i said best possible endings from Expanding View but i didnt said ""perfect"":whistle:ClockworkSpectre wrote...
Better, but still doesn't live up to the standard of older Bioware titles. I have mixed feelings, it was somewhat pleasing, but definitely still not up to snuff.
Mass Effect 3 Extended Cut DLC Coming June 26
#2426
Posté 27 juin 2012 - 10:37
#2427
Posté 27 juin 2012 - 10:39
Smasher12 wrote...
Hopefully they will continue mass effect fraanchise on a new era without shepard the noted it on the ending if you look upon the text upon the end of the Credits.
That would be insanely difficult to produce unless Bioware decides to make one of the choices the cannon ending. If they do not, they would have to deal with three very different worlds to create in one game.
#2428
Posté 27 juin 2012 - 10:46
#2429
Posté 27 juin 2012 - 10:48
Its simply lame playing the same enemies with the same tactics over and over again..
Modifié par Smasher12, 27 juin 2012 - 10:54 .
#2430
Posté 27 juin 2012 - 10:52
Nah its not difficult they will combine some features from the Old games into the new one but Without our choices is simply impossible.ClockworkSpectre wrote...
Smasher12 wrote...
Hopefully they will continue mass effect fraanchise on a new era without shepard the noted it on the ending if you look upon the text upon the end of the Credits.
That would be insanely difficult to produce unless Bioware decides to make one of the choices the cannon ending. If they do not, they would have to deal with three very different worlds to create in one game.
#2431
Posté 27 juin 2012 - 10:57
#2432
Posté 27 juin 2012 - 11:08
And I have to say, that they bring the ideas of those individual endings across much better than originally. Now I am seriously wondering, which the best choice is.
Probably Control, since everyone gets to keep their identities (except Shepard) AND the Reaper army is now a rebuilding force and also ready to protect the galaxy from other threats.
I can also see how one could prefer synthesis as a new beginning. But in the end I didn´t feel entitled to turn everyone into something else. I fought to SAVE exatly what they were.
The Refuse ending was very strong as well, the most humble choice. "I am not entitled to use any of this power" is what Shepard could be thinking.
You see: Whatever explanation a player might have in his mind is granted legitimacy. And that is the most wonderful part of the ending. And of course I liked to see the ones I saved one last time. ;-)
#2433
Posté 27 juin 2012 - 11:17
#2434
Posté 27 juin 2012 - 11:22
Modifié par Daniel cool, 27 juin 2012 - 11:22 .
#2435
Posté 27 juin 2012 - 12:19
Also, whats the point of the sequence at the end on this unknown planet, showing explicitly 3 crewmembers walking off Normandy, while the whole crew survived anyway.
The stargazing "sheppard story" at the end left me confused too. In the original, for me it was that humanity fall backwards in technological progress and therefore spacetraveling or the universe itself was still more of mystery like it is now, but in the EC DLC, humanities progress wont halt after the reaper incidence, so for me , that part doesnt fit anymore.
#2436
Guest_10110001110100_*
Posté 27 juin 2012 - 12:29
Guest_10110001110100_*
It's definitely better than what was there, and Mass Effect feels finished now, which it didn't before. That said, it still felt like a grudging rush-job to gloss over the bad press the ending was gathering.
#2437
Posté 27 juin 2012 - 12:31
fishfang wrote...
well, bioware kinda got stuck with their previous ending, that left a lot of plotholes difficult to explain. ( Why would sheppard evac his people just in front of the Harbinger, when they need to get to the beam at all cost and as many as possible? , also why would normandy fly down personally in heavy reaper controled area ? (reapers where just watching getting his crew picked up^^).
Also, whats the point of the sequence at the end on this unknown planet, showing explicitly 3 crewmembers walking off Normandy, while the whole crew survived anyway.
The stargazing "sheppard story" at the end left me confused too. In the original, for me it was that humanity fall backwards in technological progress and therefore spacetraveling or the universe itself was still more of mystery like it is now, but in the EC DLC, humanities progress wont halt after the reaper incidence, so for me , that part doesnt fit anymore.
Thank you finally someone who isnt drinking the Bioware Kool Aid. Someone else who still realizes that bioware has really done nothing to listen to the fans instead they just created more confusion
#2438
Posté 27 juin 2012 - 01:02
what should i do ?
#2439
Posté 27 juin 2012 - 01:04
#2440
Posté 27 juin 2012 - 01:11
What i do like though, is when the crew finally say goodbye to all who died and they put Sheppard's batch next to Andersons and all the others. Great idea also for us fans to say goodbye !!
Anyhow Mass Effect (1st game that is ) set a high standart, they created such a complex and diverse universe. They challenged us very early on with very deep , almost philosophical questions about humanities existence, religion, our part to the universe, evolution and progress of life...
To me, Mass Effect ( i have to take some quotes form the Illusive man here) , is more like an idea to let us think about it, not just a bible to give us all answer straight away. Because, in truth, most questions or decisions we face in this universe , have no clear answer.
With such complexity, and a seemingly godlike antiprotagonist (catalyst), it wouldnt be impossible to bring it to an easy and straight end with no plotholes. But also, that wouldnt be the point.
#2441
Posté 27 juin 2012 - 01:23
joti52887 wrote...
sorry but i still dont like the ending. the star child is annoying but thats not what bothers me. what upsets me is the lack of an option for a happy ending. all we get is shep's breath in the destroy..that's it. I expected seeing him reunite with friends and love interest. the man deserves peace and happiness after all the bs he went thru. on a brighter note i did like the option to refuse that was clever. hacketts's speech was nicely done as well. either way unless something is done about the ending i'm done with mass effect, bioware and EA. ME3 was the biggest disappointment in the history of gaming (IMO). i liken the experience to this "you're very hungry. you're given a big juicy steak cooked perfectly to your liking. you eat about a third and then someone comes along and takes a hugh dump on it. then same person says opps let me clean that up. cleans it, then hands it back to you....it still smells like poo. are you still gonna eat it? "
Exactly right! The damage was done, the ending ruined a great series!
#2442
Posté 27 juin 2012 - 01:30
#2443
Posté 27 juin 2012 - 01:34
However there are two things of note: after you beat the game and go through the credits you get a little note from bioware basically and at its end it implies that there will be more in the mass effect universe to come.
The other thing is: in the second game there was alot of mention of dark matter and dying suns yet I dont recall this aspect ever being expanded on, did I miss something, is it a glimpse into mass effects future or was it something that was dropped?
Modifié par Felhand, 27 juin 2012 - 01:34 .
#2444
Posté 27 juin 2012 - 01:37
#2445
Posté 27 juin 2012 - 01:41
Martanek wrote...
Great stuff, this Origin thing. Not only have I been unable to connect to the thing for almost a full fay, but as a bonus I cannot even run ME3 now. The damned thing won't go on-line however hard I am trying. Good work, thanks a lot for not allowing me to play what I paid for.
And people say that Pc gaimng is superior to consoles lol
#2446
Posté 27 juin 2012 - 01:43
So, it's a great plus for EC dlc
But I think, with what they have after original endings, bioware managed to patch it all up nicely.
Story is still... weird, and I believe only acceptable choice is the red one. You fight thru three games for right to decide for your future and get rid of the reapers and their influence to the galaxy.
And at the end you have choice to BELIEVE what godchild think it will happen... and he said himself that he has made a mistake with this "reaper solution" and said he has "underestimated organics"... So where is the choice? Why would you believe him when he says sintesis is the best solution? Or (if you choose red) his thesis that sintetics will once again destroy organics... when the time comes... even after you managed to make peace between Geth and Quarians!
And after this dlc godchild sucks!
But… EC is ok, I must admit! Better then I thought it will be
#2447
Posté 27 juin 2012 - 01:51
Just one question remains. From where Reapers came? Who built them?
Anyway thank you
#2448
Posté 27 juin 2012 - 02:03
I think I will start again, female Shep play through here I come!
#2449
Posté 27 juin 2012 - 02:06
The other thing is: in the second game there was alot of mention of dark matter and dying suns yet I dont recall this aspect ever being expanded on, did I miss something, is it a glimpse into mass effects future or was it something that was dropped?
The dark matter was dropped. It was originally Drew Karpyshyn's idea. The huge glaring plot hole is that the mass relays create millions of times more dark energy than anything a organic race produced.
Don't believe me - lets do some math.
In ME 2 and ME 3 your frigate class ship (not as big as a dreadnaught sized vessel - this is important.) needs fuel to go from one system to another - so dozens of light years you require hundreds of units of fuel, to get there in a couple of days. But if you go through a mass relay - we are talking thousands of light years (so lets say 500 times more distance.), in a few seconds (so lets say 1000 times more powerful), without any fuel (so lets say 10 000 times less fuel.) Since a Dreadnaught sized class is 20 times the mass (probably) and does the same things. . . you can add that in the muliplication.
And then you multiply this by 200-400 mass relays - they are producing way more dark energy than all the fleets of the organic races combined if such fleets were in constant FTL for 50,000 years!
Drew's idea was the Reapers solve this by harvesting the organic races every 50,000 years to prevent the destruction of the galaxy - so basically - they are creating the problem which they fix to everybody's detriment, because their technology is the one that is adding the most danger to the galaxy. . . That's a huge plot hole.
Now, I don't like the whole organics and synthetics were the chaos part, I would have prefered it to have been the chaos of the more established races exploiting the less advanced species, where the original creators created the catalyst that solved that problem so the galaxy could have relative peace by reaping all the advanced races to bring them into equal footing (because it is chaotic that one race evolves its culture before other cultures.)
#2450
Posté 27 juin 2012 - 02:12
Thanks Bioware for the good work
Modifié par EagleEye12, 27 juin 2012 - 02:14 .




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