Tactical Cloak Getting Nerfed Because it Makes Gold Too Easy
#151
Posté 26 juin 2012 - 01:53
#152
Posté 26 juin 2012 - 02:05
Total Biscuit wrote...
nicethugbert wrote...
Total Biscuit wrote...
Infiltrators get more points because they can finish off mooks more easily, which they're supposed to be doing, but not alone.
I just want to add a technicality. They also finish of the big points targets more easily. They finish off everything more easily. With their huge damage bonus, they can get the killing shot faster than anyone, while allowing the team to strip it's defenses.
Exactly, they're the rogue/assasin like class, they're supposed to to be killing individuals as quickly and brutally as possible, and using those skills to effectively annhilated large numbers is down to player skill and ability to consistently score head shots.
The Vanguard and Soldier should be doing the same amount of damage output or more, but against crowds with the Soldier classes, and close range with the Vanguard.
As I say, nerfing the Infiltrator isn't the answer, because it's not overpowered, it's just not got the other two classes that should be as effective as it currently as viable on gold. Buff the underpowered classes that should be more powerful than they are.
In other games with a rogue/assasin class, there are also tanks to soak up the aggro that the rogue is dumping, at least theoretically. Somehow, the tanks often fail to live upto their expectations and the rogues, for all their glassyness, manage to be the better survivors. There is no better defense then not getting hit in the first place. But, I find that is unfair to the rest of the team. In ME3 that is especially the case as there is little in the way of a tank. Kroguard and AJA with maxed defenses is all that comes to mind and they have their limits.
If you have a true tank class and a true damage dealer class then you can potentially end up with an unstoppable team if all the aggro goes to the tank and he can survive it until the rogue finishes all the enemies. In that case, the higher the DPS, the sooner the fights end.
Modifié par nicethugbert, 26 juin 2012 - 02:07 .
#153
Posté 26 juin 2012 - 02:12
iDevour wrote...
nyadnar wrote...
Infiltrator is currently a crutch class that discourages teamwork. Something needs to change.
*facepalm*
Double facepalm....
Nyadnar, if I sit back in a good position where I can provide supporting fire to my team is discouraging teamwork?
When I shoot an enemy, who is about to sneak up on somebody and kill or weaken one of my team mates and nobody is unaware of? (The good damage bonus of TC can come in handy, because I can one shot those **holes, on gold too...) Is this discouraging teamwork?
When I do the objectives, because my mates are pinned down is this discouraging teamwork?
An Infiltrator can be a huge assett to the team, and doesn't ruin the fun for others, if played right. It's good to have somebody who can kill trash mobs or big guys fast and help out the team from sticky situations. An infiltrator can keep the team from being swarmed, can revive fallen guys, can help to put down big enemies fast, can do objectives,
I know, some use the infiltrators as kill stealers, but they are the a...holes, not the infiltrators.
#154
Posté 26 juin 2012 - 02:12
#155
Posté 26 juin 2012 - 02:26
Thanks for starting another thread where people can flame about this, OP.
#156
Posté 26 juin 2012 - 02:27
CmnDwnWrkn wrote...
Tactical Cloak + Krysae is a legal version of the infinite rocket glitch
Even though i'm anti-nerf, i guess you're right about that. The single most stupid weapon that BW released. <_<
#157
Posté 26 juin 2012 - 02:28
#158
Posté 26 juin 2012 - 02:49
Nope. You purposely pretended to be someone who couldn't play Gold as a non-Infiltrator. That doesn't really help me reflect anything.PRC_Heavy_Z wrote...
Reflections comrade!
Ever held a mirror to someone who has just undergone plastic surgery?
You'd have to enlighten me on what kind of opinion you subscribe to me.
I'm not really insulted. I'm saying you were insulting. The point was that your joke was really just a veiled insult, making people who disagree with your point out to not being able to comprehend proper discussion and lacking in actually arguments.COLZ7R wrote...
@poison berrie
you must be easilly insulted then! Also take a look a bit further down your own post when you tell people they shouldnt be playing gold and try and figure out who is being insulting to more people
I also wasn't insulting people, I was telling one person that if he was unable to do Gold with any of the non-Infiltrator classes than maybe he didn't have the skill needed to actually do Gold without the massive boost TC provides him carrying him.
Apparently the entire thing was false anyway.
#159
Posté 26 juin 2012 - 03:30
#160
Posté 26 juin 2012 - 03:45
#161
Posté 26 juin 2012 - 04:15
Modifié par Jernau11, 26 juin 2012 - 04:16 .
#162
Posté 26 juin 2012 - 04:18
#163
Posté 26 juin 2012 - 04:28
#164
Posté 26 juin 2012 - 04:50
xXdmndmnXx wrote...
CmnDwnWrkn wrote...
Tactical Cloak + Krysae is a legal version of the infinite rocket glitch
Even though i'm anti-nerf, i guess you're right about that. The single most stupid weapon that BW released. <_<
Except that that weapon is fine on other classes. Whatever could that mean? Hmm...
#165
Posté 26 juin 2012 - 04:52
Anarchy_99 wrote...
Talk of nerfing the TC on the Infil what about nerfing the Stasis of the Asari ? being able to hold enemies in one place long enough to head shot them with little or no challenge, where will this insanity end, is it really going to end up with the only playable character left being a caveman in a loin cloth wielding a club and having stones as a long range weapon, Just enjoy the game that was obviously crafted with immense passion by all at Bioware.
A lot of things are immune to Stasis. It's fine.
#166
Posté 26 juin 2012 - 05:12
It means that the weapon should have been tweaked so that it didn't get boosted so much from TC. It's the only thing that almost everyone agrees makes Infiltrators OP/look OP.Atheosis wrote...
xXdmndmnXx wrote...
CmnDwnWrkn wrote...
Tactical Cloak + Krysae is a legal version of the infinite rocket glitch
Even though i'm anti-nerf, i guess you're right about that. The single most stupid weapon that BW released. <_<
Except that that weapon is fine on other classes. Whatever could that mean? Hmm...
#167
Posté 26 juin 2012 - 05:15
Atheosis wrote...
Except that that weapon is fine on other classes. Whatever could that mean? Hmm...
Except it's not, use it on a soldier with a 70% build. It's almost as ridiculous. Also again, biotic explosions are competitive. Everyone does lots of math on how TC is broken and ignores Biotic explosions and tech bursts.
Modifié par Jernau11, 26 juin 2012 - 05:17 .
#168
Posté 26 juin 2012 - 05:24
I love the smell of carebear tears in the morning ... it smells like, victory!
#169
Posté 26 juin 2012 - 05:48
the point you made about not agreeing with my point of view and people not being able to comprehend discussion/hold a proper argument is very valid.
if you have ever been on other game forums where their is a choice off more than 1 gun, you have just described the logic off about 99% of nerfers, they do not care what the majority think unless it agrees 100% with there own idea of "balance" and will never stop/spam forums till they get what they want, or (please!!) they go away to some other bloody game and try and change it to exactually how they want
#170
Posté 26 juin 2012 - 05:51
COLZ7R wrote...
@poison berrie
the point you made about not agreeing with my point of view and people not being able to comprehend discussion/hold a proper argument is very valid.
if you have ever been on other game forums where their is a choice off more than 1 gun, you have just described the logic off about 99% of nerfers, they do not care what the majority think unless it agrees 100% with there own idea of "balance" and will never stop/spam forums till they get what they want, or (please!!) they go away to some other bloody game and try and change it to exactually how they want
If you don't want any balance you must LOVE the rocket glitch!
#171
Posté 26 juin 2012 - 05:52
#172
Posté 26 juin 2012 - 05:59
The tactical cloak takes skill to use efectively if this is overpowered in the hands of a pro who knows how to use the tactical cloak then good you must use your brain when using tactical cloak. This in my opinion is enough to balance it out. Also you need to equip a heavy normaly single shot sniper to make the tactical cloak effective and that also balances it out, but the people who use shot guns and cloak are abusing it pupose and the thhe shotgun should receive a lessend tactical cloak damage buff. In my opinion.Mendelevosa wrote...
Gold was not made for infiltrators to blow through it with little difficulty. Gold is meant to be very challenging for all classes, including infiltrators. Near invisibility and a 130% bonus damage rating voids the challenge that gold is supposed to bring. People argue that they only use infiltrators on gold because they are very gold viable. But that is just it. No class is supposed to be very effective on gold. Way too many people play as infiltrators on gold which already shows how imbalanced the classes are. This difficulty is for those who want a challenge, not for those who desire to speedrun through gold for credits.
Also, people argue that all classes should be buffed to the same level as infiltrators. There is one problem with that, which I expressed in the above paragraph. If all classes get buffed to the infiltrator's level, then gold will become too easy not just for infiltrators, but for all the other classes as well. Gold would end up being a joke just to be used for credit farming.
Conclusively, the nerf to tactical cloak can possibly make gold to be the challenge that it should. Arguing for a booost for all classes to be gold viable is like asking Bioware to buff all classes on single player to make insanity playthroughs a breeze.
NOTE: This is just an opinion of mine which is based on what I believe the developers are thinking in regards to the power. No need to flame.
Modifié par wargamesrawsum, 26 juin 2012 - 06:01 .
#173
Posté 26 juin 2012 - 06:04

And I am so glad that there are so many to chose from!
#174
Posté 26 juin 2012 - 06:10
didnt think i mentioned not having balance anywhere, have said that balancing a game round a tiny % of people who farm for credits is wrong, rrg is full of a lot of different classes fbwgg is full of infs, think you will find if tc gets nerffed fbwgg farmers will just go back to the biotic bommer ways of old then the 30% on gold will be adepts, cycle of nerf calls starts again
#175
Posté 26 juin 2012 - 06:38
But that's a terrible generalization with unsubtantiated numbers that don't mesh with a lot of the arguments I've read from people who are in favor of a TC nerf.COLZ7R wrote...
@poison berrie
the point you made about not agreeing with my point of view and people not being able to comprehend discussion/hold a proper argument is very valid.
if you have ever been on other game forums where their is a choice off more than 1 gun, you have just described the logic off about 99% of nerfers, they do not care what the majority think unless it agrees 100% with there own idea of "balance" and will never stop/spam forums till they get what they want, or (please!!) they go away to some other bloody game and try and change it to exactually how they want
It also employ the entirely false belief that there is a singular group of people who post nothing but nerf calls on everything, rather than that such people are diverse and transient in their opinions on various nerfs (and buffs).
Sure people have their own opinions about it and aren't likely to let go of that, but that's true for both sides and should not invalidate discussing it.





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