3DandBeyond wrote...
Tricia Helfer and all the VAs is fantastic. Never a problem.
Synthesis requires Shepard force something into people's bodies (still) without their consent. The kid still states it was always his goal but he tried it and couldn't make it happen, because it couldn't be forced. But, it still is. There were people in ME that didn't even want any implants so doing this is a violation.
There's even a poll here on how many people would want this if it were real. Most wouldn't (last time I looked), but even if most people would like it (people in the game), it wouldn't matter. If one person wouldn't (people in the game), it's wrong.
There are other problems with it. The kid sees it as perfection and he thinks people seek perfection through tech-in whose warped mind? Well, his. First, perfection is not the goal of everyone and even if people seek it, tech is not what everyone sees as the way to it. It also may lead to immortality. No disease, no war, endless life. Population explosion?
Also, it advances people beyond their readiness for it. When has this ever been a problem in the game?
The only thing Shepard had ever had "permission" to do was destroy the reapers. The fact the writers gave destroy some awful consequences is their way to not make it the canon ending. But control and synthesis both have real long-term worse consequences.
--- It's pretty obvious why BioWare put so many obvious and blatant flaws into all the endings. They were trying to create some kind of thought provoking "Pick the lesser of three (now four) evils... but which is the lesser?" kind of feel to the end of it. I'll admit, if a MOVIE ended this way, with the hero forced to pick one of four, and then it faded to black before he made his choice, it would be thought provoking and pretty cool.
Problem is, as 3D said just a page or two ago, this is a Video Game. And Video Games, as all games are, are a form of competition. People compete to put their strength against the strength of an opponent. The opponent may be other players, it may be AI opponents, or it may even be horrible controls that make you want to rip your hair out (the new Wobble Aiming against Marauder Shields!!!) But we're there to find a challenge that we can overcome.
Lots of work is put into tuning games these days: you want people to win, but you want them to feel they've earned it. You stimulate the same part of the brain that's there to reward us when we catch and kill our prey, mate with the object of our affection, save our children from danger, etc. It's a part of the brain that ensures that our existence, or at least the continuation of our DNA, is assured. If victory is handed to someone, they feel something is wrong. If every softball game ends in a tie, or if nobody keeps score, the children inherently know that something is a little off. We're hardwired to seek success, it's not something that we can turn off. And that's why these endings, while complete, working, and not nonsensical, are still failures.
Reading a book, listening to a song, watching a movie, or seeing an event play out before us; those are thought actions. All we can do is emphathize with them. Playing a video game is different. We invest our own emotions in it, rather than piggybacking on the emotions of a disconnected protagonist. And at the end of Mass Effect 3: no matter what we do, the game ends in an artificial tie. Look at the endings:
Possibility One: My team, family, pack, society is destroyed. The opposing team is also destroyed. A third team wins. While I may derive success from the loss of the opposing team, I can also derive failure from the equal loss of my team. Neither Victory nor Defeat: a tie.
Possibility Two: The Opposing Team forefeits. In order to bring this about, players on my own team are fired without pay, breaking the contract I have made with them. This was done because the opposing Coach did not like them, and I appeased his irrational hatred as part of a behind the scenes agreement. My fired players are banned from ever playing the game again. The game never truly began, we merely warmed up and then I decided my team was too weak to win. No game played at all: a presumed loss averted at the cost of a real loss.
Possibility Three: The Opposing Team now falls under my command. They are merged with my team, therefore there is only one team, therefore we are unopposed. However, my team did not defeat the other team. We have not acchieved a victory. Further, the other team's members are still of a nature diametrically opposed to the nature of my team's original members. Both sides only accept this merger because I have forced it upon them, and I deny them both the game. Without the game, there can be neither victory nor defeat. An artificial tie.
Possibility Four: The Opposing Team and my team are intermingled and merged, giving both teams new green uniforms. Every other person alive at any place in the universe is also drafted into my team. Every team member is merged into one being. There is only one player, therefore the game can not be finished, nor can a new game ever begin again. With no possible opponents, there can be neither victory nor defeat. A one man tie.
CORRELARY: No matter which option is taken, the Coach (you) must give up the game altogether.
As a STORY Mass Effect 3, and therefore Mass Effect as a whole, succeeds in getting from A to Z without including any symbols like # % or &. As a Game, it fails at the very end as it forgets its very nature and denies players the ability to win the game.