V-rcingetorix wrote...
The original endings possessed qualities the ancient Greeks would have deemed worthy of another Trojan war. And the first one was (allegedly) for a guest taking off with his hosts' wife (Helen, wife of Meneleus).
Frankly, ME3 has been the apex of the Mass Effect Series. The combat was intuitive, yet challenging (I did my first playthrough on Insanity, so maybe not quite as challenging?). The dialogue was charming and poignant, and all the major decisions from the previous contributions of the series were in their proper place.
I would have liked to keep Jack or Wrex on my team, but I can see why it would have been difficult to write it. I loved how there was a lounge for people to use (ME1 and ME2 had static positions, useful, but unrealistic), incorporating yet another conversation piece from a previous game.
The ending is what was killer. This series has made a specialty out of saving the hero...just after killing him off. ME1 had Shepard die in the battle with Saren, only to pull him out (two endings possible, save/lose Council). ME2 finished the fight with an epic Boss battle, an honest-to-goodness baby Reaper; Shepard died...only to rise up again from under rubble and help his team mates (depending on loyalty) rise again and make a death-defying leap to the Normandy (two endings, save/trash Collector base, plus whomever died).
ME3 in its current, better, ending has Shepard walking. The fight to the Stairway to Heaven is great, downright Epic imho (since when in this game has a end fight been just to survive?). But...walking? Slow-motion gunning down husks/marauder is all very well, but not as a substitute for raising the bar we have all come to expect. ME1: Indoctrinated Saren/Sovereign, ME2: Collector General/Baby Reaper, ME3: Terrifying meander through the Citadel Basement?
The end decision is not clear cut either. ME1: save Council/let Council die. ME2: Take time to help team+Save Collector Base/Destroy Collector Base. There was a third choice in ME1 (conserve fleet, I think), but that was the same as Let Council Die. Where is the Yes/No choice in ME3?
Epic, yes. Ending was terrible. Such is the legacy
Exactly. You are supposed to be fighting through hell itself and instead it's still "drop your controller and watch" time. There are no yes/no choices. Even one of the questions they inserted (I would have to replay that crap again to find it) where Shepard asks for an explanation, asks the wrong question. I remember, it's one of the synthesis ones-I'd like more information or something like that, and the question is how can my energy be sent out (something like this). No, I wanted to know how can all DNA be converted by Mr. Magic Beam.
But I digress. You don't get real choices, you get explanation for stuff that stupid tells you. He's still the god awful embodiment of all that is wrong with the ending. Bluestorm83 keeps on saying it so well. There's no win or lose to the game even with the EC. There's just a sense again of it just not being finished. There's no good choice IMO.




Ce sujet est fermé
Retour en haut





