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Tactical Cloak Getting Nerfed Because it Makes Gold Too Easy


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#126
PRC_Heavy_Z

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Poison_Berrie wrote...

So you can only play Infiltrator on Gold. 
I think it's likely that your skill level is artificially inflated by the class you play and in you probably shouldn't be playing Gold.
Because I've found plenty of classes viable on Gold with my mediocre skill level.


PRC_Heavy_Z wrote...

Actually I was adopting the Nerf-Criers' logic for the sake of argument. They are the ones overexaggerating the infiltrator's abilities.

But good to see you more or less agree that the infiltrator's "OP-ness" is more of a slight edge instead of the game breaking exploit many will have people believe. 

 

____________

Lord Rosario wrote...
Hey look, another person generalizing! [smilie]http://social.bioware.com/images/forum/emoticons/policeman.png[/smilie] 

 


Behind every generalization there is a sprinkle of truth, except in this case it's more like a bloated pile =]

#127
Lord Rosario

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PRC_Heavy_Z wrote...

Poison_Berrie wrote...

So you can only play Infiltrator on Gold. 
I think it's likely that your skill level is artificially inflated by the class you play and in you probably shouldn't be playing Gold.
Because I've found plenty of classes viable on Gold with my mediocre skill level.


PRC_Heavy_Z wrote...

Actually I was adopting the Nerf-Criers' logic for the sake of argument. They are the ones overexaggerating the infiltrator's abilities.

But good to see you more or less agree that the infiltrator's "OP-ness" is more of a slight edge instead of the game breaking exploit many will have people believe. 

 

____________

Lord Rosario wrote...
Hey look, another person generalizing! [smilie]http://social.bioware.com/images/forum/emoticons/policeman.png[/smilie] 

 


Behind every generalization there is a sprinkle of truth, except in this case it's more like a bloated pile =]


So.. ALL "nerf-criers" are really "overexaggerating" the abilities of the infiltrator? Am I the only one that finds that both ironic and a terrible generalization? :lol:

#128
PRC_Heavy_Z

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Lord Rosario wrote...


So.. ALL "nerf-criers" are really "overexaggerating" the abilities of the infiltrator? Am I the only one that finds that both ironic and a terrible generalization? :lol:


I question your understanding of the word "generalization" and its relation to absolutes. But regardless, it's good you are enjoying yourself. That state... it's a bliss isn't it? :lol:

Modifié par PRC_Heavy_Z, 26 juin 2012 - 08:18 .


#129
Poison_Berrie

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PRC_Heavy_Z wrote...

Behind every generalization there is a sprinkle of truth, except in this case it's more like a bloated pile =]

Well you were the one who suggested other classes weren't viable for Gold.
I don't really see your point. You mislead us into thinking you are someone who can't play Gold without being an Infiltrator and that somehow proves us wrong?

#130
PRC_Heavy_Z

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Poison_Berrie wrote...

Well you were the one who suggested other classes weren't viable for Gold.
I don't really see your point. You mislead us into thinking you are someone who can't play Gold without being an Infiltrator and that somehow proves us wrong?


Reflections comrade! =]


Ever held a mirror to someone who has just undergone plastic surgery? 

#131
Lord Rosario

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PRC_Heavy_Z wrote...

Lord Rosario wrote...


So.. ALL "nerf-criers" are really "overexaggerating" the abilities of the infiltrator? Am I the only one that finds that both ironic and a terrible generalization? :lol:


I question your understanding of the word "generalization" and its relation to absolutes. But regardless, it's good you are enjoying yourself. That state... it's a bliss isn't it? :lol:




Generalizing in that you are saying that a type of person, in this case people calling for nerfs, all think in a similar way and make the same point without fail. Sorta like saying asians are terrible drivers or blonds are stupid.

#132
PRC_Heavy_Z

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Lord Rosario wrote...


Generalizing in that you are saying that a type of person, in this case people calling for nerfs, all think in a similar way and make the same point without fail. Sorta like saying asians are terrible drivers or blonds are stupid.


and 3rd Reich is evil, organic green stuff with complex roots are plants etc. Guess you kinda forgot about that little thing called context and multitude of meanings. Regardless, good night and enjoy your blissful state :lol:

Modifié par PRC_Heavy_Z, 26 juin 2012 - 08:40 .


#133
Rhome91

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Two comments on this whole, "Infiltrators are OP" nonsense I've seen since day bloody one of this game's release.

1) Score does not matter. I tested this myself, I gained literally 0 additional credits for having 130,000 points on my Krogan Sentinel vs 30,000 on the same exact Sentinel. If you think score matters in any way, shape, or form in Mass Effect 3 then I don't know what to tell you - team-based gameplay isn't your thing I guess.

2) Salarian Infiltrator on Gold matching up with my Krogan Sentinel. He had his Black Widow IX with penetration and damage mods (unknown levels) and mounted (before the relatively recent permanent equipment update) a Sniper Rifle Rail III, Cryo Ammo III, and an Adrenaline Module III. No data available on his skill spread. I was using a Falcon III and a Claymore V, Extended Barrel V and Ammo V for the Falcon and High Caliber V and Smart Choke V for the Claymore. Shotgun Rail III, AP Rounds III, and Cyclonic Modulator III. Why is it that I was trailing him by only five thousand points to six thousand points throughout six games? Cerberus and Geth (Reaper enemy was elusive this day), Gold, Random maps. If the Infiltrator class is so OP, and among those OP bastards the Salarian is King Oppinius Maximus then why is it that a damned Krogan Sentinel gave him a run for his money?

Player skill makes a class powerful. Sure, you can have the Insta-Nuke classes but Tactical Cloak is no different from Reave+Warp/Reave+Throw or Salarian Engineer Decoy. It's an instant middle finger to the enemy.

#134
Total Biscuit

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If you ask me, it's more a case of the other two offensive classes, Soldiers and Vanguards, needing to be buffed. Infiltrators get more points because they can finish off mooks more easily, which they're supposed to be doing, but not alone.

Another reason Infiltrators, in the right hands, get high scores is because their signature power and generally well balanced skill set actually work with their intended role, the lone operative and assasin.

Soldiers dont have quite the right modifiers to their damage output and resilience to tank and act like a walking armoury that they should be on gold. they should be putting out the most damage per shot with weapons and against crowds of any class.

Vanguards are supposed to be high risk high reward killing machines, but don't have enough attacks to stun enemies and prevent retaliations before their powers can recharge, and the general lag and glitcheyness of MP screws them over half the time. These should be annihilating anything that comes up against them, unless they make 2 mistakes in a row.

The other three classes are the support/defence/debuff/crowd control classes. They should be setting up kills and keeping the other combat classes alive, not killing everything singlehandedly like Rambo unless the player is really good.

So yeah, fix the Vanguards and Soldiers so Infiltrators aren't the only working offencive class on gold, don't break the only one that's working properly just because your feeling butt hurt over something being fun.

#135
COLZ7R

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@poison berrie
you must be easilly insulted then! Also take a look a bit further down your own post when you tell people they shouldnt be playing gold and try and figure out who is being insulting to more people

#136
budzai

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They should nerf evrything still nobody will be able to win at bronze...

#137
Rodia Driftwood

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I don't care anymore about your stupid nerf threads. I'll adapt and continue kicking ass with it or I'll play with my Vorcha AND STEAL ALL YOUR KILLS!

#138
nicethugbert

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Total Biscuit wrote...
Infiltrators get more points because they can finish off mooks more easily, which they're supposed to be doing, but not alone.


I just want to add a technicality.  They also finish of the big points targets more easily.  They finish off everything more easily.  With their huge damage bonus, they can get the killing shot faster than anyone, while allowing the team to strip it's defenses.

#139
Total Biscuit

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nicethugbert wrote...

Total Biscuit wrote...
Infiltrators get more points because they can finish off mooks more easily, which they're supposed to be doing, but not alone.


I just want to add a technicality.  They also finish of the big points targets more easily.  They finish off everything more easily.  With their huge damage bonus, they can get the killing shot faster than anyone, while allowing the team to strip it's defenses.


Exactly, they're the rogue/assasin like class, they're supposed to to be killing individuals as quickly and brutally as possible, and using those skills to effectively annhilated large numbers is down to player skill and ability to consistently score head shots.

The Vanguard and Soldier should be doing the same amount of damage output or more, but against crowds with the Soldier classes, and close range with the Vanguard.

As I say, nerfing the Infiltrator isn't the answer, because it's not overpowered, it's just not got the other two classes that should be as effective as it currently as viable on gold. Buff the underpowered classes that should be more powerful than they are.

#140
Mandalore313

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Ignorant Op demanding nerfs based on subjective information.

Wow this must be a first for BSN.

#141
COLZ7R

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30% of people playing the least used setting(gold) should not balance everybody else. according to most people on here 80-90% of the matches they find are white farming games, so balance should be taken from how good infs can farm white!!

#142
SinerAthin

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Rather than nerf infiltrators, I support buffing the other classes.

And if people want a bigger challange, I say we introduce a platinum difficulty.


(By the way, I recommend you change the title because it is misleading)

Modifié par SinerAthin, 26 juin 2012 - 11:13 .


#143
ka243

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Gold is NOT too easy. Just check success rates on maps other than fbwgg. My guess is the coming nerf to tc wont effect the fbwgg success rate much if at all. The success rate for other configurations is already low for most players in public games (im not talking about you elite players on here). I have only completed ONE non fbwgg gold match and that was playing with a ridiculously good group of players and ive played quite a few of them. A tactical cloak nerf will i suspect drop this success rate on non fbwgg matches even further.
I really hope to be able to finish all maps on gold someday for the unwavering achievement but i think this will become much harder now :(. I am not a bad player by any means. Ive put probably 90+ hours into this game and have some very good weapons. Im just not as good as the people who make speedrun videos :P.
My guess is also that a nerf of this type will make less people play gold games that arent fbwgg due to the drop in likelyhood of success.

#144
COLZ7R

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Ka243, meethiks you have hit the nail on the head there, wont make any difference though the nerf is incoming and the vacal minority will cheer!!

#145
WaffleCrab

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COLZ7R wrote...

There is no point at all trying to talk to a nerffer about this, they are always right, dont care about anyone else because their point is the only valid one and it basically comes down to " you should only play how I think you should!" happens in every online game
you should see them though when their fave class cops it further down the line, the butthurt is brilliant


!00% agreed. I enjoyed watching this in a couple of other games in the past few years :D Oh the drama that ensues, it is comedy gold.

#146
MrFuddyDuddy

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Unwavering isn't hard to get did all original maps back to back with my buddies, using a TS, HS,AJ, and a mix between vangaurd and soldier can't remember, nerfing tac cloak will by far only make mediocre players using infilitrators worse and decent to great players using them Ok. I myself rarely if ever see a random infiltrator score higher than 2 or 3 place for how OP alot of cry babies are makin it seem

#147
Snoopy1955

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 today I found myself in a match of three vanguards and an engineer, and while I bled out because no one was going to bother trying to save me I thought, 'boy, wouldn't it be nice if we had an infiltrator to come and save me'.

I dread the chance that the TC nerf is going to effect cooldown, because the if not being at the top ofthe scoring chart isn't fun for the pro-nerfers, I imagine that being in spectator mode because the infiltrator didn't have TC ready when I went down is going to be even less so.

#148
GallowsPole

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ka243 wrote...

Gold is NOT too easy. Just check success rates on maps other than fbwgg. My guess is the coming nerf to tc wont effect the fbwgg success rate much if at all. The success rate for other configurations is already low for most players in public games (im not talking about you elite players on here). I have only completed ONE non fbwgg gold match and that was playing with a ridiculously good group of players and ive played quite a few of them. A tactical cloak nerf will i suspect drop this success rate on non fbwgg matches even further.
I really hope to be able to finish all maps on gold someday for the unwavering achievement but i think this will become much harder now :(. I am not a bad player by any means. Ive put probably 90+ hours into this game and have some very good weapons. Im just not as good as the people who make speedrun videos :P.
My guess is also that a nerf of this type will make less people play gold games that arent fbwgg due to the drop in likelyhood of success.


You don't need an Inf to do FBWGG matches. Yes, they are handy dandy to do the disable device objectives, that's all, but it can be done easily enough without them.

Speed Runs = memorizing and controlling where the enemy will spawn, then nuking the crap out of those locations. Done enough times, you will know precisely where to position everyone and there ya go, your speed run. The only skill required is redundancy.

Depending on the skill level of the player, all classes can compete on Gold. The only difference is, will you play PUGs r with buds. PUGs more random and unpredictable play and therefore more challenging than playing with a skilled team all the time.

Nerfing the Inf will only cut scores and not drastically change the abilities of the class. I don't really care either way, as I do not play them nor do I get into lobbies that have 2 or more.

#149
Gosha190

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"Tactical Cloak Getting Nerfed" LOL!
Asary adepts and engineeres will be next victims. And so on... OK! Lets kill the game!

#150
MrFuddyDuddy

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You mean kill it more? To think people want a harder difficulty yet want to nerf one of the few truely effective classes.