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Mass Effect 3 Extended Cut DLC Coming June 26


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#2726
CuriousArtemis

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Rencor2k wrote...

motomotogirl wrote...

Hi everyone ... I know I'll come off looking like an idiot for this one, but ... I don't really care! I really want to see the extended ending, but I have only a limited time to play the game!

I'm having trouble figuring out how to access the DLC. I've downloaded it. I load the "Restart Mission Citadel: The Return," nothing really seems different. I play through the whole ending, select Destroy as I did last time, and nothing really changes (as far as I can recall).

The only other saves I have are a save taken during the Earth: London showdown and one on board the Normandy a little bit before this. So restarting the Citadel The Return mission seemed my best bet.

Can anyone please help me?


you need to play through the last cerberus base, when u have completed the game it will make an autosave for u, just play from there and u will see the new endnings


I'm a little confused; since I don't have a save right before the Cerberus Base mission, does that mean I have to start a whole new game, play up to through the Cerberus Base mission and complete the game, and then play from this new autosave?

#2727
FFinfinity1

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motomotogirl wrote...

Rencor2k wrote...

motomotogirl wrote...

Hi everyone ... I know I'll come off looking like an idiot for this one, but ... I don't really care! I really want to see the extended ending, but I have only a limited time to play the game!

I'm having trouble figuring out how to access the DLC. I've downloaded it. I load the "Restart Mission Citadel: The Return," nothing really seems different. I play through the whole ending, select Destroy as I did last time, and nothing really changes (as far as I can recall).

The only other saves I have are a save taken during the Earth: London showdown and one on board the Normandy a little bit before this. So restarting the Citadel The Return mission seemed my best bet.

Can anyone please help me?


No I have no idea why they said to start it a Cerb Base, when the changes start when you charge the beam in the last mission. Also you can start up any old save it doesn't matter as long as its aroudn the end of the game to iew the content

No and I have no idea why they said start before Cerberus Base, basically all the changes are around the end of Priority:Earth, specifically when you charge the beam.

you need to play through the last cerberus base, when u have completed the game it will make an autosave for u, just play from there and u will see the new endnings


I'm a little confused; since I don't have a save right before the Cerberus Base mission, does that mean I have to start a whole new game, play up to through the Cerberus Base mission and complete the game, and then play from this new autosave?


Modifié par FFinfinity1, 30 juin 2012 - 04:49 .


#2728
Lord Jaric

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FFinfinity1 wrote...



I'm a little confused; since I don't have a save right before the Cerberus Base mission, does that mean I have to start a whole new game, play up to through the Cerberus Base mission and complete the game, and then play from this new autosave?


If you have beaten the game it should start back up before the Cerberus Base mission.

#2729
Natureguy85

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I didn't need to do that. I just did the "Restart Mission" and it started me right after being blasted by Harbinger. I will say its really annoying how long it takes to get through this sequence to see the different endings on this file.

#2730
Natureguy85

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Travis2310 wrote...

I wanted to ask the Mass Effect community a few questions about the endings that I didn't quite understand:

- For the "Control" ending, does Shepard pretty much become the new "Harbinger" (the guy who says "this hurts you")?

- Now that Shepard controls the Reapers, does everyone else know that he controls the Reapers, or do they just assume he died in the process?

- For the "Destroy" ending, can the Geth (and EDI) be rebuilt? If so, then it's a pretty much win-win situation for Shepard as you don't really lose anything.

Thanks


1) No, control makes Shepard replace the "ghost kid". He says it in one of the dialog lines, but I forget how to make him say it. Also, you see him dissipate during the ending.

2) Not sure. I lean toward saying nobody knows, but since the Reapers can talk, maybe they do.

3) The Geth, probably. EDI, not likely. The individuals are likely gone, but the tech can be fixed. The EC leaves that much more open than the original ending. Not only does the "star child" state it, but you see it happening during the ending. This also makes the galaxy less completely screwed after the ending.

Modifié par Natureguy85, 30 juin 2012 - 08:10 .


#2731
Fieryeel

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The ending was awesome.

I nearly cried when I watched the Synthesis version.

Well-done Bioware.

#2732
goranmax

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Good Bye, Bioware, and thank you for Mass Effect 1!

#2733
Ezlo86

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dukiduki wrote...

Finally finished with the Extended Cut and I am conflicted. One the one hand, it was a definite improvement over the former ending, on the other it didn't fix all the things that needed fixing. I will start with what is good:

Even though the ending still feels kinda out of place, the additional explanation made it much easier to swallow. It didn't felt so strange as it did before and some of the glaring plot holes were fixed. It was a great relief that the Mass Relays were not destroyed after all and the addiontal scenes after each ending were great. I especially liked the renegade control ending, which was one of the most awesome things I have ever seen. And thank you for fixing the EMS so you can get the breath scene by just playing the campaign.

So everything is great? Well, no. For instance, the reject ending really bugged me. It was great that we could say no the Starchild (by the way, why did it have to be the child? The whole conversation would have been so much better if we had talked to Harbinger) but the result of this decision is a glorified game over screen. I actually felt punished for choosing this way, as if someone at BW wanted to get back to me for not liking the catalyst. Also, two important plotholes remain:

- Why didn't Starchild open the Citadel Relay during Mass Effect 1?
- Why can't you tell him about the peace you have brokered between the Geth and the Quarians?

These are critical information and could have been easily handeled by a random comment of Starchild. Overall, the endings might be more consistent now but they are still very contrived. The catalysts reasoning still isn't very convincing (we have no example of synthetics trying to wipe out organic life and a lot of example for organic / synthetic co-operation) and synthesis is very far-fetched.

So what is the final verdict? Well, it isn't completly horrible anymore (Destroy and Control are decent) but it is still far from a really good ending. It just does not fit to the rest of game or the rest of the series. I appreciate that you took the time to at least improve it (and at no extra cost) but I still think the artistic choice was a wrong one. I was so hyped for ME3 and while sections of it were great, the plot wasn't up to the rest of the series.



1 - The Reapers couldn't use the Citadel Relay because of the Conduit. A single Reaper would stay in the galaxy every cycle, sending a signal to the keepers to open the relay when the times comes. But Protheans scientists delevolped a miniture mass relay to stop the Reaper signal. When Sovereign decided it was time for the cycle to end, the Conduit blocked the order.

2 - Well, since Bioware was not deviating from it's ending or the whole Starbrat thing, I imagine that if you were to argue the kid about the geth/quarians, my guess is that he would simply say that such peace wouldn't last, or he would start giving examples of other synthetic organic war, or just that you are too much of low simpleton stupid mortal to understand. I dunno. But I agree with you.

#2734
JuRod

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had this been the original ending i'm sure the outcry would not have happened. i absolutely hated the original ending. this was a great recovery from that ***AWFUL*** face-plant. that being said, in the face of all u have done in ur quest, the kid's logic is still crap. not as smelly but still crap & the war assets still need to be addressed. i'm glad the "IT" is done away with. i was not happy about that being left open to such interpretation simply because if it was true "IT" should still have been on the disc. i paid for a complete game. this ending i can accept as an apology & admittance of a big over site. everyone makes mistakes but u guys at least tried to make good on ur end & i can appreciated that & thank u for ur efforts. i am happy with these endings. tali's good buy broke my heart & is the best good buy of all the romance options. i know people r complaining about how the reaper & normady not having an exchange was silly & i somewhat agree, but over all it really didn't bother. i mean shepard PUNCHED a swinging sword with his BARE-HAND & shattered the blade before the earth mission & nobody complained about how silly that was because of the emotional release that scene has. i felt such a pull from the good buy scene the rest of it didnt matter to me. again i truely thank u from the bottom of my heart.

#2735
greggm2000

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Natureguy85 wrote...

I didn't need to do that. I just did the "Restart Mission" and it started me right after being blasted by Harbinger. I will say its really annoying how long it takes to get through this sequence to see the different endings on this file.


After you've completed it once, either the autosave or the chaptersave (I forget which) will take you back to the point where you're standing there, about to walk forward and choose one of the 3 choices. (you'll have to start from an earlier point if you want to have the dialog associated with "reject")

#2736
Illustair

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I don't want to overthink myself with "it doesn't make sense" issues. I love the series, and the improved endings are decent enough to be loved as well. I just wish I could get to know more in detail on what happened to my squad members individually after. Like Garrus really retiring "somewhere warm and tropical", or the love interest being pregnant. But nah, that would be boring..I'd just let my imaginations bring me to wherever it wants. I'm just being too sentimental, you gotta love and miss the ME characters.

#2737
sorrowblade_47

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ok, now biware officially announced bout mass effect sequels through the massage when u finish the game. and i think, it wont start from scratch, like before we might have to import saves. twist is what it will b. if u choose destroy Shepard definitely survives, not coz only of the breathing scene, coz of if u choose other options shepard's name goes to the memorial statue on the normandy, but not if u choose destroy. even your romance partner will b in the graveyard but if u choose destroy ur partner will b alone and sad. obviously it will not start with shepard or a reaper who thinks it is shepard. very confusing. if it is what i think it is, me4 will b a massive game with all those choices.

over all, bioware hats off. i said a lot of stuff b4 with last ending but u made up for it. ec dlc was perfect.just finished the dlc.boy, i was so emotional that i wiped like a kid after a long time.this is the perfect ending.i was not satisfied before but now u really made this me3 one of the best game of our time. new dlc totally proved the indoctrination theory wrong and i m glad for that.shepard became a hero, the way it should b. answered all my questions.really sad that EDI died too. but overall for me, one of the best game ever. it really shook our feelings. thank you bioware.

in my opinion, after following all 3 endings, destroy is best. control is also good.but i m totally against synthesis. i m not offending those who chose it. its just my opinion. i just cant stand the idea that the synthetics can say now ' i m alive'. again no offence to anyone gyz. boy new scenes and still pictures were very good.

i just want to clarify one more thing. i saw in some other blogs and posts that they were asking, how the hell normandy came to rescue the squad when harbinger was firing but didnt do anything to the normandy. what i understand, normandy has the greatest stealth flying ability. we saw when it did its missions on palevan and thessia, and escaped successfully coz of that so it should clear the fact.well thanks again bioware and really waiting eagerly for the sequel.

#2738
greggm2000

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sorrowblade_47 wrote...

ok, i just want to clarify one more thing. i saw in some other blogs and posts that they were asking, how the hell normandy came to rescue the squad when harbinger was firing but didnt do anything to the normandy. what i understand, normandy has the greatest stealth flying ability. we saw when it did its missions on palevan and thessia, and escaped successfully coz of that so it should clear the fact.well thanks again bioware and really waiting eagerly for the sequel.


The stealth capability doesn't apply to visual/visible light (see ME1)

One presumes that Harby was just really busy and distracted... more realistically though, I think this is something that we just have to handwave for the sake of the story.

#2739
Psythorn

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Ok...  DLC is out... Played it... Here are my thoughts:
You fixed some of the worst letdowns and plotholes  (where did my team mates, go (why did venen my LI leave me,  why is the Normandy leaving the battle, Normandy parts do not blow off before crash landing and so takes off again soon, mass relais only damaged instead of destroyed, fleet not sentenced to starve etc). If this were the endings that have been presented from the start I doubt that they the outcry would have been that big. Somewhat more closure through adittional dialogs and scenes...
But after the ending debacle I'm still somewhat dissapointed. Not to an extend that I say I will never buy a Bioware or EA game again. But I will most probably never ever preorder. I will wait before more people played it through and gave positive feedback.
To be honest: I would still have preferred if the game did end before elevator scene with Hackets message coming in "the crucibel IS firing"... This would really have left space for imagination and a more even positive outcome fore the people that would have loved such (as me).
Still think that killing the hero of a video game is not creative, not artistic but just a lame try...It's overdone lately - I'm SICK of it...

But since this is your answer to the outcry:
Nice try. I appreciate you trying it. But... Well... I'm still dissapointed - you should have never screwed the ending(s) as you did in the firstplace... I will still remember  ME3 as the game that did ruin a great franchise to me. It will be the reason why "artistic integrity" will always be a word that will get me upset because you used it as a cheap excuse. So from feeling like I have taken a hit to my b*lls - I just feel a little numb now... So... Yes... Thanks for trying... It did ease the pain but it still does not turn my mood from sad to happy.... "Just" from "very very sad" to "still a little sad"... I 'm not even sure if this is really because of the EC DLC or just because time is a healer...

And as a side note:
Videos have been edited so badly one can almost see where they have been editet - edited like "photoshoped" - it's clearly visible the original render videos have been modified very cheaply. Regarding the time this took and
the insane gigabyte(s) to download I really wonder where that efforts went... Why didn't you use ingame (engine) rendered cutcenes ?

Modifié par Psythorn, 30 juin 2012 - 06:46 .


#2740
sorrowblade_47

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to greggm2000,

tnx for the info.and i'm agreed with u bout 'harby'.

#2741
NatOreN

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greggm2000 wrote...

sorrowblade_47 wrote...

ok, i just want to clarify one more thing. i saw in some other blogs and posts that they were asking, how the hell normandy came to rescue the squad when harbinger was firing but didnt do anything to the normandy. what i understand, normandy has the greatest stealth flying ability. we saw when it did its missions on palevan and thessia, and escaped successfully coz of that so it should clear the fact.well thanks again bioware and really waiting eagerly for the sequel.


The stealth capability doesn't apply to visual/visible light (see ME1)

One presumes that Harby was just really busy and distracted... more realistically though, I think this is something that we just have to handwave for the sake of the story.


I would argue that Harby's focus was to prevent anyone from reaching the beam. The Normandy dropping in to evacuate a couple of companions is hardly a threat when there're still dozens of squishy little humans trying to get past his laser barrage.

#2742
Exozze

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Can't it be that Harbringer saw the Normandy as a friendly, because of the Reaper IFF installed in the ship?

#2743
sorrowblade_47

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i dont think reaper iff is still installed after alliance took over the normandy.

#2744
AlanC9

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greggm2000 wrote...
The stealth capability doesn't apply to visual/visible light (see ME1)


Which doesn't help Harby if he doesn't have sensors for visible light.

#2745
AlanC9

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Psythorn wrote...

Still think that killing the hero of a video game is not creative, not artistic but just a lame try...It's overdone lately - I'm SICK of it...


I don't play enough games, I guess. The last one I played where the hero dies was DA:O, and that's only by the player's own free choice.

What recent games have the protagonist dying?

#2746
greggm2000

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AlanC9 wrote...

greggm2000 wrote...
The stealth capability doesn't apply to visual/visible light (see ME1)


Which doesn't help Harby if he doesn't have sensors for visible light.


True, but the chance of that seems very remote.

#2747
CuriousArtemis

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greggm2000 wrote...

Natureguy85 wrote...

I didn't need to do that. I just did the "Restart Mission" and it started me right after being blasted by Harbinger. I will say its really annoying how long it takes to get through this sequence to see the different endings on this file.


After you've completed it once, either the autosave or the chaptersave (I forget which) will take you back to the point where you're standing there, about to walk forward and choose one of the 3 choices. (you'll have to start from an earlier point if you want to have the dialog associated with "reject")


I'm not getting this "new" save after completing the game =\\

All I'm able to do is play from my last save, which is when Shepard wakes up from being knocked out and makes that slow, agonizing walk towards the beam of light.  

I loaded that save and played it up until the end.  The only difference I noticed was that Shepard could ask the Catalyst a few questions before making his/her choice.  I chose "Destroy," same as last time.  I didn't really notice anything different.  The guys who were on the ground with Shepard still somehow mysteriously appeared on the Normandy.  I had heard that the VAs were called back for more dialogue, but I didn't see any new scenes or hear any new dialogue.

Crap, I guess my game is bugged :crying:

#2748
Ezlo86

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AlanC9 wrote...

Psythorn wrote...

Still think that killing the hero of a video game is not creative, not artistic but just a lame try...It's overdone lately - I'm SICK of it...


I don't play enough games, I guess. The last one I played where the hero dies was DA:O, and that's only by the player's own free choice.

What recent games have the protagonist dying?



SPOILERS just in case

Well, of the top of my head

Red Dead Redemption
Modern Warfare 1 & 2
God of War 3
Star Wars: The Force Unleashed
Shadow of The Colossus (kinda)
Bioshock 2
Crisis Core FFVII

and those are just the ones I played, anyway.

#2749
Seon

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Thank you Bioware for having the courage to stick to your guns on the story line; and at the sametime give the fans more information on the outcomes of Shepard's choices.

While, like most people I would have loved to see Shepard with his/her love interest living out a full life, that would not have made for a story that sticks with you emotionally. The Reapers and cycle were to huge of a struggle to end "cleanly" . World shattering conflicts require world shattering solutions - nicely done.

Also, interesting enough, the blue and red endings give you as a company of artists, and crafts people, so much wiggle room to somehow bring Shepard back for another go around at saving the galaxy. And leaves enough of "what happened with the rest of the crew" to fill other games. There is no way to tie up all the loose ends with ME3 because then there would be no were to go with the story for the next installment. Of course I'm being opptomistic because of Ms. Hudson's comment about this not being the last we see of Shepard. Your mouth to gods ear.

I look forward to more DLC for ME3 - more missions please to fullly flesh out the game would be nice. More interaction with the love interest would be nice, too.

All in all, looking foreward to seeing more DLC, and where you take us in the ME universe you've created.

Thank you.

#2750
greggm2000

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motomotogirl wrote...

greggm2000 wrote...

Natureguy85 wrote...

I didn't need to do that. I just did the "Restart Mission" and it started me right after being blasted by Harbinger. I will say its really annoying how long it takes to get through this sequence to see the different endings on this file.


After you've completed it once, either the autosave or the chaptersave (I forget which) will take you back to the point where you're standing there, about to walk forward and choose one of the 3 choices. (you'll have to start from an earlier point if you want to have the dialog associated with "reject")


I'm not getting this "new" save after completing the game =

All I'm able to do is play from my last save, which is when Shepard wakes up from being knocked out and makes that slow, agonizing walk towards the beam of light.  

I loaded that save and played it up until the end.  The only difference I noticed was that Shepard could ask the Catalyst a few questions before making his/her choice.  I chose "Destroy," same as last time.  I didn't really notice anything different.  The guys who were on the ground with Shepard still somehow mysteriously appeared on the Normandy.  I had heard that the VAs were called back for more dialogue, but I didn't see any new scenes or hear any new dialogue.

Crap, I guess my game is bugged :crying:


The "completed game" save file is called NewGamePlusSave.pcsav, and will have a later timestamp than any of your other saves.

I'm not sure if you're seeing the EC content or not. If you didn't see the Normandy pick up your squadmates during the run to the beam, then you're not seeing the EC content. The way to make sure you will, is to play from right before the assault on the illusive man's base.... and I've read that in order for the EMS fix to take effect, you'll need to start from that point or earlier (I presume since I think that's when it reads it, in order to determine what it will show at the end)