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Mass Effect 3 Extended Cut DLC Coming June 26


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#2476
Auckmid

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dr888 wrote...
But Control and Synthesis at least give good closure for Shepard.Half way there Bioware.
Destroy definately deserves more scenes after "breath scene". Not only because it gives no closure at all for Shepard: but it is only ending that Shepard WANTED from the beginning: final victory, bittersweet -at great cost, but still. a true Renegade option.


I agree with this. Contol and Synthesis endings were put together very well considering all the time preasure Bioware had, but the destroy ending was the one which was kind of lacking. I would have enjoyed the destroy ending much more if Bioware commited to Shepards survival and made a 30 second scene at the end with Shepard being reunited with the Normandys crew, instead of keeping the 2 second breath scene.

#2477
TheDrekey

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Auckmid wrote...

dr888 wrote...
But Control and Synthesis at least give good closure for Shepard.Half way there Bioware.
Destroy definately deserves more scenes after "breath scene". Not only because it gives no closure at all for Shepard: but it is only ending that Shepard WANTED from the beginning: final victory, bittersweet -at great cost, but still. a true Renegade option.


I agree with this. Contol and Synthesis endings were put together very well considering all the time preasure Bioware had, but the destroy ending was the one which was kind of lacking. I would have enjoyed the destroy ending much more if Bioware commited to Shepards survival and made a 30 second scene at the end with Shepard being reunited with the Normandys crew, instead of keeping the 2 second breath scene.


Exactly

#2478
Redbelle

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TheDrekey wrote...

Auckmid wrote...

dr888 wrote...
But Control and Synthesis at least give good closure for Shepard.Half way there Bioware.
Destroy definately deserves more scenes after "breath scene". Not only because it gives no closure at all for Shepard: but it is only ending that Shepard WANTED from the beginning: final victory, bittersweet -at great cost, but still. a true Renegade option.


I agree with this. Contol and Synthesis endings were put together very well considering all the time preasure Bioware had, but the destroy ending was the one which was kind of lacking. I would have enjoyed the destroy ending much more if Bioware commited to Shepards survival and made a 30 second scene at the end with Shepard being reunited with the Normandys crew, instead of keeping the 2 second breath scene.


Exactly


Naaaaah, I would have liked Shep to get up, see the devastation of where ever he was. Limp off a bit only to have something utterly massive crash down behind him, kicking up a dust cloud and nearly knocking him off his feet. He turns around and looks up......... It's Harbinger and he's preeeeeeetty mad.

Modifié par Redbelle, 29 juin 2012 - 11:00 .


#2479
BearlyHere

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TheDrekey wrote...

PuppiesOfDeath2 wrote...

Maybe we can get pulled out of the rubble by Marauder Shields.


Did you notice his health bar/shield bar its not there anymore? Or did I missed it? Funny details :)


I thought I saw it last night.

#2480
TheDrekey

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BearlyHere wrote...

TheDrekey wrote...

PuppiesOfDeath2 wrote...

Maybe we can get pulled out of the rubble by Marauder Shields.


Did you notice his health bar/shield bar its not there anymore? Or did I missed it? Funny details :)


I thought I saw it last night.


ok my bad then.

#2481
3DandBeyond

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TheDrekey wrote...

Auckmid wrote...

dr888 wrote...
But Control and Synthesis at least give good closure for Shepard.Half way there Bioware.
Destroy definately deserves more scenes after "breath scene". Not only because it gives no closure at all for Shepard: but it is only ending that Shepard WANTED from the beginning: final victory, bittersweet -at great cost, but still. a true Renegade option.


I agree with this. Contol and Synthesis endings were put together very well considering all the time preasure Bioware had, but the destroy ending was the one which was kind of lacking. I would have enjoyed the destroy ending much more if Bioware commited to Shepards survival and made a 30 second scene at the end with Shepard being reunited with the Normandys crew, instead of keeping the 2 second breath scene.


Exactly


Agreed.  It wouldn't have taken much and would have contrasted it more and added closure which the other endings got.

#2482
3DandBeyond

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BearlyHere wrote...

TheDrekey wrote...

PuppiesOfDeath2 wrote...

Maybe we can get pulled out of the rubble by Marauder Shields.


Did you notice his health bar/shield bar its not there anymore? Or did I missed it? Funny details :)


I thought I saw it last night.


I think it says Marauder Health now.

#2483
BearlyHere

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No, I think I saw both Shields" and "Health."

I had thought that was a last breath too, but watching it again, it is a gasp. Which doesn't necessarily mean Shep lives beyond that last gasp.

I don't think the lead writers wanted to give us closure on the breath. I admit my paragons also chose Destroy, but mainly because they had no reason to trust the Starbrat that the cycle really would end. But I'll admit I wanted that breath. This time my ren Shep got it because my EMS was high enough. Tali didn't put his name on the wall, but there must be a reason she was holding it.

The writers could be forcing us to stick to their ambiguous dark messianic ending, it could be because they really don't care what happens to Shepard as long as Joker, Liara, et al survived, or it could be another middle finger.

As such I don't know if the game is replayable, or if I'm interested in any more dlc unless they throw us a bone. I played my ren, who had already died, but I can't bring myself to play my other two complete saves. I can imagine them settling down with Kaidan outside Vancouver, running an antique store or training new N7s.

#2484
KiganMatsuei

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They've put themselves in a bad position.

We've been told that all DLC will be pre-Cerberus Base mission and will not effect the ending. If that is true, what is the point in downloading it?

Replayability is already low, why pay for DLC that doesn't impact the game at all?

#2485
3DandBeyond

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BearlyHere wrote...

No, I think I saw both Shields" and "Health."

I had thought that was a last breath too, but watching it again, it is a gasp. Which doesn't necessarily mean Shep lives beyond that last gasp.

I don't think the lead writers wanted to give us closure on the breath. I admit my paragons also chose Destroy, but mainly because they had no reason to trust the Starbrat that the cycle really would end. But I'll admit I wanted that breath. This time my ren Shep got it because my EMS was high enough. Tali didn't put his name on the wall, but there must be a reason she was holding it.

The writers could be forcing us to stick to their ambiguous dark messianic ending, it could be because they really don't care what happens to Shepard as long as Joker, Liara, et al survived, or it could be another middle finger.

As such I don't know if the game is replayable, or if I'm interested in any more dlc unless they throw us a bone. I played my ren, who had already died, but I can't bring myself to play my other two complete saves. I can imagine them settling down with Kaidan outside Vancouver, running an antique store or training new N7s.


Well, that and Jessica M, telling people on Twitter that you can have a reunion and then after people found they couldn't, saying it clearly happened because you can imagine it, is insulting.  I don't see the replay value as is and DLC is meaningless because we know the outcome. 

Why should I bother to create multiple Shepards if the big payoff is one gasp?  Or even if I liked the other endings, there's no reason to play through 3 games again for that.

I can imagine anything as you have done too, but I didn't feel that this did justice to the main character of this series.  I think it was just throwing away all that and Shepard was the player.

#2486
3DandBeyond

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KiganMatsuei wrote...

They've put themselves in a bad position.

We've been told that all DLC will be pre-Cerberus Base mission and will not effect the ending. If that is true, what is the point in downloading it?

Replayability is already low, why pay for DLC that doesn't impact the game at all?


Yeah, there are indications of a Leviathan of Dis DLC, but unless it impacted the endings (and they've said nothing will), there is no point to it.

#2487
BearlyHere

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3DandBeyond wrote...

Well, that and Jessica M, telling people on Twitter that you can have a reunion and then after people found they couldn't, saying it clearly happened because you can imagine it, is insulting.  I don't see the replay value as is and DLC is meaningless because we know the outcome. 

Why should I bother to create multiple Shepards if the big payoff is one gasp?  Or even if I liked the other endings, there's no reason to play through 3 games again for that.

I can imagine anything as you have done too, but I didn't feel that this did justice to the main character of this series.  I think it was just throwing away all that and Shepard was the player.


Justice was exactly what I was thinking. The series was superb overall, but this ending, even with the EC, doesn't do the rest of it justice to the characters, the players, the people who have worked so hard to create the series, but most of all to Shepard.

#2488
Auckmid

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3DandBeyond wrote...
Why should I bother to create multiple Shepards if the big payoff is one gasp? Or even if I liked the other endings, there's no reason to play through 3 games again for that.

I've been wondering about Biowares reasons for lowering the EMS score for the "Secret Ending" to a point that you don't even have to play multiplayer at all to unlock it. It wasn't that big a deal. If you didn't play multiplayer, just get a reasonably high military strength to unlock the "Destroy - Good" ending, watch the ending, then when it finnised, quickly Alt-tab and watch this youtube video.

youtu.be/8o_C18ytst0

Modifié par Auckmid, 30 juin 2012 - 04:16 .


#2489
Auckmid

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Having said that, I still live in hope that Bioware may continue to expand on the ending through DLC. EC now provides solid endings, particularly for syntesis and control, but adding to the possible ways that the ME sagga could end would be a realy nice addition (and before everyone says that there will never be any more endings, the fact that the refusal ending was added shows that Bioware is actualy listening, and may be willing to add to the epilouge now that all the major plotholes and ending disapointments are fixed)

#2490
Matt2222

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so i take it most people werent satisfied with the new extended cut dlc...i thought it was alot better than the first one

#2491
STR-ME

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This time my ren Shep got it because my EMS was high enough. Tali didn't put his name on the wall, but there must be a reason she was holding it.


Given that in every other ending, and the destroy if you didn't collect enough assets, that the name ends up on the wall, that's a pretty clear hint. While I doubt I'm gonig to convince anyone of anything, they did a decent job of showing you how things end up in the grand scheme. The details are left to you. If you want to believe that was Shepards last gasp, that's what happened. If you think he made through alive, and spent the rest of his life comparing scars with Garrus, telling war stories with Zaeed, Wrex and Grunt and  sharing DNA with whoever you chose, that's what happened. The story is yours to conclude.

I can see people still taking issue with the 3.5 colored choices at the end, and at what each represents philosophically. They're all pretty repugnant, though, that could be the point. The one decision Shepard can't talk his way out of happens to be his most important of his life. But I'm not really here to argue for or against that (I can see both sides).

My point is, I like the extended epilouge. It hit a good balance between resolution and having enough ambiguity to let the millions of players each have their own ending.

Modifié par STR-ME, 30 juin 2012 - 05:23 .


#2492
Auckmid

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Matt2222 wrote...

so i take it most people werent satisfied with the new extended cut dlc...i thought it was alot better than the first one

It was, and I don't think there is anyone here who doesn't think the EC is much better then the orriginal. If Bioware had have made the EC endings the first time around, I think that there would be MUCH less ending debate. However, since Bioware made a bad ending the first time around, and they decided to make a much improved post-release ending, I think that people were hoping that Bioware would make the perfect ending. While the EC endings are much, much more satisfying, there are still small details that people expected Bioware would fix the second time around, like actualy giving a conclusion as to what happens to Shepard in the ending which he survives in.

#2493
SonicAF

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3DandBeyond wrote...

I'm going to say that no choice is paragon. Listen to that speech again. The Shreaper says the person it was knew s/he had to become something greater and talked about the power in control-totally not what a paragon is about. And the scene is scary. The more I listen to it the worse it gets.

Those speeches are different depending on your morality. This means that EC is twice awesome.

#2494
Mria

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Chris Priestly wrote...

Image IPB

We are pleased to announce that the Mass Effect 3 Extended Cut DLC will launch on June 26.

The Mass Effect 3: Extended Cut DLC is a downloadable content pack that will expand upon the events at the end of Mass Effect 3. Through additional cinematic sequences and epilogue scenes, the Extended Cut will include deeper insight to Commander Shepard's journey based on player choices during the war against the Reapers.

The Extended Cut will be available to download at no additional charge for Mass Effect 3 game owners starting on June 26 for PC and Xbox 360 customers worldwide. Playstation 3 customers in North America will be able to download the Extended Cut DLC on June 26 and the rest of the world on July 4.

Casey Hudson, Mac Walters and Jessica Merizan sat down and recorded a new podcast where they discuss what you can expect in the Extended Cut and address many of your questions and concerns. Please check out the new Mass Effect 3 Extended Cut podcast HERE and read the Extended Cut FAQ here.

We look forward to bringing you the Mass Effect 3 Extended Cut starting June 26.



:devil:




Funny that you guys are releasing it right when Bethesda is releasing Dawnguard in Xbox 360...afraid you guys gonna lose more customers ?

#2495
Redbelle

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Co-inciding release dates? Not something we see alot of when full media is released but for addon packs? Maybe we'll be seeing more of this in the future.

#2496
DelPBCFC

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Modifié par DelPBCFC, 30 juin 2012 - 10:23 .


#2497
Voodoo2015

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Come to think of something. To win the war we must kill the Reapers!
The Catalyst is their leader or he is the Reapers something like that.
Right?

The Citadel is his home and his power. So why do not Shepard just leave and blow up the Citadel to smithereens.
Wouldn't the Catalyst lose all his power over the Reapers? Like in the destroy ending.

Just a thought!

Modifié par Voodoo2015, 30 juin 2012 - 12:36 .


#2498
KiganMatsuei

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Voodoo2015 wrote...

Come to think of something. To win the war we must kill the Reapers!
The Catalyst is their leader or he is the Reapers something like that.
Right?

The Citadel is his home and his power. So why do not Shepard just leave and blow up the Citadel to smithereens.
Wouldn't the Catalyst lose all his power over the Reapers? Like in the destroy ending.

Just a thought!


An interesting thought, but there's no telling what would happen if he was shut down. I wondered myself why it wasn't possible for Shepard to just turn the power off somehow.

We still have zero clarification for what happened to the characters on the citadel, such as Bailey and Aria. With much of the Citadel intact, it is possible there are at least some survivors among the many residents and refugees. Could be interesting to have Bailey and Aria team up to somehow sever the Starbrat's connection to the Reapers while Shepard keeps him talking.

Not sure what the Reapers would do after that, though. Shut down? Keep fighting? Retreat?

Modifié par KiganMatsuei, 30 juin 2012 - 03:11 .


#2499
Ericus

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Auckmid wrote...

dr888 wrote...
But Control and Synthesis at least give good closure for Shepard.Half way there Bioware.
Destroy definately deserves more scenes after "breath scene". Not only because it gives no closure at all for Shepard: but it is only ending that Shepard WANTED from the beginning: final victory, bittersweet -at great cost, but still. a true Renegade option.


I agree with this. Contol and Synthesis endings were put together very well considering all the time preasure Bioware had, but the destroy ending was the one which was kind of lacking. I would have enjoyed the destroy ending much more if Bioware commited to Shepards survival and made a 30 second scene at the end with Shepard being reunited with the Normandys crew, instead of keeping the 2 second breath scene.


I agree that Control and Synthesis got the most out of the EC.  That said, I think the treatment for Destroy was still appropriate.  Having watched all the endings now, my sense is that Control is 'Shepard's ending'.  In Destroy and Synthesis, the ending is seen from the perspective of other characters - which is particularly appropriate in EDI's case.  And since Destroy is seen from Hackett's perspective, I think it makes sense that you don't see too much of Shepard (assuming he does survive).

#2500
Ericus

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KiganMatsuei wrote...

Voodoo2015 wrote...

Come to think of something. To win the war we must kill the Reapers!
The Catalyst is their leader or he is the Reapers something like that.
Right?

The Citadel is his home and his power. So why do not Shepard just leave and blow up the Citadel to smithereens.
Wouldn't the Catalyst lose all his power over the Reapers? Like in the destroy ending.

Just a thought!


An interesting thought, but there's no telling what would happen if he was shut down. I wondered myself why it wasn't possible for Shepard to just turn the power off somehow.

We still have zero clarification for what happened to the characters on the citadel, such as Bailey and Aria. With much of the Citadel intact, it is possible there are at least some survivors among the many residents and refugees. Could be interesting to have Bailey and Aria team up to somehow sever the Starbrat's connection to the Reapers while Shepard keeps him talking.

Not sure what the Reapers would do after that, though. Shut down? Keep fighting? Retreat?


The Catalyst says that it's the collective consciousness of the Reapers.  Hard to say if destroying the Citadel would have any direct impact on them.  It's possible that the Citadel is only a focal point for them to express their combined will.  Maybe destroying the Citadel would hinder contact between the Reapers?  If so, you'd expect them to be a bit easier to fight conventionally since they'd be in disarray.  Still very powerful of course, but not coordinated??