

Remembered that  quotes from him cause it was my  12th time using it  on my  para shep  never liked it  after the EC  cause i thought EDI and geth would live and i felt  Aweful Killing Jokers girl  and also taking the Geth away from the quarians that wer helping them   boost their immune  systems through "mimicking infections"

#2723
NatOreN

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Just finished my first playthrough of the EC, and I must say it's much more satisfying. I still don't really agree with the inclusion of Spacebrat, I feel his existence remains a bad stain on an otherwise wonderful story, but BioWare did a great job of making him tolerable at least.

So, yeah, I just wish to congratulate you guys at BW for a job well done, as well as apologize for the bad treatment.

#2724
CuriousArtemis

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Hi everyone ... I know I'll come off looking like an idiot for this one, but ... I don't really care! I really want to see the extended ending, but I have only a limited time to play the game!

I'm having trouble figuring out how to access the DLC. I've downloaded it. I load the "Restart Mission Citadel: The Return," nothing really seems different. I play through the whole ending, select Destroy as I did last time, and nothing really changes (as far as I can recall).

The only other saves I have are a save taken during the Earth: London showdown and one on board the Normandy a little bit before this. So restarting the Citadel The Return mission seemed my best bet.

Can anyone please help me?

#2725
Rencor2k

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motomotogirl wrote...

Hi everyone ... I know I'll come off looking like an idiot for this one, but ... I don't really care! I really want to see the extended ending, but I have only a limited time to play the game!

I'm having trouble figuring out how to access the DLC. I've downloaded it. I load the "Restart Mission Citadel: The Return," nothing really seems different. I play through the whole ending, select Destroy as I did last time, and nothing really changes (as far as I can recall).

The only other saves I have are a save taken during the Earth: London showdown and one on board the Normandy a little bit before this. So restarting the Citadel The Return mission seemed my best bet.

Can anyone please help me?


you need to play through the last cerberus base, when u have completed the game it will make an autosave for u, just play from there and u will see the new endnings