Beldamon wrote...
That was an interesting interview.
On a personal level, I take issue with the implication that those who didn't care for the ending of simply not being able to let go. As a voracious reader of book series, formerly a voracious watcher of tv series, and an avid player of games series, I can honestly say in my 40 years, I've never had anything leave me with such a hollow, empty feeling inside as the ending to this series.
On a more global level, I resent the implication that anyone who didn't care for the ending lacked imagination.
My big issue is that having completed the story, according to the 'buy DLC' popup, I've 'ended the reaper threat', and have technically won. Yet I'm left feeling that I've lost the game more profoundly than if the reapers had actually won.
If the Dev team actually manages to fix that last point, I will be more than happy to call this DLC a success.
In any case, I also don't want to leave any doubt -- I appreciate the effort.
I agree with this. My problem was not that I wanted more closure on the story and characters, it was that I wanted the ending to make some damned sense!
The Catalyst was one of the worst Deus Ex Machina's I have ever seen. And they are always worst in something you dearly love. I really hope the EC addresses this in some meaningful way, it is simply not good enought to just show me what happened to my crew after I use space magic to conclude the story.
Mass Effect was so well written up until the ending and then all of a sudden a device that can change the entire galaxy along with 3 pre-built choice making devices and a being introduced with almost god like powers and terrible logic.
It simply defied the logic of the rest of the game series. Which is why the Indoctrination Theory makes so much sense.
I really hope either IT is true or they so something REALLY drastic with the Catalyst and the space magic choices because they are awful.