ka243 wrote...
Gold is NOT too easy. Just check success rates on maps other than fbwgg. My guess is the coming nerf to tc wont effect the fbwgg success rate much if at all. The success rate for other configurations is already low for most players in public games (im not talking about you elite players on here). I have only completed ONE non fbwgg gold match and that was playing with a ridiculously good group of players and ive played quite a few of them. A tactical cloak nerf will i suspect drop this success rate on non fbwgg matches even further.
I really hope to be able to finish all maps on gold someday for the unwavering achievement but i think this will become much harder now
. I am not a bad player by any means. Ive put probably 90+ hours into this game and have some very good weapons. Im just not as good as the people who make speedrun videos
.
My guess is also that a nerf of this type will make less people play gold games that arent fbwgg due to the drop in likelyhood of success.
You don't need an Inf to do FBWGG matches. Yes, they are handy dandy to do the disable device objectives, that's all, but it can be done easily enough without them.
Speed Runs = memorizing and controlling where the enemy will spawn, then nuking the crap out of those locations. Done enough times, you will know precisely where to position everyone and there ya go, your speed run. The only skill required is redundancy.
Depending on the skill level of the player, all classes can compete on Gold. The only difference is, will you play PUGs r with buds. PUGs more random and unpredictable play and therefore more challenging than playing with a skilled team all the time.
Nerfing the Inf will only cut scores and not drastically change the abilities of the class. I don't really care either way, as I do not play them nor do I get into lobbies that have 2 or more.